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Comrademoco

Alpha Team Vanguard
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  1. Like
    Comrademoco reacted to NQ-Nyzaltar in E3 ships not made in engine? (debunked)   
    Well... It will be always our word against his.
    But here is our side of the story.
     
    Just the facts:
    - We posted two comments on his second video asking why he was deliberately spreading disinformation and diffamation about our game.
    - In both comments was a link to our video proving the big spaceships were voxel-made.
    - They weren't validated to become public, despite the fact that comments posted after by other posters were.
    We don't exactly know how BlueDrake42's channel is configured, but if comments require validation to become public, that means he sees every comment before chosing to validate one (or not). It seems to us really unlikely that, in this situation, he hasn't seen the comments who were pretty straightforward and posted with the name "Dual Universe". Maybe there is another explanation but from our side, we don't see any.
     
    In the end, with his video "GG Dual Universe", BlueDrake42 showed he didn't mean to misinform (despite the fact that the result was exactly that). We personally recognize we were wrong in thinking he had ill intentions toward our game. Sketpicism in his first video was totally ok and we perfectly understood that (as not much about our game has been presented yet). Presenting personal assumptions as the truth (saying our ships were just meshes bought from turbosquid put in our game and not voxel-made spaceships) in the second video was where a line was crossed.
     
    There will be soon a blog post explaining our unexpected presence at E3 (that wasn't even expected on our side a month ago) and how it came to make some choices that seem weird from the outside. We also totally agree that there have been several mistakes in our communication like the fact we should have pointed out that the big spaceships design weren't home made but available on Turbosquid. There was no intention to hide it. We truly didn't see it as a problem a few weeks ago, as the teaser was meant to present what players would be able to build, not to present what the players will find in game.
     
    So there is no hypocrisy here.
     
    To avoid feeding the troll any further, this topic will be locked now.
     
    Best regards,
    Nyzaltar.
  2. Like
    Comrademoco reacted to Astrophil in CaptainShack Interview   
    BlueDrake42's follow-up video on NQ's response video:
     

     
    Nicely played NQ! Very nicely played.
  3. Like
    Comrademoco got a reaction from Dreamstar in Galactic Republic of Planets - Reopen for Business   
    Discord: voice.grplanets.com or discordapp.com/invite/MJddkYt
    Forums: forum.grplanets.com - coming soon
    Galactic Republic of Planets - The Republic - URA
    Founded: 12.390.01 (Year: 12,390 - Month 1 or Year 1) Capital: Unkown (Alioth?) Legislature: Republic Council Official Language: Republic Basic/Standard Currency: Unknown - Republic Credit - Galactic Credit(which ever currency gets placed in game)
    Government:
    President of the Galactic Republic of Planets Republic Council Republic Guard

    Backstory

    The Galactic Republic of Planets was founded on 12.390.01 by Rison Gillard. (One of my Eve Online Characters and the name of my Dual character) Rison Gillard was among the first wave of individuals aboard the USS Novark - Along with Sohan Decker and others - to be awaken first in order to explore, exploit and report on the new planet found planet the Novark had landed on, Alioth. After a month of exploring, exploiting and learning. Rison Gillard learned that, all by himself, he wasn't going to get anywhere, thus decided to found a small guild of players, after which this became known as the "Galactic Republic of Planets" even though the only explored planet at the time was Alioth.

    The Year is now 12.390.02 and the Galactic Republic of Planets looks to a bright and peaceful future amongst the stars of the new galaxy.



    The Galactic Republic Government is divided into 3 areas all responsible on the different aspects of the Republic. Foremost is the President of the Galactic Republic of Planets, followed by the Republic Council and Lastly the Republic Guard.
    President:Commander-in-Chief of all Republic Guard Forces Head of the Republic Republic CouncilRepresentatives from each planet. Can declare war/peace Can remove a president Republic GuardThe Republic guard serves as the principal means for conducting deep-space exploration, research, defense peacekeeping and diplomacy of The Galactic Republic of Planets.The Republic Guard is broken down into the following sections;Republic Command - Republic Command is the headquarters of the Republic Guard. Republic Academy - Where all new recruits are trained. Republic Intelligence - Entrusted with foreign and domestic espionage, counter-espionage, and state security. Republic Operations - Main research and development branch. Republic Tactical - responsible for planning defensive/offensive strategies, as well as engaging in weapons research and development. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     
     
    Starting Point/Stance: Due to the fact that the Republic will not be able to be a full republic at the launch of the game, with just one planet; It will start off as a Military Force which will then expand into is proper form -(at this moment it will take the form an already established community from another game ran by @Comrademoco; as a Fleet -Borg Defiants & The 1st Fleet- Feel free to join us in main game; Star Trek Online...).
     
