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Felonu

Alpha Tester
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Posts posted by Felonu

  1. Just now, Zamarus said:

    My point is that the balance while should be done right is not as relevant as the player-factor. If it favours offense then you'll have to simply adapt and either go on the offensive back or find alternatives. Don't expect a perfectly balanced PvP tech wise because they simply cannot in the end really know what is balanced and not in the hands of the players. They can calculate exchanges of bullets and shield durabilities and what not but that is not gonna be as big of a factor as the players themselves. 

    Agreed, as I said player skill and tactics are the interesting and fun part of PvP.  I really hope there are really cool tactics and really skilled player moments that come out in this game.  That isn't a mechanic and can't be accounted for without interfering too much in the game.  Overall though, I believe that cost of resources will make the overall gameplay tend more or less PvP focused.  If you don't think they matter then you shouldn't have any problem with them making defenses cost significantly less than offenses when everything else is removed.

  2. 10 minutes ago, Zamarus said:

    Also to add. If you are annoyed that you can't defend your base it's not because NQ made it unbalanced. It's because you didn't solve your own problem with lack of defenses. Hide your base underground, fly off to another planet. Ally a powerful org to protect you, hire mercs to defend you. The opportunities are endless. But calling for PvP regulations is just being lazy.

    I never talked about adding regulations or anything else.  How much energy it takes to power a shield, and how much metal it takes to make a bullet are all I'm talking about.  You are right that people can be cunning and figure out better ways to do defense and offense, and that makes for better gameplay than the other: I have a 100 bullets that cost 1 unit of a very common metal and that destroys your shield that took 1000 units of rare energy source to power.  This balance exists because there is no way for it not to exist.  Like I said a lot will be determined where NQ puts the balance.  If people come up with good strategy and do a good job then they can shift the power toward their side of the spectrum, and that is what makes for good gameplay.  

     

    My point was that we don't know where NQ will put the balance, and we'll have to see what comes from where they do put it.  Hopefully they think about how different resource costs of offensive and defensive measures will affect the game.

  3. I've mentioned this before, but it is worth bringing up.  The power of defensive vs offensive tech is of central importance to the type of gameplay in the game.  One example is if it takes 1 month of resources for an agressor to kill someone whos defenses took 1 day to gather the resources to power, then the aggressors have to have a good reason or overwhelming numbers to attack.  This makes PVP functions more tactical, and meaningful.  When an outpost gets overrun it would take something other than just offensive might.  It would still make sense to attack ships if you know that their cargo would more than make up for the difference in losses, but new players and people just exploring wouldn't be worth the resource cost to destroy.  There would still be people attacking and killing people for no reason other than that they had the resources to spare, but it would reduce it.  

     

    This simple mechanic is an intrinsic part of PvP balancing, and depending on where NQ puts the fulcrum we'll see how the game plays. 

  4. 14 minutes ago, Hades said:

    The entire game isn’t about war and destruction.  But major components of it are.  If you’re in unprotected space and get shot down by a solo bandit, it happens.  If you’re in a seemingly protected space, but an equal or bigger fish has conflict with the city owners and raids... it happens.  

     

    You can go your own way and avoid conflict as much as possible, which can become a fun past time in and of itself.  Since you won’t be needing combat abilities, try and implement the most efficient construct for escape.

     

    There is open PvP in this game, there will be people who kill everyone on sight, there will be people who attack anyone with a semblance of wealth. 

     

    As I’ve said before, you will be able to enjoy DU without seeking out PvP... you might even become one of the wealthiest players because of it... however, DU has combat at its heart and that isn’t going to change.

    I disagree that it has combat at it's heart.  Yes, PVP will be part of the game, but that doesn't make it the games heart.  Building is this games heart.  When JC talks passionately about the game he talks about coming together to build great wonderful things.  He barely mentions PVP most of the time.  It's the community that try to make PVP the most important part of the game.  I understand that necessity drives innovation, and that PVP will be a large part of the economy.  If you think about the real world though, most people don't fight for their lives daily.  There are parts of the world where they might, but most of the world lives in peace most of the time.  That is because for most people the risk of fighting over a thing is not worth the value of the thing.

