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Sunrider44

Alpha Team Vanguard
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  1. Like
    Sunrider44 reacted to Devilwaffle in Hello, Looking forward to playing with you all   
    I just got the game tonight, and i really like what iv seen so far. Glad to be part of the community.  
  2. Like
    Sunrider44 reacted to suneiku in [FR][EN][日本] Suneiku   
    English version :
     
    Hi everyone, Suneiku Chinese farmer builder !  I am looking for a clan preferably FR or JP and without particular restriction. Living in Japan my schedule is quiet important and I like farm / build alone in my corner just as I like to contribute to the expansion of my group. Not yet taken the time to buy the access for the pre alpha but I am thinking about it seriously.
     
    Version Francaise :
     
    Salut a toutes et a tous ! Suneiku farmer builder chinois a mes heures perdues. Je recherche un clan de preference FR ou JP et sans restriction particuliere. Vivant au Japon mon decalage horraire est plutot important et j'aime bien farmer/construire tout seul dans mon coin tout comme j'aime contribuer a l'expansion de mon groupe. Pas encore pris le temps d'acheter l'acces pour la pre alpha mais j'y pense serieusement.
     
    ps : Desole j'ai pas d'accent sur mon clavier...
     
    日本版:
     
    こんにちは、スネイクと言います!僕は日本で住んでいるのフランス人です!このゲームで日本人なギルドあるかどうか分からないけどあったら嬉しい! 俺は物を作ると物を収穫するのが好きです!他のゲームで中国人ファーマーみたいってよく言われた。 僕の日本語は完璧じゃないけど頑張ってる! 後はフランスや英語国のギルドと翻訳ができるので凄く便利なメンバーになれる! よろしくお願いします!
  3. Like
    Sunrider44 reacted to Oxdale in New kid on the block !   
    Ok, old kid married with a sexy kidbuddy, who gave me two lovely subkids. I have a barking kid pet too.
     
    I'm happy to have pledged. This game can be my dream come true and "I want to believe" ® . It is the kind of game I wanted to do when I was a young engineer (this, and Paradox marvellous game engines). Now I'm still working on computer systems as a project manager.
     
    I played in space since Elite ("first of his name") and never really go far far away from this kind of game. Currently on Elite:Dangerous and Stellaris. My favorite TV show is Firefly. But my real drug is persistent singleshard multiplayer sandbox game. What a coincidence ...
     
    DU is a promising mix of Second Life, Wurm Online, Scrap Mechanic and Eve Online, which I played too but they all lack of something. I hope to find everything here (I really hope because the pledge hurts a bit).
     
    That's all folks !
  4. Like
    Sunrider44 reacted to TheShadowSage in Gather.Innovate.Explore   
    How's it going everyone? Just bought my Patron pack like 2 weeks ago and was weighing in the decision about how serious I was about this game. Turns out I upgraded my graphics card to a GTX 1060 3 GB so I can play the game so does that say something? 
     
    I come from Germany but I was raised in Texas and I've played games as far as I can remember when I began with Duck Hunter and Super Mario on the old Super Nintendo. I've played Megaman 64, Cruise 'n USA, Mariokart, Kingdom Hearts, Shogun Total War, Starwars Battlefront 1 and 2 (new ones are god awful), Burnout Takedown, Minecraft, Space Engineers, Planetside 2, League of Legends, Dota, and just a whole butt more titles that I wanna go over but probably won't. I guess what I'm trying to say is that I don't think I've ever invested this much $dough$ into any game and I really hope it becomes some extraordinary by the likes we have never seen before in an MMO sandbox game. 
     
    Some more about me, I play any kind of sport, I daydream a lot, love food, love beer, Nutella is life, and my mind is literally all over the map. 
     
    Love building stuff, going on adventures, fighting and pvp battles as much as the next person, and roleplaying. I sincerely hope I can meet some awesome people and begin building a community where we can all have fun! 
  5. Like
    Sunrider44 reacted to Oxdale in [EN/FR] The Old Guard of Gaia (OGG)   
    Discord                   NQ Community website
     

    [EN] Spiritual and military Order preaching respect for the Chaos and Harmony of Nature. It ensures the preservation of the balance of forces, whether political or social, promotes a reasoned expansion of the colonization of new worlds and pursues an aesthetic ideal of all human creation.

    You are an explorer, a diplomat, a scout, you prefer to play solo most of the time? Become an Inquisitor and travel the world!
     
