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Firestorm

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  1. Like
    Firestorm reacted to blazemonger in DEVBLOG: THE FUTURE OF DU - Part 2: Under the Hood - Feedback thread   
    Xbox game pass does not require a game to run on XboX. I also get your point as yes, DU would not really fit the mold in that regard.
     
     
    If NQ and Shadow were to partner up, many people around the world would get access to the game, it runs great on the existing platform is and when NQ fixes the issues which exist since 0.24 and no, these do not have anything to do with EQU8 which works fine on Shadow.
     
    Sure, Shadow would not solve NQ's back end problems, but it would expose many people to the game. Some will like it, others may not.
     
     
     
    We already know who the two remaining bidders are and we also know both are interested in Shadow for what it is, not just for the tech. That is not the point of this idea though. Shadow is the only platform which actually delivers customers a full fledged gaming specced Windows PC through low or medium specced hardware locally and very reasonable cost. Shadow works and works well, it supports your existing hardware and controllers.. I can stream a game I play to Twitch from my phone through my Shadow PC if I want to. I can and did play DU on my phone and tablet for years before 0.24 and it worked well.
     
    Google will write off and drop Stadia on two years as another experiment. It is well behind the leader in this field which is Microsoft who offers a mad level of games and support on xbox gamepass. But I guess that is not the topic of this thread so I digress and will leave it here..
  2. Like
    Firestorm reacted to Kirth Gersen in DEVBLOG: THE FUTURE OF DU - Part 2: Under the Hood - Feedback thread   
    Given what this game want to achieve, imho, the only viable solution would be cloud gaming. This game is made for cloud gaming.
    Trying to sync a 'client' in each player PCs is just a technical nightmare:
    there are cache/sync issues load time / zoning time LUA script sharing and performance latency  physics issues (remember alt-f4 to stop ship and how it's badly solved) requiring an anti-cheat system on each PC which leads to more issues but more importantly: In the mid & long terms it will prevent adding some major attractive features to the game because of its client/server nature and technical limitation. On the other hand, cloud gaming could solve all theses issues and reduce a lot the operating costs.
    Teaming with Stadia or Luna which also have the big cloud infrastructures for the servers is just a no brain win-win.
    With total control on the clients and the physics engine which could be unique and server side.: just imagine what could be possible.
    DU is the 'killer app' cloud gaming desperately needs and cloud gaming is the only long term viable technical solution for a game like DU.
    I just don't understand why NQ isn't going this route, even more that they're already giving tons of cash to Amazon AWS.
     
    (disclaimer: I've programmed networking code for games and dealing with client/server issues in the last 20+ years so it's not just a 'feeling').
  3. Like
    Firestorm reacted to FrozenFace in DEVBLOG: THE FUTURE OF DU - Part 2: Under the Hood - Feedback thread   
    As a programmer, who worked with many game engines, i have to say that game have good optimizing, as game with voxel and that world scale.  I hope they will improve work of servers, and i wish them luck and good final results😃
  4. Like
    Firestorm reacted to blazemonger in DEVBLOG: THE FUTURE OF DU - Part 2: Under the Hood - Feedback thread   
    There is no denying that the server tech NQ is using is not common at best and unique to them in the context of a persistent world for a MMO.
     
    While it has been clear to many of us that the provisioning that the needs was always underestimated and undervalued by NQ from pretty much the start, that NQ tries to now spin this as if it was new to them from the start of Beta is really admitting they truly have no idea about the amount of work they bit of and it was way more than they could chew. NQ started of with the pitch that their tech could support millions of players, they wisely toned that down but still mentioned massive numbers, yet the peak concurrent logins in the week(s) after "beta" start was never more than little under 4K logins. We know this as we had access to an open API which told us this which NQ promptly closed as the number were already coming down.
     
    This also ties into the financial struggles that led to NQ opening up "beta" and ending closed development. JC literally said several times that they needed the revenue to be able to progress and proceed. Problem is/was that this brought in more players than they accounted for and so the spiral started of needing to put in more budget into operating cost while doing that required more subs to start rolling in, which would cause more players and hence higher requirements for the server provisioning which would then lead to an increase in needed budget for operating cost and back to the top ..
     
    If NQ did not correctly budget and foresee this happening then that says a lot about their ability to understand what the are/were doing beyond having a vision of grand things happening. And having your visionary also being the business lead in that regard generally will not end well even with the best of intentions.
     