     

  5. @Falstaf  The main reason I think it works that way is that if the resource is easily obtainable in a specific region then people in that region will undercut your prices if you set the price the same as it is in a region further away where there is a high demand for the resource.  You can't just set a flat price across the board, because you will have more competitors in one region than others.  Unless you drop all your prices to the lowest, then you will have local traders in high demand areas buying your stock, and reselling at appropriate prices.

     

    Personally I agree that remote viewing at least would be an important thing to have in the game.  Remote adjustments would be nice, and the ability ti track them outside of the game would be great, whether NQ builds an API or if there is a way for the players to build one with LUA.

  6. @Aetherios

     

    Yes, a lot of people from Eve are looking at this game for how it can be a better Eve, but a lot of people that have hated there experiences or never wanted to play Eve are also into the idea of this game.  

     

    This game can and hopefully will appeal to those of us who won't even consider games that are balanced toward PVP because of our experiences with Eve.  If this game has the same player atmosphere of Eve, then a lot of the interested players will move on.  Those of us who don't like Eve want this game to be more than we believe that game could ever be.  We want it to be oriented toward building and growing a society together.  We don't want the entire game to be about war and destruction.  

  7. -Removed-

    I agree that some sort of API could be a great resource for the player community whether player built or integrated.  

     

    Scripting the market could affect balance in some ways, but I don't know how much.  NQ would have to decide whether it was something they want to allow or not.  With the fact that scripts are supposed to run on your machine, and the limitations NQ is giving them I don't know if they could be built to be more than a convenience.

  8. On 1/19/2018 at 6:11 PM, Elkay said:

    And when i try to go to the correct forum - i get the identical error message as when i try logging onto the game.  

    Talking about logging on is NOT the same as talking about BEING on.

     

    I was curious if anyone else had the same problem.  Nothing more, nothing less.  That is NOT an NDA violation and your reply was little more than "Look how much i know and you dont" it's really irritating.

    The person you are being so rude to was just trying to give you a little piece of information.  He isn't even a gold member, but you are so upset because you misread the times that you went off on him.  As some people have said NQ base of operations is in France.  They originally posted a lot of their information based on American timezones, but with the global aspect of the community they must have decided using UTC (universal time code) was more appropriate than giving times in specific time zones.  They also post their times in 24 hour clock standards (which you might have noticed times greater than 12 on the same notice you saw the 4:00 times) which count from 00:00 (12 midnight) to 23:59 (11:59 PM).

     

    Decency would tell you that you shouldn't just go off on a person because they try to give you information on a forum.  I know things can get frustrating with new software, but the NDA covers any aspect of early access to the game, and the person (who does not have access to the actual NDA text) said that your comment MIGHT fall under it.  He didn't tell you not to post, only implied that you might want to check.

  9. 3 minutes ago, Whalekit said:

    I like the idea, but I think  rather than individual game mechanic it should be something that is implementable using Lua and in-game Lua-controllble elements.

    So, you would have Lua software you would use to create model (which would be just Lua variable), and then builder robot would build it.

    Another application for that from the top of my head: with bulding machines that can be controlled from Lua you can create a robot, that builds, for example, procedurally generated mazes!

    And good thing about it is that it's not gonna ruin economy like automated mining would.

    Fully automated building could actually hurt the economy, and JC said they would put limits on how you automate your factories.  I don’t think there are any details yet released.

  10. Just now, Takao said:

    @Felonu

    Oh ok, that of course would change a few things.

     

    I'm in general very skptical about the hacking mechanic and especially the identity thief thing. Why positive would this even bring to the game compared to the negative, especially when considering what you sad about the voice chat?

    The same with the whole "hack the weapon detection system" what was discussed earlier or implant hacking stuff. Just why?

