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Warden

Alpha Team Vanguard
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Everything posted by Warden

  1. Greetings and welcome to the community.
  2. That's a rough or big advantage of the intended setup: They don't have to spend so much time with world and story-building compared to other games. That's a general "advantage" (has pros and cons, or rather, is subjective) of that type of sandbox genre though: The players have more power in building the world, literally, at that. But time will tell. On another note ... I guess that counts as "DU gamescom content" ?
  3. Warden

    DU Memes

    And guess what? He can also play both of the cool-ass games if he wants to! Like any of us!
  4. I guess the SC fanbase example was simply that: an example. But I wouldn't necessarily expect the same level of commitment (people cosplaying as noodle vending machine) for DU yet, nor do we have something comparable to the vending machine which became something like a meme over there. SC is simply more ahead and known and it may take DU more time to reach a more established presence. The community is still relatively small-ish. Promoting the game to closer online contacts did not help much yet, they seem to wait for more progress. I think it is a slow growing process. As the game progresses, the user base will "harden" and become larger but also more confident. Till then, let us all collectively try to do our best - to the best of our abilities. Some will or can do more, others less.
  5. I mostly hope that Dual Universe bring back a bit of SWG; or even vastly more. So far, it has the potential, but we'll have to see. Ever since I played SWG and MC, I was more fond of games with more emphasis on sandbox rather than those so-called themepark MMORPGs that you also often see. Time will tell.
  6. As "post-NGE apocalypse survivor newcomer" I like to think Star Wars Galaxies wasn't that bad. Of course, how could I know better beyond the stories of people, since I never saw it for myself? I know it made a lot of people leave and not all of them came back (or not for long) but I like to think it was fun for what it was for a few years until it finally went down. And even a few years after NGE there were relatively many players and new content came out on a somewhat regular basis from what I remember. Oh, right. The expected part: Never forget Gorath (server) n' all.
  7. I don't think community content would have to be limited in quantity in a given time like that. You can add a few prerequisites, for formal requirements (organization needs to be X old and / or have X members, for example at least 2 registered chars or user needs to have a certain standing or post history in the community). These do not have to be exorbitantly high but can lower the potential input or work load of the next step. The next step would be that you can request custom decals or visuals to be uploaded (once you meet requirements and / or pay a certain in-game fee, for example) and a moderator, trusted community member or someone specifically assigned to check those requests all day then has to take a look and clear them after checking they are within reason. You can also cap this so that an organizational entity itself can only request new uploads or clearances of X within Y. Say, X initially and then only a few every few weeks or so. The task itself could simply consist of (briefly) looking at an entry and then clear it, postpone it (inquire with uploader, etc) or deny with some reason - likely a reference to a rule if something does not conform. It would be a possibly menial tasks if you have many requests in line, but it would be fairly quick for each request. Take a look, see if it fits, then clear it or deny it and state why it does not conform and what rule it touches. If there's disputes because something is unclear, if it's a mod or trusted community member who is not directly a mod, you can move it up one level and let one or several mods / NQ in general decide and you move on.
  8. You could say it is null and ... (•_•) ( •_•)>⌐■-■ (⌐■_■) ... void. YEEEEEAAAAAAHHHH Sorry, felt fitting. ----------- When in doubt, play with the folks or keep looking, compare between the groups, actively ask them questions, look past the sometimes overly optimistic ads or read between the lines (at least, that is what I often see in Star Citizen) and in due time, you will find something where you feel happy. And if it's not the right thing: Hey, no one is forcing you to join one organization and then stay in it forever.
