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Warden

Alpha Team Vanguard
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  1. Like
    Warden got a reaction from Vyz Ejstu in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    Still looking.
     
    But are you, too?
  2. Like
    Warden reacted to Kurock in Aeonian Federation [Now Recruiting]   
    Planning for everyone's tomorrow.
     


    (Special thanks to Code24, again.)
  3. Like
    Warden got a reaction from ForlornFoe in Dual Secure Rare High Position Recruiting   
    While I (at least with my neutral or calm self) think that some replies are or were perhaps questionable in this whole "situation" (beyond just this thread) it seems apparent to me that the, as the saying goes "kid fell into the well".
     
     
     
     
    I understand that some replies or messages to you were perhaps not that nice and that taunts or aggression one may receive can build it up within yourself. Again, some things were perhaps not okay and some may have behaved in a "sensationalist" way while munching popcorn.
     
    But it's not like the base problem came out of nowhere and one can't fully blame "the community". In short, your organization or those advertising it were not without fault in this whole "mess".
     
    For your own sake or interest in getting any long-term footing, I suggest you stop with the cynic or sarcastic responses - it's not winning you any flowers here among some regulars and no matter how "wrong" they could be, it encourages people to pick up arms against you way later if this continues.
     
    You also don't help yourself if you generalize and assume those being vocal against you being "the" community. They are a part of it but sarcastic remarks about the overall community kind of indirectly taunt the others who don't post about you or are just silent. In short, it's potentially counter-productive in the long run, too.
     
     
     
    What to (possibly) do now
     
    If you want to remain somewhat on (or regain) an equal footing in comparison to the others here again I suggest you "man up" and ignore remarks you consider too taunting. Be a bit like a politician, I suppose.
     
    Focus your recruitment efforts in one thread - I see no reason to outsource anything until it becomes a notably different thing, and advertising that you have high positions is no reason to outsource in my book. That can be done so in the main thread as it perfectly relates to the main thread of your organization and your organization itself.
     
    What could be a reason to outsource (= make a new thread) if it still loosely relates to your organization?
    It could be an initiative that doesn't relate to recruitment. "We want to plant new gardens in the bombed area, who wants to help?" for example. Another potential reason to make new threads is when you want to advertise individual branches of your organization.
     
    This is more tricky, however, and not advisable unless these can be considered relatively autonomous and different. And to be honest, I wouldn't do it in your shoes at this time as that could also be considered "spam". Thus those things should also remain in the main thread for some time until the game becomes playable and until you have sufficient numbers to allow more autonomous branches. Until then advertising them individually probably doesn't make much sense or doesn't net you much.
     
     
     
    To summarize:
     
    - Assess whether you want to continue with this idea or organization
    - Less sarcastic remarks / man up / other ways of dealing with criticism
    - Focus organization related recruitment efforts in one thread
     
    Do or don't, the rest is up to you.
     
    Good luck.
     
  4. Like
    Warden got a reaction from Vyz Ejstu in Dual Secure Rare High Position Recruiting   
    While I (at least with my neutral or calm self) think that some replies are or were perhaps questionable in this whole "situation" (beyond just this thread) it seems apparent to me that the, as the saying goes "kid fell into the well".
     
     
     
     
    I understand that some replies or messages to you were perhaps not that nice and that taunts or aggression one may receive can build it up within yourself. Again, some things were perhaps not okay and some may have behaved in a "sensationalist" way while munching popcorn.
     
    But it's not like the base problem came out of nowhere and one can't fully blame "the community". In short, your organization or those advertising it were not without fault in this whole "mess".
     
    For your own sake or interest in getting any long-term footing, I suggest you stop with the cynic or sarcastic responses - it's not winning you any flowers here among some regulars and no matter how "wrong" they could be, it encourages people to pick up arms against you way later if this continues.
     
    You also don't help yourself if you generalize and assume those being vocal against you being "the" community. They are a part of it but sarcastic remarks about the overall community kind of indirectly taunt the others who don't post about you or are just silent. In short, it's potentially counter-productive in the long run, too.
     