    Beeing able to detect weapons or scanning the inventory of players / containers is in general very usefull, manipulating the scan result will produce way more problems and make things more complicated then it brings good features into the game, imo.

    When you can be SURE what a character is wearing, you can create arenes etc. without the risk that people are smuggling in weapons. You could also create "neutral" or "safe zones" where you are not allowed to bring in weapons.

    Of course you could just storm in, like when moving through a metal detector, but then people would know.

     

    1 general positive is that it gives us another system that can be used for emergent gameplay.  Players will come up with awesome creative uses for the system, and I would actually be interested in the system because the defensive systems to counter it would be really fascinating.  

     

    I hope NQ finds a balance that is fun whether they decide to implement these different hacking scenarios or not.

  11.  

    1 minute ago, ShioriStein said:

    thank you but sadly it dont have sub and i'm bad at hearing english, even with people who their native language is english.

    I actually Quoted the wrong person, but you should be able to translate the transcript of the video which I also linked.  

     

  12. 17 minutes ago, ShioriStein said:

    IT also depend on what "grinding" meaning for you. Not all grinding is 'look at a rock and mine it' no, there are lot of way to obtain resource, money, thing not only mine, all so you want to get fame and you do thing to get it isnt is grinding ? That called Organization or called team working, if you work with team everything sure fun, 'grinding' with other people at a same place, haa i will be pretty feel happy that not only me so lonely down there, in deep of the mine. Only solo people will thinking 'grinding' is boring as suck ( i do solo in some game may called 'MMO' like MapleStory, shit grindding a lone in a map make me feel so sad.). And all you do to get one common goal, though the sorrow and happy you will not find it boring.

    And you say why it not automate mining, yeb that is why i know you are 'solo' player who dont want to rely on other but on yourself. As i say NQ say that they dont want automate miner because it make the new player have no job because the people like you who only want to do all thing yourself, i bet if you can you will want to control a battle ship alone not with crew.

    And also this is not survival game, IT IS MMO, SANDBOX. And the goal of the game is? You create it, no goal which NQ give you, you create the final goal yourself. They just have sologan that ' REBUILD CIVILIZATION TOGETHER' not one man army =]].

    So at the final i still surprise you got gold pledge.

    Here is the short answer on automated mining. (Transcript)

  13. 15 minutes ago, Takao said:

    This is the least problem.

    Every character and constuct in game will have a unique ID (=number), because databases can process numbers for identification way better then Strings (=words) and are also unqiue, if you just counting up.

    Each player character in game is an object (programming term) which has that ID and a "displayed name" (and many other things which are not important here).

    Per default the displayed name will be your account name (the name that people see here on the forum), which is of course also stored in their database under your ID.

    When you now change your displayed name, you don't change your ID or account name and when you report someone, their ID or even an entire copy of the character object at that moment will be send alongside your report. That way they have all the information to clearly identify the real person behind the displayed name.

    All of that is obvious to anyone who understands data integrity. My example was based on an in game based voice chat system where there is no record of who actually said a thing that was against terms of service or something.  The recipient or someone who heard it could file a complaint, but the person who filed the complaint might not have any information that NQ could use to figure out who it was except the person's name.  If they are obfuscating that in some way it could create a system that could be abused. 

     

    I'm also sure that it could cause other abuses too depending on how everything got implemented and the systems around it.  It is an interesting idea, and I would like to see which way NQ goes with it.  I just feel like it might not be worth the effort, but I am not the creator of the game.  Any game I made would never make it to release, because I would want to implement every cool idea I came across.  I beleive in NQs vision, and feel they will make a good decision on whether or not to include it.

  14. 5 minutes ago, CaptainTwerkmotor said:

    Yes, but see, FUR cannot reinforce a ship's bow. Steel can. That's the vital difference. Fur won't make a differnece in gameplay, steel will. And wolves for example., CAN procreate and spread REALLY fast. A patcho of earth can't procreate to expalin how it came back.