    You are a trader, an engineer, a ship designer, a builder, you are only happy when you are working in a community projects? Join the Architects and make these new worlds beautiful and harmonious!
     
    You are a warrior, an ace pilot, you love to protect, you like to destroy, you're looking for the adrenalyn of PvP fights, battles and war ? The Templars will know what to do with your talents!
       
    - - -

    [FR] Ordre spirituel et militaire prônant le respect du chaos et de l'harmonie de la Nature. Cet ordre veille à la préservation de l'équilibre des forces, qu'elles soient politiques ou sociales, promeut une expansion raisonnée de la colonisation des nouveaux mondes et poursuit un idéal esthétique de toute création humaine.

    Vous êtes un explorateur, un diplomate, un éclaireur, vous préférez jouer solo la plupart du temps ? Devenez Inquisiteur et parcourez le monde !

    Vous êtes un commerçant, un ingénieur, un concepteur de vaisseau, un bâtisseur, vous vous épanouissez dans les projets communautaires ? Rejoignez les Architectes et rendez ces nouveaux mondes beaux et harmonieux !

    Vous êtes un guerrier, un pilote émérite, vous aimez protéger, vous aimez détruire, vous recherchez l'adrénalyne du PvP ? Les Templiers sauront quoi faire de vos talents !

     
  6. Like
    Sunrider44 reacted to Bjoerek in Hey im Bjoerek   
    Hey, I'm Bjoerek,
    I'm new to the game and I'm happy to be part of the community. 
  7. Like
    Sunrider44 got a reaction from Chewie in Gday Lads   
    Nice to meet a so smart wookie...
  8. Like
    Sunrider44 reacted to Cpt_Wires in An introduction.   
    [redacted all content]
     
     
     
  9. Like
    Sunrider44 reacted to DarkbutGood in Hello I'm Dark_but_Good   
    Hello DU. I am a Space Engineers vet who is hoping to move to Dual Universe, I am a Star Trek fan who hopes to set up an org in the style of the United Federation of Planets. I also have many ideas on how to develop the game. I hope to play with all of you soon.
  10. Like
    Sunrider44 reacted to Chewie in Gday Lads   
    hey guys,
     
    Chewie from Australia. Just got the pre alpha pack, can't bloody wait!
     
    Does anyone know when the next pre alpha actually starts? 19th of April at what time and for how long?
     
    Cheers
  11. Like
    Sunrider44 got a reaction from GraXXoR in Sandbox vs Themepark MMOs - What do you think?   
    I definitely prefer sandbox too. But I think that the community around the game is another important point, I would prefer play a game with low quality but a friendly community rather than a "perfect" game with a grinding community.
     
    There is a key expression for me in this vidéo: this guy said that a sandbox is a long term investment and a Themepark game a short term investment. I think it does not only reflect the evolution of the video game industry, but the evolution of the world through globalisation. In this way, the short term profit and the financial power, based on a ruthless competition has crushed any other way to manage the world.
     
    Recently, I've realized how much the new MMORPGs, like Revelation Online for instance, look like to a day at work, competing harshly to be the first in the top list, to be the first to get the new stuff, to be the first to get everything and finally maybe paying a lot of monney and/or time to consume the content without even the pleasure to do it. It's more and more like an addiction, like social networks are sometimes.
    Games like this are not "RPG" anymore, they are MMOthemepark, MMOArena or MMOcasino, and it brings more monney...
     
    Finally, other players could be bot or AI at this point... What a paradox for a MMO!
     
    Watch this vidéo.
    Or read this about Tristan HARRIS and the Silicon Valley.
     
    Maybe a MMO-RPG is just a nonsens.
     
    Why? Because RPG is basically something about our human experience: me inside a story (like in a novel) or me interacting with other people (basic roleplay or board game) and that is what makes the experience valuable and interesting. And it's not possible to interact with everybody at the same time!
     
    For me, that makes a MMO really worthy is the human experience, and this experience is strongly linked to the expression of our creativity and identity, finding a role or place in a bigger group. We find in it an alternative to the every day life, an "Oasis", just like in Ready Player One. Other people can find an oasis in their family, hobbies, friends or spirituality... Maybe after all, the sandbox MMO is the only MMO or MMORPG which makes sense?
     
    So if I bring back something social, some knowledge or some wisdom from a game it's a good game. If I only play automatically or to get another level or another piece of stuff or only to don't feel alone, it's a bad or not so good game.
     
    Thanks for reading!

