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Everything posted by CptLoRes
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level design The sore need for a planet revamp and new ore distribution.
CptLoRes replied to Mjrlun's topic in General Discussions
Shhh!!! Don't expose that that the entire galaxy system is just a racketeering scheme to make Aphelia filthy rich. Keep quiet or maybe next time you fly there will be some strange problems with your construct..- 15 replies
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- progression
- ore distribution
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(and 2 more)
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The updated roadmap is what they hope they will be able to achieve this year? That just means there is something very, very wrong at NQ. That's not a roadmap for a 50+ people organization, it's something you would expect from a typical Indie game with less then 5 employees.
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.... Edit.. Woops. Wrong thread.
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Every time I buy something on the markets, I think about all the mining or time sitting in a cockpit flying missions I had to do for the quanta. And to me that is the number one reason to spend as little as possible. And regarding abandoned constructs/tiles. As long as the stuff left behind is owned by early supporters or someone paying subscriptions, then NQ cannot remove them regardless of if they are currently playing or not. But yes, if the owner is not one of those above. Then after some time threshold it would be a golden opportunity for NQ to reuse the scavenger mechanics and generate some much needed content in the game.
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"Phase one placeholder" is actually means "maybe fix some time later (years)" in this game, so be very wary when that phrase is used.
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The "red arrow" is in typical NQ fashion a poor mans version of territory war. Quick and easy to implement, but riddled with balancing issues. Just the kind of solution NQ loves.. A: You are going to have to use resources finding and scanning the asteroids, mine the resources within a time limit and then transport ore while protecting yourself from attacks. B: Just sit back and wait for the notification on where you should attack.
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Yeah.. New players are like fabled unicorns in this game. So everybody is treating them like royalty. And despite all the game problems, community is the one thing that seems to be good with quality over quantity winning the day.
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And while at it, make it possible to link elevator teleports on different cores (with some distance limit).
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What player missions? You mean those couple of hundred K quanta missions with 30mill in collateral? Right now as we speak there are 6 player missions in total, yesterday it was half that. I don't do alts. but at the moment I kinda wish I did. The current Aphelia missions are low on reward when you look at the risks, time and costs required to complete them. And most player missions are a joke. Not to mention hauling cargo without warp is possibly even more mind numbingly boring then mining is. To put it simply, this game feels more like doing work then playing a game.
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Exactly. Being born and raised in one of the more socialistic countries in Europe with a higher Per capita income then most. Some of the stuff that happens in for example US, to us seems bat shit crazy and Orwellian. Or to put it frankly, their notion of freedom seem to be skin-deep compared to the legal rights and protections we take for granted here. And as joaocordeiro also pointed out, there is no such thing as pure socialism or capitalism. Only varying degrees of both, with some countries showing signs of unhealthy large percentage in one direction or the other. But data shows that countries with strong economics and a functional public health care system tend to lean towards the socialist side.
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More and bigger with variation is a recurring theme for sure. Luckily when it comes to gates you have some possibilities to make bigger openings. DU gates are usually wider then they are tall, so you can stack two of them to make a bigger opening together with a logic relay to make them act as one gate. But the prices for gates are uhmm.. prohibitive.
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There is an old joke that whenever two or more socialists meet, you get capitalism.
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I think NQ/JC knew what they wanted to build, but they had no idea how to..
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That's the big question. The main pitch JC always used when presenting DU, was 'unlimited' open world possibilities with communities building large cities and asteroid sized space stations. And PvP was never meant to be more important then any other part of the game, something that together with the 'unlimited' building and scripting set this game apart for all the others. But the game engine has never been able to demonstrate that it can handle anything even close to this. And every move NQ has made lately, seem to move DU away from the initial premise. Granted, this can be seen as a good thing since NQ is now finally starting to make hard and realistic choices needed to progress the game. But at the same time the DU subscription model was already a hard sell even with the initial game promised, so the question is if people will buy (literally) into this new more limited direction.
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If you became CEO of Novaquark tomorrow, what would you do?
CptLoRes replied to Shaman's topic in General Discussions
And I suspect, a big part of why they needed 6 months to implement a bare-bone mission system. It is not easy to develop efficiently when the base is a house of cards. -
Petition to upgrade the mission system to be more viable
CptLoRes replied to Warlander's topic in General Discussions
That is something NQ should have had the solution for, before they even wrote a single line of game code.. -
Petition to upgrade the mission system to be more viable
CptLoRes replied to Warlander's topic in General Discussions
To compare mining a mill takes less time, and zero risk except for potentially crashing your transporter. And more importantly. Neither sitting in a cockpit looking at stars for an hour, or being down in the dirt developing repetitive strain injury in your mouse hand is something that makes people want to play the game. And the PvP missions seem to be high risk, and not that big reward type of deals. And again, very time consuming so there is not only the quanta that is lost. -
To my understanding the crash and damage model in DU is very simplistic. When you hit something, a number is calculated using the entire construct speed and mass. And then based on this number a certain size of 'damage sphere' is projected from the hit point, and everything that falls within this area is assigned damage. Meaning flying into a brick wall or just touching something with your wingtip or something like that, will be the considered the same since there aren't any kind of structural integrity (crumple zones) or mass distribution calculations done during a crash.
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If you became CEO of Novaquark tomorrow, what would you do?
CptLoRes replied to Shaman's topic in General Discussions
I would not, but if it was forced by circumstances then I would start putting out feelers for another job.. The problems at NQ are many, fundamental and deeply rooted. And would require a CEO that is pragmatic and extremely hands-on to solve. And there is no indication that there is someone like that in charge. -
0.25.8 HERMES UPDATE: Missions and more - Discussion thread
CptLoRes replied to NQ-Deckard's topic in General Discussions
I get that. But a fundamental principle when developing software, is that you always try to minimize changes (outside fixing bugs) for features that are actively in use, unless you have strong indications that many users want changes/improvements. And hardly anyone asked for this, since one of the main usages for glass in DU is cockpit windows. So the obvious solution would be to introduce a second type of glass elements or even better make the transparency effect strength variable using the alpha channel in the #color parameter to avoid frustrating existing users and give them options. -
0.25.8 HERMES UPDATE: Missions and more - Discussion thread
CptLoRes replied to NQ-Deckard's topic in General Discussions
But once you have completed that loop a couple of times, it becomes what is essentially just another boring and repetitive task like mining. -
And a recurring theme in DU..
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They already have one, but it's not working as any sane person would expect..