     
     
    What to (possibly) do now
     
    If you want to remain somewhat on (or regain) an equal footing in comparison to the others here again I suggest you "man up" and ignore remarks you consider too taunting. Be a bit like a politician, I suppose.
     
    Focus your recruitment efforts in one thread - I see no reason to outsource anything until it becomes a notably different thing, and advertising that you have high positions is no reason to outsource in my book. That can be done so in the main thread as it perfectly relates to the main thread of your organization and your organization itself.
     
    What could be a reason to outsource (= make a new thread) if it still loosely relates to your organization?
    It could be an initiative that doesn't relate to recruitment. "We want to plant new gardens in the bombed area, who wants to help?" for example. Another potential reason to make new threads is when you want to advertise individual branches of your organization.
     
    This is more tricky, however, and not advisable unless these can be considered relatively autonomous and different. And to be honest, I wouldn't do it in your shoes at this time as that could also be considered "spam". Thus those things should also remain in the main thread for some time until the game becomes playable and until you have sufficient numbers to allow more autonomous branches. Until then advertising them individually probably doesn't make much sense or doesn't net you much.
     
     
     
    To summarize:
     
    - Assess whether you want to continue with this idea or organization
    - Less sarcastic remarks / man up / other ways of dealing with criticism
    - Focus organization related recruitment efforts in one thread
     
    Do or don't, the rest is up to you.
     
    Good luck.
     
  5. Like
    Warden reacted to Anaximander in DICE (DU Gaming Commission)   
    So... if I ignore this games' organising thingie... does that mean I give no dice?


    (I could not resist the pun)
  6. Like
    Warden got a reaction from Aesras in DICE (DU Gaming Commission)   
    Made me think of this, if anyone gets it:
     

     
  7. Like
    Warden reacted to MaximusNerdius in Solar Secure :: Shame On Both Sides   
    Responding negatively to spam doesn't make this a toxic community. It means we want the spam to stop. That's all. Dunno why that's hard to understand.
  8. Like
    Warden reacted to Leonis in What kind of Community is this?   
    Anarchists VS Actually Organized Organisations
    Warriors VS Peaceful People
    Democratic Governments VS Imperial Governments
    Big Centralized Orgs VS Small Ideological Orgs
  9. Like
    Warden got a reaction from Calamity in please delete   
    I guess because some are 'delicate little snowflakes'
     

  10. Like
    Warden got a reaction from Leonis in please delete   
    I guess because some are 'delicate little snowflakes'
     

  11. Like
    Warden got a reaction from Leonis in please delete   
    Just a piece of advice: Sending random unprovoked messages "en mass" can quickly net you negative reputation - and it would be relatively stupid counter-productive as that would achieve the opposite of what you try to do and tamper recruitment.
     
    Perhaps you find a few members among those you message - the more you send, the higher the chance by abstract statistics. But I question how you may be disliked in relation. For those already in an organization or those who are not yet certain but quickly notice copy-paste with little effort, it's likely mostly annoying.
     
    And frankly, a one-liner with a dropped link is possibly annoying if sent twice by one user (mistake, maybe) and then again in similar fashion by another user mere minutes later.
  12. Like
    Warden got a reaction from Anonymous in 「Vulture Metropolice」 [ⓋⓅⓄⓁ] | Law Enforcement ☑ - RP ☑]   
    Time will. In the end a lot also depends on whatever city authority or faction there may be - so far I still consider this rough idea to be something that adds to a city and not something that runs it. Like in reality, where police may enforce laws and to some extend suggest them or suggest changes (the higher layers), they are not responsible for coming up with laws in the end.
     
    We may give suggestions and we'll roughly try to align interests and whatnot (e.g. we currently do not really intend to support some cliché hardcore Empire going full police state) but in the end the fine details will be up for those who manage the city.
     
    It could even be theoretically possible that they do not really outlaw anything specific - thus fighting 'smugglers' would not be necessary - no one (there anyway) would be considered a smuggler or someone doing illegal things with certain goods then, such as transporting them. Even if laws would be rather "liberal", I can still see a few good uses for a project like this.
     
    After all, even if they have little to do in day-to-day operations, they'd be an additional defense layer for the city if it ever gets attacked by some hostile foreign power. In addition they could still cover minor policing tasks - if traffic problems won't be a thing they could still be like forum mods if there are disputes. Or they boot out those who disturb the public peace in a major notable way somehow.
     