    So yes, I am really happy to see JC removed from that position and hopefully be able to be what he is, the one to provide the vision for the game. More proficient people can then both drive the business side, finances and manage the project itself to the extend the vision meets the technical and financial possibilities. And that is a lot of words for what I really think is a positive change for the company.
     

    So what's next?
     
    Well, we may find out in part 3 of this saga but I think it will be a bit premature to expect a new roadmap. Maybe a broad outline.
     
    I still hope for a period of several months where NQ will restructure their core tech, rework the server and backend as well as find the balance between what they want to achieve and what's possible. I also think it is now inevitable that the planned release for end of the year is off the table which actually will be good. And yes, I see all this lead to the one thing many do not want to go but wil be impossible to go around.. a full wipe.
     

    To go full speculation mode, here's my prediction:
    3-6 months for NQ to regroup, restructure and get the core (server) tech reworked 2-3 months to get the existing game code fixed and balanced as far as it can be 6-12 months to bring in the remaining core game play features, being the mission system, player market, revamp on PVP, TW (with AVA, ACV and CVA), planet tech update (with partial wipe), pets, character optimization and all the remaining KS promises from the (stretch) goals  
    By this time we're deep in the second half of 2022 at least and an actual beta can start with all core game loops implemented. This is where we wil see a full wipe and the arrival of the cash shop. A release would then be possible 2nd half 2023
     
    And yes, if the above were to happen I'd be perfectly fine with it
  5. Like
    Firestorm reacted to Kurock in DEVBLOG: THE FUTURE OF DU - Part 2: Under the Hood - Feedback thread   
    Space Mom always said "If you can't say something nice, don't say anything at all"

    So to NQ: Keep the communications coming.  I am loving them.

    To the players, I have nothing to say. 
  6. Like
    Firestorm reacted to SMooreace in DEVBLOG: THE FUTURE OF DU - Part 2: Under the Hood - Feedback thread   
    The database has been the ultimate achilleas heal of the game, and its good to see that its finally a target for some (hopefully) quality attention! But... DU in general has generally followed a great path of NOT concentrating on performance passes until large chunks of content additions are complete. Most companies epically fail with their development process of... add content, add content , add content, performance pass... It leads to all of those performance passes being complete wastes of time. People that cry about performance in an Alpha or even Beta game are simply ignorant to logical work flow, just like dev studios catering to them are destine to fail in the long run

    Long story short... keep up the good work! Just communicate better with those supporting you!
  7. Like
    Firestorm got a reaction from MoBsTeR421 in MORE ENGINE MODELS!!!!!!   
    As someone who was in the gaming development business i can tell you its not done that way. The people working on the fixes for the game are not going to be the same individuals creating the 3d models and and other assets most if the time. Lets be specific because everyone is using a broad term to label anyone working on games. In this situation you are referring to the the game designers / programmers who would be involved in that process.
     
    For this Topic however, The various artists from the art department would be the ones working on said new assets and the only time the designers or “devs” would need to get involved would be if they introduce items that use new mechanics that change the dynamic if the game. Rn the topic is creating more variety of engines which is an easy thing to accomplish as the mechanics are all in place its just a model swap with different tier version of engines like military vs industrial so they are not all the same model and so on. No need for any coding and changes to the core game. At most maybe some stat values may be changed and thats simply just changing some numbers.
     
