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SirJohn85

Alpha Team Vanguard
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Everything posted by SirJohn85

  1. This is exactly what it should not be. I do not want a safe zone. Why would you restrict yourself to hubs in a universe of possibilities? Role playing can always and everywhere take place. In my opinion it would also be wrong to hide behind an entry fee. Role play is what we make of it. And everyone is invited. And if someone is trolling, then he is expelled from the building. It is frustrating when you approach people who are clearly OOC. - "lol, why are you talking so swollen?" - "Don't you have a real life that you want to be someone else?" - "Are you such an RPG freak?" These and similar answers came when I spoke to someone IC. Sure, you ignore it, but do I have to "try" to find the role player? The same is true in the vastness of the universe. If I meet another player in solitude, I could see by the tag I'm getting into. - No rp tag? You say kindly Hello and look like your counterparts reacts. If he shoots first, you shoot back. - RP tag? You signal with the tag you want to do some role play. You say friendly hello. If he rob you in the rp, it is your bad luck, but the bigger the reward is that it happened in the rp. This RP tag lets both sides know what they are doing. On the other hand, you do not bother OOC people with RP and vice versa. The difference is that the role player can switch when the situation requires.
  2. I completely agree with you. Both in this, as well as in the previous post. Exactly these basic tools are needed. The rest does not matter because the roleplayers create the content. And you are also quite right. The hubs, the cantinas, etc... This works by itself. That's why I do not understand your post. In the idea, I was only concerned about these basic tools.
  3. Yes, I've got the wrong quote - You're absolutely right. I'm Sorry.
  4. Problem not solved. I want to role play with all people, which want to do rp. Not only my organisation. That's why I wrote "strangers" in the first post. Have you ever played Lord of the Rings Online? Or Star Wars Galaxies? Have you seen the flagged RP people? --- Only if you can find them. lol? 5 Minute example: function chatCommand( ply, text, public ) if (string.sub(text, 1, 3) == "/me") then --if the first 3 letters are /me, execute emote. ply:Me() return(false) --Hides the "/me" from chat end end hook.Add( "PlayerSay", "chatCommand", chatCommand );
  5. Greetings. I am a passionate role player. I see a small problem: A server for all players. I have no way to go to an RP shard to find like-minded people. It is difficult with strangers. I can not know who does roleplay and who does not. My wish: Give me a command to color my display name. Here's an example: Type /rp on to turn your name white(?) and signal to other role-players that you are ready for roleplay or are role-playing. Type /rp off to turn your name back to yellow(?) to signal to others that you are not role-playing. Type /rp to display your role-playing status. I am well aware that it is for a minority. Alone by this color change, I know if I can appeal to role play. And since we are on the subject: Add a /me command to the local chat. /me is the command used to describe an action that your character is doing. Here is an example that you type in the local chat: "/me sits down on the bench, and yawns." Output in Chat: "SirJohn85 sits down on the bench, and yawns." Cheers!
  6. Quite right! That's why I wrote that they should look at it. The simple question in the office, who would like to do that ... Et voilà, your potential candidates are given. And if really something should not work, you can also ask the people in the forum. I would help. That goes without saying. After all, we are a community. And ultimately you could see it as a pilot project. You do it once and draw your feedback from it.
  7. And that 's exactly why I use this as an idea. Maybe they have already thought about that. Maybe not. It is intended to encourage the developers to think about it. Especially since we have no idea what they think about it. So I leave it as an idea in the room. Or did I not understand the meaning and purpose of this forum section?
  8. Yes, I did in the past. Now I am in a company that works with ITIL. (What is common in the IT industry) In the last sentence I do not agree. Here is the reason: JC gives 10 interviews with 10 different people, one hour each. So he explained in 10 hours, 10 times that he has a scientific background and you read 10 times the star-destroyer example. Instead of peddling, people are picked up. Youtuber get the necessary information, make videos and it distributes by itself. Why do you think that it would not have any added value? - So you have an overview of what they are working on - You see how the game goes ahead - Players form an opinion about the game and the company. (PR!) I mean, we're not talking about the fact that you should stream every week. Once a month for maybe 1 hour.
  9. 1. More viewers = More potential backers = More revenue. 2. I'm pretty sure you have to sign a non-disclosure agreement (NDA), which is common at this stage.
  10. Begogian, on 26 Jan 2017 - 9:00 PM, said: Yes and no. 1. Define date with the boss and the framework you want to show. It is enough if you show ingame footage and make a moderated Q & A. 2. Download Open Broadcast Software and read this guide: Https://help.twitch.tv/customer/portal/articles/1262922-open-broadcaster-software 3. Expose it as you build the "hype" around your stream on your social media channels. 4. Enjoy the streaming. Calm down. Answer the questions. 5. ??? 6. Profit On the one hand we have the Q & A thread, which concerns only the existing members. In an open channel you can reach everyone and everyone can ask questions. If a question is still too early, you can say "It's too early." What is the next question? And I'm pretty sure that is less elaborate than selecting specific questions from the thread. Time saved and the world informed. It lets you kill two birds with one stone Thokan, on 26 Jan 2017 - 9:46 PM, said: Unfortunately, I have to disagree. Videos with 2 minutes runtime, .. I do not take as a reference. It indicates where the journey goes, but it is not a qualitatively meaningful material. Let's go a step further. Which game has the most players disappointed in 2016? I quote JC at this interview: http://www.eurogamer...-mans-sky-world - Several gaming magazines have news about Dual Universe. I have compiled a few (which I read): - http://www.gamestar....news/53842.html - http://www.pcgamer.c...m=dual universe - http://www.eurogamer...s/dual-universe - http://www.gamespot.com/dual-universe/ Many still have the latest status from October. Individual interviews are also available on Youtube. But no ingame footage. And for that reason and exactly because of this statement, I advocate Twitch. Show people what you have, we know it's pre alpha. What I forgot in the first post: Maybe someone has followed the Dev Stream of Conan Exiles. These guys are also present on Twitch. Also behind it stands Funcom, a big publisher. And I'm sure they're more strict about something. First of all, I want Dual Universe to be a success. I would like to prevent with this thread, which one might miss a potential possibility. After the No Man Sky Fiasko, players are reluctant. (As you read in the comments on Gamestar above, unfortunately only in German) And by going openly to the community, you reduce the risk.
