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Kuritho

Alpha Tester
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Everything posted by Kuritho

  1. A lot of corporations promise this "freedom" (Which is not true... at all), so lets take a moment if there was "freedom". We have a few ways of interpreting this: 1.Literally no Rules 2.Very *shitty* guidelines 3. Freedom of Expression 1st: Literally no Rules: This is a semi-decent idea IF running a illegal trade operation or just care about Point A ---> Point B. 2nd: Very Shitty Guidelines By far the most common in corporations (even most 10 biggest organizations do it) which is judged by pure opinion. Since the very few guidelines create a lot more loopholes (more than Literally no Rules and Freedom of Expression) because there is simply no way to judge those actions. 3rd: Freedom of Expression Most first-world countries have this. People are free to express their opinions but their ACTIONS are regulated a lot. Very little corporations have this for some reason :/ But this comes to the next problem: When is too bad, too bad? What about unfair judges? Cybrex's Alts inflating the vote count?
  2. Making fun of somebody's hands is a touchy subject

  3. Really hope there is a new stations or something to tune and listen too to pass time
  4. Time to Organize: Anomalies can only be made near areas with a great anomaly charge. Anomaly charge is to prevent abuse and mass-manufacturing. Anomaly charge is randomly generated and seems to shift. Higher concentrations of Humans increase charge to induce an accident, requiring the somebody to drain it the area of anomaly charge. Anomalies can spread. Anomalies have lifetimes (The more severe an anomaly is, the less its lifetime. An EMISSION anomaly lasts only 30 minutes, but regenerates. A gravity one has a lifetime of about a week, a pyro-anomaly about 3 days, ect) Anomalies can be extinguished by opposite elements (fire vs ice, acid vs base) Anomalies have great benefits to manufacturing
  5. What. What happened to your posts? I remember it being only 500.
  6. It'd be pretty cool to have a Meatloaf anomaly named after this thread. Anomalies most likely come from a logical birthing point e.g. fire near higher temperature. If you were to remove its source (gravity would have hyper-dense gas in the middle, creating gravity. Extracting it would give both the anomaly AND the hyper-dense gas) the anomaly would either extinguish or be collected in a extremely strong Polytetrafluoroethylene (see also: basically invincible plastic) container. The High Risk-High Reward would come from artifacts. I really like the idea of emissions though coming from a advanced, complex SPOILER: anomaly.
  7. *Honestly a few thousand because of his alt's.*
  8. A cheer to Cybrex for his 500th post!
  9. Did a tad bit of... lurking as well: 20 members joined on 2016-12-23, ALL of which are names of members I never heard of. And I know a lot of people. 5 people joined at the exact same moment on 2017-1-1, also which I don't know of. Cybrex-Syndrome?
  10. Maybe because its a tad bit too similar to Lord_Void's name and organization.
  11. I wonder if you could use this in a game. The sound of "Never Give Up" 's tone constantly changes from like, melodic to horror, to retribution-like, and back to melodic.
  12. Lets see if we combine this old meatloaf and this super-conductor... The fuck? Its moving? OH GOD ITS GOT ME! FUCKEN RUN GUYS! --------------------------------------------------------------------------------------- Couldn't people try to forceable make them to get these weapons of destruction though? Maybe certain areas have an "Anomaly Charge", where anomalies can be made in them. If a science lab builds near one, they then could get anomalies. I'd also love to see them spread like wild-fire, bringing huge emissions (For non-STALKER players, emissions are created by the zone, coming in waves, wiping anything outside of cover) if left uncontained... But how would you destroyed anomalies? Bring its exact opposite element to it? (Fire Anomalies removed with water, electric ones by freezing them to absolute zero, gravity ones by removing all extreme dense materials from it?)
  13. The community does think its a great idea (Sources: Other Threads Similar to This), but it would pose a challenge for the server as it has to remember ore quality for every piece of ore.
  14. Fucken spammers. Back in 'nam, we didn't have the interwebs. Millennials..
  15. Some anomalies do move, so yeah... woo! Wildlife that is not life!
  16. Allow me to tell you a thing. Anomalies are freaks of natures, created by the zone by intense radiation due to Chernobyl's Reactor containment error. The anomalies range from boiling and freezing people who to close, to shredding them, compacting them, simply exploding them if caught in their sphere of influence. Most contain ARTIFACTS, which are special items created by anomalies. These usually take some characteristics after its "birthing anomaly", such as a gravitational artifact (Gravi, Sparkler, ect) reducing weight. Most artifacts produce radiation or/and have a penalty for balance. That's a brief summary of them. If you wish to know more, tell me.
  17. Farmer peasants rising in power? Sounds awesome!
  18. So basically, in a nutshell, a huge ass brush?
  19. Ever played STALKER series or the METRO franchise? Those anomalies. This could very well make... some implausible engineering feats possible, such as gravity based conveyors, gravity drives, special ammunition... It WILL be a pain in the ass to code. It WILL be a pain in the ass to make it work, but think: Fire-Anomaly Refineries... Electric-Low Output Chargers... Gravity Weaponry... New ways to transport stuff...
  20. Oh God... Its happening... *Michael Bay dies*
  21. Hopefully there is a way to stop hunger/thirst on your ship. Its annoying to go back and grab a snack. Maybe a food-radiator? We do have nano-bots, so they could carry food in a certain radius. However, explorers WILL have to bring food. Its a win-win
  22. Sounds like a fantastic idea. Now I don't have to worry about "Kuritho, you can't just murder our clients." ---- Or I could purposely ruin their stuff off-duty so they pay more!
  23. I think a food and water mechanic would make gameplay weird. I think we should stick to having plants having more... industrial use. Food and water is either you don't worry about it or you have to eat an entire cow every 3 minutes.
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