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  1. As I understand it, when players log off, their avatar will disappear. When they log in again, their avatar will reappear at the same location. If they were on a ship and the ship moved away while they were logged off, they would no longer be on it when they log in. This is a serious problem. Either the ship can only move when the entire crew is logged in or it may need to frequently go back and pick up those who were left behind. This will be trouble even for small crews, especially if they live in different time zones, but it could make large crews impractical. A solution would be t
  2. I understand that in space you can design a ship like a can opener and it will fly. But if you build on planets will it have to be aerodynamic?
  3. So I was thinking. If we are gonna have like small fighter like ships. Are they going to have small canons to place on the frame aswell? Is there any concept art out there for DU that shows this?
  4. After giving the most recent Kickstarter update video a listen, I got a nice little nugget of info. ~Blueprints will not be wiped between Alpha, Beta, and the Release. This gives a tangible advantage to players at the gold level and higher, as the time they spend building (and helping test for that matter) the voxel system, ship building, and base building will get to carry-over all of their blueprints and potentially have an economic advantage at game launch. While other players are trying to develop ships from scratch or working off of the start ships, Alpha/Beta players will already
  5. Hey, so I was wondering, what if I get out of my ship, and go take a walk? Can someone just come, jump in my ship, and take off? It would be pretty annoying but it would also be cool to be able to hijack a ship if say, you sneak into an enemy base and need to escape(or something equaly cool). So I play GMod RP servers, and one thing they do is have the ability to lock your car. If you forget to lock your car, then anyone can take it(which is rare because everyone locks their car). I had an idea for DU, since there's so many people that may be able to jump into your ship the split second you ge
  6. From recreational vehicles and mining vessels to carriers and capital ships, Craft Corp is here to deliver! Cheap, reliable, and durable ships accessible to everyone to explore the verse! Plenty of jobs for the average Joe! Mining, transport, manufacturing, design, you name it! Craft Corp has a place for you! We have a dream to create a perfect universe, build cities in the skies and trade only the finest products. If you're looking for and honest job that'll pay you a few big bucks, look no further and join Crafting Corporation! https://community.dualthegame.com/organization/crafting-corpora
  7. The assumptions that the following is based on is: 1) Ships stay in world, even when all players near it and/or own it have logged out. 2) Ships cannot be added to or destructed but can be destroyed. See here[\url] for official confirmation. So now the question becomes, what do I do with my ship when I want to log off? This has been covered in other threads and answers include 1) player run parking lots 2) hide it 3) park it in a safe zone. My issue is the safe zone. In a safe zone a ship is effectively indestructible. So when a troll parks a suggestively shaped ship in an otherwi
  8. Question number 5 (Dual Universe Explorers - Live Q&A w/ JC Baillie - Novaquark CEO || 09/17/2016) minute 14:45 https://youtu.be/H9Y0YmqGYDM?t=887 Few thoughts and eventual mechanics solutions why air within spaceship would be terribly usefull Considering the eventuality of a normal voxel as Data 1 (solid point), void as Data null (inexistant data, uncalculated), and air as Data 0 (existing point but with no interaction) Building a spaceship would be creating Data 1 point clouds within Data null Air, Data 0, could be spread in a finish construct by the intermediary o
  9. _____ I have done a search for "boat" and I did't find anything on this so I think this idea isn't said for the moment. Sorry if my search wasn't long enough and if my idea is already said. And sorry for some sentances/words who could be strange : my english isn't perfect. _____ Hello everyone I saw a lot of spaceships designs, but no idea if we could have elements to make our ship not flying but floating (boats) or rolling (tanks, cars, ...) If we could, it would be great for the transportation systems who doesn't have to fly (between 2 cities on the same planet for ex
  10. It could be really interesting if you could develop or create some sort of biological ships. Like large living space faring "animals". A sort of incredible bio-engingering shooting parasitic creatures or spines as weapons :3 A bit silly maybe but it would be really cool. (other "ship types" would be really cool aswell
  11. How open will the shipbuilding be? I saw in the trailer when it placed the cockpit in the front and such... but how far with the design can we go? Will we be able to design our own cockpits (that would be fucking amazing) maybe add AI (like that says "Good evening captain, currently our fueltanks are on 80%. The weather is fine and the skies are the limit") or such? Will we be able to design our own engines? or discover schematis for special types of engines or Cockpits? :3
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