  11. Hello everybody. I'm new to the community. Many discussions are based on speculations that are usually left in the room. Beautiful theories with good solutions. It bother me when I see long posts that are discussed up to death. So I'm throwing the idea that the devs should take advantage of the possibilities of Twitch. I do not mention it for no reason. Another indie game developer takes advantage of this. Whoever follows the steps of Astroneer sees the potential of this stream. You can look over the shoulders of the developers. And the makers of Astroneer have a team size of 15 men and women. Do not get me wrong - this is not supposed to be an advertisement for another game. But do you see the possibilities of this platform? Three Reasons for Players: - Q & A with gaming material - Artists are modeling the elements. - Developers explain simple mechanics (LUA, elevator, build ship, ...) Three reasons for NovaQuark: - Transparent towards the customer. (Yes Man Sky ? ) - Interested players can get a picture of the game, indirect advetising - Unified Communications - In the social media, a single message is enough to alert the players to this event. I do not post a link to the above stream of the other game. With Google, however, everyone should come to what I mean by that. But I would appreciate it very much if NovaQuark does something similar.
  12. As always a good read, CaptainTowermotor. It is difficult to interpret from little information. You work with the sources that are available on the Internet. I must fairly say that I did not play Eve for long. (RL Reasons) I've got better memories with Star Wars Galaxies, Earth & Beyond, Asheron's Call 2 and other older mmorpg games. I understand the thoughts behind it. They affect me conclusively. I also think that would be a topic in itself worth. At least I'm curious when new information will be announced. Nonetheless, that does not alter my consent to the cloning sickness and to your possible solution to the problem.
  13. I think this idea is great! I would even go a step further and complement the idea of ​​CaptainTwerkmotor. In my opinion, PvP is something that should be full of risks. It should be sensible and well thought out when you attack someone. I think the most useful thing that you could do here would be some sort of reputation system. I am firmly convinced that this should be a balance in the game to change the PvP. Sometimes there is a bigger, sometimes a smaller risk. But let me explain more so you get an idea: From a neutral point of view, the defeated party would have the described trauma mechanics. Let's say I have a crew on my ship. The space ship is called AVALON. My team has specialized in piracy. We attack everything that gets in our way. AVALON, our construct in this example, usually performs the first strike. And we also destroy every ship we can attack. Now comes the highlight: Both AVALON (the construct) and the crew are gained a reputation. How will this happen? To increase the reputation, the prerequisites must be fulfilled. That could be anything. In this example, 50 hits must be executed and 10 ships destroyed in order to get a title / reputation. Let's call this title rogue. AVALON and the crew are now rogues. What now? The developed reputation / title is now known in the universe. The radars recognize the ship name. Hackers could write a script in Lua to conceal the construct for the radar display, for example. Trauma Mechanics for rouges would be 25% higher as they have deliberately chosen the fight in the past. For a bounty hunter mission, I would put it as followed: - A rogue is on the list = 50% higher trauma mechanics than on neutral - A neutral victim is on the list = 25% higher traume mechans than on neutral - The neutral hunter accepts the mission = 25% higher trauma mechanics than on neutral - The rogue hunter accepts the mission = 50% higher traume mechanics than on neutral It would be an interesting cat and mouse game. The title of Rogue would be kept until a tick is removed. Even then it does not jump immediately to neutral but must fulfill requirements. Example: - Accept a bounty hunter mission and eliminate the victim. Or - wait 1 weeks real time. Numbers serve as placeholders to get the general idea behind it. It offers 3 things that I feel as important: - Where a cause occurs, an effect is visible. - Rogue title - You are classified as a threat - you will make a name for yourself in PvP. - Bounty missions are a challenge for attackers and victims - your name is not written on the list for no reason. Is it worth the risk?
  14. I liked the idea back in Star Wars Galaxies: When a character clones, their health and action statistics are reduced by 75% for a period of 10 minutes. There are three ways of healing the cloning sickness: - Waiting it out - Watching or listening to an entertainer (in a cantina, hotel, tavern, theater or any player structure). - Visiting the surgical droid in most major Cloning Facilities that will remove the cloning sickness for a fee. This fee amount increases with the level of your character (for a CL 90 character the fee is 5000 credits).
  15. I welcome the ladders and the elevators as an idea.
  16. I personally would not buy a laptop from Alienware. The price is not in relation to the performance. Instead, I advise you to compare. Http://www.notebookcheck.net/ is a reputable site. It illuminates all laptops with comprehensible tests and give a useful conclusion. You have no reason to overthrow something now.
  17. Let's go through it analytically. We have many events this year. Known international events: PAX East: 10. - 12. March 2017 E3: 15-17 June 2017 Gamescom: 22. - 26. August , 2017 Tokyo Game Show: 21 - 24 September 2017 Paris Games Week: October 2017 NovaQuark was present last year on PAX, E3 and Gamescom. I do not expect it to start two weeks before, during or after one of these events. Every man / woman is needed. As a business man, I suspect JC would like to convince the public. Dual Universe is no empty promise, Dual Universe can be what JC tells. And he wants to show that. Best if he has real players. My forecast: 15 May 2017. Or at least calendar week 20.
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