     
     
     
  12. Like
    Sunrider44 got a reaction from GunDeva in Sandbox vs Themepark MMOs - What do you think?   
    I definitely prefer sandbox too. But I think that the community around the game is another important point, I would prefer play a game with low quality but a friendly community rather than a "perfect" game with a grinding community.
     
    There is a key expression for me in this vidéo: this guy said that a sandbox is a long term investment and a Themepark game a short term investment. I think it does not only reflect the evolution of the video game industry, but the evolution of the world through globalisation. In this way, the short term profit and the financial power, based on a ruthless competition has crushed any other way to manage the world.
     
    Recently, I've realized how much the new MMORPGs, like Revelation Online for instance, look like to a day at work, competing harshly to be the first in the top list, to be the first to get the new stuff, to be the first to get everything and finally maybe paying a lot of monney and/or time to consume the content without even the pleasure to do it. It's more and more like an addiction, like social networks are sometimes.
    Games like this are not "RPG" anymore, they are MMOthemepark, MMOArena or MMOcasino, and it brings more monney...
     
    Finally, other players could be bot or AI at this point... What a paradox for a MMO!
     
    Watch this vidéo.
    Or read this about Tristan HARRIS and the Silicon Valley.
     
    Maybe a MMO-RPG is just a nonsens.
     
    Why? Because RPG is basically something about our human experience: me inside a story (like in a novel) or me interacting with other people (basic roleplay or board game) and that is what makes the experience valuable and interesting. And it's not possible to interact with everybody at the same time!
     
    For me, that makes a MMO really worthy is the human experience, and this experience is strongly linked to the expression of our creativity and identity, finding a role or place in a bigger group. We find in it an alternative to the every day life, an "Oasis", just like in Ready Player One. Other people can find an oasis in their family, hobbies, friends or spirituality... Maybe after all, the sandbox MMO is the only MMO or MMORPG which makes sense?
     
    So if I bring back something social, some knowledge or some wisdom from a game it's a good game. If I only play automatically or to get another level or another piece of stuff or only to don't feel alone, it's a bad or not so good game.
     
    Thanks for reading!

     
     
     
  13. Like
    Sunrider44 reacted to Fangh44 in Hello   
    Hello everyone I am happy to join the community and build BIG SHIPS !
    See your in the universe =)
  14. Like
    Sunrider44 reacted to Veld in Physics 'n stuff   
    Haven't seen a lot of physics talk going on so I thought I'd start a thread. Might be too early in development for this but I'm going to do it anyway. I'm going to break this up into separate posts because there's a lot to account for here. There's some discussion going on between the posts so just skip through and find my numbered and titles posts to see the full info in one place.
     
    1: Investigating gravity and other values
     
    In the video on atmospheric flight we can see certain values, given to us or expressed as variables, specific to the vessel and the environment:

    Misc. values
    Altitude Presumably in m above sea level given the altitude in the above pic
    Mass In metric tons judging by the change in mass, in kg,  shown above. Thus 1 ton = 1000 kg
     
     
    Forces
    Looking at forces in the vertical plane we see:
    Lift = 7.3mg Force up = 8.3mg Weight = mg In the real world aerodynamic lift is a force due to the airflow under the wings of an aircraft. In this game this is not the case as the guy in the video said the vessel would have no lifting capability if there was no vertical booster. However, aerodynamic lifting parts are to be added in future: click here. Let’s look at the free body force diagram (not to scale):
     

     
    Here we see Force up - Weight = Lift. This means lift is in fact the resultant force on the vessel going up. There is clearly no aerodynamic lift as if there were: Force up - Weight = Lift + Aerodynamic lift. Also this diagram shows us that g is the same for the values of acceleration given for the vessel and for the gravitational field of the planet (it would have to be a pretty hard coincidence if the difference in the values of g was making up for the apparent absence of some sort of aerodynamic lift). Another thing it shows is that the acceleration value next to the force (i.e. 200 kN/ 8.3 g) is the acceleration due to that force itself and not the resultant force on the vessel.
    Finding g
    So we can find the true value of g by rearranging F = ma = mng to g = F/mn (where F = force, m=mass and n = the coefficient of g for acceleration)
    Using the forwards and upwards forces as input, their respective accelerations and the mass as 2 ton the two values of g we get are (to 4sf):
    12.04 and 12.20 ms^-2
    Averaging at:
    12.12 ms^-2
    It still feels a little weird having the value of g as around 12 when the whole purpose of expressing the acceleration of the vessel in g instead of ms^-2 is to make it more relateable.
    The thing is the uncertainty in the value of mass is 25%. Because it is rounded to 1sf it can be anywhere between 1.5 and 2.5 ton:
    Doing the calculations in finding g again, using the upper limit of the mass (2.5 ton), we get the values:
    9.639 and 9.756 ms^2
    Averaging at:
    9.698 ms^2
    That's pretty close.
     