  9. Hi and welcome to the community. Consider using this thread for your request, Nitro. It might gain some "traction" and possibly serve as go-to thread for future seekers, streamlining the process in the long-run. Feel free to also give feedback on the thread and content, should you decide to use it or not (a link to the attached feedback thread can be found in there). Thanks for your and anyone else's consideration:
  10. Another one's pain might be another one's gain. One should not forget that in reality and then the digital world(s), criminal elements can be used by state actors against others. I think it might be a mistake to assume it's "just us good guys vs the bad criminals, pirates, etc.". Not all states or organizations will be friendly to each other - even a difference in ideology or so can already result in hostile actions. To slowly head towards the topic: We intend to have some law enforcement / security structures that also need to be filled on that note. The rest, such as cooperation "beyond borders" depends on emergent gameplay. ------------------ Translation, yo: Des einen Freud ist des anderen Leid. Man sollte nicht vergessen oder eben bedenken, dass in der Realität wie auch den virtuellen Welten kriminelle Elemente auch von staatlichen Akteuren genutzt werden könnten, um gegen andere eingesetzt zu werden. Gibt (leider) nicht nur die "Wir gegen die" Mentalität, oder Schwarz und Weiss. Manche Staaten (orgs) sind schon aufgrund von Ideologie Spinnefeind oder könnten es schnell werden. Wieder leicht on-topic: logischerweise ist auch eine Form von innere Sicherheit und weiterer Kram angedacht - aber auch das muss noch mit Leuten gefüllt werden. Der Rest wie "grenzübergreifende Kooperation" ist wohl eine Sache des "Emergent Gameplay".
  11. If there's no universal time for all areas due to tech reasons (keeping it simple), we indeed have to hope for simulated (or just different) times per planet and solar system, etc. Otherwise, there would have to be data checks and local time for said places that could at best be displayed on some character selection screen, assuming you later have multiple characters and so on. ---------------------- German Sofern es aufgrund technischer Einschränkungen keine universelle Zeit gibt (überall zur gleichen Zeit hell und dunkel), müssen wir wohl in der Tat auf unterschiedliche Tag-Nacht-Zyklen und Zeiten pro Planet, Sonnensystem, etc. hoffen. Und dann müsste entsprechend noch eine lokale Zeiterfassung drin sein, damit diese Zeit dann auch angezeigt werden kann. Am ehsten Sinn ergeben würde diese Zeitanzeige, wenn technisch machbar, dann im Charakterauswahlscreen.
  12. Thanks for the input so far. I redid the first post a bit - not much shorter but maybe more structured or clear on some aspects now. A few "expectations" on official positions were also added, making it likely a bit less abstract. If people ask "Why a state", the core advantage I so far see is that a formal approach can possibly provide a few advantages over "just" an organization or an alliance of organizations of sorts, as it might be more open to other players at one point, too, and thus lead to greater interaction. In addition, if taxes would exist, tax money can (literally) pave the way - and result in benefits for citizens. In addition the state thing could possibly mean a more neutral approach to some situations where classic organizations or an alliance of organizations might automatically feel like they are at competition or actually are at some form of odds. This might suggest or imply being more open and you are not automatically "banned" or "out of the picture" if you are already in an organization as German speaking player. If there are any further potential concerns, just throw them in here. Best way to solve some potential assumptions, mistakes or concerns is an open debate, I suppose. Other than that, I do look forward to the first volunteers. Now and for the future, pending DU's success, my time commitment will be somewhat limited due to personal reasons and commitments in another game. Consider me initiator and perhaps in a background role later on. One can't do it alone anyway, so at least a few people are required to fill the notable jobs and to pave the way for further moves.
  13. It would, could, might be nice to solely have players as the makers and enforcers of rules but I simply either don't see it happen for very specific cases or only do so in soft, limited capabilities. Let us take the screen as example again: how do you intend to act on it? If you can't rip it off, shoot, blow it up right then and there or disable it as it is not your territory it is in, then what? You can of course threaten in-game action, loss of reputation, etc as would be the case in other scenarios. But it could go on indefinitely unless you can force them through soft measures or war. As it probably should be on average, yes, but now we factor in the game rating as far is it can be applied to an online environment and then that certain laws might force NQ's hand in select cases. In other words, it might be better if players were able to deal with that, but it's no big problem if NQ can or has to intervene in select cases either, I think.