    But this is still far in the future. How it ends up will depend on two things I assume.
     
    1) Who is willing to incorporate this idea into a larger urban area and what level of enforcement is aimed for?
    2) Will the game allow this?
  13. Like
    Warden got a reaction from Anonymous in Democratic Factions   
    Just because most leaders are set in place in many organizations or picked by specific people (founders?), it doesn't necessarily exclude member participation and expression of thoughts and whatnot.
     
    In short, textbook definitions of 'Democracy' may not exactly apply but can get damn close in many organizations due to hybrid systems and whatnot.
     
    I'd also consider the type of organization. A government or nation-like organization can have different needs and requirements than a Corporation, for example, and a loose group of people could in turn have different layouts and needs, too.
     
    Besides in some cases I imagine it to be tricky. There's always some responsibility and influence stuck with the founders - after all someone has to acquire all the assets and pay for them or set a course for a time. Even if there is no money involved, there's management rights involved in terms of websites and whatnot. You can't exactly replace that with someone else easily, at least I don't think you can. I also think that these financial and management responsibilities should in fact stay with or rather close to any founders.
     
    With founders, you have the highest chance of continuation of those tasks aka paying the bills. You hand it over to someone else who once joined? Could work somehow, probably just too tricky depending on what you have to pay, but once they leave for whatever reason you have to change again. They could, due to sabotage or anger, also just throw it all out the window. Not like similar things didn't happen already.
     
    At least that's how I see it. I'll aim for a hybrid-system so far where some tasks or responsibilities (but not all, nor those of all core branches) remain with the founder(s). Why? Simple. I don't think anyone else will want to pay the bills per month. Even if others donate you still have to manage those and get them booked from your account. As for specific org politics, those deemed capable and interested can try. And if people are collectively not happy with it (them), then changes will be made.
     
    In short, I think even in different systems that don't exactly apply textbook definitions of democracy, player participation is a vital factor. If they are severely neglected or ignored you will not achieve long-term happiness and loose players. Due to that I think any actual hard "Fuck you, I'm in charge"-approach will eventually lead to loss of organization stability unless the people within don't mind it - or somehow 'roleplay' it.
  14. Like
    Warden got a reaction from Kurock in What kind of Community is this?   
    I hope for peace and prepare for war. I'm for both or touched by both aspects.
     
    We only tried to mind our own business and add infrastructure to a wilderness in Minecraft - what we got was total war, forced upon us by others.
     
    Over time we fought back and got over all those obstacles - we kind of won with our alliance in short, in that particular server community. Could we pursue our initial goals? No.
     
    Was there notable infrastructure in the torn up region? No, not really either. It was a large landscape with many abandoned or bombed areas.
     
    Regardless, it felt uplifting having survived all that and having brought war to the warmongers themselves. There is something fascinating about you being attacked brutally and put on siege but slowly move a conflict over to the enemy. As you sit in another trench as artillery crashes upon them (with you on the attack this time), you wonder if it was all necessary or smart on their behalf.
     
    The experience taught me one thing from the perspective of the defender - you will eventually get your ass handed to you if you attack all others without any real reason or indiscriminately. At the same time you have to prepare for war to overcome it or at least get through it with some pieces left.
     
    In short, I favor stability or peace - but like to have an armory filled and in working condition just in case.
  15. Like
    Warden got a reaction from Ghoster in What kind of Community is this?   
    I hope for peace and prepare for war. I'm for both or touched by both aspects.
     
    We only tried to mind our own business and add infrastructure to a wilderness in Minecraft - what we got was total war, forced upon us by others.
     
    Over time we fought back and got over all those obstacles - we kind of won with our alliance in short, in that particular server community. Could we pursue our initial goals? No.
     
    Was there notable infrastructure in the torn up region? No, not really either. It was a large landscape with many abandoned or bombed areas.
     
    Regardless, it felt uplifting having survived all that and having brought war to the warmongers themselves. There is something fascinating about you being attacked brutally and put on siege but slowly move a conflict over to the enemy. As you sit in another trench as artillery crashes upon them (with you on the attack this time), you wonder if it was all necessary or smart on their behalf.
     