    Gravity according to DU
    Pretty wishy washy considering the certain info: In this video (06/042017) we can see a vessel reaching what the guy describes as "escape velocity” and then proceeding to perform some sort of orbit around the planet. Whether this is some form of pseudo-orbit or a proper orbit is debatable. The guy in the atmospheric flight video also states that if we have enough initial velocity on burnout we can escape the gravity 'reel' and orbit. Otherwise we fall back down. The thing is in real physics the term ‘escape velocity’ describes the initial velocity needed for an object to escape the pull of a gravitational field altogether. It’s unclear what his terminology is describing. He also implies that the engines on a craft need to be turned off for it to start orbiting. But we can clearly see his vessel in its ‘orbit state’ has acceleration of 0.5g and is moving at increasing speed. This means he is in an eccentric orbit and the field strength diminishes with distance, meaning one can alter their orbital trajectory and orbital mechanics is a thing (at least in the context of a ship around a planet- needs stronger affirmation). In the context of the video he is moving from the apoapsis to the periapsis as he is speeding up.
     
    From a tweet on anti-gravity generators (discussed later) we find a simplified equation for the diminishing effect of gravity with distance:
     

    The real equation for the acceleration is:
     
     (in the context of NQs equation r would be x)
    (G=gravitational constant, M=mass of planet, r=radius from core)
    But at NQ they don't have time to be thinking about the average density of a planet for its mass or the gravitational constant. What they do is simplify the right hand side of the expression (GM/r^2) to other values to make it have the same dimension. Instead of GM the constant of proportionality is gr0^2. Which gives the same dimension of ms^-2.
     
    Evidence of pseudo-gravity can be found in this video (05/07/2017) but will be discussed in later topics
    In this video (18/07/2016), looking at the space station, we can see why there would be no spin on the planet and it isn’t orbiting the sun (that is assuming they haven't put the station in a geostationary orbit which I doubt they have). This is because the station is stationary and uses static cores (it is quoted to be 5km long so too big for dynamic core ships) as opposed to the dynamic ones for ships. NQ says (24/09/2016) they will add planet spin in the future though. But currently they use a rotating skybox. Also see this DU wiki quote:
    “Currently, planets do not rotate on their axis, but this feature may be added at a later date. However, planets will never orbit around their stars, for technology and gameplay reasons.”
    If spin is added, space stations cannot simply be static. However, if not added they can work fine. A docking ship can simply use its VTOL thrusters in braking its orbital velocity to prevent itself falling to the planet.
     

     
     
    Here we see a discussion on the fb page. This suggests static constructs in orbit will be an exception or a dynamic construct can be linked to a static construct to help it move. The latter makes sense as you would need a starting voxel to build off in space.
     
    Another speculation is anti-gravity fields could hold constructs stationary instead of orbiting. See anti-gravity section for more details. However, the tweet where JC was working on antigravity is dated to 2018 whereas the static orbit video is dated to 2016. So it is unlikely antigravity was developed by this point.
    Antigravity according to DU
    We don’t know exactly how antigravity will work but we know how it might work.
     

     
    Here we can see some of JC’s tweets on the matter. He has made some curves in desmos representing the effects of antigravity. One thing you can tell right off the bat is the green line represents a conventional curve of gravitational force against distance. So f(x) is probably force and x is probably distance. The first half of the equation previously discussed relates to the green line.
    He has also explained the orange curve. It describes a field with a point in it that will repel objects entering the zone. Anything caught in the 'distortion well' that has no forces acting on it other that of gravitational pull will oscillate around x=34 without stopping unless placed perfectly on x=34.
    The second part of the equation is mostly maths and does not have much to do with physics. By adding a gaussian function to the standard gravity field you are able to create a given area where g is negative (anti-gravity). The thing is you want it to be on a specific location. As if the anti-gravity function were simply a negative gravity function you would start with infinite acceleration at 0 displacement and that's why you use a gaussian function.
     
