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Wyndle

Alpha Tester
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Posts posted by Wyndle

  1. 3 hours ago, Emptiness said:

    Why should it be at the center? Perhaps the warp drive internals cause this.

    It doesn't need to be center but there should be a visual distinction in the model to offer a plausible reason for the offset.  As it stands the warp drive cumulatively wrecks the way ships handle when you add one.  The ship center of mass does not return to the original orientation if you remove it meaning if placed and removed several times you will eventually need to despawn the entire ship or move all of your engines to one side to compensate.  

     

    @NQ - Either fix warp drive center of mass or give us a confirmation protected single button "disassemble ship" option to compensate.

  2. On 9/28/2022 at 6:11 AM, NQ-Nyzaltar said:

    You indeed missed "something", like all the announcements and replies on Discord yesterday.

    Only a fraction of your players participate in the forums.  Fewer still participate in Discord.  I've been trying for years to incorporate Discord into my daily routines but something about it is off-putting to me that I can't quite put my finger on.

  3. On 9/27/2022 at 9:11 PM, Armand said:

    So no new speeder or outpost at launch so I guess no one won the contest?  I'm disappointed that it wasn't available on launch.  Defeats the purpose of people submitting this for the starting outpost and most people have already started and got their new outpost and speeder.

    For all of NQ's vagueness I felt they were clear that it would be post launch for inclusion.  The contest itself was a response to the community in the final stretch of prepping for the launch, or as some may call it; an afterthought. 

     

    We are likely to hear something about this in the next week or two, even if it's just an announcement of an announcement that puts a deadline for the NQ staff to finalized their internal voting or however they're handling it.  (@NQ - hint, set public deadlines for transparency.  They can be moved if need be, but it would help your community get a better sense of activity other than patch notes and assurances that X hasn't been forgotten.  It may even slightly reduce the number of questions about when something should happen with whatever the subject may be in addition to giving the community the ability to answer some of the questions that still come.)

     

    Edit:  Post # 369!  Woot.  ...too bad edits don't count toward post count or I'd probably be at post # 639.

  4. 15 hours ago, Schmidtrock said:

    Just started today. I’m impressed and I love it this far. How do I go about demolishing my base for future reference? 


    I’ve been following developments for years so glad to see it out of the gate.

    Another method for fast removal of voxels if you're wanting to completely remove the construct:  Select Voxel tool (default 7 in build mode), click a voxel near the middle, hold (Left) CTRL and scroll up, then hit DEL key.

  5. 1 hour ago, Aaron Cain said:

    The most important thing to do today is log in fast and get the desired location with your friends, or just log in at all. but it seems we early backers are just F..ked over and forced to pay game time while we should have 2 free weeks?

     

    This is no game breaker, this is just the next mess. Mess up for early backers so they all are far away from friends and byebye for most.

     

    Good way to get people with free game time for years to be forced to sub.

     

    Your friendly neighbourhood critizism

    Forced to pay?  Are you referring to attempting to download the client from Steam?  If you download the client directly from NQ you should be able to log in.  If this isn't what you were referring to then please ignore me.

  6. 4 minutes ago, Pleione said:

     

    Yeah... back in Alpha/Beta days GTFO of Alioth was my number 1 goal.  I use to like to set up camp on Jago (pretty water world).  But at least as of PTS RC1.0, Jago no longer has the basic 4 ores - so it would be hard to bootstrap there.

     

    Edit:  I should note that ore distribution is rumored to change at launch from what they have shown us in Demo & PTS.

    I think they may be catching on to us.

     

    Th6G41mI_pbdvOUJ26AAZnbb0yZCWjl5zdw8wPNN

  7. Hour 0:  Queue a talent behind at least one pre-req.  Queue Schematics.  Get in landing pod, strip the brakes and airfoils upon landing and slap them on the speeder.  Hop over to market to get space flight parts keeping the weight as low as possible (park close to door for repeat trips of build mode/market to min/max cargo cap based on parts purchased).  Build the outpost and strip anything needed.  Strip the speeder and remove the core (remove any dynamic properties), deploy core fresh and build tiny cargo ship to GTFO.

  8. 3 hours ago, Cergorach said:

    That could then be a total misrepresentation of the release game... We shall see Tuesday.

    It could be interpreted by some as misrepresentative of the experience.  More likely it is NQ cutting relatively safe corners where they can because they have a short deadline.  Had I not said it on the forum would anyone who didn't play early Beta even be able to notice?  Not likely.  I'm sure a good lawyer could get in a few points in court but I doubt it would get anywhere near "total misrepresentation" status.

     

    I would so love to be a spectator at some of NQ's meetings where decisions like this are being made, well, until the inescapable nature of corporations triggered PTSD.  This is a case where knowing some of what goes into the recipe makes my heart grow more fond of the individuals at NQ for getting this far with the weight of corporate crap on their backs.  

  9. 48 minutes ago, space_man said:

    No, but there needs to be some sort of pre/post PVP communication. So many times I've been chased down by Legion and gotten away. Would love a bit of PvP

    banter, since they don't accept friend requests.

    Or it could be incorporated into the chat system, thus a limited range local voice with individual control over hearing/transmitting on that channel.

  10. 4 minutes ago, ADCOne said:

    Personally I make massive cockpit with lots of glass - I want as much view as possible! (I also make a secondary cockpit inside the ship in case the glass one gets damaged)

     

    My ships are all manual flight

    Having played with a PC VR setup I can say that having first person view available in a ship is important.  My ships are all manual flight after I almost forgot how due to over reliance on autopilot.

     

    @NQ - MyStapler.png

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