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DarkbutGood

Alpha Tester
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  1. I don't see why you shouldn't be able to place videos without a core as I Devs already showed that you can do just that. Maybe they will drop it due to technical limitations but based purely on the publicly released videos you can place voxels without cores. However, I would like to see some limitations placed on your ability to make constructs without cores. Firstly, I would like it to be that you can only place coreless voxels on tiles you own. Second, you should not be able to place elements like doors and containers, you should only be able to place voxels. Why do I
  2. The Devs have already said no to automated constructs as it directly contradicts their vision for the game. You should be able to make a train that runs on tracks using hover engines to float on the track but you will have to be when driving.
  3. discordauth:rEqPti90hbW-BlCcsGDtVFGkhSMglbB9Y6k1qt-nE0c=

  4. This idea is a must if we are to have apartment blocks in the game, it would suck to buy an apartment and not be able to add your own furniture into your own apartment.
  5. That will only work if cargo containers should separate dynamic elements separate from other constructs which that is a bad idea for many reasons, most importantly the effect of having many dynamic elements being plugged into a larger dynamic construct could be devastating for game performance as the game would have to calculate for at least dozens of elements for a fairly big cargo ship. Having many parts that are able to be connected and disconnected would be too great a risk on game performance for me to be happy with. I fail to see how a mechanical arm would be user-friendly. I co
  6. The cargo socket you describe is basically just a docking ring without the ability to let people though it. Coding wise I think the container socket you described will have most of the same problems as a docking ring and the same need for user friendliness like a magnetic force to aid alignment with the socket and will be exploited to be used like docking ring to connect constructs together. In my view a cargo socket would just be a docking ring.
  7. Sorry to necro, assuming this topic was dead, but laser weapons are not overrated, in fact there many ways that DU could use lasers and not all of them are as a form of weapons. In the form of weaponry, lasers can be used to create a plasma chanal to guide lightning to a target. Using lightning on its own is a poor weapon as it will go through the path of least resistance not where you aim, but using lasers to for,m and maintain an area of plasma a new, less resistant path can be formed to aim the lightning. This would be a good mid to late game weapon and would allow for modular w
  8. I think that docking mechanics are absolutely necessary for DU to work as intended. Without the ability to dock in order to transfer items cargo hauling will be incredibly unrewarding to players, removing an entire ship's worth of cargo by hand would be such a pain. I had to move ore by hand out of a miner on Space Engineers many times, completely mind-numbing. I would refuse to empty a whole cargo ship by hand, not for love nor money will I ever put my self through that again. This must be a thing to keep players happy.
  9. great source for ship ideas thank you.
  10. Perhaps but I know that it can be done due to Meglev engines being added to Space Engineers by their modding community. Never the less it can't be harder than making contacting rails. There is a real world concept that similar to what you just suggested. Hovertrain's where a concept that was primarily developed in the 60's to 70's as a means to replace tracked trains as the traditional steel rails seemed to unable to meet the demand for higher speeds due to rolling resistance. To solve this, French and British engineers started using hovercraft engines to levitate the train from
  11. I have seen that mechanical assets have been rejected by the devs Trello page this is understandable but disappointing for numerous reasons but I have a way around the need for traditional rails for trains maglev technology. This would allow players to make constructs that are powered only by batteries which would allow for simple transportation that are recharged by renewable energy if the DU devs decided to include that form of power generation but more importantly will be a way to move constructs on a track without having the construct physically touch the building it rests on, which would
  12. Hello DU. I am a Space Engineers vet who is hoping to move to Dual Universe, I am a Star Trek fan who hopes to set up an org in the style of the United Federation of Planets. I also have many ideas on how to develop the game. I hope to play with all of you soon.
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