     
    Republic Guard - Exploration, Research and Development, Espionage, Trade, Diplomacy.
     
    Commanding Officer (1 Spot)
    Responsible for the overall direction of the fleet, her ships and her crew. Head figure of the fleet, all responsibility falls on his hands. Chief of Staff (1 Spot)
    Responsible for maintaining the structure/command of the Fleet. Admiral (5+ spots)
    Responsible for the day-to-day tasks, maintaining the fleet's crew and her ships. Captain (10+)
    Responsible for running/maintaining a Republic Guard's ship (cruiser or bigger in size) and its crew under his/her command.  Commander (20+)
    Responsible for running/maintaining a Republic Guard's ship (Frigate or Destroyer) and its crew under his/her command. Lt. Commander
    Part of ship's crew Lieutenant
    Part of ship's crew Ensign
    Part of ship's crew  
     
     
    How To Join
     
    All you have to do is reply to this thread or send me a direct message via here on the forums.
  4. Like
    Comrademoco reacted to vylqun in Download link for the game???   
    Its not in pre alpha and there is no alpha build out yet.
  5. Like
    Comrademoco reacted to Astrophil in When can I throw money at you please?   
    I'm sure any number of us would be happy to be the target of your wallet-contents-throwing. I can't guarantee any return though
  6. Like
    Comrademoco got a reaction from Atmosph3rik in Greetings!   
    As everyone above has already mentioned....
     
    welcome welcome welcome aaaand more welcome aboard the Dual Universe Locomotive traveling at hype speed!!!
  7. Like
    Comrademoco got a reaction from Kiklix in Greetings!   
    As everyone above has already mentioned....
     
    welcome welcome welcome aaaand more welcome aboard the Dual Universe Locomotive traveling at hype speed!!!
  8. Like
    Comrademoco got a reaction from Xenoform101 in [Poll] Names for Nanopack & Nanoformer   
    like the previous ones Nanopack and Nanoformer...
     
    But im also torn to suggest some other names...
     
    Been thinking this past few days on some other good names that could be used for the tools, based on the description Mr. Bailie gave us on the Alpha Gameplay devblog
     
     
    Nanopack = Gravitational Compressor Unit (GCU for short).
    Nanoformer = Molecular Compressor Canon (MCC for short).
     
    Just some names I thought up. Coming up with simple names does prove to be a challenge...
     
    If I think of anymore, I'll edit my post.
  9. Like
    Comrademoco reacted to NQ-Nyzaltar in Dual Universe Lore (Part 5)   
    (Posted Friday 28th of August 2015 on the DevBlog)
     


     
     
    One month later
     
    Everywhere Alioth grows populated. Cities and villages are born on the whole inhabitable surface. The first guerillas were born, the first battles. The first madmen greedy for power and resources established their little empires, enslaved villages, attacked isolated communities with their ships to raid them for raw materials, energy and constructs. A resistance is organized, but it is weak. As for me, I already want to leave and explore other planets, other horizons. With the five loyal pioneers who have become my friends, we were finishing our ship when I went out alone to explore a swampy area outside the circle controlled by the Novark.
     
    I knew I was taking a big risk, but we needed a very effective superfuel found nowhere but in this type of viscous yellow swamp that can be emptied with one shot from the morpher.
     
    And there, I discovered something unimaginable... In setting out, I had left behind a small wooden sculpture, modest but beautiful, a form of land art at the edge of a swamp. When I came back two hours later, something had changed. Another work of land art stood facing mine, almost responded to it, in a style close to mine, but more beautiful perhaps, stranger also. I know full well I was the only human being in this area. My geolocator testified to it. So who could have made this?
     
    I climbed a mound and, drawing from my stone kad, I shaped five monoliths five meters tall placed in an arc, facing the swamp. I don't know why I did it. Perhaps to say: "I'm listening." As if the arc was an ear, or an open hand ready to receive something. Then I left to siphon two swamps a bit further on. The organic liquid, close to a gold-colored opaque oil, already filled two kads; the area was not very safe, it was time to go home. Out of curiosity, I returned by way of the mound. And there came a shock. Facing my arc of monoliths, another arc matched mine, just as tall, just as smooth, of five amber monoliths, closing the whole like a circle. I was going to say, of menhirs.
     
