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Knight-Sevy

Alpha Tester
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Posts posted by Knight-Sevy

  1. 19 minutes ago, Sabretooth said:

    Can someone explain to me:

    -if you have 2 engines, you use up 2 times fuel

    -if you have 4 engines (2 are stacked so you 'cant' see them), you use up 4 times fuel?

     

    Or does stacking prevent fuel use? If it doesnt, I think it should be a feature in this game. Sure 2 military= 4 basic engines, but the weight!!! yes yes

    I think some designs maybe deserve stacking, really!

     

    Less cross section:
    - You have more efficient cargo in atmo compared to people who do not cheat.
    - You are less likely to be hit in pvp compared to people who don't cheat

    NQ equilibrium are based on the volume that an element occupies on your construct.

  2. 3 hours ago, Hirnsausen said:

    It is not that we normal players would disturb you PVP guys. It is, that you PVP guys disturb us any time we venture out to harvest T3 to T5 ore. Our vessels are unarmed, Mr. Somali Pirate. Yet, you dare to disturb us, to attack us, to destroy our unarmed ships and kill us.

    YOU PVP guys are the disturbance. Your way of thinking and acrting is the problem. As I say, a real Somali Piratte by nature. Legion and other PVP orgs are just nothign better than ingame Somali Pirates. Thrash of the society, or here the digital society. I am just speaking out loudly what most normal humans think. We have many discussions about Legion and other PVP groups. here is just no "love" for you and your sort. Somali pirates are the bottom of the society.

    You don't have to come to the PvP area unarmed.

    This PvP area is for PvP players.
    And these areas will be bigger and bigger in the future.

    The planets in the Outer Rim will also become PvP as intended by the game from the start.

    You want to come to the PvP zone without respecting the rules, if you are unarmed it is YOUR problem.

    Many players play by these rules of the game. It is not because you alone do not want it that it is the opinion of the community.

  3. 1 hour ago, Aaron Cain said:

    aaaahhhhhh, so people use secondary accounts at the same time as their primary to do this.............

     

    well so now any element that is smucked is getting a shit while there is a clear rule from NQ that one player May not use two accounts at the same time. or is that scrapped aswell to make pvp more fun?

    I believe Deckard spoke about this recently. If you don't automate the accounts and it's manual management you can run as many accounts as possible.

    I am not personally a fan of this sort of thing. But these are the NQ rules. Like the talent system. Once we have said we disagree. Either we leave or we stay and we play according to these rules.

  4. 6 minutes ago, Hirnsausen said:

    Here is the problem as we see with Knight_Sevy's latest posting: PVP guys always think, each and every game is made just for them. Destruction and weird behavior everywhere. Even the headline of this thread shows, how much PVP guys consider this game as be be made just for them: "Legion has Won DU".

    But that is not so. It is not that 80% of all DU players are PVP players. It is, indeed, that the real amount is 20%.  But these 20% want to claim all 100% of the T3 to T5 resources for themselves.
    I am so tired with their Somali Pirate mentality.

    PVP has nothing to do with any "right to take things away from others". I stand by my proposal: Only on armed ships it can be fired upon. If a ship is armed, that means the owner or crew wants to participate in PVP. I understand, that our strong, rough PVP "heros" are too afraid to attack armed ships only as that could mean a strong response and even loss of the own ship. But is that not what PVP is about? Destruction and loss? So, let 'em kill each other so they have their weird fun. But also, fill the Unsafe Zone with other dangerous challenges so it is not just weird PVP alone that can endanger ship and life.


     

    No.
     

    We regularly play in PvP in groups of 30 to 50 people against another group of the same number of players.
     

    I have never seen more than 2 PvE players logged in at the same location.
     

    So maybe 90% PvP player versus 10% PvE player.
     

    Anyway, given what the PvP community brings to the game. The existence and value of having 100 PvE communication is very limited. PvE is useless for the future of the game. PvP already fulfills all the roles.
     

    Be happy with your safe zone and don't disturb us for the real game you don't seem to be playing.

  5. 2 hours ago, Atmosph3rik said:

     

    Are you serious? lol

     

    Where's the exploit?  Are you really so mad/jealous that you want NQ to delete people's ships who did nothing but place an adjuster on their ship, in the most astatically pleasing position, using no exploits at all?

     

    That seems petty.

     

     

     

    Personally if it doesn't save you cross section area between putting it in this position or placing it in its normal position above the engine then that ok to me.

    But if in doubt I think we can still advise you to put it on it rather than in it.

    After the janko really not fair play is this with innumerable engine occupies the same space.
    The risk is that this tolerance may vary from one person to another.

    So simply: NEVER put an item inside another item using a secondary account to do this.

