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Knight-Sevy

Alpha Tester
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Everything posted by Knight-Sevy

  1. You are not afraid that the concept is not real future proof in terms of workload for NQ? From what I see it is not automated, and requires direct intervention from NQ. Given the size of the current community, 16 elected seems ok. But I'm afraid that also corresponds to the current number of potential buyers. But let's project ourselves into the future and the release with many more players and potential buyers. This will give really important exposure to those lucky enough to be selected. This will also require a lot of work for NQ to regularly select new sellers... 16 booth, 32? 64? How are you going to manage these if the number of requests explodes? Why isn't there an automated perk system to relieve NQ.
  2. When you play the game your character accumulates ore and quanta by carrying out several activities because you have paid a subscription fee on your account to play. once you stop paying, the ores and quanta no longer arrive because you have stopped playing. They are directly linked to the account with an active subscription and therefore represent the time you have paid in-game. When the clearing occurs, those quanta and ore are, in fact, what you paid for and so it is fair to expect that those quanta and ore will be returned to you. Easy.
  3. I don't see why in case of wipe you should keep your talent points. I don't see how that is justified any more than a reserve of quanta or ore. You paid for access to a game, not to store talent points. If you chose to pay not to play and only accumulate talent points. It was your risk taking.
  4. This is the kind of communication I was looking for. It was painful not knowing if the vision of the original game was kept and what change was in store. Now we have a list of major short, medium and long term goals for the studio. It's still much more fun for the whole community to be able to project themselves a little further into the future. There's a little light at the end of the tunnel
  5. Transporting missions is gameplay nonsense right now. It's literally a fedex quest that encourages you to pick up a package and travel AFK for several hours. Encouraging players to leave their games running during an AFK activity should be prohibited. Especially given the resource consumption of Dual Universe. All this because NQ does not want to implement a warp interception system. In just 3 points we can fix everything: - Let people warp with their missions. (there is already a maximum limit of 3 missions / days) - Force a ship to reach its Vmax to be able to warp (in order to keep a minimum of piloting gameplay and fuel consumption) - Implement interception warp mechanics to balance the whole. More fast gameplay, no afk time waste, more fun.
  6. It's a shame not to have a core XL. For a space game, not being able to build a few at least as big as what you can see in real life is a shame. But hey, that's not the only thing where NQ failed to bring dreams.
  7. Some take the opportunity to build in voxel, others to try things and burn the inumbral resources lying around in the containers. Maybe some will organize big fights once the final announcement of the wipe.
  8. https://youtu.be/2oR1lQYI7rM?t=243 Just waiting for the next wave of change now.
  9. Thanks for the intervention. Honestly I don't think there's any change there again. It is already the reduction effort that there has been. But this allows me to add a line to this table. So in 80 seconds you have time to do a 360. => 360/80 => 4,5 deg => 0,08 rad I don't think it's a real handicap. Not to mention that you are rarely alone, and only one other L ship will make nearly a One Shot on an XS/S shield 2 Su away. And even if we're here to really say oh wow boy the heavy ships with voxels are really unplayable and can't fire. Admit that it will still be an advantage in favor of the ship nano without voxel... ___________________ 50mil CSS, It's quite small i find. A player's L ship (+ their Geforce account) can quite easily go into the 200,000 DPS range. (in any case 1player corresponds to that on our side, maybe slightly less now that we release more railguns, but it simplifies the calculations and is very close to reality). I'm not sure it can reach 2 venting with 50mil. Either way a ship will likely be out of combat with its armaments before it reaches half that value. But hey, this subject of rotation is only one detail among many others. There are much more impactful points that can be changed. And that seems to have a much more pronounced global consensus for them. To choose only one I would like at first that we obtain a real value of armor at the voxel, and maybe that the hp of the elements is also revisited, to see reduce the damage of the weapons now that there is a maximum limitation that can have a core with CSS.