    id say yeah i think its a good idea, lets get some variety of engines so we dont have the same model for countless engine types. Makes no sense and limits creativity. Do i think it needs to be done now? Eh no im sure they are working on a lot of assets for planetary combat come next phase of the games development. But if they find the time to squeeze a model in here or there yes please!
  8. Like
    Firestorm got a reaction from Demlock in Energy consumption and how it can be properly executed   
    Leader of DSI here, hes right about DSI tbh and even the AC is complaining a lot which remind you is compromised of the majority of the most active and largest orgs in the game aside from BOO. Ill point out that JC himself made it clear the driving factor for the stance NQ has taken was to encourage players (basically force them) to have to play with mega corporations or (large orgs) and create thriving player driven universe. Well sure i saw that working initially but what i also saw was most of the new players turning away and a lot of the veteran and solo players ive known since pre-alpha as well. Now even entire organizations and communities are! which left unchecked will end up killing off the very thing you wanted to build. How will this be a player driven universe if there are no players?
  9. Like
    Firestorm got a reaction from Demlock in Energy Management Part 2: A Look at the elements   
    Well said Demlock, lol and i have to agree with SpiceRub!
  10. Like
    Firestorm reacted to Teragrithious in Dark Star Imperium - Opportunity Awaits   
    >Be me, a Helghast fan
    >Finds an org in DU named  the Helghast
    >Decides to play as a fictional faction, heck yes
    >Stares at group with their own lore and background
    >Accuse them of stealing propaganda posters when your org takes its entire being from a faction from another game
    >mfw
  11. Like
    Firestorm got a reaction from Kyrved in DSI Ship Concepts   
  12. Like
    Firestorm got a reaction from Kyrved in DSI Ship Concepts   
  13. Like
    Firestorm got a reaction from Kyrved in DSI Ship Concepts   
  14. Like
    Firestorm got a reaction from Kyrved in DSI Ship Concepts   
    So here in this thread I am going to be posting sketched ship concepts that DSI will be producing in DU both for our Navy and public purchase once they game goes live. All concepts presented are exactly that, “Concepts” and do not reflect in game content. Each submission is basically a detailed design guideline that DSI will use for construction purposes at DSI Shipyards and outsourced work with our partners at Objective Drive Yards.
     
    Thank you,
    Firestorm
     

     
  15. Like
    Firestorm got a reaction from Robert in DSI Ship Concepts   
  16. Like
    Firestorm got a reaction from Teragrithious in Dark Star Imperium - Opportunity Awaits   
    Veteran owned and operated, politically incorrect and pro free speech, memelords extraordinaire, The Dark Star Imperium is a meritocratic empire. Meritocratic means is that if you put in the effort, you WILL advance in the ranks as we are a community built on teamwork. Strength that is defined by each member’s ability to work for the common goal as a group whilst also maintaining independence, autonomy, resourcefulness and honing their individual skill. Those who would take the time and effort to help others no matter the cause, that is what it is to be a part of a community / a family and not just some "Org". We specialize in faction PvP, engineering, and tech with all sections having countless veteran players across many similar games and Sci-Fi themed clans. However, we employ players of all playstyles such as Industrialists, Designers, Engineers, Merchants, Economists and even those who are more casual or love meta gaming. Our philosophy on all aspects is going above and beyond the competition by overwhelming levels. Strength not just in numbers, but in skill. Engineering feats not just in usefulness but with complexity. 
     
    Since our arrival in Dual Universe we've strived to set the bar high in many aspects of the community. In doing so we've gained friends, made enemies and even achieved the emulation of those mimicking practices we've begun. We've faced skepticism, drama and even attacks on our community yet here we are despite it all proving our endurance and resolve. We always put our members and community first, we expect the best, and we give the best. Service guarantees citizenship!
     
     

     
     
    Please feel free to contact myself "Firestorm#2981" on Discord or check out any of the following links. Keep in mind if you do intend on joining our community we do require every new member to go through a one on one voice interview with one of our recruiters or community heads. Anyways have a good day and best of luck! 
     
     
    Opportunity Awaits
     

     
     
    Discord
    Dual Universe: Org Page
    Recruitment Questionnaire
    Achievements & Awards
    DU - Imperium Lore Wiki
  17. Like
    Firestorm reacted to vylqun in Realistic incentives for City building   
    To have a somewhat imersive experience in Dual Universe we definitely need to see cities. But why exactly would people create cities in DU if just use a vast amount of resources without any real benefit except for showing off?
     
    Normally city planning depends on  a lot of different factors, like the environment, available resources, especially food, the condition of the ground, expected industries etc. Those are mostly things that wont work in DU. On the other hand, building cities in DU has quite a lot of disadvantages, like being target for raiders, warmongers or just griefplayers. So without any real benefit or need to create cities we will at most have very few large organization building and maintaining a city as HQ and maybe one or two trading hubs. Mostly we'll see well hidden factories and bases which are statistically placed across the planets with nearly no clustering.
     
    There are two possible ways to facilitate cities. One is giving artificial benefits like production bonus or similar things, i wont advocate that as it is unrealistic and just shows a lack of creativity in the game design. The second way is giving realistic incentives. The only incentives that work on larger scales in a mmorpg are economic or security benefits or needs. Social or educational facilities can be mostly ignored (there could be University-Type elements that increase the speed of accumulating xp for the first 20% or something of the skilltree, with which organizations can cater to new players, but that wont be a real incentive for creating a city).
     