    Instinctively, I went to place myself at the center. And I realized that the mirror-monoliths that had sprouted, as it were, to match mine, were made of a substance close to the kyrium constituting the Novark. A kyrium of shifting gold - and not blue like the ship's walls - but with the same fluidity, with the same effects of transparency and of discreet and blurry reflections in which you could see yourself age or grow younger, waver in a restless temporality, uncertain whether it was showing a memory or a future.
     
    One by one, I observed the five monoliths, and in them I saw the forest quivering fleetingly and a beach, a swamp and some boulders, at first without understanding. Pointing the canon of my morpher at it, a note rose from the monolith, inviting, harmonic. An intelligence was there, palpable, but I didn't know what to do. Take it? Suck it up? Make an offering? In the end, I pointed my canon and offered a jet of sand at the spot where I had seen a beach, wood where the forest had briefly undulated, and stones where the monolith vibrated like a boulder. A melody was released, the monoliths slowly vanished.
     
    Before me, in their place, there was the schematics of a high-performance reactor. In kyrium!* A blessing for finishing a ship and setting out to explore new planets. Something I wouldn't have been able to find anywhere in this world, so unreal was its elegance, something that evidently bore witness to a superior civilization. I had tears in my eyes. I had just communicated, with the help of matter, of my morpher, with actions, without words, with an intelligence well beyond anything I could imagine. And that intelligence had just given me a gift...
     
     
    To be continued... by playing the game!
     