  10. You contradict yourself on that. Anyway to shoot at a target you have to look at it from the front. So you will always be looking to make the same placement whether or not you have a cross section system. Your piloting argument is unfortunately not one. ________________________________________________________________________ Anyway let's not get the wrong idea. The purpose of this topic is not that the cross section be removed. NQ will never want to admit the failure of this vision of gameplay. So we are here to make their vision come true. All my demonstrations aim to show that currently it does not work and that we need some modifications. NQ-Entropy has identified a few points that they will work on I think: - They don't want S ships not to exclusively use L shields. This is currently the case so they seem to still want to make weight adjustments. - They want an M shield to allow venting once or twice in a fight. For the moment with the armor of voxels and the TKK of weapons this is clearly not possible, they certainly risk modifying these values. - He also must have seen as he spoke about it that the difference in speed (V max and radial speed) is not enough to really reduce the chances of a hit (what always has an effect is the cross section). Maybe they'll also make adjustments to make moving ships really hard to hit. - He seems to have enough distance now on the fact that the voxels are rather weak. I think we are entitled to expect an up for them. - On his message he says that the Nano era seems balanced. From what we can see in game this is still not the case. And we continuously have L and M ships that are smaller than the XS ship build box. - He also points out that the cheap voxels are more interesting than the more expensive ones. For me it is an undeniable fact. T4 or T5 voxels are not worth their crafting time/cost. I hope that eventually NQ will understand it too. - He also talks about the use of venting. Currently the only venting is almost done by nano ships that leave the venting battlefield and come back into the mix. It's a feat if a ship with voxel manages to get its 2nd venting. But balancing voxel HP will surely help balance that. - At one point he says L ships have trouble turning for all smaller/faster ships. Currently with the nano ships M and L it is completely false. I hope they will reconsider their positions. - I couldn't answer about compacting a ship. But moving the elements away increases the cross section and therefore causes the ship to take more damage than what the ship has gained in hit points in voxel volume. (the voxels have too little hp and the weapons hit too hard). ________________________________________________________ => In short, you can see that there are a lot of points that have been discussed. I am patiently waiting for the balance at this level. There may be changes that will make the game playable in PvP without touching your sacred cross section even if this one is certainly one of the worst game design mistakes of the game in my humble opinion.
  11. Relevant things have already been advanced by many other players for a better system than the cross section in PvP. A signature of the ship could be determined according to the elements and voxel present on the core. We give a value for each and you have your chance of hitting. It will also be much easier to balance in the future and will avoid many setbacks.
  12. This will be a kind of necessary feedback in relation to the activity of the players. By opening his map, any player will be able to say to himself "oh wow, so these are the territorial possessions of these alliances". I will even go further with an eatmap of player concentrations. Maybe something with a 24 hour delay that only shows gatherings of 10+ players. This will quickly show that we are on an MMO and that there are groups and player actions everywhere in the system.
  13. Where are your stuffs ? Certainly in our containers. We didn't need them but we took them anyway. NQ didn't develop PvP, but allowed the PvE mob to plunder the possessions of a ton of defenseless players. This is literally grieffing. Your abandoned belongings weren't even destroyed, they were given away massively to other players. I don't understand how NQ can not want their former player back so much. But reassure you, all will be reset to 0 for everyone. In any case, you would never have been able to keep your belongings.
  14. It lacks a possibility of defense in depth. As the defensive system is mutated throughout the system (because of warp drives) once you have destroyed your opponent's military fleet you are completely free to chain attacks and control all alien cores. This is what happened, Legion took control of some cores. Waited for a first real battle to gauge his opponents. Then once these destroyed the control of all the other aliens was done. Of course if another sufficiently powerful group rises, they will take control of all the cores. Unfortunately, there is no game mechanic that would allow sharing of alien cores and real turf wars to expand his influence. Either you control all of Dual Universe, or you control nothing.
  15. The DAC system on Dual Universe allows people to play for free. But it will also be with a big farm time... Well, I find it more healthy than a system based on the frustration of SC: "look at the beautiful ship, if you want it, it's 200 hours of farming BUT we can generously sell it to you for 400€" The AAA industry unfortunately does this for solos now. That's why I want to continue supporting and playing subscription MMOs. Regardless of the fact that Dual Universe is currently rather a disappointment in terms of gaming pleasure.
