I for one think we need collision damage. There is a user here that keeps talking like we need to make the game easy. I'm sorry but this isn't Mario Kart and you shouldn't be allowed to ram into a planet at slightly less than light speed and make a perfect landing. This is not optional, this is not a choice, this is a requirement. NQ said that there wouldn't be voxel recognition of ramming but that does not mean that you should take no damage. I think the idea that your ship's components take damage instead of the actual structure makes a lot more sense.
I implore NQ to not even consider implementing no collision damage. I shouldn't even have to argue this, it just seems so ridiculous that I didn't even consider that to be on the table. This is not Minecraft in space. It is supposed to have the FREEDOM of MC but it is not supposed to hold your hand and make it an arcade 0-immersion game. It's a civilization, living, breathing game.
But I'll leave you with this to think long and hard about. I didn't have to type this all up, Understand that this is all Dual Universe will ever be if you have no collision damage.
https://images.duckduckgo.com/iu/?u=https%3A%2F%2Fi.ytimg.com%2Fvi%2FNPLOG3nS3Q8%2Fmaxresdefault.jpg&f=1