    The experience taught me one thing from the perspective of the defender - you will eventually get your ass handed to you if you attack all others without any real reason or indiscriminately. At the same time you have to prepare for war to overcome it or at least get through it with some pieces left.
     
    In short, I favor stability or peace - but like to have an armory filled and in working condition just in case.
  16. Like
    Warden got a reaction from Anasasi in What kind of Community is this?   
    I hope for peace and prepare for war. I'm for both or touched by both aspects.
     
    We only tried to mind our own business and add infrastructure to a wilderness in Minecraft - what we got was total war, forced upon us by others.
     
    Over time we fought back and got over all those obstacles - we kind of won with our alliance in short, in that particular server community. Could we pursue our initial goals? No.
     
    Was there notable infrastructure in the torn up region? No, not really either. It was a large landscape with many abandoned or bombed areas.
     
    Regardless, it felt uplifting having survived all that and having brought war to the warmongers themselves. There is something fascinating about you being attacked brutally and put on siege but slowly move a conflict over to the enemy. As you sit in another trench as artillery crashes upon them (with you on the attack this time), you wonder if it was all necessary or smart on their behalf.
     
    The experience taught me one thing from the perspective of the defender - you will eventually get your ass handed to you if you attack all others without any real reason or indiscriminately. At the same time you have to prepare for war to overcome it or at least get through it with some pieces left.
     
    In short, I favor stability or peace - but like to have an armory filled and in working condition just in case.
  17. Like
    Warden reacted to Anonymous in background on Earth society pre doomsday?   
    FYI - our (Sohan Deckers) Arkship was built only two-three years before the Final Collision. If that helps.
  18. Like
    Warden got a reaction from Vyz Ejstu in background on Earth society pre doomsday?   
    That's up to each player and organization or loose group however then.
     
    My point being: "Don't complain about it the more crazy your own "gap filler story" becomes."
     
    Your best or safest bet is to keep it rough. We can't really tell how the world may develop in roughly 500 years and especially in the face of doom. We know there's some large conflicts and problems that we will face in the next decades or century but ~500 is still a lot of time.
     
    Until NQ provides more specifics, I'd keep it roughly as it is or rather dynamic. For example it should be fine to refer to existing countries or weave one's backstory around them, but I can also imagine coming up with fictional groups or up to moderate-scale events within - after all it's unlikely things would remain static for about 500 years, excluding technology advancements.
     
    I honestly think this is a smaller problem, even for RPers. You (as character) were born in that time of departure anyway so you'd have to focus on that area if you wanted to refer to something - the ~500 years of history before that until this modern day would be tertiary - for me anyway.
     
    The situations where filling this would become necessary should be slim on average. My point being that it won't be an everyday topic for RPers.
  19. Like
    Warden reacted to Anonymous in 「Vulture Metropolice」 [ⓋⓅⓄⓁ] | Law Enforcement ☑ - RP ☑]   
    What about penal battalions? That could be fun AND profitable.
     
    (I'm had that idea as part of my background FWIW - so happy to provide the precedent you need that it was a common thing in 26th century Earth)
  20. Like
    Warden got a reaction from Anonymous in 「Vulture Metropolice」 [ⓋⓅⓄⓁ] | Law Enforcement ☑ - RP ☑]   
    Ironically the creation for this "project" is a bit like outsourcing, just for the purpose to avoid another mercenary force for hire, and the intention isn't to make money. This is explained in the larger context, however, and surely not visible on first glance I suppose, due to still being referred to as mercenary cops. Perhaps I have to tweak the OP further to make it stand out.
     
    Let's go from the top however.
     
     
     
    You seem to cover what I mentioned in the OP already - a classic player led nation or empire. It is therefore no surprise that you have no interest in this or similar offers as you rather try to rely on your own forces. That is to be expected (not saying it is bad).
     
    It has pros and cons in my opinion. You have direct oversight, influence and control over anything that is internal or part of it. But you have to build it up first. You plan to go for an empire after all and for me, all player led nations, empires, governments etc. need a minimum size to be able to really fill all the positions that come with that unless you plan to multitask a lot. An external entity is just that - external. You don't have as much direct influence or power over it initially in most cases, but you could have later depending on how deep trust and cooperation is.
     