    In my mind there are three mechanics which would directly create the need for clustering buildings on a small area:
     
    1. Powergrid
    The first suggestion is, that all functional elements (Doors, electronics etc.) require electricity. Standard, small sized elements would need a marginal amount of power so, that a small generator that can easily be installed in every ship/building is sufficient to support them. More advanced facilities like factories, Elements with strong supporting effects (something like the University for example, or greenhouses), military elements (planetary turrets, shields, sensor units ...) however should have an exponential increase of the power required. Factory units for example should require enough power, that no stacking of small generators can support them.
    To support those power hungry elements players can build power plant elements which are extremely large on scale, like 64³m³. They would support buildings within a certain radius with a set amount of power and to increase that radius you could create power-relay stations. What does this do for city building? If players want to run a factory or other facilities they need to create a power plant. If a single power plant generates enough electricity to support several factories, then the economic way of action would be creating enough factories within the vicinity of a power plant to  effectively use the generated power. A large cluster of factories in turn needs military protection as it is a nice target for raiders, thus we have some kind of city growth. At the same time owners of those power plants could rent space in the effective radius for players which can afford to create a factory, but not the required power plant.
     
    This can be extended to every kind of large scale element which would be nice to have in a city, for example if we want a space port in the city. The simplest way would be to just create some flat areas for ships to land on. But what about quality of life services like refuelling or rearing constructs? Those actions can take ages. If we had large scale elements like a repair Dock, which repairs damaged ships in the vicinity if activated or refuelling stations, those can save a lot of time to players. Elements like that would also require a lot of power, thus the need for a power plant in the vicinity.
     
    In short, if every advanced element has a big size and a large power requirement, coupled with the need of power plants, we would by default see clusters of buildings which can be called cities.
     
    2. Resources
    We can see in some videos how the ground is removed with a tool, its fast, efficient and effortless. if we can mine resources in this way, then DU players will be like a big locust swarm, run across the surface of a planet, scanning and within hours mining all interesting resources. But a big influence on city-building is the need to create a permanent structure in specific places, thus mining resources should definitely not be near-instant. Optimally mining out a big underground ore vein should take years if done by hand or several months when done with elements for mining. If we have long term mining then locations get a certain economic and strategic importance. If an organization finds a large vein of a rare metal it can't just mine it and go away, it has to defend this place against other players. Thus they need to create defensive structures, which again need power plants. If you have defensive structures and power plants on a mining base and some power surplus due to it then its economic to just continue and create the needed refinery elements etc. too, which in turn leads to clusters of buildings again.
     
    3. Dependencies
    Similar as all functional elements require electricity there can be other dependencies which make it necessary to create several constructs at the same place. In the new content update we learn about market Bots, where resources can be sold for quanta and elements can be bought (probably very limited after crafting is implemented, but maybe some of the most basic elements can still be bought). Those Quanta and elements aren't created from void and the sold resources can't spontaneously vanish. So if someone wants to place market bots in his base, it would make sense to require a trading hub element in the vicinity. There are quite some heavy industries which are dependent on water as coolant, so some refinery elements could actually need water purification plants in the area, the same plants could be used to support greenhouses or other buildings with water. If several buildings depend on each other there is a huge potential to incline people to gather together and create cities. Especially as everyone has a limited amount of cores available.
     
    ########
     
    I really think that those three points are absolutely necessary for a good experience in DU and will lead to some pretty interesting results.
  18. Like
    Firestorm got a reaction from Akessandre in DSI Ship Concepts   
    So here in this thread I am going to be posting sketched ship concepts that DSI will be producing in DU both for our Navy and public purchase once they game goes live. All concepts presented are exactly that, “Concepts” and do not reflect in game content. Each submission is basically a detailed design guideline that DSI will use for construction purposes at DSI Shipyards and outsourced work with our partners at Objective Drive Yards.
     
