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sMax

Alpha Tester
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  1. Like
    sMax reacted to Hades in PvP System   
    Any reputation system will have to be player made, that’s the beauty of a player driven game.  Perhaps you personally could found an institution for such a thing?  And then you could potentially use privileges to allow/disallow people from using market terminals you own, and the like.  By terminals you own, I mean organizations who abide by your reputation system.  Effectively making the safezone useless for them except for temporary respite.
     
    Of course it’s likely people will have a safe market hub for all, as more demand is more profit.
     
    Have to love players driven games.  No watered down experience here, we get the full tap
  2. Like
    sMax reacted to Captain Jack in PvP System   
    Do you guys think that PvP thugs and gankers should be allowed to have safe harbor in the safe zones? That one is tricky as not all PvPers are mean people, but providing PvPers the same protections as non PvPers, doesn't seem right either.
  3. Like
    sMax reacted to 0something0 in Maintenance Cost/Service Life   
    The idea that im proposing here is that elements have a chance of breaking down the more they get used. So, every (arbitrary time) the machine gets used the chance of the machine stopping to function increases by a very small amount, but over time, the machine would become very unreliable, and it takes people with skills requirw to create the element to fix. Some benefits of this system would be: 
     
    Nerfed automation: Due to parts breaking down, you cant just leave your fully automated factory alone 24/7 and "self contained" systems that tries to do everything will need large amounts of skilled personal to maintain. This allows expanded programming/automation capablities without disruption of balance. (And yes, I want to make Skynet, CaptainTwerkMotor)
     
    Jobs: Spacecraft mechanics!
     
    Logistics: Militaries and companies will need logistics trains to maintain their equipment. With logistics comes a entirely new aspect of operations. This also can be used as a substitute to survival mechanics. "Amateurs talk about tactics, professionals talk about logistics." 
     
     
     
     
     
     
     
  4. Like
    sMax reacted to Vyz Ejstu in PvP System   
    "I completely agree with this. If you don't want to PvP at all, that's fine. No one will force you out of the safe zones unless you bring something out of there. Bumping ships is something common in Eve, and I'd like to see how possible it is to get something bumped out of safe space. It should be possible after all. I mean, if someone destroyed your valuable construct for the fun of it and happens to leave his shiny hovercraft out in the open while AFK, you should be permitted to have some revenge of your own. That should give players a good reason to employ whatever 'anchor' or 'docking' mechanics Dual Universe will have in the future, and not leave children unattended in public places. Getting a cup of tea in a 'jiffy' is plenty enough time for some content-makers or disgruntled players to populate DU's version of Zkillboard (NQ, we need APIs for this.)."
     
    "Fifteen men on the dead man's chest.
    Yo-ho-ho and a bottle of rum!
    Drink and the Devil's done for the rest.
    Yo-ho-ho and a bottle of rum!
     
    It is wonderful the way you put it: you have a 'good chance' of not being killed. 'Good chance' in this case is similar to the fate of late General John Sedgewick whose reported last words were along the lines of: "Why are you dodging like this? They couldn't hit an elephant at this distance".  Before being shot by Confederate sharpshooters.
     
    May his soul rest in peace. 
     
    If you see a passing craft in open space, you will likely be fired upon, unless the owners of said craft are nice people, in a serious hurry, or they don't deem you worth the effort (which could be either of two things: you will likely cause them too much trouble to handle alone, or you simply don't have anything worth offering. In Eve, we generally don't waste shots on shooting stuff that costs way less than every salvo of expensive ammo. Yup, counting salvos is a thing, at times. You'll understand why if Dual Universe gets to that level.) 
     
    Best defence: stay safe with other people, defences or build up a reputation of someone who doesn't mind ruining the game for someone else who ruins his day (pro-tip: you might want to keep an eye out for bounties, although if NQ follows the Eve way of bounty loss being equal to the ship destroyed, bounties will be a lot less attractive or effective than we would like...Be that as it may, HTX is here if you need help with swift vengeance.) 
     
    Carry a big stick. You will know peace. 
     