    To give another example on how this could be useful: Say you are of moderate size and intend to build a large city now - on your own. That is probably resource heavy and time consuming already. Now let's say you're far enough that you have to worry about a police force - you'd have to build it up for your own whereas there's already a few out there from which you could learn (training) or request personnel (seems like mercs now, more on that below however). You could bolster ranks almost immediately after a few discussions and agreements - or you still rely on your own security forces but use additional forces elsewhere or in certain parts of a larger city.
     
    As for "security is a national problem" - that is the mindset today but even in most nations security is bolstered by private companies that protect private property all over the place. Nations may all regulate it but they certainly resort to companies to help with inner security.
     
     
    The idea for this project is to not be mercenaries. The only "for hire" component would be initial as we try to find a place that accepts a dedicated police force that is 'external' initially but is then integrated into the city, the structure and those who manage it. The core idea is to add stability to a major urban center with a dedicated police force where units are citizens of the city.
     
    To rephrase: we could do all that. Anyone could do a lot. But that's not the intention. We intend to pick one city or a connected hub of moderate settlements and protect them, not be all over the universe as cops for hire. The focus remains on select areas that we then try to focus on and stick with.
     
    Besides even if we went along with the "mercenary for hire" part, how bad would it look if we "betrayed" anyone?
     
     
     
    I like to highlight that making money is not the primary goal. It's secondary or tertiary and at least just to the point to cover all expenses. A police force costs money as all know. We'll actually lower costs by outsourcing some demands (repairs, ship designs, etc) to the affiliated corporation that will try to provide some of these things. The rest of expenses that make it through somehow? Shrug. Donations or a portion of taxes.
     
     
     
    If all works as intended we won't be serving different orgs that might be enemies. The idea is to focus on one larger city or a set of connected cities or settlements in the end as we work under / with an organization or a set of organizations that maintains those cities or settlements. If the area is rather large that will demand most of the attention anyway and as there would be no other organizations, there would be no conflict of interest.
     
    I also like to highlight that we'll likely only work with specific organizations that have specific mindsets. So far we don't intend to work with more autocratic governments or groups. That's another potential conflict of interest off the list even if we were to serve different groups in different areas.
     
    --- --- ---
     
    I hope that clarified some aspects. More questions or doubts? Did I forget something? Throw anything my way. The more the merrier!
  21. Like
    Warden got a reaction from Hotwingz in 8000+ backers and only 3300+ forum members ... wat   
    The forums would be a bit worse if those 8k were all active - at least in terms of flow.
  22. Like
    Warden got a reaction from Anonymous in background on Earth society pre doomsday?   
    That's up to each player and organization or loose group however then.
     
    My point being: "Don't complain about it the more crazy your own "gap filler story" becomes."
     
    Your best or safest bet is to keep it rough. We can't really tell how the world may develop in roughly 500 years and especially in the face of doom. We know there's some large conflicts and problems that we will face in the next decades or century but ~500 is still a lot of time.
     
    Until NQ provides more specifics, I'd keep it roughly as it is or rather dynamic. For example it should be fine to refer to existing countries or weave one's backstory around them, but I can also imagine coming up with fictional groups or up to moderate-scale events within - after all it's unlikely things would remain static for about 500 years, excluding technology advancements.
     
    I honestly think this is a smaller problem, even for RPers. You (as character) were born in that time of departure anyway so you'd have to focus on that area if you wanted to refer to something - the ~500 years of history before that until this modern day would be tertiary - for me anyway.
     
    The situations where filling this would become necessary should be slim on average. My point being that it won't be an everyday topic for RPers.
  23. Like
    Warden got a reaction from Villspor in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    General overview
    Vulture Corporation intends to provide work, products and services in the following categories listed below. With former root in another contested region (competitive Minecraft, formerly), we look to the stars in the Exodus from Earth to regain a stable footing and to offer our customers and members a lasting experience they can look at with pride.
     