    That's why "fur" being abundant is okay, cause it's cosmetic, not really an armor. And to be honest, a wolf or -gasps- space wolf, is not needing the sam AI as an alien, with a gun, meant to use "tactics". A wolf canpass as a "simple minded beast", an alien with a gun cannot. of course, 

    And to be clear, I'd have no issue for PVE to be more "reactive" and less "organised". If the PVE is tied to the survival in the game - later coming or on launch - the PVE should be that, Player Versus Enviroment. Predators should act like Predators, not like ducks on Duck Hunt. You go out mining at night? Well, predators spawn at night and those guys got a degree in proctology, so they will tear you a new one. 

    I personally, am tired of the "go there, farm 10000 mobs, go back to the quest giver, hand 10000 bunny ears, get money".

     

    NQ should make PVE more like "Horde Mode Survival" to keep your territory claim safe, and less "ClicheQuest" (props if you get the referrence, you strike me as of the older demographic, so you may do). In that regard, yes, that kind of PVE Event can happen, swarm AI is not difficult to handle and since DU uses Territory claims, NQ can programm the Territory Claims to act as a "waypoint" the mobs try to appraoch, attacking anything on their path or trying to overcome obstacles towards the Territory claim if they detect a path. Of course, that, the pathfinding is the bane of any video game AI's developer's existence. Pathfindin g is not easy.

     

    And hey, if it can be weaponised by "luring" NPCs to an area (essentailly ,having a way to spawn NPCs with literal lures) , who knows, maybe we would have things like the Walking Dead's comicbooks, "The Whisperers". No spoilers, you can look up what those a-holes do, but you wil lget the idea.


    So, NQ, would have quite a while before they can make pathfinding for said "swarm AIs" work without them feeling dump or like the zombies on the Walking Dead (or any zombie game that exists, they all use the same stupid AI script xD ).

    P.S. :  Fun fact, even WoW on the Broken Isles quests, made fun of the cliche "get me 1000 of these items" quests with the quest giver, Khadgar, telling you "oh yeah, about that thing... I only needed one, oops!". If Blizzard makes fun of it, you know it's bad...

    Wow, I'm kinda shocked.  I can actually agree with you here.  There is a middle ground that would be possible, and could actually have PVE in the game in some form.  Whether NQ decides to do it or not is up to them, and I'll be happy either way.

  15. 2 minutes ago, CaptainTwerkmotor said:


    Depends what you see as Harrassment. In EVE, propaganda is a big part of wars. Trtolling an enemy military executive  oficer after a defeat is part of the deal, like the heathen army of old that hanged their enemies to demoralise their opponents - I know, grim, but very funny in an MMO context. That, in no way, is harrassment, harassment has to do with IRL stuff. And yeah, NQ can easily track who was were inside the server, if you were to report a username and a time and date, they can find who it was and where, since NQ tracks things on the back-end ,not the front-end. If for example my account was in an area and I had another's name on, and said something like "I will skin your iguana and paint it blue" that would be a harrassment claim (in the context of me knowing who yo uare to begin wtih) and if you were to report my fake name, on the precise day of the report, NQ would have the back-end to verify who I was, regardless if the person I am mimicking is on the same partition of the server or not. So, as long as I keep it in game (propaganda for example), trolling and / or general miscreant behavior, my mimicking of another person won't be an issue. Esp[ecially if a person can "dispell" so to pseka, my "illusion". Like a "drecryption" skill, that allows a person to remove the false name,b ut it requires the player to "channel" and keep the other person in range for a while - good Law Enforcement tool if you ask me, why ask for their paper,s if you can check their implants for access to who they are, in-case of a false ID. That is, if your LEOs have not a thing about "killing anyone on sight for wearing a hoodie" policy, so you may want to actaully see who the person with the fake name is, before you illy-willy shoot at them, for all you know, that person might be just a guy trying to avoid their fanbois.

