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GraXXoR

Alpha Tester
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Posts posted by GraXXoR

  1. On 11/11/2022 at 10:27 PM, Kezzle said:

    Your x,y,z keys for voxel chunk manipulation are emphatically not random... They dependably depend upon what surface your target reticel is "raycasting".

     

    Yup, I knew this would happen as soon as I clicked send, and was waiting for this exact comment. This is the DU forums after all...
    I knew someone would be right there to purposefully ignore the message by focusing on the minutiae...

    Hence I used the word "Seemingly" ...

     

    Yes, the axes are not actually random but are instead based upon precise orientation of the surface upon which your mouse pointer resides at the time when you first press a direction key after cutting the voxels.

    However, I stand by my original statement of "seemingly" random. It can still be confusing when you are trying to manipulate a chunk of voxels in a tight space and have to change your own orientation beyond the 45 degree line which swaps two of the axes.

     

    but thanks for pointing it out... emphatically... 

  2. 17 hours ago, kulkija said:

    I just wonder why this Infinite ore -> infinite bots -> infinite quanta -> easy unlimited income is such an obsession to so many players

     

     

    We have an edgelord among us... Where do you want your medal sent? Some of us play games to have fun and relax, not fk around with taxes.

     

    22 minutes ago, kulkija said:

     

    Money / Quanta is already in the system. And lots of it.

     

    NQ has tools to monitor whole economy and inject quanta by many ways, other than bots, if needed. They can also regulate economy by lowering taxes and other fees if they want.

     

    Dude, this is NQ we're talking about... That's like saying NQ has the tools to spot exploited bugs and roll back the server then ban the miscreants and regulate what players do in real time or at least within 24 hours of them exploiting a bug.

     

    Quote

    Remember MP15

     

  3. 3 hours ago, Yoarii said:

    Press H :)

    So now I have to mouse over it , press H to see what it is exactly, open my inventory and type in some long winded descriptive name, double click on it in my inventory (if I spelt it right) and press escape to close the inventory.

     

    Wow, that's so much better... 😉 

  4. On 11/11/2022 at 3:11 PM, ColonkinYT said:

    mmmm...
    One question.
    And without bots, where will the money come from those players who have to spend it?

     

    I tried to have a discussion with people on DU Discord about this. It was like talking to six year olds...

     

     I asked, "where do the people who make things get their money from to buy ore and for their schematics?"

    They said, "from selling things they don't use themselves to people who don't make things."

    "And where does those people's money come from to buy the stuff?" I asked...

    And they said, "from selling ore to people who make things..."

     

    They literally couldn't comprehend the circular argument and the massive schematic (outgoing) faucet.


    No wonder the world is in the current state it's in when people have no idea how simple maths works.

  5. ... and actually suggesting a feature, which I know is about as likely as an immaculate conception ocurring in 2022, but here goes:

     

    For the love of all the gods, please grant us an EYE DROPPER tool when building... I want to be able to point at something and press a key and have that material or that element selected automatically.

     

    Currently, in typical NQ fashion we have to mouse over, wait for the material or element name to pop up to see what it is exactly, open our inventory and type in some long winded descriptive name, double click on it in our inventory (if we spelt it right) and press escape to close the inventory.

     

    Imagine mousing over a material and pressing "." or "," to immediately having it selected from your active inventory!!!   Alas, this is really super-high level programming so it will likely never arrive...

     

    And while you're at it, please give us a VOXEL NUDGE tool, like we have with elements... Select some voxels and nudge them in an XYZ direction without cutting them first... I hate having to cut something only to have to spend 30 seconds trying to align it again when our XYZ keys are seemingly chosen at random.

  6. 13 hours ago, kulkija said:

    If there is enough quanta in economy, then #bots_must_go

     

    Yes all NPCs must go, including NPC markets.

    Player markets and market-units when?

     

    Quote

    In Dual Universe, creating a market will require nothing more than setting up a Market Unit, a particular Element that you can craft and install in any construct of yours. The Market Unit requires an energy supply and a container to store the traded goods. It can be as small as a front door market in your little farm, where travelers can buy your local production, to an orbital station sized market where interstellar mega ships are traded.

     

     

    I think the DU staff must have been talking about a different game, back then, because it's sure nothing like what we have got today.

     

     

    My favourite line is this absolute gem: "Very few games however take on the challenge of providing a very realistic, dynamic economy..."

    Classic.

  7. 50k per elevator is nothing to sneeze at... Yikes...
    Our whole 30 square kilometer Madis base, pre wipe was crisscrossed by a connected network of hundreds of elevators.

    I doubt we will ever be back to that stage again.
     

    The fact that we will be forever limited to a lesser experience than in the beta makes me sad.

     

    As I mentioned earlier, even with just 5 planets, this game is surprisingly devoid of people. eight, thirteen, one hundred planets will make very little difference to the overall experience.

     

    Still, one exciting thing happened to me recently; I just started my third playthough of Cyberpunk 2077. The 1.6 update has been very welcome.