    Thank you,
    Firestorm
     

     
  19. Like
    Firestorm got a reaction from Kael in Dual Universe Phone Wallpapers   
  20. Like
    Firestorm got a reaction from Detonbator in Dark Star Imperium - Opportunity Awaits   
    Veteran owned and operated, politically incorrect and pro free speech, memelords extraordinaire, The Dark Star Imperium is a meritocratic empire. Meritocratic means is that if you put in the effort, you WILL advance in the ranks as we are a community built on teamwork. Strength that is defined by each member’s ability to work for the common goal as a group whilst also maintaining independence, autonomy, resourcefulness and honing their individual skill. Those who would take the time and effort to help others no matter the cause, that is what it is to be a part of a community / a family and not just some "Org". We specialize in faction PvP, engineering, and tech with all sections having countless veteran players across many similar games and Sci-Fi themed clans. However, we employ players of all playstyles such as Industrialists, Designers, Engineers, Merchants, Economists and even those who are more casual or love meta gaming. Our philosophy on all aspects is going above and beyond the competition by overwhelming levels. Strength not just in numbers, but in skill. Engineering feats not just in usefulness but with complexity. 
     
    Since our arrival in Dual Universe we've strived to set the bar high in many aspects of the community. In doing so we've gained friends, made enemies and even achieved the emulation of those mimicking practices we've begun. We've faced skepticism, drama and even attacks on our community yet here we are despite it all proving our endurance and resolve. We always put our members and community first, we expect the best, and we give the best. Service guarantees citizenship!
     
     

     
     
    Please feel free to contact myself "Firestorm#2981" on Discord or check out any of the following links. Keep in mind if you do intend on joining our community we do require every new member to go through a one on one voice interview with one of our recruiters or community heads. Anyways have a good day and best of luck! 
     
     
    Opportunity Awaits
     

     
     
    Discord
    Dual Universe: Org Page
    Recruitment Questionnaire
    Achievements & Awards
    DU - Imperium Lore Wiki
  21. Like
    Firestorm got a reaction from Waffle Boy in Dark Star Imperium - Opportunity Awaits   
    Veteran owned and operated, politically incorrect and pro free speech, memelords extraordinaire, The Dark Star Imperium is a meritocratic empire. Meritocratic means is that if you put in the effort, you WILL advance in the ranks as we are a community built on teamwork. Strength that is defined by each member’s ability to work for the common goal as a group whilst also maintaining independence, autonomy, resourcefulness and honing their individual skill. Those who would take the time and effort to help others no matter the cause, that is what it is to be a part of a community / a family and not just some "Org". We specialize in faction PvP, engineering, and tech with all sections having countless veteran players across many similar games and Sci-Fi themed clans. However, we employ players of all playstyles such as Industrialists, Designers, Engineers, Merchants, Economists and even those who are more casual or love meta gaming. Our philosophy on all aspects is going above and beyond the competition by overwhelming levels. Strength not just in numbers, but in skill. Engineering feats not just in usefulness but with complexity. 
     
    Since our arrival in Dual Universe we've strived to set the bar high in many aspects of the community. In doing so we've gained friends, made enemies and even achieved the emulation of those mimicking practices we've begun. We've faced skepticism, drama and even attacks on our community yet here we are despite it all proving our endurance and resolve. We always put our members and community first, we expect the best, and we give the best. Service guarantees citizenship!
     
     

     
     
    Please feel free to contact myself "Firestorm#2981" on Discord or check out any of the following links. Keep in mind if you do intend on joining our community we do require every new member to go through a one on one voice interview with one of our recruiters or community heads. Anyways have a good day and best of luck! 
     
     
    Opportunity Awaits
     

     
     
    Discord
    Dual Universe: Org Page
    Recruitment Questionnaire
    Achievements & Awards
    DU - Imperium Lore Wiki
  22. Like
    Firestorm got a reaction from Ralgimanek in Dark Star Imperium - Opportunity Awaits   
    Veteran owned and operated, politically incorrect and pro free speech, memelords extraordinaire, The Dark Star Imperium is a meritocratic empire. Meritocratic means is that if you put in the effort, you WILL advance in the ranks as we are a community built on teamwork. Strength that is defined by each member’s ability to work for the common goal as a group whilst also maintaining independence, autonomy, resourcefulness and honing their individual skill. Those who would take the time and effort to help others no matter the cause, that is what it is to be a part of a community / a family and not just some "Org". We specialize in faction PvP, engineering, and tech with all sections having countless veteran players across many similar games and Sci-Fi themed clans. However, we employ players of all playstyles such as Industrialists, Designers, Engineers, Merchants, Economists and even those who are more casual or love meta gaming. Our philosophy on all aspects is going above and beyond the competition by overwhelming levels. Strength not just in numbers, but in skill. Engineering feats not just in usefulness but with complexity. 
     