    As for the "other IP", see, that's why I never go near Reddit, just a lot of fanbois who want to tell people "I told you so, that's how it would be in the post credit scene".

    As for ESO, I really don't know what you define as "Core fanbase" I got 700+ hours in it, and I can say, it's come a long way since its terrible launch, with its terrible restrictions.

    This could require them to put in something like tracking where everyone in the game is at all times, or some other functionality.  We don't have specifics right now but an example would be a person telling another person through a local voice chat (if they add it to the game) they would do the aforementioned iguana stunt in a building where for whatever reason everyone was goofing off and using the same fake name.  NQ would not have any recompense other than ignoring it, or penalizing the whole group including the victim.  Everyone was in the same vicinity, and the only indicator anyone would have to other peoples identities would be the names.  This could also happen if a person was infiltrating an org by using another persons name, and harassed someone by the same means while the person they were impersonating was nearby.  

     

    I'm not saying it is a problem to change the name.  I'm just saying that NQ might not want to build systems to handle this, and might just decide that it's not worth it.

     

    Last thing I'm gonna say about the ESO thing:  I didn't say it hasn't gotten better.  I was just stating that it would likely have even more players if it hadn't had the problems.

  16. 1 hour ago, CaptainTwerkmotor said:

    Uhm, I am 99.999999% certain NQ doesn't plan for "NPCs" for players to buy the SCHEMATICS from for 3D mesh objects, but more like EVE's thing, where NPCs put up "Skill Books" for sale on markets - which players can buy and go to a far off market and sell them for a profit as well, you know, TRADINGF i nan utshell, buy "
    low" sell high. Not every planet has an Arkship. That's a pretty sure-shot way of recycling money.

    So, no, NPCs won't be present, just "bots" (which are not Characters in-game, hence not NPCs, just bots, putting up items for sale like skillbooks or Scehmatics - most likely schematics - and buying cheap resources for money from players as well, like wood or something.

    At no point, an NPC was ever mentioned. People should stop confusing NPC with Bots.

    Problem with "shoot, kill, get minerals" is that NPCs, respawn - terrain does not. Inflation is NOT fun, especially in video games.

    Also, I don't know what kind of "boring" you find in working with others, talking and at the same time, mining, but it's clear to me you never done such a thing. Mining in Korean MMOs or WoW-like games, is not the same as mining in a sandbox- again, DU is a sandbox, you are meant to DIG IN THE FRIGGING SANDBOX WITH THE OTHER CHILDREN.

    I was on your boat of the arguement before playing EVE, then I had a blast on some mining operations from talking crap on the military director of the alliance and I ever since kept going back into the GROUP ACTIVITY of socialising with the rest of my corporation's mates, as we filled up our banks with minerals, so we don't have to spend money pointlessly -- most alliances in EVE or even corporations, offer you a Ship Replacement Program, basically insurance, if you help on the mining ops and lose your ship in a group activity. 

    At no point NPCs were needed on the above example.

    Just get into an org and be a team player. It will make you see the arguement from our side of the fence. NPCs belong to singleplayer games, they should have never been in an MMO, at least, not "factions" of NPCs.

    Animals are coo for NPCs, aside from space-PETA, nobody cares for space zebras or space lions.

    But hey, if you want to skin 1000 wolves for their fur and make money that way - hopefully NQ will heed my call for dandy woolen siberian jackets - be my guest, you have the right to be a hunter and skinner like I have the right to be a thief and a scoundrel (no, no I don't have any shame on admitting that).

    Cheers.

     

    P.S. : If you find the system of bots "a bit flaud in the long run" it's because it is, nobody with a lick of sense would choose a currency NQ can inflate over time over things like rare materials as their currency.

