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GraXXoR

Alpha Tester
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Everything posted by GraXXoR

  1. Your taking pleasure from servers shutting down demonstrates an awful lot about your character and outlook on life and explains your conduct and language on these forums. I, personally, would be very disappointed if DU isn't able to pull itself out of the quagmire they have got themselves into. It's a game that has/had a lot of promise, but is held back by dubious management decisions and its opaque, community facing visage leading to a lack of communication does not endear trust in the kickstarter and other crowdfunding backers.... And paying "beta" testers, for that matter. It was shaping up to be a real roarer of a game, but alas, it looks like it was not meant to be.
  2. Gordon Bennet, lad! You've been saying "done with this game" for over six months. Can I haz your stuff already? Don't let the door hit you on the way out. LOL. I don't see the point of hanging around dissing something you don't like. Kind of feels like you're suffering from Stockholm syndrome... Just move on... There are other games out there... Life is short, etc. etc... As a major crowdfunding supporter over the last decade or so, I got here just after the kickstarter and picked up one of the supporter packs. I pretty much got what I expected. I really enjoyed the freedom and ability to shape my imagination in-game.... Much more so than Elite Dangerous and Star Citizen, which I also backed and also have 1500 and 500 hours play time in respectively. The newtonian physics and the Lua programmable elements hooked me since the other two games have neither (No, ED doesn't have pure newtonian physics.... ED's physics is severely gimped (yaw, anyone?) and their ships are stacks of kludges on top of kludges). 0.23 put a clamp on that for a few months, but four or so of our remaining active org mates restarted the factories and doubled down and they got NovaX pretty much back to where we had been a few months earlier (proof that schematics absolutely don't work as intended and are completely useless as implemented)... maybe 800 to 1000 hours of gameplay later, I still love flying around on the craft I made and designing new structures in game... but as the players left, the social aspect of the game sort of disappeared, which for me, was the main draw. DU was is close to brilliance but has missed the target a few too many times for some players (like our tazerboy above).
  3. actually, it happens when I submit a reply and then edit it. When I submit the edit, I got the original, edited post and a new post tacked on that has the quoted original post, but pre-edit. It’s only happened three times that I remember, so it’s not a major issue for me, but it’s just odd that it never happened until the forum update.
  4. What is /unstuck? First time I’ve heard of it.
  5. This is why we can’t have nice things. HTML and SVG only really causes issues in fringe cases (super crowded marketplaces) and those fringes are caused by NQ’s seeming complete lack of ability to do the obvious, instead opting for Rube Goldberg style workarounds and Rick Sanchez level shenanigans.
  6. It’s certainly not illegal. It *might* be against the ToS (because it says never disclose your password or account details to another person right there in the EULA) but you’re certainly not at risk of going to jail or being summoned in a court case.
  7. Another weird self quote message deleted. What is wrong with the forum lately? It was always awkward but recently it’s really hard to edit on an iPhone. And I keep double posting.
  8. yeah, I know mate, I have a MEng an PhD in Nanotechnology (admittedly from the 90’s but still...) but I didn’t want to use the words “mean” and “median” because most probably think they stand for people who are a) not kind and b) can see ghosts ? layperson language is extremely annoying to deal with... like when Flatards say “BuT gRaViTy is jUsT a ThEoRy” also, Granny Smith says “apples are red” is perhaps the worst qualifier you could have thought up.
  9. True... that disconnect between what the players want and what JC envisioned has been discussed a hundred times. also, while you were harping on at him: org’s *what* could have helped you? org’s members? org’s quanta? org’s serfs? you missed a word. Real emperors employ proofreaders ?
  10. It’s was creative mode rather than survival mode.
  11. lol. you “agree”? So glad you agree with a mathematical definition. Very magnanimous of you! the definition of average is that you are as likely to find an example higher as you are lower... by definition. So it’s a good thing you didn’t argue with that because you’d be arguing with thousands of years of fundamental mathematics.
  12. Not sure I entirely agree. Back before discus and Facebook plugins, I used to build website and forum solutions for customers using tools like phpbb and yaBB strapped onto MySQL/MariaDB. More recently I get requests to build Vanilla and Discourse solutions and while they are free im not sure they were actually any better than this. The problem with many forum ms is that they remain off-the-shelf and generic in many cases because customers who request solutions based on free software are not usually willing to fork out money for “pointless” customization. there is nothing wrong with this forum. It is one of the better ones, IMO. It’s just that it has not been customized for ease of use. The fact that a drop down menu has only option rather than just having the option itself as an icon and aforementioned ridiculously unergonomic user flow are prime examples. I very, very much doubt that just switching to another, different forum solution would be any better since most are generic and thus unoptimized on install and would likely suffer the same NQ treatment of “install and ignore” as this one.
  13. I used to make the Bitcoin mining joke back in the second alpha in 2018 when just sitting staring at a patch of grass would often have my computer CPU heat up and make the fans roar. in fact, just while loading the game, my CPU would be pegged at 100% for 3-4 minutes. at one point, being more serious, I thought they might be using out clients to actually generate the random terrain using generative algorithms or be offloading physics calculations... thankfully things have improved. But there are still problems with voxel optimization, which it seems they’re finally addressing in the PTS.