  8. 15 hours ago, Aaron Cain said:

    well if they need a director of communications you would expect an opening but there are none

     

     

     

    "Need and "can afford" are two different things.

     

    Didnt they have 50 staff at one point?  That's like 3x the number of staff hello games used to have.

     

    My complete in the dark guess is that the 50 consisted of a board of directors comprising the CEO, Vice CEO, 9 managers and their assistants

    followed by the lower management ranks comprising'

    10 department chiefs, 10 team liaisons,

    Followed by the day-to-day operations "specialists", i.e.

    one English language speaker, one person who has done marketing sometime in the past, a security guard,

    a tealady and one part time cleaning staff.

    The technical team consist of two senior devs working from home and

    three junior devs who, if my personal experience working in IT in the 90s is anything to go by, work 14-18 hours a day and are also responsible for testing / network support / hardware procurement, configuration and installation / on site hardware repairs and network maintenance / server support / system security and integrity / upgrading the boss's computers to the latest spec every three months.


    This is of course in jest. but, I think I'm just getting a bit too cynical recently.

  9. I was chatting about this type of thing on discord yesterday.  
     

    Imagine going to a real shop just to browse through what they have on sale and they stop you at the door and say:

     

    “welcome, customer. what do you want to buy?”

    ”I want to buy some clothes.”

    ”Excellent. We have clothes. what specifically are you after?”

    ”.. I don’t know, nothing specific…. I was thinking maybe… a jacket or a blouse … “

    ”great, so which one do you want, a jacket or a blouse?”

    “??? What? Ok a mainly a jacket. But that depends on the style. What styles have you got??”

    ”well, what style do you want?”

    “Huh? What actual styles do you have?”

    “Depends… why don’t you ask me and I’ll tell you if we have any stock right now.”

    ”Windbreakers?”

    ”nope”

    ”Varsity?”

    ”nope”

    ”semi formal?”

    ”what colour?”

    ”errr… pink?”

    ”nope”

    ”lilac?”

    ”nope”

    ”peach?”

    “Hmm. Let’s see… Peach. Ok. What size?”

    ”extra small?”

    ”nope”

    ”small?”

    ”nope”

    “ahh fkkit!!!”

    /storms out/

    “Thanks for visiting our store. Please come again soon.”
     

    This game’s shopping experience is like a Monty Python episode. 

    why are the market tools so 1990s? This is 2022. 

    If Jinxed turns up to a marketplace to fulfill an order, she wants to browse what other orders are being placed there so she might be able to fulfill multiple orders at the same place. 
     

    likewise she might want to see what’s on sale there before going back home. Maybe there’s a cheap T3 engine or something… maybe someone has dumped some cheap ore… she just wants to see if ANYTHING cool is for sale.  You know, on impulse. 

     

    but no, there is no way just to list player made items on sale… imagine that. No way. 

    A shop without a browse function. 
     

    instead she has to click through a hierarchical menu or type until she gets an *exact match* on a particular item only to see that it’s not for sale at this market place but 160SUs away. 
     

    absolutely unbelievable after eight years of “development”. 

  10. All that we can predict is data load per player will monotonously increase as players develop their bases and assets unless there is some way attrition will play a part. 
     

    I speculate that that’s why they wiped. Not because of any necessity technically (nothing changed other than a few tiny additions like XS space fuel tanks,  some Art Deco vases and a bunch of random containers) but instead was purely to temporarily reduce server load and give them some breathing time. 
     

    Unless there is churn and new users regularly join and leave after a year or so, I honestly believe there will come a time again where the average server cost per player will lead to problems again for NQ. 
     

     

  11. We’ve spent a month in this game trying to get started up and at this point in time even lights are a luxury to be used sparingly… 

     

    forget elevators, we just “build-mode” everywhere this time round. 
     

    warp is literally a year away and we couldn’t afford the cells anyway. 

    Now, if I thought the situation was going to get better as time passed and that higher tier resources would at least become partially accessible then I’d not worry. 
     

    but the fact is the high tier stuff is pretty much locked down after only five weeks and the status quo is already set. 

     

    What is left to do in this game?

     

    Thades is all but deserted. Seeing another player not from our post 0.23/release, now-single-digits-remaining-dregs of our original org is a treasured experience. 
     

    very poor showing for a game that has literally “just been released” (lol). 
     

    So as for regarding the OP, Feli would make no difference to me/us because dividing zero players by even 100 planets still remains zero And the chance of finding any or before anyone else would be vanishingly small.

  12. 41 minutes ago, Corrancarpenter said:

    I don't have any frame rate issue, BUT I've tried the DLSS options and saw this

     

    DLSS Ultra :
    image.thumb.jpeg.25167b8c961d8cf7bf963549cf45cb2d.jpeg

     

     

    DLSS Balanced :

    image.thumb.jpeg.5763846de348f95d6d1bce6268cb7386.jpeg

     

    DLSS Off :

    image.thumb.jpeg.594ebf22d139f64095af38a1531df570.jpeg

     

    Is DLSS supposed to reduce the models quality ?