    Be an ant, you will get stepped on. 
    "
     
    "Hehe. If I feel in the mood for killing people on a certain day, you'd better hope that I meet people way out of my league. Generally, we don't need good reasons to destroy things. Once you lose enough stuff to people who make it a point to provide non-consensual PvP, you begin to look at things in a different light. Rampaging will be a thing and it will teach people to be circumspect (in Eve-speak: watch local, check corp, keep an eye on intel channel, D-scan, keep an eye out for probes, and all those kinds of security measures). I don't know how much self-restraint people exercise on a daily basis, but vets will generally think it their duty to show new players how it is not done in an MMO. How they go about that matter is different. Some blow you up and refund the cost (I love doing this), giving you tips along the way. Others blow you up and explain what you did wrong and leave. Yet others, ruin you and leave without saying a word, or sometimes they rub it in your face.
     
    Like someone said: "Get over it. We can't all be nice people." 
     
    What the aggressed usually forget is that it's a game What the aggressors generally know is that it will happen to them, or has happened to them. It will be a game, and it was made to be a game. By the time you have emos showing up - wailing, whining and issuing death threats, you know someone's about to get banned...in most cases, the aggressor gets off with a few hours of hate and life resumes as usual - with one player less, of course. I've lost expensive ships because I was too lazy to switch to an alt and move them to corp controlled territory that way. If you're hauling stuff and you have someone 'yellow-boxing' (targeting) you, generally dock-up fast and log-out (this happened to me quite recently. I logged off, came back, switched ships to something small and fast and made the safe delivery of expensive implants). Come back when the 'gankers' (think kamikaze) are mostly offline. It's mostly advised to fly covert ops ships in the first place, that way you're only seen when undocking and never again.
    You'd want to avoid this kind of loss:  https://zkillboard.com/kill/67196585/ . 500 PLEX (One month of Omega subscription) is about 1.6 billion ISK. $20 == 500 PLEX. That freighter lost 84 billion. You may do the math at your leisure. Despite popular opinion, it's quite hard to imagine the pilot's face when that ship was down to 25% hull and there was no help in sight (assuming he was not AFK, or his client didn't close unexpectedly). 
    Whether or not the pilot took it with a grain of salt, learnt something from it or cried himself to sleep, I have no idea. What I know is: it happened in an unprotected area of space where killing is legal: i.e Low-sec. Even in high-sec (protected space), gankers fly ships fitted to dish out massive DPS and laugh at your pain. You are free to hunt gankers down, but they generally use alts. Don't think me to be a horrible person: I'm firmly against ganking innocent traders and newbros, but that doesn't mean everyone is.
     
    Others have lost it. Be smart. Be safe. Don't do it unprotected.
    "
    "
    Yes, the Universe is big, but investment (effort, resources, dedication) make any new home small. There's a reason why most people live on the coast or in heavily populated areas. 95% of humanity lives on just 10% of the land, anyway. But, there are always safer places to move to - it makes me wonder whether wormholes will be a thing, but I digress. This is DU not Eve, although a lot of Eve veterans and sandbox players, in general, will have a headstart in knowing how to secure and manage land. 
     
    Oh, yes. Someone will find you. Most of the time, it won't be your average friendly neighbourhood Spiderman.  
     
    Yes, and no. Cities are generally safe if you're talking about war declarations by small bands. There are enough people who care about making the game conducive enough for new players or themselves and they will swiftly show misguided gangs that you don't fight a city with standard rank and file army tactics. On the other hand, you might want to get your things in order if Zerg alliance decides it's annoyed your city exists. Zergs are very touchy people, you see. The reason being that the loot in a city is worth the Zerg's time and effort. They don't mind swarming your city like zombies and losing 300billion Quanta if they know the loot and property in that city is worth 600-900billion.
     