     

  6. 7 hours ago, Zarcata said:

    Dual universe is first and foremost a sandbox game with content that players can determine themselves. To this end, more and more content is now being specified or restricted by NQ.
    In the game itself, I recognise many different types of players who cannot always be pigeonholed, as there are many shades of grey and not just simple black and white effects.

    What I can say from the surveys I have done so far in Discord is that the number of players in the pigeonholes varies. So my assessment:
    80% of the players are PvE interested players who just want to build and have fun in the game, no matter if solo or in a community, no matter if it's industrial plants, voxelmancy, simple or complicated constructions, ships,.....in this 80% there are also about 25% players who support an ordered PvP, that is defined PvP areas that you can enter even if you "feel like it" yourself and not if you are forced to participate. (Comparable to World of Warcraft = battlegrounds and arenas).


    20% are PvP players who like to fight, it doesn't seem to matter if it's good versus evil, pirates versus everyone else or other fairy tales. These are of course also divided into different categories, (with PvP zones or those who would prefer to dissolve all safe zones in order to turn DualUniverse into a gigantic theatre of war). 

    At the moment, NQ is focusing on putting a lot of PvP content into the game, which may be a thorn in the side for some players, but is certainly important for a small part of the player community, as we want to serve every pigeonhole and make everyone happy. So NQ will also deal with more PvE content later on - everything at the same time will not work.

    What we players can do is show NQ together what content in Dual Universe is wanted by how many players and is reflected accordingly in the game. Apparently a PvE to PvP ratio of 80 to 20 of players doesn't seem to be in line with a player world of 20%Safezone to 80%PvPzone. So the 80% of PvE players here should ask NQ to balance the ratio of PvE to PvP content.

     

    We should understand one thing as a community of players, no matter what interest we pursue in the game: Calling each other names doesn't help any of us, because new players are put off by a toxic community.
    As far as behaviour and actions in the game are concerned, especially aggressive players should know that toxic behaviour will lead to players leaving the game and soon there will be no game anymore, because the small group of toxic players will not be enough to keep this game alive financially.
    PvP can and should certainly take place, but at the moment it makes no sense to shoot and rob everything and everyone who wants to help build the game. This only frustrates players and they leave the game, so in the end everyone has lost.

    Therefore, I have a request. Play together, stay friendly and above all human. I think we all want DualUniverse to be successful, and we players play a big part in that.



    Translated with translator, no guarantee of meaningful translation.  

    No it's 80% PvP player and 20% only PvE player

  7. This is the best announcement that I could have look since the start of the game.
    Removal of all that is Janko. People who used this should even be punished more than destroying their ship for cheating all this time on the game with unconventional ships.

    Compared to a player who does not cheat, people have been able to make millions with their janko freighter. It's a matter of honesty now.

    All those who complain are players who seem to me to be very borderline when it comes to respecting the rules. It's not good for the game.

    NQ gives you a few days to erase your past. Say thank you and don't complain if your ships are deleted. You deserved it.

     

  8. On 9/18/2021 at 8:35 AM, Draqolas said:

    No it's PVE game with added PVP mechanics.
    Remove PVP period.
    You can't tell me that Eve online combat mechanics are appropriate for spacesim like DU.
    It's just stupid from NQ to adapt that kind of combat in game like this.
    Remove freaking pvp untill they decide to actually spend time on adding it properly.
    I just want to go and mine in peace on asteroids, and i don't want to give a crap about grievers.
    Want pvp game go play apex or pubg or other game with pvp as main focus.
    Prove me i'm wrong but if u spend 99% of ur time on doing pve just to do 1% of ur time pvp, then something is wrong with ur game.

     

    10 hours ago, Hirnsausen said:

    If you build armed ships "because of the pirates", then use these armed ships against the pirates. Not against normal, nice people. I believe strongly, you do not speak the truth.

    Wrong, little friend from outer space. Wrong. DU is not a PVP game. The PVP was just added despite that the core of the game was not about PVP. hat is why PVP is not optimized.


     

    You are completely wrong about PvP.
     

    And if you don't understand that and don't want to respect the safes zones: you can quit the game. It doesn't seem like it's right game for you.
     

    And when we look at the game's kickstarter announcement :

    " Safe Zones will protect you, and avoid Dual Universe to become a free for all PvP game. However, PvP will be possible when you step out of the Safe Zone. Players will be able to fight each other, balancing their equipment and energy between shield and armor, with dedicated weapon type with different types of damage. We will provide a “lock & fire” mechanism to combat, to facilitate very large battles that are made possible in-game by our Continuous Single-Shard Cluster. Players can further specialize into certain weapons through skills and improve their combat prowess with better equipment. "
     



    The game has been exactly as advertised for several years now .