  16. Honestly, I don't see what Dual Universe video content can be released without making the viewer die of boredom.
  17. We are not on an SC forum, but I would just add that the economic system of Dual Universe seems to be a more viable system than that of SC. SC financing is based exclusively on the sale of virtual vessels (I saw the last ranges of additions go by lately, it was 400 euros!). The day the MMO actually comes out I think everything will fall apart. Either the game will not be fun because there will be an abusive grind system (yes to finance the studio you have to buy more ships). We risk being on several tens or even hundreds of hours of play filled with Fedex quests just to obtain a ship. If they don't have that ship sale anymore, they have no way of making enough money to continue their high-spending studio lifestyle. On the other hand, they will release their squadrons 2042 games. It may be a great game. But the MMO will never be finalized. (even if I will be happy that the future proves me the contrary).
  18. Where are NQ's answers on this subject? What do you think of the alien cores, do they work how you wanted/thought? Will we have a protective bubble to keep a fleet or at least a ship docked at this station? Will the lockdown periods be adjusted to make things really fun? (Switch to weekly content rather than checking every 24 hours?) Is this a first step towards space warfare territory or have we reached a final rendering in the short term (6 months-1 years)? You have the right to exchange with your community, tell us where you want to go and what you expect.
  19. Minor update and clarification. We had a battle on one of the alien cores. In addition to the general issues raised and unresolved: - No protective bubble around alien cores for other spatial or dynamic cores. What prevents players from truly establishing bases and controlling territory - Ridiculously short 24-hour timer, you have to have a player who connects EVERY day to check whether or not he is attacked. This can deprive you of the entire player base and small group that can only play on weekends or a few days a week. - The alert mechanism is non-existent. All members of the organization should have an alert window when they connect "UI" Now that these 3 major subjects have been highlighted, we can come back to the subject of balancing. Everything went exactly as planned. Ships with optimized cross section and large L shields DOMINATE the battlefield. Ships not respecting the cross section optimization were annihilated. We are still on an M or L ship scheme having the XS fighter size. As we are running faster and faster towards the release, we would really like to know if the change debates on your big answer from a few weeks ago will come before this one? Also do you need the help of the community to list the elements with an unbalanced number of hit points? We can help you.
  20. I think these 2 or 3 months will certainly be devoted to adding the functionality that will replace the means of obtaining schematics. I don't want to cry defeat for PvP balancing, maybe they are planning some real change following our last discussion. But there will indeed be no "heavy" functionality like space territory warfare unfortunately. But I would like at least some feedback on the subject. Is it considered in the new vision of the game? (which has not yet been shared with us).
  21. Spatial territories would already have been a few things. It's a shame if they are removed from the roadmap. But yes it is certain that if they do not have the will or the ability to do territory control in full space, there is almost no chance for the atmo or the AvA. Anyway now there is no longer any roadmap.
  22. They will be forced to come with territory warfare or close the game. There is currently only PvP that will be able to maintain subscriptions for players. Let me dream a little more. Anyway my money is already gone and it looks like I'm entitled to some DACs to see how long the boat will still float.
  23. J'oublier que les studios de jeux vidéos des autres nationalités sont TOUS tellement plus efficient que NOVAQUARK, vos argumentations atteignent des sommets du ridicule sur ce fil. Bref NQ est NQ ce n'est pas parce qu'il sont français qu'ils sont spécialement mauvais. Dans d'autres jeux spatial nous avons également pu voir l'incompétence de certain studio à gérer leurs communautés. (SC, Starbase ...), rien a voir avec le fait d'être français ou non.
  24. Hi, @NQ_Nyota or @NQ_Deckard I asked the question about the PTS at the beginning of April, we are almost in June and there was no answer : Space Territory Warfare was based on the previous roadmap. When are we going to have it in game? This is really a major feature to implement before the release. thank you for your comeback
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