Jump to content

Anaximander

Alpha Tester
  • Posts

    4846
  • Joined

  • Last visited

Everything posted by Anaximander

  1. The keyword is stability. And when it comes to cone of fires, stability out of the "muzzle" makes or breaks a guns. The way I understand them coilguns, they are essentially rail-guns (two tracks) that go in spiral to give the rotary motion to the projectile and torque (which would require a certain bullet architecture come to think of it). In any case, as I stated, a spirral magnetic field could be more effective as a mass-driving and ejection system. But since we talk about the vacuum of space, any given mass-driver would work as fine. You may have a railgun that can fire with an X amount of acceleration, but if the projectile comes out of it without torque to makintain its stability on the trajectory you put it to, you'll end up with a wabbly chunk of iron that goes illy-willy, losing momentum left and right. In any case, my opinion. The only real advantage I can see on railguns over coilguns is as particle cannons, as railguns could possibly maintain a stream of particles being ejected at high speeds for a prolonged period.
  2. @Klatu Satori According to Sledgehammer's impervious logic, it's not immersion breaking. You see, he is the Borg, but instead of saying "Resistance is Futile" he says "Pay-To-Win is Fair".
  3. I think what you are asking is possible in voxel engines Wardion. It's a simple "paint-job" so to speak. You have the material you want, you only add dirt over it and trimm the dirt voxels until they bake over the fortification material.
  4. So, you wanna spend money to have an "unfair" advantage. Tell me again how multiboxing is not Pay-2-Win.
  5. Sir, coilguns are shaped and function like suspensions do in cars, only they are usually made of memory metal that expands with the flow of electric current and contracts in its absence. Such a coil is shaped as a cone-shape, that allows for stability on the bolt being projected and the spiral itself provides rotary motions, which turns into torque, which enhances forward momentum, which in the VACUUM of space, translates as raw power. I know so, I used to build magnetic slingshots with my father when I was younger. Not powerful sci-fi non-sense, but still, I have seen the effects of such devices in motion. PLUS, you can name your coil-gun arsenal out of snake species. Bola-shot firing coilgun? Whipsnake. Huge-ass boulder? Python. Corrosive container? Viper. See? What are you gonna name railguns after? Choo-choo? Chugga-Chugga? EDIT : Australian players may name a huge-ass railgun as "Road Train".
  6. @vylqun That's the point of multiboxing. So people with no skill can compensate with money. And let's face it, if they buy 5 accounts, they will ask for real money marketplace, cause multiboxers dont farm and shit. The ''minin'' multiboxing is a bullshit arguement. It's like saying you need a bazooka to hunt deer.
  7. @OnePercent Coilguns offer armor pen , railguns not as much.
  8. Uhm, a coil goes in spirals sir. The spiral shape of the magnet provides torque. The railgun is linear only O.o
  9. Well, we'll have to wait and for ourselves when Alpha comes out.
  10. @cornflakes How big of an item you wanna build? Five square feet or something? Cause I got the impression you aimin' for lower than that, which will need more voxels on the grid.
  11. Uhm, sir, the coilgun provides torque, thus stability, like rifling provides torque.
  12. I was hooked when I saw Bluedrake42's video called "GG Dual Universe...GG" and got stunned of how much brass the devs have and confidence in their work. And I second the notion of pushing people who are toxic or haters off the forums. I mean, let's face it, EVE has one of the saltiest communities I have ever had the chance of looking into. Second to theirs is Planetside's. Then goes the Souls games series' blokes who spam "Git Gud" at anything. Let's face the haters and the trolls with the simplest, most powerful notion. Not-Careing. Peace.
  13. I personally, will name my patch of land as Notchland. Just for shits and giggles. XD
  14. Anaximander

    NPCs

    There should be patrols, as you wouldn't want people landing an army of soldiers in your back yard without you noticing. Not out of rolepaly perspective, but as a logical standing point.
  15. Name is Work in Progress y'all.

  16. @Fitorion Space Hotel. They are allowed to sleep for a fixed price. Could be amazing if you were to offer cruise services as well, going fom planet to planet, carrying people who want to go incognito (or let's face it, they may be cheap on the gas).
  17. Not to be a nerd, but you have confused railguns with coilguns To put it bluntly in a way Second Amendment lovers could understand. Railgun = Slingshot Coilgun = Rifle (see Rifling on a barrel for more info). So yeah, coilguns = armor penetration. Railguns = Ye... well, it flings things.
  18. While I am frustrated of lack of the proverbial "meat and potatoes" of my appetite for more info on the game, I can understand of the devs not running their mouth and promising us the kitchen sink as well. I'll keep visiting the forum daily, getting my fix of the Q&A section and wait until another Youtuber talks shit just for the Devs to shoot him/her down with the power of facts.
  19. @Cornflakes When you create something in a voxel grid space, you replace the colouring essentially of a voxel to make a whole set of them. If you make smaller voxels, not by virtually shrinking them but actually raising the number of them by making them smaller, the game will literally take a proportionally amount of hinderance. Let's say the game is an image. An image has pixels. Let's say your image is 2048x2048 pixels. Each of these pixels is a color square. Same applies for Voxels. Now think of amplifying the resolution to 4096x4096. Sure, you got a more detailed picture but an also heavier picture memory-wise. If they figure out a way to make virtual voxel shrinking, then cool, it will change the aesthetic of the game, but amping voxel count in the grid to make "cool multi-voxel construcs" is, in my humble opinion, a pointless endeavor. Perhaps in depth of time, when everyone will have GTX 1080 like me, we could have an amplification of voxel-count in the grid, but for now, let the Devs figure out how to pack more players in an area and just wait to see if the voxel building system they have in mind can satisfy you. Peace.
  20. @Neopolitan Given that ANY MMO has griefers, you think having also robbers a good idea as well? We will already have trading ships to carry goods from one planet to another with all the hazards that come along with it, having vending machines being able to be cracked open is an icing on a cake nobody needs.
  21. The point is for the game to be able to function. If a feature is hindering the game's smoothness on your scree, then said feature should not be implemented. Perhaps something easier, like the ability to shrink voxels, sure, but something more eleborate than "connect A to B" is quite the challenge on the technical aspects of the game.
  22. Well, I'm up for physical space inventory (Diablo inventory system for the layman), but having transactions terminals with physical inventories could lead to some pretty hilarious heists. I mean, I used to live in an apartment building with an ATM and bank on the ground floor and one day I woke up to see the ATM missing. Apparently some guy jacked up cables on his tractor and pulled the darn hing off. Hilarious? Yes. Could have been avoided? Absolutely. So let's not make automated selling units, either terminals or NPCs, have an inventory. It could end up badly.
  23. And on the notion of "Why make a group of 5 people when you can be all 5 people". Yes, some people seem to not give a flying flamingo when it comes to the MMO part.And since they said you can program your A.I., I don't see multiboxing being a thing, since the game will allow you to have a mining vessel, ran FOR you by your A.I.
  24. @Sledgehammer It's an advantage called "Pay-2-Win" I believe. I personally have the specs to multibox, but I don't do so becauseI like challenge. If a guy with many zeros in his bank account can simply be a one man army, then it's not so fun to play in PvP.And locking down IP is not a viable option, cause many people play from the same house, like couples for example, so locking down IP to one account per connection is going to be a tough cookie.
  25. Indeed, physics and no collision makes no sense in a game...
×
×
  • Create New...