    Written by Alain Damasio
    Translated by Alexander Dickow
  10. Like
    Comrademoco reacted to NQ-Nyzaltar in Dual Universe Lore (Part 3)   
    (Posted Thursday 13th of August 2015 on the DevBlog)    
    A week after my first awakening, a crane removed me from my nest and set my hibernacle on the bare floor of the immense hibernatory. I don?t know how I got out of it. How long did it take? Just imagine a 10,000-year-old man getting out of his ice back and you?ll have a fairly faithful image of what I did. I?ve never learned how many pioneers had gotten out before me. Like my own hibernacle, theirs was put away in its nest, empty. I was the only one teetering on two ridiculously weak legs ? alone with Aphelia?s rigid voice talking to me by bone conduction.   ?The threshold necessary for human colonization of the planet has been exceeded. The arkship?s vertical landing process is initiated. Sohan, I strongly recommend you strap yourself into one of the alcoves provided for this purpose.?   I saw shapes exiting airlocks and running toward the alcoves, just before the light wavers and the artificial gravity starts to go horribly haywire.   There?s a furious roar of propelled gas; the ship starts to vibrate to the depths of its cabin; hibernacles come unhooked and smash to the ground like marble tombs five meters from me. The gravity is suddenly colossal. My blood turns to lead, my vertebrae are compacted and crush my disks; I?m pinned to the ground and am clumsily trying to strap my hips when a second thrust, subtler, completely reverses the gravity and launches me out of the alcove, floating toward the top of the hangar, twenty meters up. Time stops for ten seconds or so; I hear voices calling to each other, ?hang on,? ?the handgrips,? ?watch that impact,? ?it?s going to punch right through.?   There?s still strictly no visibility, and we concentrate absolutely on the sensations of gravity ? and on sound. The impact is hardly more violent than a bus slamming on the breaks to avoid a stroller. I remember Aphelia?s words:   ?The Novark was designed in kyrium, a very high-resistance material, graviton-absorbent; that is, able to handle any type of brutal deceleration for the vessel and its passengers.?   No kidding. Three times, I bounce between the roof and the wall as an ultra-shrill metallic noise rips through space. The impression of a gigantic, kilometer-long nail being driven into a lintel of pure stone by an even more colossal hammer.   That?s more or less what it is, actually. The arkship was programmed to punch vertically through the planet?s surface and deeply embed itself, so as to become a giant tower that would overlook the landscape and act as a permanent landmark for us, the pioneers. By planting itself so deeply into the ground, the arkship can collect the geothermic energy that will power it. By reaching so high into the sky, it is destined to become the absolute beacon of our new civilization.   ?If you wish to explore your new environment, I recommend you ascend to the top of the vessel to admire the view? whispered Aphelia, a good bit less neutral than her voice ought to be.   There?s something schizophrenic, even bipolar about this AI. Depending on whether she?s addressing you or the phantom crew, whether she?s handling the ship or coaching you, she adopts a different tone and a different vocabulary. It?s not just that she?s adapting, that she manipulates you to push you to your optimum mental and physical health ? which I accept quite willingly ? she seems to be pursuing a greater, more secret goal, which is not just a matter of a successful colonization or our survival. Something else is at work in her that I can?t seem to understand or articulate.   Ascending the ship is in itself a journey of initiation. The natural logic of a horizontal architecture constantly needs to be tipped on its side, vertically. The ordinary hallways present themselves to me as vertical shafts. The airlocks are trapdoors. Passing over them without paying attention sets off a sensor that opens the ground under your feet. It?s like a platform game. Treacherous, incoherent at times. By scaling ladders, climbing carefully, exploring the spaces; with the help of anti-gravity elevators, I at last come right up close to the final promontory that tokens the ship?s summit. The last vertical stretch is barely thirty meters, except that it has to be crossed hand-over-hand, by hauling yourself up on a cable. Flightsuit zipped up, helmet oxygenated, I climb meter by meter, at the extreme limit of my so very fragile present capacities. With the bizarre, unpleasant intuition that I?m being watched. That this unspoken test is like the final assessment, provoked by Aphelia to measure my aptitude to leave the ship and become the pioneer I?m supposed to be. So I hang on and I don?t look down.   At the end of my struggle, I push open a heavy mechanical airlock and hoist myself onto the terrace. A gust of wind nearly sweeps me away; I reel and find my footing. The terrace is the size of a basketball court. Flat and without a guardrail, the vertigo, at this height, which I evaluate as several hundreds of meters, is prodigious. The air swirls as though carrying a transparent soot. Facing me, the peaks of a mountain chain, orange and cream-colored, cast two shadows. At their feet, fluid blue forests and these sorts of bright lakes sparkle under the light of double suns, one of which has very nearly set.   Trembling, I advance on a footbridge with railings that extends well beyond the edge of the terrace and, if you turn around, makes visible the sides of the ship and the enormous crater the impact of landing caused.   So this is kyrium? Its substance seems to flow, a form of moving glass, supple and solid, which with the walls? thickness, after the fashion of a body of water, takes on deep blue tones. I?d like to touch it. Maybe I?ll be able to when I?ll be on the ground?   Checking each of the footbridges extending star-like into the air all around the terrace, I can admire the ship?s staggering architecture, designed in flight to function horizontally and, when it lands on a planet, to change into a blend of control tower, defense tower, and scientific observatory, and semaphore, maybe? The upending of spaces, whose function changes according to whether they are lying flat or standing up, borders on genius. I am at the top of a technological totem pole.   That?s not what?s important, however, for me. What?s important is for the arkship, under the supervision of the AI, to have the technological means to protect our area of exploration within a radius of several kilometers around the ship, preventing raids and attacks, internal or external, so that we, the pioneers, can quickly establish a self-protected community. Beyond that, we shall enter the risky territory in which we?ll have to be able to build and set up our own defense system, collective or individual, secure our energy sources, and form bonds of alliance and diplomacy so as to be able to call for reinforcements if hell, too human or extraterrestrial, comes knocking at the door. Hard to predict the degree of paranoia that will develop among us. For my part, I want to take a gamble on the sunny face of mankind, bet on trust, acceptance, and consideration. During the simulation, Aphelia nonetheless explained to me how to duplicate the Novark?s force field defense shields on a small scale. Always good to know.   On the horizon, the first sun sets while lighting up lenticular clouds that could be funnel clouds. Summits covered in blue snow catch its last rays. It?s not exactly like on Earth; the geometry and the colors are inhuman; it?s nevertheless familiar and suitable enough. Certain planets, Aphelia told me, would be very unsettling for us. This one offers points of reference. I?m able to take off my helmet and breathe an over-oxygenated air that makes me a little drunk. The temperature is warm, the gravity a bit lighter than on Earth; that?ll make my movements easier ? when I will have really recovered my muscles, hidden beneath my now well-hydrated skin.       ... to be continued   Written by Alain Damasio Translated by Alexander Dickow
  11. Like
    Comrademoco reacted to NQ-Nyzaltar in Dual Universe Lore (Part 2)   
    Hi everyone!
     
    We're glad you like Part2 as much as Part1!
     
    Part3 is coming this week, most probably Thursday.
    A community poll about new names for the nanopack and the nanoformer will come along with it.
    And there will probably be also a new music track coming the day after!
     