  9. 43 minutes ago, Draqolas said:

    I'm against stacked elements.
    But problem is how NQ implements things.
    They do it with absolute no regards to players.

    They left problem for over a year and now expect people to change their ships in a single night.
    Things like that proves that someone very incompetent is making decisions about the game and it should stop.
    I mostly buy ships and the 3 small ships i've done don't have anything stacked, but there are people with many ships who stacked elements and they are screwed right know.
    We don't even have tools to deal with it.


     

    If it looks like an exploit, if it smells like an exploit, if it tastes like an exploit, then it is most definitely an exploit.
     

    If you bought a ship with a janko exploit and the seller of that ship is a good trading they will most likely refund you in exchange for the token of that ship.

    If not, don't buy from this vendor anymore, there are dozens of ship vendors who have made PvP and PvE ships very good and without janko exploits.

  10. 1 hour ago, Hirnsausen said:

    Woukld be helpful if ships can only attackarmed ships. So they get their destruction, while unarmed ships can do mining. That should be totally okay for PVP guys, as they love confrontation and destruction. So, let them have their confrontation and destruction among themselves.   ?

    If they are really just abput PVP, this should be okay for them.

     

    No, no and no.

     

    If you don't want PvP don't go to the PvP zone.


    There is a gigantic safe zone which was expressly created for this.

    If people go out into the unarmed PvP zone it is THEIR problem, not this of the game.

     

    The ore that we harvest in PvP zone costs us extremely more expensive than that which can be harvested in PvE zone. We are spending tens / hundreds of millions in quanta / playing time to have PvP ships to defend against pirates. We cannot let people freely mine without making this effort, it is unfair competition.
    Someone so unlovable and condescending that you will have to understand this.

     

    DUAL UNIVERSE is an initially PvP game. Yes, PvE has to see its place. But it's not YOUR game.

    You have the right to play the role of victim but stop cry like a child.

  11. 4 hours ago, Hirnsausen said:

    I think, the initial posting just shows a huge amount of egotism, and nothing else. Legion is known to consist of folks that are strong and good in PVP (destroying what others have built) but obviously extremely weak in real character maturity. Most of us nomal players feel kinda sorry for those beings. We envy their destructuve skills, though. But, honestly, on a human side I do not expect much from any of them.

    I don't know you, you don't know me, why are you insulting us?

    Legion does PvP in a video game that has a PvP area for PvP players to practice PvP in.

    I'm curious to see how far your ignorance goes, so I invite you to contact us so that you can come and see our facilities  and realize the magnitude of the things these people which you call "destroyer" have built.

  12. 54 minutes ago, Jake Arver said:

    Being shot at should not impact warp initiation as long as shields are up.  Just cancelling spool up because you get shot at feels very fabricated.

     

    Also, how does slowing down warp speed (in itself I see no issue with that) fix anything with regards to dropping out of warp? How is/was that an issue and how deos this change anything. On face value woudl warp speed being slower make it not easier to drop out of wwarp at a specific location?

     

    There is a lot of words in this devblog, but very little is being said.. 

     

    You are right. the initialization of the warp should with its energy consumption should cut the shields. I will propose this, I hope it will be on the next patch.

  13. NQ seems to have responded to this request dozens of times.
    No, their game architecture does not allow them to make construction boxes other than square.
    End of the debates.
     

    In addition it was planned at one time to have larger boxes (at least XL) but there are already problems of loading the elements of your vessel when it exceeds 100m. The XL cores may arrive someday, but they have so much else to do before they are better off.

     

  14. Hardcore really?

     

    Shipbuilding has no real depth, you just need to add items to your ship without any constraints until it flies.
    There is no object destruction if you crash while piloting.
    All planets with all the resources in the game are 100% safe.
    There is no PvE constraint on any planet.
    No penalty for the death of a character.
    90% of T1 objects are sold for less than their resource price on the markets.

     

    Even Animal crossing seems to me more demanding than DU.

  15. Looks like Dofus' Smithmagic system.

     

    A profession where one progresses only when one manufactures an article (and not in AFK talent).

     

    Depending on its level, you can make certain items or not.

     

    Obtaining stats when crafting the item.

     

    Improvement of the object with runes (on Dual Universe it could be the use of sub component).

    May seem random but depending on the talents and actual knowledge of the player the object will always be better than at the start.

     

    Destruction of objects (product for xp the business level, product sold at a loss, item broken, ect ...) to recover sub components.

     

    Repeat the gameplay loop and you have the strongest economy we've seen in an MMO in the past 15 years.