    You are correct he did say purchasing through the market which would imply that they would be bots.  He called them NPCs and I hadn't remembered the market part.  As far as mining vs killing things goes, I wasn't stating that I want that in this game.  As I stated in the following sentence, in general I prefer one mechanic over the other.  I was illustrating a point about different peoples ideas of what is fun.  As an aside, you can have the same interaction while shooting metal aliens to get copper that you can have while following a vein of copper.  It can also be enhanced if that metal alien has to flushed out by a group of your friends while you line up the shot.  Hunting can take skill and a coordinated team.  AGAIN, I WANT TO BE CLEAR, I'M TALKING ABOUT CONCEPTS.  I AM IN NO WAY ADVOCATING REPLACING MINING WITH KILLING OR ACTUAL COPPER ALIENS TO BE IN THIS GAME.

     

    Animal NPCs dropping fur would have the same issues as other types of NPCs dropping other matts - they still take AI scripting, and they are still regenerating which inflates whatever they drop.

  17. 1 hour ago, CaptainTwerkmotor said:

    Your memory is very selective ,he spoken of hiding your name on the DU Explorers interview.

    Also ,I provided an example of how to impose a penatly for using hacking inspired by EVE's use of the "suspect" timer, essentially, if you attack someone, you get a timer for 15 minutes, that won't let your ship (body in DU's case) from despawning. In case of a hacker in DU, this can be adapted for making a person who hacked take longer for their body to vanish on log out - which NQ said in DU, it will be like 5 minutes to despawn, so to not encourage "grief and log out" tactics, something ANMY game that iwas inspired by EVE adapts in one form or another, like Albion Online ,that imposes a 1 minute coutdown till logout, if yo uare an outlaw (actively PvPing or having killed a player i nan open PvP zone).

    Personally, I have asked NQ if they will consider the whole "identity theft" for hacking, the "name camouflage" I said, but they said "not for now, there is no plan for it" and "most likely not", which, again, it's an afterthought, the only thing JC ha said for certain on the GDC2017 AMA, is hacking will allow for RDMS bypass. If it's going to be a sudoku puzzle, lame dot connection, or some tessercat math solving as a minigame, or needing of a long-ass skill training queue, akin to 182 REAL DAYS of training to get to a "Good" level", is not known.

    Also, I don't know what kind of thing you got in mind about fanbois, parent theories or what-not, but I personally am here for the server-tech and seeing them progressing the genre that has been stale since WoW. They sure can elect to keep the hacking part "shallow" for the most part, but thing is, if they allow for "Copycat" abilities like stealing the name  of another and using it as a way of sneaking and slipping into a crowd, and then doing the smart thing and concatenating skill trainings in a secondary level (having mining lasers trained giving you a minor bonus to "armor penetration" for example), it will make for less Alt characters in the game and more investment of people in their own toons and more immersion, as people will put emphasis on their Toon looking UNIQUE - and a good and very VERY valid reason for bothering with cosmetic items, as long as they are not lootbox based. And of coruse that part, validates the game's first person camera. 

    And yes, they have said customisation will be expanded later on, for now it's only the armor and the face that can be customised, hopefully, they use some of that swett rendering tech they have for face and meshes, so peoplke's PCs won't explode like when EVE added its own customisation.


    Just think of a hacker, blending into a platoon by making it seem they are part of their ranks, sneaking by and placing a bomb onto a supplies track, requiringfgg perimeter, guards and all sorts of things. It's that sense of "no total safety" that makes communities bond together.

    NQ just has to make the whole hacking thing a very "long time to train up to it", "skilltraining reducing" and "high cost of tools" kind of line to get into. Just the skill training alone is enough to be honest though, the rest are just logical market behavio and the skill training penalty is the thing you "pay" for the hacking privileges -- time is currency after all.

    P.S. : Even if ESO managed to come back from its terrible launch, DU can too if it comes to that.

    My memory wasn't selective, I stated clearly that it wasn't said directly.  I was stating the impression I got.  I could foresee issues with actual harassment that people could accomplish by stealing identities that could be damaging to the game.  I felt like this might be a worry that they might have.  It would be very difficult to track who the actual person was if they took precautions with this system in place.  It would be possible for NQ to implement systems to track these people, but that would come down to cost/benefit of the ability for people to change their name.