  14. I, for one, don't see an "end of the world". If they have to forbid a bit of content you'd usually not see in such an environment anyway (most notably I can think of really heavy real-looking gore or mutilated bodies, then perhaps explicit sexual content and, as "dessert", maybe material related to obvious copyright infringement of protected works by certain companies and maybe, as tip of the iceberg, a swastika, I could not care less. Some laws already forbid it, but given the covered content I really could care less if NQ is forced to forbid and, upon report, remove such material if it were to be displayed on screens in DU or in some other form. The rest can stay as it is, or rather, be left in the hand of players alone. Looking back at the OP, I wonder what an "offensive" symbol (or structure) is. Seems subjective - a lot. I think we should all be fine if we not go by subjective offensive definitions but by simply keeping things out that are forbidden by law in such cases where it might get NQ in trouble. Most notable examples I can think of is again explicit sexual content, heavy gore (see above), maybe copyright infringement of real trademarks and so on and perhaps a Swastika in terms of displayed context. Could've been worse if you ask me. Or are there any potential scenarios where we have to fear in-game censorship of some kind? I so far still fail to see problems - but it is an ongoing debate. One will always have to see how things change, and there could be many changes until or past release and depending on player interactions. Thus, time will tell. I wouldn't go nuts over it however in an abstract debate, not until we perhaps have something more tangible or references in the current or future TOS that help us determine the stance of NQ.
  15. You won't, but someone else can or might be supposed to, which is perfectly fine. It might not be your preference, but it is not wrong either. Here's a simple aspect: Reality and taking the trash away. You might not like or do it, but someone will - and it kinda seems to work, doesn't it? --- I also understand you called for an end to the discussion, or at least signalled that from your end: I'm aware of that, I'm simply underlining the point or my view for others who might be (still) reading or posting.
  16. Thanks for the concerns so far. Perhaps I should recap to possibly take away some fears; I did intend to overhaul the first post regardless. I wouldn't actually put emphasis on the whole WW1 part, I feel it might have been perceived wrong. The idea is still simple: Some modern-ish German state later on in DU in some area. The initial references were simply referring to government form, not any actual historical events - Germany simply looked different in government form around WW1 (I used WW1 just as a simple time reference, while I meant how Germany was roughly organized back then, my bad) compared to how it looks today. It was simply used as possible alternative to the initially mentioned modern day Germany, which is a federal (parliamentary) republic. There is no intention of reviving any "good old days", but simply taking some government form and then applying it roughly for the organization in the setting of DU. The rest would be up to players (in this "org" and beyond) from that point on, though (emergent gameplay). If others automatically assume "space nazi" and so on simply through the existence of some formal German(-speaking) centered state in DU, it's solely up to them, just like people today still think or call Germans Nazis by default. Can't really change that, do not intend to as generalizations on that level exist in many forms. I personally see little problems so far if things are kept reasonable on this side (no obvious references or changes in mentality that might warrant said assumptions). What anyone else thinks of it, is of course beyond my initial control. All I saw is that those unique aspects (with some cultural influences) worked out in the specific MC community, which had some similar 'state' - but it was rather Prussian influenced or modelled after such themes. Perhaps that was already somewhat helpful in clearing any potential concerns. If you have more, throw them my way (or, better yet, in here). Best way to solve concerns or problems is to talk about it.
  17. This will be somewhat revised or specified in the near future, maybe next days. So far I consider my role to be this, with limited time input as other games might require those in the near or far future, and assuming DU will still take plenty of time to develop. Consider me as someone who lays a possible foundation - the bulk or rest beyond, other people have to carry. One can't do it alone anyway. Let's see if this might start off or not - assuming it does, maybe later on the general community might appreciate it, as it might be another unique community-driven and made aspect in a world full of 'emergent gameplay'. Even if you are not German(-speaking), having different states or groups with heavier different cultural impacts might be something you will like. Think of it like ... a vacation where meeting other types of people or seeing other places can be beneficial. Why not take a trip to Space Germany for private reasons or business, in other words? Or, if other volunteers arise, space France and so on? But for that to happen, someone has to start somewhere and lay the foundation. So far, it remains the same: Still looking for "Kickstarters". Depending on the role you look for, it might be very time-consuming or not, but likely rewarding either way.