    Oh, no. War needs to be essential for the economy. And you just mentioned why: occupied space will be small, right? For example, if the occupied space is small, and people refuse to move out, and resources are ever abundant (just a skip away to planet X, while the collective hive mind expands at 8 hex tiles a minute), tell me how you plan on getting rich from mining? War makes things scarce, war makes things unpredictable. That's why people are willing to pay more for items found only in dangerous environments. If everyone knows where to find something:
     
    "Just go get it and come back chap. I'll pay you five Quanta per 100m3. What? Too low? Well, anyone can do it. I'll find someone else. Cheers."
    And he will find someone else, because there is always someone more desperate than you or with a bigger ore hold than you.
     
    But, if they know Sector F-911 is inhabited by dangerous content makers and the only other choice is to wait four weeks for Care Bear Hauling Services to get enough orders to make the trip to System S-112 worth their while, they will be willing to pay you many times the standard price. We as humans, generally want things done fast...besides, subscription won't pause while JDHS waits to ship several thousand tonnes of raw material. Time's a running. War makes you rich, and I'm not talking about BAE, Northrop Grumman or Lockheed Martin here, I'm talking about the average Novean.
    "
    "
    +1. 
     
     
    Cheers.
    "
  5. Like
    sMax reacted to Lethys in PvP System   
    if nothing gets destroyed then the market will be saturated one day - so yeah, CVC/AVA is a big part of the economy.
     
    to put it with terms of eve: "the best ship you can have is friendship". Cities won't help you much when attacked, nor some hidden base. Only your org and friends.
     
    You may encounter ppl who shoot you on sight. You may encounter helpful ones. Some will ignore you. Some will kill you on day 20 and ask you for help on day 21. The fun part is to know who you can trust
     
     
  6. Like
    sMax reacted to Atmosph3rik in PvP System   
    What's different about PVP in Dual Universe is that the game won't be pitting us against each other.  In terms of creating teams, and arming us, and spawning us on opposite sides of a map and saying GO.
     
    If that ship is going to come down and kill you,  you'll probably have to give them a reason to do it.
     
    And if they decide to come after you, it's going to cost them.  Maybe just some ammo, or maybe a few of your friends show up and they loose their ship.
     
    But unlike a lot of pvp games there won't really be an incentive for them to kill you just for the sake of it.  Unless you have something they want.  Or you did something they didn't like. 
     
    But killing you isn't the point of the game.  It's just one of many options.
     
    Personally i plan on spending most of my time hiding in a safe zone building stuff. 
     
  7. Like
    sMax reacted to Hades in PvP System   
    If you’re in a protected area, yes.  Many people will say if you aren’t into PvP, this game isn’t for you.  It’s come up in countless threads prior, but I honestly disagree.  Major cities/installations will HAVE to be protected... stay within those limits, and do what you want... build new designs to sell, create fancy scripts... whatever.
     
    Alternatively, fly to some obscene expanse of space and do your own thing.  The only truly contested areas will be between organizations over major resource veins and whatnot.  Yes, someone can come up on you by chance... but the universe will be vast.
     
    PvP is a major component of the game, but it is not the end all be all.
  8. Like
    sMax reacted to Takao in Mecanical Parts for ships   
    I dearly hope that there will be rotors and pistons
    I don’t know if there are planned or for when their release is planned.
  9. Like
    sMax reacted to Anaximander in Where would your Ideal base be? Poll   
    Dibs on the pineapple design.
  10. Like
    sMax reacted to MarrrV in Where would your Ideal base be? Poll   
    Am looking at the poll results and can not help but think;

    "is this a cunning plan to see which is least chosen so you can select that option for your hidden base"
  11. Like
    sMax got a reaction from GunDeva in youtubers and their orgs   
    I think that most successful orgs will be run by hardcore players. And most large youtubers do not tend to play hardcore in any game. Although their orgs will probably gain a ton of members, they probably won't be very organized & most of their members will play in hopes of being featured in a video, not for actually doing stuff in DU. I'm not sure about you, but I would rather be in a small elite hardcore org (around 20-80 players) that are able to calculate their efforts to complete almost anything, instead of a large unorganized org (1000+ players) owned by a youtuber who is just playing DU for fun. That's my $0.02
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