    The function as a whole effectively simulates a planet. r0 is probably the radius of the planet which creates this field and h the altitude from the sea level of this planet. So r0 +h is the distance from the core of the planet and from the graphic, in this case, it values something around 32 (kilometres I guess). In the exponential term, s is a term that indicates how far across the well is and a indicates how deep the well is (the magnitude of negative acceleration produced by it).
    So by choosing r0+h you can set where you want your gravity well to be, choose s to set how large it is and a to set how deep it is. If you want to have anti-gravity (so that the function is negative somewhere), you have to choose a wisely. If you choose a=0, then you have the standard field of gravity (the green curve). The well does not have much effect for small values of s.
     
    The function also could represent the field around planets in game for space stations to achieve ‘static orbit’. The point is to make the gravity field being zero at some points. Then in these points you will no longer accelerate toward the planet and if your velocity is zero then you will stay on these points and so you are able to have an ‘floating’ station without needing it to have angular velocity (as it's supposed to be built using static cores in the game). But by doing this you have to place your object very accurately otherwise it will oscillate indefinitely around the point (depending how far you placed the object from the equilibrium point supposing that the gravity field is the only force). So it is likely they will introduce some friction (or anything that dissipates energy) to stabilize the position.
    Conclusion
    g is probably 9.81. It makes sense from a design POV, being the same for the planet and for the expression of the acceleration. In the future we could see differing values of g for different celestial bodies causing different lifts. Further, more controlled testing can affirm the value of g but through mere speculation (Trusting NQ is consistent in their game design) we can assume it to be 9.81. Instead of going by the mass given in the engineer report, for more accuracy in your calculations use: m = F/g(1 + L) where F = force up and L = the coefficient of acceleration due to lift I'm pretty 50/50 on whether NQ will add realistic orbital mechanics to the game as the evidence points to no clear conclusion. Will have to await more updates and to get myself into alpha 2 to do some tests. Keeping Newtonian mechanics to the basic level until further confirmation. It is unclear as to how NQ plans to manage space station orbits as of yet. But they will orbit normally for sure. Antigravity presented in the context of JC’s ‘orange line’ seems like it is supposed to hold objects in ‘stasis’ around a point. However, if this point moves the object in stasis will jiggle about accordingly. So it may be for ‘static orbits’ but needs polishing first if so. The g against r equation from the tweet is highly suggestive of diminishing fields and itself being the equation to be used  
  15. Like
    Sunrider44 got a reaction from Kurock in Sandbox vs Themepark MMOs - What do you think?   
    I definitely prefer sandbox too. But I think that the community around the game is another important point, I would prefer play a game with low quality but a friendly community rather than a "perfect" game with a grinding community.
     
    There is a key expression for me in this vidéo: this guy said that a sandbox is a long term investment and a Themepark game a short term investment. I think it does not only reflect the evolution of the video game industry, but the evolution of the world through globalisation. In this way, the short term profit and the financial power, based on a ruthless competition has crushed any other way to manage the world.
     
    Recently, I've realized how much the new MMORPGs, like Revelation Online for instance, look like to a day at work, competing harshly to be the first in the top list, to be the first to get the new stuff, to be the first to get everything and finally maybe paying a lot of monney and/or time to consume the content without even the pleasure to do it. It's more and more like an addiction, like social networks are sometimes.
    Games like this are not "RPG" anymore, they are MMOthemepark, MMOArena or MMOcasino, and it brings more monney...
     
    Finally, other players could be bot or AI at this point... What a paradox for a MMO!
     
    Watch this vidéo.
    Or read this about Tristan HARRIS and the Silicon Valley.
     
    Maybe a MMO-RPG is just a nonsens.
     
    Why? Because RPG is basically something about our human experience: me inside a story (like in a novel) or me interacting with other people (basic roleplay or board game) and that is what makes the experience valuable and interesting. And it's not possible to interact with everybody at the same time!
     
    For me, that makes a MMO really worthy is the human experience, and this experience is strongly linked to the expression of our creativity and identity, finding a role or place in a bigger group. We find in it an alternative to the every day life, an "Oasis", just like in Ready Player One. Other people can find an oasis in their family, hobbies, friends or spirituality... Maybe after all, the sandbox MMO is the only MMO or MMORPG which makes sense?
     
    So if I bring back something social, some knowledge or some wisdom from a game it's a good game. If I only play automatically or to get another level or another piece of stuff or only to don't feel alone, it's a bad or not so good game.
     
    Thanks for reading!

     
     
     
  16. Like
    Sunrider44 reacted to Kurock in Sandbox vs Themepark MMOs - What do you think?   
    The following clip got me thinking: What do you think are the pros and cons of sandbox and themepark MMOs?
     
     
    Do you agree?
     