  18. Dann war das wohl ein Anzeigefehler oder eine anderweitige falsche (temporäre) Eingabe. Kurzum: Nein, keine österreichische Herkunft, obgleich das vorab angedeutete schon die Augenbrauen in die Höhe schnellen lässt. Was den Rest angeht, ist es eben subjektiv bzw. Präferenz, schätze ich. Also Vorliebe. Ich denke, man kann in jedwede Richtung Pro- und Contra argumentieren oder aufzeigen. Im Folgenden gehe ich ein wenig darauf ein, im Sinne einer Debatte. Wenn das nicht gewünscht ist, kann sie auch nach / mit diesem Post ausgelagert werden. -------------- Bis die Arkships aufbrechen ist da ein signifikanter Zeitsprung. Es wäre töricht davon auszugehen, dass die Erde noch ungefähr so ist wie sie eben heute ist. Vieles wurde "kleiner", internationaler, anders. Das käme am Ende aber auf die genauen Entwicklervorgaben an, die Dinge entsprechend (un)wahrscheinlicher machen. Das offensichtlichste für mich war, etwas schnelles, "Griffiges" zu finden. Die "Backstory" ist da bisher noch nicht sehr spezifisch: https://www.dualthegame.com/backstory Vermutlich wurde in diversen Interviews und Forenposts damals oder auch vor kurzer Zeit immer mal darüber gesprochen, aber ich entsinne mich gerade nicht mehr an Details und müsste suchen. Wenn man strikt nach dem Link oben geht, ist es relativ offen wann genau nun "Departure" war. Irgendwann zwischen frühstens 2028 und spätestens 2537, wo ja "Ende im Gelände" sein soll. Der Riesenplan würde vermutlich etwas Zeit und Ressourcen kosten und auch die Welt durcheinander (oder zusammen) bringen. Von heute auf morgen passiert es sicherlich im Jahre 2027 bzw. 2028 nicht. Ich denke aber auch nicht, dass es erst kurz vorher soweit ist, dass alle oder die meisten Schiffe aufbrechen. Meine Vermutung, ohne "Wissensauffrischung": Vielleicht also ein paar Jahrzehnte oder hundert Jahre - man hat ja Zeitdruck und will weg. Ich denke, in der Zeit ändert sich nicht unbedingt fundamental alles, auch wenn es nun eine gemeinsame Anstrengung gibt. Selbst wenn formell "alte" Nationen wegbrechen bzw. in größere supranationale Entitäten (anders formuliert, internationale Gebilde wie UN, etc), wird es immer noch viele kulturelle Eigenarten geben die anhalten werden. Ist es daher so verwunderlich, dass man alte Nationen oder kulturelle Zusammenschlüsse ähnlicher Art (in staatlichen Gebilden) wiederfinden könnte, wenn die Schiffe ankommen? Gab es Schiffe, die national bzw. kulturell geprägt waren so wie in der Freelancer-Story aus dem Spiel "Freelancer", die das begünstigen würden? Ich könnte im Umkehrschluss ja auch argumentieren, dass es doch etwas komisch wäre, dass mit Ankunft der ganzen Schiffe plötzlich alles alte über Bord geworfen wird (sinngemäß oder auch im wahrsten Sinne) und sich plötzlich ganz neue abstrakte Gebilde, Staaten, Nationen, Gruppen, etc. formieren, aus dem Nichts heraus quasi, obwohl es genug Gründe gäbe, Dinge der alten Welt mitzunehmen und aufleben zu lassen. Ich kann es zumindest nicht komplett ausschließen, bis es schwarz auf weiss so durch die offizielle Backstory verneint wird, bzw. ich entsprechende Links finde und das dann auch alles so bleibt. Kurzum halte ich es nicht nur aus praktischen (gameplay) Gründen für machbar oder nützlich, sondern auch aus einer Loreperspektive heraus bisher für möglich, zumindest nicht komplett unmöglich. Wenn es eben nicht das eine Ark-Schiff war, was es möglich macht, dann vielleicht ein anderes, da ja von mehreren Schiffen gesprochen wird - auch wenn alle auf einem Anfangen, kann man individuelle Stories ja anders setzen. Es wäre eben eine recht "organische Sache", die durchaus Platz in der DU-Welt (Universum) hätte - das denke ich bisher zumindest. Es wäre ferner in dem internationalen Umfeld (quasi IC wie OOC) ein möglicher Anlaufpunkt für deutschsprachige Spieler - über ihre und andere Gruppen hinaus, so wie in der Realität, wo hier die unterschiedlichsten Personen, Firmen, etc. wandeln und nicht an eine Gruppe gebunden sind oder irgendetwas komplett neues aufstellen. Ich denke zumindest, das hat bisher Potential und wird der DU Community auch etwas möglicherweise Interessantes zur Verfügung stellen, mit dem sie dann auf Dauer interagieren kann. Anders gesagt: It's gonne be fun. -------------- English recap: Too much to manually translate (I be lazy), use a translator if you want to roughly know more. In short, I speak in favor (or generally the possibilities) of national (old world) entities while highlighting potential benefits in general.
