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Found 15 results

  1. Hello Dualiers, You are building your new starbase, with a magnificent hangar, and other amazing things, and you decide to let an AI manage it, yet it is all bland and lifeless, but you just remember there is the Text to speech api!!! so you give life and activity to your starbase, hearing the resonant control tower voices in the main hangar (note it is pressurized ofc) I think it would be great to add it, there is an open source cpp lib for it: http://www.speech.cs.cmu.edu/flite/index.html it would be great if you added these sounds to the echo features for great spaces. api
  2. The devs have said that automated mining will probably not be an option. As a student of business and economics, here's what I think: ABSTRACT: Limiting script automation for both mining and weapons fire will greatly limit the capacity for economic growth and in-game innovation. The mining industry, for example, will start out with individuals mining for minerals and directly selling them to other players or on an open market. It will eventually evolve into a number of mining corporations that will be able to provide minerals more cheaply through an organized workforce and semi-automated
  3. I was looking into Lua scripting and found using cookies and simple return codes you can create a simple Chatbot using Lua scripting. I know there hasn't been alot that has been explained on Lua scripting. But I was curious if there will ever be a point where you can talk or chat directly to a object that has a Lua script. I know scripting can be done for simple things like opening doors when sensors go off. The idea of a chatty command council would be interesting. Like for example if the pilot could tell the ship to change course and it would do so and reply yes sir. But would still need mor
  4. Where did you guys learn the language Lua? I've been reading the 5.3 reference manual, but i'm worried that it is not a reliable source; it is a few years old, and I'm not sure how recently the syntax was updated. Thanks for the input. Here's the reference manual in case you want to check for relevance: https://www.lua.org/manual/5.3/manual.html
  5. So, it is baxically established that complete automation will be purposely nade impossible. (No fully automated luxury gay spacr communism for you), but that there will still be lua scripting. However, I imagine parts such as warp drives, TCU units, cockpits, etc will already have some sort of software that we keep quite about to automate some of the processes that run in the part. But what if we didn't do that and force everyone to use mechanical controls and have to control every little thing (no fly-by-wire for instance) or write their own firmware to operate them?
  6. Are in-game scripting and limited automation two fundamentally incompatible concepts? The reason why computers were invented is to automate, and I don't see any other practical applications for scripting other then automation (including automating in-game games).
  7. Howdy hi ho, fellow architects of this fine world! Since scripting will be a big part of the game and not everyone grew up indulging themselves in various programming languages, I thought I'd link this little LUA tutorial here that I stumbled upon while improving my own LUA skills.
  8. I would like to see more ideas based on automation. So far, I've seen JC talk about having a large number players working together... Obviously, JC doesn't watch SAO, sometimes you gotta solo... I mean, If I built a large ship with guns, I want to be able to fly it on my own, without having to ask a stranger to come on board and touch my stuff.
  9. How much do you plan to script in-game and what experience do you have?
  10. Hi, I read the LUA scripting Dev blogs, and I understand the event model and filtering approach. My question is around access to elements and attributes inside of the LUA scripts. Using the "self." mechanism to reference attributes and functions inside of the script. I was wondering if there is any object model of all the available properties and methods available in LUA. Thanks in advance!
  11. So I know that there won't be any npc's, but I've been wondering to what depth will the scripting be. EX: I build a drone and program it to search for and kill players basically will we be able to create simple AI using the in-game LUA scripting tool
  12. I've made this suggestion in another thread, but decided to break this specific suggestion into its own topic as per the Idea Box rules. Computing Power - How to balance Auto-Turrets on constructs EDIT: Before I define what I mean by Computing Power here, let me define what I mean by an Auto-Turret. Auto-Turret is a gun that can be manned by a player, but instead has an Auto-Fire module installed. When the Auto-Fire module is active, the turret with target and fire at attackers using its own gunnery and accuracy stats (no buff from a player) and will function even if there is no pl
  13. Folks, Will there be a security system for script code that's enforced by game elements, like having scripts be sealed classes (if that's possible) or will people be free to modify and copy the code of any gadget they purchase? While stealing spaceships and all is something that could be tracked easily enough in-game by a law enforcement body (i.e. the ship is registered and has a serial number engraved on the hull in Kiberium) locking code held in scripts that have to have permission to run on the owner's computer might be problematic. And easy enough to crack with Reflector anyway.
  14. I have no idea, other than what I keep reading about it in the forum, as to what LUA is and how to write a script. Does anyone recommended reading material with specific instruction about it or is it just an in-game "thing"? Thanks.
  15. RED HAT SYSTEMS This topic, sponsored by Red Hat Systems, aims to inform players about the LUA scripting side of the game and clarify the facts. KNOWN ELEMENTS Propulsion Engines, Fuel Tanks, Cockpit, Navigation Instruments, Doors, Weapons, Batteries, Containers, Accelerometers, Radars, Targeters, Drone Bay, Elevator, Inclinometer (Gyroscope), and last but not least… CONTROLS UNITS / DISTRIBUTED PROCESSING UNITS Control Units – A control unit is the computer hardware, whereas the DPU (Distributed Processing Unit) is the computer's software. In fact, every element in the game will ha
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