     

    I do agree that your hacking system in general sounds like a valid Idea, and am not debating that.  I don't have any other ideas for a system (I am waiting to see what NQ's ideas are before I start to conjecture).  I was only referring to you stating the system as a matter of fact.  This made me think i might have missed some information somewhere.  

     

    As far as the statement about fans, it is just a high profile issue with another IP right now, but I don't want to spoil anything for anyone.  I was using this as an example of the dangers of stating our desires/thoughts/expectations as if they were the designer's/writer's, and giving people the idea that the game will definitely be a certain way when there is no concrete evidence yet.

     

    I don't know if ESO is a great example.  A LOT of fan-base left that game for good because of it's release issues.

  18. 4 hours ago, Takao said:

    When they don't want a grind, they you need a way to gather / extract recources automatically. That doesn't necessarily mean get recources out of thin air, but that you can set up mining drills or automated quarrys, that gather recources you first need to locate.

    A game without grind is a blank screen.  Every game is a grind of some sort, it just differs on it’s form.  This games grinds will include among others traveling, defending against looters/pirates, looting/pirating, and mining.  They are all tasks you do more than once to meet some objective, and the process may or may not vary.  

     

    My point is that it is impossible to make a game fun and engaging without some form of grind.  NQ would like to make the grind as fun as possible, but I believe have already stated that mining will be done by hand or at least by direct manipulation.  This seems to be an important aspect to them, and I don’t expect they’ll change it anytime soon.

  19. 32 minutes ago, MookMcMook said:

    There's a certain amount of very USEFUL sincerity in Twerk's reply here: Let's base our ideas and our interests in the game with WHAT the devs have explicitly made clear is WITHIN the game's scope and "Vision Mission Statement".

     

    Anything outside of this, is a non-starter or a distraction: Nothing can be all things to all people, there has to be limitations, but given the design of DU what is within it's limitations appears to be truly mass scale scope of possibilities, more than enough for most people who are wiling to use a bit of imagination and a bit of effort to "connect" with others.

     

    The other critical point above, is the "connection as opposed to disconnection" of a suggestion with the economics in game, too. The old pve and pvp guises are limited categorizations here, they fail in context of systems with other systems.

    As far as NQs vision, they have talked about npcs, and they specifically talk about turning the Ark Ship into a kind of dungeon at some point.  The only part I think they have worked on so far might be the NPCs to buy the blueprints you need to make elements (they have another name for this, but on my phone and too lazy to look it up right now).

     

    I don’t expect most of this stuff to be in the game at launch but people saying this isn’t in their vision and has never been are simply wrong.  

     

    I do think NQ hopes the players will make enough content themselves that NQ doesn’t have to fill the game with theme park rides. 

     

    The idea that PVE is boring and grindy is a fair criticism from a specific standpoint, but I think the click-game of mining is boring and grindy.  That doesn’t mean it shouldn’t be in the game.  I would much prefer to shoot AI to get my resources than click the ground personally.  I don’t expect or actually think that should be the way anything works in DU, but It is definitely my preference in game functionality in general.

  20. 1 hour ago, CaptainTwerkmotor said:

    -snip-

    Let's say the Implants have a "Requst ID" function. Between two normal people, the Implants would go "here's my name", automatically -cause reasons, spacefuture, diffirent social media culture, today it's facebook, in their future it's the implant. But the hacker can simply DENY the request for a "Request ID" , hence, the  name not showing. And who knows, in higher levels of Hacking training, the hacker may be able to COPY the ID of another person, with only people who look at the hacker's actual avatar going like "wait, you are not Bob_the_Builder_1337 ! "

     

    But here's the deal. Hacked systems (systems altered with software or hardware) usually, run slower, since they are not running the system on an optimal setting. In DU, if a person has a "hack" active, they can get a "debuff". During that debuff time, the hacker in question ,gets a slower earning on skillpoints - since the implant works slower, as its hacked routines behave differently, dealing in more system calls per second to alter the routines, thus a net loss in bitrate while downloading a skill from the Arkship's database.