    Since our arrival in Dual Universe we've strived to set the bar high in many aspects of the community. In doing so we've gained friends, made enemies and even achieved the emulation of those mimicking practices we've begun. We've faced skepticism, drama and even attacks on our community yet here we are despite it all proving our endurance and resolve. We always put our members and community first, we expect the best, and we give the best. Service guarantees citizenship!
     
     

     
     
    Please feel free to contact myself "Firestorm#2981" on Discord or check out any of the following links. Keep in mind if you do intend on joining our community we do require every new member to go through a one on one voice interview with one of our recruiters or community heads. Anyways have a good day and best of luck! 
     
     
    Opportunity Awaits
     

     
     
    Discord
    Dual Universe: Org Page
    Recruitment Questionnaire
    Achievements & Awards
    DU - Imperium Lore Wiki
  23. Like
    Firestorm reacted to Croomar in Objective Driveyards leadership recruitment   
    We have a new position available for recruitment. The OP has been updated accordingly. 

    Objective Dynamics: Head of Exploration
     
    Description
    Objective Driveyards is very interested in the field of exploration in different aspects. The Head of Exploration organizes the exploration missions by overseeing ship construction, selecting crew members, planning destinations, stops and routes, setting goals and managing resources. During longer exploration missions, ones to the outer planets of the system or completely new systems for example, the Head of Exploration is also tasked with establishing first outposts and becoming largely self-sufficient until the industrial fleet arrives to set up. But exploration doesn't happen just long-range, sometimes you want to know what's right in front of your door. During "social exploration" you scout for player hotspots, such as cities, markets, space stations and player bases, establish contact, revisit the locations regularly and track changes and progress of these hotspots so the corporate-state knows where economically advances areas are located.

    Responsibilities
    - Overseeing construction of exploration vessels
    - Planning of exploration missions to other celestial bodies
    - Setting up completely new bases and reaching a self-sustainable status
    - Coordinating regular scouting of known locations
    - Documenting and archiving progress of infrastructure on the ODY Management Board
    - Getting into contact with other organizations and territory owners

    Your profile
    - You have interest in extensive planning and long-tem management
    - You are a social person and have no problems engaging with strangers
    - You like thinking systematically
    - You have no problems working isolated and independent from a larger group
    - You enjoy the thought of being around the majr group you belong to only a limited amount of time
  24. Like
    Firestorm reacted to Croomar in Objective Driveyards leadership recruitment   
    Objective Driveyards [ODY] has a particular management structure that forsees to regularly replace members in management and leadership roles to keep up a quality standard, lessen stress on individuals selected for these roles and ensure the corresponding activites to be handled sufficiently and regularly developed further. In an evolving world and community like Dual Universe, you need to stay dynamic and adapt to situations at hand.
    Due to the restrictions with real life and the natural process of varying interest and motivation in a single game for most players, the vast majority of leadership roles in ODY are temporary.

    The active line-up of ODY members can't always fill these management roles to a satisfactory degree.  For this reason, we are opening the positions in question up to people from outside our corporate-state. This means that you can be recruited into ODY and put into a leadership position right away - for many people, exactly what they want and for us an opportunity to expand our roster of talented and dedicated individuals. 

    What you should know about Objective Driveyards

    What requirements do we have for leadership recruitment?


    What we offer you




    Currently available positions
    You can apply to the following positions:
     
    Objective Dynamics: Head of the Design Academy

    How to apply
    As you need to be recruited into ODY first, the regular recruitment process applies. Send us a written application on our website and join our Discord server and we'll move from there.
    Naturally, you can contact us at any point before that. Ask your questions in the topic, as personal message on the forums or on Discord. We'd love to have a chat with you.
     
                                                                                                                                                                                                                                   
     
    This post is updated regularly
    Last update: 14th February 2019
  25. Like
    Firestorm got a reaction from Geo in Animated Neon GIFs for Orgs & Ships, Signs & Screens   
    Oh wow amazing work Geo, lol Gravetender showed me your work and I was in awe then I happened to see you again on Twitter, now I'm curious to see what you can do with this. Love your craft so far, I hope you wouldn't mind me picking your brain for some pointers maybe?



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