    @Comrademoco:
    What Sohan Decker is experiencing in the short story is basically what members in the Alpha Team (players having access to the Alpha version of the game) will be supposed to experience. Lore-wise speaking, the Alpha version of the game will be considered as a simulation. Pioneers of the Alpha Team will go through while not fully awaken from their cryosleep (a way to explain why many features won't be included yet in the alpha version: a simulation is never the "real deal" ).
     
    Best regards,
    Nyzaltar.
  12. Like
    Comrademoco reacted to Michaelc in Dual Universe Lore (Part 1)   
    I agree. I don't mind them either but personally i think it's better when they are used appropriately and not said after everyother word lol
  13. Like
    Comrademoco reacted to Hylios in Dual Universe Lore (Part 1)   
    In my opinion, curse words are fine. They make characters seem more human, and keep away those people that get upset about the little tings (curses, among other things).
  14. Like
    Comrademoco got a reaction from Michaelc in Dual Universe Lore (Part 1)   
    To curse or not to curse... that is the question but one can not simply answer that question... hehehe (no puns intended          )
     
     
    anyways, I must agree with @Hylios and @Michaelc. that is all.
     
     
     
     
     
  15. Like
    Comrademoco reacted to Michaelc in Dual Universe Lore (Part 1)   
    Wow this is really great! I also really love this new Arkship design as well! Also, that picture is now my new desktop background btw lol
  16. Like
    Comrademoco got a reaction from CoachWIlly in Dual Universe Lore (Part 1)   
    Is it appropriate to say, this gave me chills!? Holy cow. This... This is nice.
  17. Like
    Comrademoco reacted to vylqun in Minigames for boring hours   
    I wondered if we will get games for pubs or similar in case we are a bit bored or just dont feel like being "constructive" in Dual Universe, will we get games like skat, poker, blackjack, dices, maybe a dual universe exclusive trading card game?
    Or, because we talk about Dual Universe, will we be able to create our own tabletop and card games?^^
  18. Like
    Comrademoco got a reaction from Michaelc in Questioning Fleet Role: Carrier   
    it has been a while since I stopped by the forums, hehe.
     
    Now on the topic of carries, I have recently been playing world of warships, which is now on open beta. Very fun game BTW. I really like the philosophy wargaming put into the carriers over there. Which comes from lots of study on how actual carriers worked during the 20th century.
     
    It comes down to the simple fact that carriers are support craft. This means that
    1. It deals a lot of dmg, not by itself, but with its drones/planes
    2. On direct combat, if engaged in combat, the carrier is itself is weak to heavy attacks.
     
    With those two things in mind, carriers are usually very far away from the actual combat.
     
     
    While this is only for wows I believe the same can be done when choosing a route use carriers, but ultimately it all comes down to the player himself or the corporation.
     
     
    Just my quick two cents on carriers.
  19. Like
    Comrademoco reacted to vylqun in Questioning Fleet Role: Carrier   
    If all goes as planned and the ships can be designed however they want then i'll happily try to create my dream of a fleet carrier, large, slow ships with a mushroom kind of design, where the head consists of nearly only armor, so that fire from the front might create craters with a depths of dozen of meters without dealing serious damage and fast interceptors which try to kill the enemy before they can get around the carrier
     
    Ofc the mass distribution would make it slow and hard to turn around, but thats how a realistic, massive carrier should be anyways.
  20. Like
    Comrademoco got a reaction from Michaelc in Land Ownership   
    Don't think it should be a problem in DU. And even if it is in the long run players will have the ability to make space stations, city ships, etc. Allowing for more housing.

    Another option I can think of is something along the matrix lines, plug in the body to the machine and let it create a world for you, in housing terms that is. But then again I'm not sure if that would break away from the single shard concept of dual.

    But as stated, I don't believe it should be a problem here.
  21. Like
    Comrademoco reacted to NQ-Nyzaltar in Forum: DevTracker (Idea)   
    Hi Comrademoco & Saffi,
     
    Sorry for the late reply on this topic.
    Implementing a Dev Tracker is a nice idea, but as you can see, generally the game studios using  this kind of communication are big studios, backed by a publisher.
    It's very rare to see an indie studio using this kind of communication (it happens generally when it reaches a significant size and have a budget way above average).  Developers in an indie studio are very few, and therefore they have to focus on the code to progress at a reasonable speed. While this is important to communicate with the community, you need to understand that it is also a bit disruptive for the developer focus: it takes time to immerse again in the code after having participated in a discussion with community members, especially if it happens to be several times per day. If you already coded some software, you probably already know what we are talking about: you progress much faster when you stay focused on your code, without being distracted by other activities.
     