    -snip for brevity-

    Of course, OPTIMISED implants can be a workaround on this, for example, "Third Party Cerebral Implant", that can give access to Copycat" abilities for a username "camouflage" or mitigate the skillpoint penatly debuff by 50%, but having the side effect of :

    1) costing a lot to buy them ,since implants are a delicate procedur and probably, the person who trained up skills to make them wants to make money

    2) being destroyed on death

    3) lacking compatibility with certain functions - for example, Third Party Implants being unable to access Build Mode, or being unable to have access to toher things.


    4) optionally, being illegal in any market, as the people who use said Implants, are usually, hackers, so, you don't want to selll the thing that people can use to mess up your city, yes?

    That's the limitation I spoken of earlier. You go "Hacking" you take longer to download a new skill fro mthe Arkship's database.

     

     

    Nobody said it would be "free" to go hacking, you do so, yo uget a longer skill training time - since DU uses the EVE Online Linear model of skill training, which works passively, by earning skillpoints and unlocking skills in days, weeks or months even.

    Is there any information from NQ that says that the cost of hacking will be you skill progression time?  I don’t remember anything that got that detailed on their plans for hacking, but it sounds like you know something I missed.  

     

    I disagree with your point they would let you change your display name with hacking.  I remember JC saying something about not wanting to allow you to hide or obfuscate your name.  I seem to remember it sounding to me like he wanted to make sure if someone was seen doing something that you would know who it was for sure.

     

    I actually think I’d be ok with the general idea of the hacking system you laid out here, but I don’t think we have enough information from NQ to make assumptions on the system that is in their vision yet.  I would love to see some information I missed, or some additional information from NQ at some point with more information about their vision for systems like this.

     

    Without this information we might as well be making fan theories about a  characters parents.  That can lead to a lot of angry people because their specific theories don’t pay off.  Angry fans turn into bad reviews that can hurt the bottomline of a product.  I think we all want NQ to be as successful as possible so the game will continue to get awesome support for a long time.

  21. 8 hours ago, Lethys said:

    I totally forgot about the AMA there twerk linked (which everyone just ignored)

     

    It's really only circle jerking as the "carebears" want their "Safe space" and the "griefers" want their "ffa come at me Bro" (mind the "" ...) And both Talk about the same thing but have other fears (too much pvp, too less pvp)

    Despite what @CaptainTwerkmotor keeps saying, I never said I want grieving punished.  (I’ll leave the misinterpretation of the quote alone for now. )  I’m with the OP that I don’t want to see this game get the same reputation that EVE has because I believe it will limit the playerbase.  In my experience the reputation of EVE from people that don’t play it and never have or have only tried it briefly is that it is a cesspool of griefing and newbie killing.  I just want new players here to be welcomed into the community and given time to learn the game.  Once people learn the game I think PVP is a good way for the universe to expand and will give us things to do.  I offered a possible solution that doesn’t punish or limit anything just gives a little more weight to defense vs offense.  But I keep being told I’m ignoring words that have nothing to do with what I’m talking about except in a tangential way.  

  22. 21 minutes ago, Jegleebow20 said:

    I haven't seen or heard of any talk about having a variety of a certain elements to choose from. Like you can craft 7 different designs of thrusters that all are equal in performance, because their look is just purely Aesthetic 

     

    Im asking this because I wanted to build a ship thats a sphere on the outside, but has a hollow cube in the inside for you to sit in it and pilot it. Similar to a Saiyan spacepod

    There has not been released information about what elements will be released in the game.  Having different aesthetic elements is a great thing for games with design elements, but those of us in the pre-alpha can't talk about what they have or don't have in the game right now.

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