     

    - GeForce 3070Ti


    yes. It uses reduced a resolution initial image and AI to scale back up. But it seems to me that voxel ghost frames and territory hex border markers fox DLSS the most. 
     

    I have an og 3080. 

  13. 1 hour ago, Thunderblaze said:

    They just are bad at coming out and spelling out the changes in advance....or at all.


    I don’t usually defend NQ but this six month booster period being divided into three sections with different rates was spelled out quite specifically well before the “final release”, albeit with a chart that was actually comically badly scaled. *
     

    I can understand a new player having missed it but not someone so prominent on the forums. 
     

    1 month @ +100%

    4 months @ +50%

    1 month @ +25%

     

    bringing us to the end of March.

    From April, the game will be set to the regular rate of 90/min queued and 60/min unqueued. 

    * IMO, the graph scaling seems to suggest that they originally intended a

    1 month / 3 months / 2 months split. 

     

    but that’s just conjecture on my part. 

  14. 6 hours ago, ColonkinYT said:

    The presence of XL sized static cores on the market disproves any claims that there could be any problems with them. They stand in the markets (on the same 6th Aliot market).
    They just don't want to. One of the reasons is that some people will start to industry on XL cores. Apparently that's what they don't like.
    With dynamic cores, yes, there may be problems due to the fact that the calculation of zones is configured in this way. On the other hand, after the debility speed nerf for large ships, even L dynamic cores are not really needed...


    Again… someone talking as if they have insider knowledge as to how the engine of this game actually works.
     

    Come on man! How do you actually know that “This disproves any claims that there could be any problems with them.”

     

    How can you honestly know that?

     

    I’m not saying you’re wrong I’m just saying you don’t actually know that this is the case. And this is purely conjecture. And stating conjecture is fact is just one small step short of lying, at best, it’s disingenuous.

     

    Could well be that technically it’s possible to display XL cores but that the current tools don’t work or would have to be reprogrammed in order to function with an XL core of over 1000 voxels per side. Who knows?

     

    Could well be that the developers use developer only tools to create those XL cores or maybe use the tool to consolidate eight L cores into one XL core To simplify deployment.

     

    Whatever, though, that’s 1 billion potential Voxels in a full XL core… maybe that’s just too big for the tools to handle and maybe the XL cores here are designed with that in mind and the people who made those XL cores have limited the Voxel craft in order not to overload the system. We just don’t know.

     

    See my post is also just pure speculation. There’s just no point Trying to have a discussion when neither of us actually *knows* anything about how this game actually runs..

     

    We just simply don’t know.
     

    The only fact is that NQ said they’re not going to release XL cores and that it is not feasible given the current State of the game. That is all we know

     

    It’s the sheer hubris of presenting speculation as fact like this that causes so many problems online in pretty much every field or every endeavour of communication.

  15. 11 hours ago, Hecticus said:

    Erm. Yes. Precious little ore on the outer planets, that’s correct. hear that people? Not even worth scanning for. Thanks for pointing that out.

    Very funny.  But it depends on worth.  If you’re willing to sink 15 hours (40 scans) into a “game” for zero actual reward, like we have done, then full power to you. 
     


     

    I honestly don’t know why they didn’t just have more tiles with 5-50 liters of T2 on them and remove the calibration ore. 
     

    Free calibration ore is a re… I mean… broken… game mechanic.

  16. On 11/1/2022 at 11:19 AM, DarthMord said:

    Ah okay. Apparently I missed that part of the pre-launch notice.

     

    Thank you. Makes sense. Not that I like it much but it is what it is.

     

    did you ever play prelaunch? It has been 90 /min forever, pretty much. There was a time when it was only 6 (yes, six) per minute if you forgot to queue your skills up. But thankfully that was raised to 60/min at some point during my one year “will they/won’t they” wipe hiatus. 
     

    I was very glad to get the one month, 3,000,000 skill point bonus, which I had forgotten about. 

  17. OP is very nice and all but I suspect it was not written by an engineer working for NQ, so they have likely about as much knowledge of the backend as we do. And is thus 100% conjecture, speculation and armchair developing, just like much of this forum tends to be (me included). 

     

    NQ stated that XL cores will not be coming. Heck, they didn’t even say “not at release (TM)”. instead they said that there are technical reasons why the engine doesn’t support them well.

     

    They never mentioned anything about planetary surface load being the reason why XL cores don’t work.

  18. 14 hours ago, Wyndle said:

    Thades may not have much action but I'm seeing more AGG scanners around where my AGG scanner is running than I'd like.  The number of Alpha and Beta players compared to total population at 15 months will give a better feel for just how well the game is doing than current numbers.  Right now we're losing tons of people who saw near end Beta game footage and thought they'd walk into more than what was left after the wipe.  The real test is when all these 13+ month pre-paid players have to decide if they're willing to continue paying from that point forward.


    anti gravity generator scanners? You mean territory scanners, I think. 
     

    well our former org had 50 players. Only five of us actually still play and three just want to build a little sanctuary base and be done with it while their DACs last and come back in a year or so. 

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