  19. Aus Neugierde: Wie kommst du auf Österreicher? Kannst du ferner das mit dem "fremden Planeten" erläutern? Ich lese grundsätzlich eine ablehnende Haltung heraus. Ist das ungefähr so? Falls ja, woran liegt das genau? English recap: I inquire about why they think I'm Austrian and some other things, while wondering where the potential rejection of another idea (linked above) comes from.
  20. "Semi-Off-Topic" Wer Interesse hat: Wir wollen da noch einen deutschen Staat in DU formen. Wer Interesse hat findet den entsprechenden Threat mit englischem Titel hier im Arkship pub. Ist nicht sehr alt, wird man sicher finden können, wenn man ein bisschen mit Foren umgehen kann. Oder einfach eine PM senden. To those interested, we are still looking to form (kickstart?) a German-ish state for DU later on. A Thread about it can be found in the Arkship pub section and is not that old, I'm sure anyone remotely smart enough to operate forums can find it if interested. Or simply send a PM.
  21. I'm currently not sure what this would entail in more detail. Could you elaborate further what you have in mind or give specific examples? So far I can assume that you fear that developers might abuse powers and that containing them in their own organization might prevent this, which I consider odd however. I doubt you will see NQ staff go around and just "wreck" things with dev tools or on "cheat mode" basically, and if they individually want to play the game like the others would, they would likely just form a character or maybe join a faction - perhaps even "anonymous" to prevent bias claims. I was an Admin on a more serious Minecraft server community once and I can tell you that bias claims are real or quick to be on the table in general or, specifically, if said faction you are in or that you lead (in my case, I lead it) is somewhat or even a relatively successful or winning fights against other factions. I also personally suggest you change your format with the translations a bit, as a different layout could improve "readability". For example, your post could simply look like this: English (Translator used) Hi Guys, I find the developers should not play god, because then do not spill the effects of their rules. Therefore I consider it useful for NQ in the game an organization which is subject to the same rules as all players. As the first administrative unit, the "Arkship-Org" (I just call you now) have the Arkship itself and a few hexagon fields under the dome. Of course, you can include members and also appoint legates. Thus the developers are part of the game and there are no breaks in the consistens (alpha test shows it). Deutsch (or German) Hallo Leute, Ich finde die Entwickler sollten nicht Gott spielen, denn dann spühren Sie nicht die Auswirkungen ihrer Regeln. Daher halte ich es für sinnvoll wenn NQ im Spiel eine Organisation stellt die den selben Regeln unterworfen ist wie alle Spieler. Als erste Verwaltungseinheit besitzt die "Arkship-Org" (ich nenne Sie jetzt einfach mal so) das Arkship selbst und ein paar Hexagonfelder unter der Kuppel. Natürlich kann Sie Mitglieder aufnehmen und auch Legate bestimmen. Damit sind die Entwickler Teil des Spiels und es entstehen keine Brüche in der Konsistens (Alpha-Test zeigt es). -------- That structure with the big of spacing appears to improve "readability" for me and maybe others, opposed to the brackets ([ and ]) and lack of space(s) between the translations. Probier es mal aus. (That means "Try it out", for those wondering)
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