    More information can be found on »vulturecorp.space and »vulturecorporation.com. You can also interact with us via Discord at: »Link
     
     
     

     
     

     
     

    Career? Career starts here. For people from all over the galaxy. It does not matter where you are from, but often, we have or had members from the places shown above, with a focus on but not restricted to European heritages.
     
     
     
     
     
    We're dynamic and next to qualified motivated employees, we also look for contractors and partners. You are interested in working with us? Simply contact us - while our promotional hubs listed above offer more information and serve as central spectrum presence and hub for us, we prefer to actively engage in conversation with potential future employees, contractors and partners. This is the best way to find your place here and to ask any questions before submitting an application!
     
    But why consider signing up?
    Our central team is currently small but growing and we want to offer our employees an optimized experience. Dynamic profit distribution is one thing, but the most vital part is that our employees can take responsibility. You think you're team leader or department management material? If you can prove it, the spot can be yours. You prefer to specialize in specific tasks? No problem, specialists are our backbone.
     
    Who do we look for?
    With our new strategic goals provided by the board, we first and foremost look for potential leadership and management material to establish a working foundation for the Corporation. While we wouldn't say no to fitting specialists who focus on specific tasks, in the long run we need a competent number of managing staff that help shape the style and direction of the Corporation. You should therefore apply with this in mind.
     
    How can you apply?
    The first step here is simple: Contact us via »private message to find out if and how we can move forward together. While we currently overhaul and generally offer an application system, at this time we prefer the direct interaction with potential applicants.
     
     

     
     
    ⚠ So what is Vulture Corporation in a nutshell?
     
    Vulture Corporation is a small but slowly growing player organization, formerly in Star Citizen and now Dual Universe.
     
    Most current members are from European timezones but it should not be a deterrent for others as we want to recruit internationally for a broader coverage and experience - we did this before after all in a Minecraft server community years ago where we were very successful, with members from the US to Europe and Russia. Dual Universe could be the perfect "reboot" for us in terms of sandbox roots.
     
    We want to highlight the fact that we want to support and engage in roughly moderate levels of RP and have an immersive experience. After all, this group was created by roleplayers initially. Initial members had broad RP experiences with both elements of active and passive RP so today we strive for "immersion". An immersive experience is vital for us and can contain active and passive RP alike. We want to bridge worlds where people that are not fully and those that are fully into RP can get along just fine and enjoy what is to come in Dual Universe. While I consider myself as modest person I think the best example of how we feel about RP and what effort we want to invest is our multimedia such as promotional videos or AI contact videos. Feedback so far seems to tell us that we're on a good path regarding that. There is a lot of interesting and even great groups and multimedia out there but I did not see the same style elsewhere so far, so I think we're somewhat unique in that area.
     
    We currently have a few members in reserve and do not specifically focus on Dual Universe at this time - obviously, given the lack of content or accessibility yet, but we always look for alternatives. In between members can play what they have together, for example we recently dipped into "7 days to die" where a member provided a small dedicated server. Perhaps you can bring a new addition on the table as we wait for DU or you assist us with multimedia and specifying company lore more. To stress it, however, our "primary games" we wait for are still being developed, we have no hard alternatives.
     
    We so far have a flat hierarchy on an OOC basis and prefer a healthy inner social climate where de-escalation is key to preventing notable conflicts in the first place.
     
    Chances are you're ultimately not interested or part of a group already and simply taking a look, but in either case we're happy about feedback. What should change? What is right just the way it is? Let us know. You might just get it back later when it matters to you.
     
    I believe this should suffice for a more or less solid overview so far. If something is unclear, simply ask. We don't bite, and with that said, I thank you for your attention.
     
     
     

    - Subject to change -
  24. Like
    Warden got a reaction from Aeon_II in WHAT ONLINE GAME DID YOU COME FROM?   
  25. Like
    Warden got a reaction from Violet in Cities   
    I trust that alliances who coordinate these larger efforts (there is at least one major alliance planning a larger city) are capable enough to handle that all with minimum standards and quality assurance - at least.
     
    E: There's plenty of tools that help with planning the layout and whatnot. You don't even have to be specifically invested - if nothing else helps, go play a bit of Simcity or Cities: Skylines to get inspiration.
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