  16. The way NQ approaches the cross section system in PvP really scares me.
     

    So far they seem to be trying to make the cross section system work from the XS ship to the L ship.
     

    ( The insane increase in weapon size is made for this attempt at balancing which I find quite bad. )
     

    For me there is a scaling problem which means that it will not work to want the same system for all sizes of cores.
     

    Finding a happy medium between an XS with a volume of 4000 m3 and a core L with a volume of 2,097,000 m3 ... Just Meh ... why make that.
     

    There should be a very clear distinction between the core sizes.
    The principle of cross section should only intervene to differentiate the ships on the same core size.
     

    Example with 4 ships you try to shoot with an L weapon :
    (value as an example)
     

    - M of 10,000m3 => 50% chance of a hit
    - M of 50,000m3 => 60% chance of a hit
    - L of 10,000m3 => 80% chance of a hit
    - L of 50,000m3 => 90% chance of a hit
     

    Even if it is almost as big as an L, the ship M needs to be put in a lower category.
    Of course, there has to be a balancing:
    For an M core: No weapon L, no shield L ect ...
     

    We must give a role to all ships.
     

    The 380mm guns of the military navy were not designed to shoot down fighter planes!
    This must be the same for Dual Universe weapons, why can an L railgun shoot at a target potentially 500 times smaller ?!

  17. I don't like the industrial system of NQ.
     

    It is a passive system, once you have installed your machine and your diagram you will NEVER need to open your factory again.
    Just drop ore in and take the items out.
     

    It is too late to change anything at the moment NQ has to move on on other subject.
     

    But if they come back to it later, I'd like the new industry system to call for really expensive machines rather than schematics.

    You should pay 50 million for a production machine, not the shematic.

  18. Hey, if PETS ever come into play.

    Make sure they have some in-game utility.

    If I will have to have something that follow me got me as much as it activates the tools for me (and remove that hand on the left of my screen).

  19. Now, in the current state of the game, I no longer understand complaints about the schematics.

    Especially when it comes to groups of ten or more players.

    I think there is a lot of ignorance and annoyance, people who were angry either blew their brains out so they could keep complaining endlessly or they need it to justify stopping the game when so many other missing or badly made mechanisms justify it more.
     

    I recently reviewed one of our industries that makes almost every T1 item in the game: 35 million shematic. Apart from the core unit, you can craft any PvE ship in the game !

    With the current price of ore (eg T2) you can make just over 10 million quanta in just 2 hours!
     

    Really complaining about the price of the shematic is stupid now. There is no longer a valid argument for wanting a return to the no schematic version of the game.

  20. 3 hours ago, Daphne Jones said:

    idk. That skeleton is about the only user construct at D6M that I thought added any value... but clearing the markets of junk is long overdue and I applaud the new rules.

     

    Dodging advertising that collectively blocks the entrance is exhausting and I really don't like little bird PBs spying on me. In a game where you can't automate a gun, you shouldn't be able to automate intel gathering either.


    For the bird
     

    They were completely useless now, no one not came to collect the information.
    The gamer who build this has leaves Dual Universe due to Shadow's inability to provide functional virtual machine service.

    For once it wasn't NQ's fault.

  21. 48 minutes ago, Walter said:

    Yeah sure. But he wants that NQ installs the locking range how it was at the start at beta that's a nono. Give all sizes the same radar Range I can see that would work.

    But core sizes are not classes like mage archerer or else. It behaves more like Battleratings from War Thunder you there not go with a biplane to fight jets. While you can it's not a great idea

     

     

    I think he is just asking for the locking range before but without being able to put the L weapons back on the XS cores.
    The guns on XS was really the big problem.
    Potentially I would like this to be done for other elements as well. What will go in the sense that a capital L really has a reason to exist because it has access to things that you cannot use on an S or an M.

     

    If not for the balancing between the classes it is one way of seeing things.
    But for me XS / S / M or L is not a race of what is end game or not.

     

    What should really make the End Game is the quality of the items.

    Exotic weapons or that sort of thing.

     

    In your example, the biplane and the jets are XS.
    except that the biplane is an XS with basic weapon but that the jets is one with exotic weapon.

     

    And DU need to adds to this other class of ships.
    You have the S which will be like anti hunter frigates.
    M's like cruisers
    and the L's like cuirassers.

     

    Of course your L battleship could look like something from WW1 equipment level or something post Cold War level.
    One having no chance against the other.

     

    Here is my opion which will make the game more interesting in the long term than the "L core or nothing".

     

     

     

    And to add another suggestion, I saw that NQ had said that "element damage under high G is something to consider."
    That will be needed for balancing. Too much G but not enough voxel or mass will lead to the loss of the ship. Good thing no ?

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