     
  17. Like
    Sunrider44 got a reaction from Hughesy in Ship building game closest to DU   
    Hi @PetraPrime,
     
    SE is a good reference. Empyrion is a lot inspired from SE, so I believe you can consider them as the same regarding ship building.
    Another game which is closer from the "voxel ship" experience is Avorion. It's a nice little game made by 3 guys.
     
    On the other hand, I don't think DU aims to become as accurate as Kerbal Space Program for the space sim part.
     
    Otherwise, you can make your own opinion watching the official atmo ship tutorial (and other ones):
     
     
  18. Like
    Sunrider44 reacted to greenfire9 in Greetings   
    Well im supposed to post an intro here, I can't wait to build in the game it looks awesome. basically posting here for discord authentication and saying hello.
  19. Like
    Sunrider44 reacted to Feral Crow in Hey, new player here :)   
    Hey guys, i just discovered this game a few weeks ago and it looks like what i was searching for years to play and enjoy, I crawled on the forums checking for updates and stuff, and i decided that maybe its the time to introduce myself and make friends here
    I will join the ranks of Alpha people since i cant afford the pre-alpha and i would like to help with the testing when the alpha is launched
    I am a game tester irl and i really enjoy this job , so i hope i can be a good addition with ideas on how or what to test in alpha 
    Well that's about it for me right now hope to see you guys soon in alpha. Hf and Gl to everyone. o/
  20. Like
    Sunrider44 reacted to Guowenn in ...arrived and ready for Action   
    Hey there,
     
    yet another Player just joined the Community and prepares for the next Pre-Alpha Event.
    In the next few days i am going to dive into all the Corps/Fractions available and get in touch with some ppl.
    I am from Saarland (Germany) and happy to see already some german speaking Corps.
     
    I wish you all a happy easter
    see ya soon
    Guo
  21. Like
    Sunrider44 reacted to Angry Skull in Hello from AngrySkull   
    I'm AngrySkull, but it's more ironic than descriptive.  I'm a peace-loving person who enjoys cooperation and adventure!
  22. Like
    Sunrider44 reacted to Mavmav21 in Suche deutsche Mitglieder für eine Fraktion   
    Horizon Association
     
    Wir sind eine kleinere Fraktion ,die auf der Suche nach ein paar Mitglieder ist. Voraussetzungen sind nur , dass ihr entweder das Spiel habt oder intensives Kaufinterresse habt. Ich hätte auch noch einen Beta Key übrig.
    Community Website : https://community.dualthegame.com/organization/horizon-association
    Discord Server           : https://discord.gg/CtZAdRr
  23. Like
    Sunrider44 reacted to PapaSpoof in Hi   
    Guess I'm supposed to say hey there to prove I'm not some random. Also a gold backer, so IDK if that needs to get verified so I can see the pre-alpha boards, as I'd like to see whats going on and maybe jump into the next test.
     
    Thanks!
  24. Like
    Sunrider44 reacted to Megaladontamer in I can't wait to build stuff in this game   
    My name Isaias I am a pretty avid video gamer and I came across this game from a YouTube video where they discussed that space engineers is going to seemingly stop being developed. This unfortunate news was consolidated by having gotten introduced to this game. However this game is similar in some ways to space engineers I expect to have even more fun with its building.
    I am a very big fan of games with sandbox mechanics and to me this game seems to me like a god send. With all the different ways you can customize your build and terraform it seems to have near endless potential. That's not the only the appeal to me for this game for instance there could possibly be hundreds of people being able to play together it seems like a dream come true for someone like me that enjoys open world MMOS and large scale games. I have played in the past ark survival evolved and eve as well as other games where there can be dozens if not hundreds or more of players around a single area. I hope to experience that in this game too even if it wont be quite the same as the other games. This game also seems to have one of the features I have been searching for in many games and have been disappointed a proper terraforming and sandbox experience the freedom to manage land easily and sculpt the terrain is a tantalizing prospect. 
    I am quite exited to see what I can be able to do in the near future and I hope to see you in the game. o7
  25. Like
    Sunrider44 reacted to Brandon (Moki) Orndorff in Hi from MokiMofiki   
    Hi,
     
    Im new and haven't even logged into the game yet but am excited to do so March 29th.  I have been watching all of the tutorial video's and reading on the forums trying to learn as much as I can before I am able to login to the game.  If there is any advice anyone has please let me know as I would love to hear it to make the best of my first login.
     
    Thanks,
    Brandon Orndorff AKA Moki Mofiki
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