  14. Elite Dangerous has had this problem, but with bookmarks, since the day it was released in 2014... It's only now just being addressed in the Odyssey alpha... It's taken FDEV 7 years to fix a simple, straight list into something with folders... I did a round trip of about 10,000 hyperspace jumps and have over 200 bookmarks with random system names in them. Had to come up with a system involving the bar | character to order them sensibly.
  15. What the fruity, lemon scented f--- are you going on about?
  16. I, too, can provide completely pointless and absurd reductionist scenarios. warning labels on everything. Hot coffee Warning: this coffee is hot, risk of burning. Knife warning: this knife is not a toy and has a sharp edge. Peanuts warning: these peanuts contain peanuts. Bike Warning: this product moves when used, exercise caution. sleeping pill warning: may cause drowsiness my favourite is warning: do not hold wrong end of chainsaw. literally how much protection do people need from themselves? George carlin once said “imagine how dumb the average person is... now remember that half the people are even dumber”
  17. From what I read i gathered that the HTML CSS will still be supported but can be turned off forcefully in the client to prevent lag. this secondary LUA based method might have a separate/no toggle.
  18. look, whatever, mate, feel free to fatten your lawyer and solicitor buddies all you want rolling out the rule books... But at the end of the day fifteen minutes on YouTube shows the state of the game. If you are the kind of person to spend any time at all online mulling over a restaurant to take your gf/bf/sf next Friday rather than just taking them to queue up at the nearest chippy on the corner then you were equipped to evaluate this game before paying 20 odd dollars. Caveat Emptor. although to be fair, I say this as someone who has dropped tens of thousands of dollars on tech and design kickstarters and crowdfunding over the last decade so I may have a slight bias when it comes to deciding how to spend my hard-earned and what to expect.
  19. At least a search box which live-filters as you type.
  20. Likewise. Lol. I feel like a white knight, posting in this thread.
  21. It was serif? I think your client likely missed a font reference or something... Haven't really seen a serif font on a web page other than the New York Times. LOL.
  22. There really is no excuse for complaining about something in the modern world that is open to the public for all to see before purchasing or subscribing to a product. Now if you were paying for an NDA locked product while under the explicit instruction that it was feature complete, then you would have grounds to shout SCAM. At $7 a month or so, it’s hard to claim scam. Poor programming? Sure, in parts. Unoptimised? You betcha. Boring? For people who like PvP and exploration. SCAM? Hardly. It is what it is and you have plenty of unbiased YouTube including The Yamicks to guide you in your purchase. oh and before you scream SHILL or FANBOI, please read my posts. still doesn’t make this game a scam.
  23. It's nothing like star citizen mate, that is still an alpha and has 100x more players... Also, you boasting about a $4000 PC was just willie waving, the game is mostly CPU / Network bandwidth limited, so having a cutting edge PC is pointless. Personally, I play this game on both an Intel 4770k GTX1080ti and a Ryzen 3950 RTX 3080 and the performance is similar... I get about 30 - 50fps on the ground... 60fps pegged in space... it does chug a bit since 0.24 on both computers.... for a few seconds and then is smooth for a few seconds.
  24. Tell you what's ironic.... I just restarted NMS in VR a few days ago... haven't played for over six months... but there's a new playmode called Expeditions that has quests, goals, aims and a set of objecttives for players to reach... It's aimed at advanced players who know how to play and have been through all the tutorials and finished the main storyline and reached the centre of the galaxy. It's a refresh, with new mechanics, new goals, better graphics and brings together over a dozen major patches and three times the number of minor interstitial bug fixes. I admit, I had high hopes and high expectations for the game, even though I literally only heard of it three days before release, so was not on the hype train.... And I have been playing it on and off since release day. But as I said, a few days ago, I logged on and started playing as free time permitted, the day before yesterday there were a dozen other players around me and literally hundreds of player constructs within a few minutes flight time... Being busy at the start of the fiscal year, I had to take a day off.. When I came back on, I found my fledgling base surrounded by activity... there were now a dozen bases within radar range of my own, one had a farm. another was building underwater... and when I investigated, the tech was sensible enough to know that water stays OUT of sealed constructs.... There were solar farms, batteries, energy requirements, pets, companions, PVE missions, NPCs.... The game is NOTHING like the one I remember on launch day. For example, there are apparently over a quadrillion planets in NMS, but after 4 and a half years, they have managed to bring players together more than ever before... There wasn't even a chat window when NMS launched, but now there is a hive of activitiy in the ANOMALY which is a summonable player hub. Those guys have turned a false start and broken dreams into reality... Sure, it's a different genre, this being ostensibly hard sci-fi and that being science fantasy... but at the end of the day, I believe... ...there is still a modicum of hope for NQ.... If NMS is anything to go by.
  25. That is a very good point I hadn’t really considered. (Though I was more in the compactify and pay to respawn group, anyway). although I think static constructs and TCUs are fair game and should become unclaimed/shift to generic org property a couple of months after subscriptions lapse. But that’s beyond the scope of this thread.
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