    Does that mean the devs will never communicate with the community?
    No. They will probably communicate at some point, but mostly on important topics. It's not planned to do it through regular chats (at least for now).
    We hope this won't disappoint you.
     
    Best Regards,
    Nyzaltar.
  22. Like
    Comrademoco got a reaction from Michaelc in Hello there :)   
    Tiz an awesome looking vessel... Nicely done... BTW hello there, good to meet you.
  23. Like
    Comrademoco reacted to NQ-Nyzaltar in Nyzaltar, at your service.   
    Hi everyone!

    I'm Nyzaltar, the Community Manager for this Sci-Fi epic adventure known as "Dual Universe"!
    If you have any question or suggestion on the game or anything related (forum, website, the team, etc), don't hesitate to contact me.
    I will be more than happy to answer!

    Also, as many of you, I'm a huge fan of Sci-Fi Themes and a passionate MMO gamer.
    Eve Online, Landmark, to name a few... but far from being limited to these.

    I hope you will enjoy this forum as much as we, the Novaquark Team, hope!
    Also I will be around on the forum during this week-end, to answer topics that have already been posted

    Best Regards,
    Nyzaltar.
     
  24. Like
    Comrademoco reacted to Comrademoco in Hello from Comrademoco   
    Hello Everyone,
     
    Comrademoco here, just wanted to stop-by and introduce myself, give a little background on who I am, maybe about my gaming community/guild and how I came across Dual Universe, might be a long intro... lol sorry!
     
     
    About Me
    My gaming life started around when I was about 6 or somewhere around there, back when the PS2 was the thing and GTA: San Andreas was the thing as well. From there on, my gaming life grew and grew, until the point where I found myself gaming, not only in my PS2 but in an old Computer. Couple years later I moved into creating my own Personal Gaming Computer, which I've grown to love and care for, and after 3 years of using it, it still works like a charm!!!
     
    Now I got into many mmos, under different names and what not. Soon I realized that I needed my own gaming name, and thus, the gaming tag "Comrademoco" came about. Years have passed and I still run about that name.
     
    Now I play several, not a lot, but several MMO's like; STO, SWTOR, LoL, War Thunder, EvE Online amongst others, but this also includes single non-mmo games like Civilization and Rome Total War.
     
    ~Information no longer relevant ~
    My Gaming Community
    I am a big player of STO, this led me to create a fleet with-in the universe of players like me, who shared the goal of; "Having fun in a safe gaming environment" During the years there, such fleet grew and grew to the point of becoming a large and possibly one of the Primary fleets within STO... however, this did not satisfy the part of the goal "gaming environment" thus leading me to the foundation of "Borg Defiants Gaming" an international gaming community that currently spands between several games, and is currently looking to expand to more games... I currently serve as the Content Manager and Community Manager for all communities under "Borg Defiants Gaming"
    ~Information no longer relevant ~
     
    Dual Universe
    I came across Dual Universe, when I was in the mists of getting bored with some of the games I play, at that time it was "STO" that I was playing... I just totally got bored, and decided to look for games that met this criteria:
     
    1. Space
    2. TRUE exploration
    3. TRUE sandbox/single shard
    4. Ability to create own ships
     
    With those goals in mind, I set for a course to the never ending land of.... Google.... Hehe and after a few hours, I came across a list of some "Top 10 upcoming space MMOs" I clicked on the link, and I read on the author's ramblings, sorting through the games, non of which appealed to me what so ever, but alas, I came across number 10.... Dual Universe. I read the info on the game, and its drew my attention. (To which this day I don't understand why it was number 10) And so I came to the website. Long story short... I read every... single... blog the devs have put up, and every single area of the website, this.... led me to, as one of my comments in one of the blogs... "Drool" over the game...
     
    Overall I look forward to the games development and full launch and hope I can become part of it, via supporting it and playing it!!!
     
     
    Feel free to friend me here, or follow me on twitter: @Comrademoco
     
     
    See you around!
  25. Like
    Comrademoco got a reaction from Dreamstar in Single Player?   
    Yeah I had a feeling it was so. So that takes care of the curiosity! Clarification is much appreciated. Thanks Nyzaltar! BTW gratz on your 100th post! 
    And it's now 1:13am... Time to pass out!
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