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Alpha Team Vanguard
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Everything posted by SirJohn85

  1. She is Finnish and speaks English. You can hear the accent. Check the twitch channel, she literally talks all the time this way. But sure, in the end, such videos are always scripted. As I wrote in the other post, it was originally set for the end of 2020. You can see it however you want, since they develop everything internally and don't rely on an external engine or other modules. Since I don't know their processes, I'm not going to allow myself an opinion here other than what they communicate to us, and they do that enough. These guys have been doing this for 15 years,
  2. Was postponed and 29 July as the new target. Is that a bummer? Yes, of course. Nobody likes postponements. But they can be forgiven for not charging and opening the game to people yet and continuing to maintain a communication. On discord and their YT channel they explain why and what is coming in the next months. They care about a first impression, you only have one of those. And watching yesterday's video, I'm extremely excited about what's coming after the early access launch. We are already just into the 7th month inside this year and so far no info
  3. Cosmetic has a completely different meaning here than what you describe. I think you are confusing things here. Investing more money and gaining an advantage, in your example setting more cores than the player with the "normal" subscription, is no longer cosmetic but pay 2 win. Literally, you buy the power to claim more space with cores to place elements like industry stuff. The term "cosmetic" in its word, would basically mean that it has no influence on the game world and only the appearance, be it for elements or player skin, determines how he is seen by others. This
  4. Here's the core issue with the whole thing: If @Noddles runs an org and so do I and want to do a collaboration in form of an alliance or other community effort, we need to find someone that doesn't run an org to run the org for us. I understand that NQ wants to plan for the longer term and bring some order, what is presented can NOT be the solution.
  5. The "one child org" direction will not bear fruit here either. The infinite orgs can be solved by adding actual features that would naturally limit that. For example, like a cost and an economy that supports it. I don't really understand that. If you want to have a restriction on how many orgs you can have as a superlegate, then please not 1... tied to the account. That is not conducive to the community after seeing this change. You don't build a community feeling that way if you don't want to bring people together. In retrospect, I'm glad I'm not running an org and putting extra
  6. Imagine having a lifetime sub and you have to pay for an alt because you want a community org.
  7. Talking about risk vs. reward in a safe zone is somehow... Wrong? Especially when the mission list has the districts as destinations.
  8. I also have this sidebar on all threads that have 3 pages and more.
  9. That's what I love about Ashes of Creation: The guy finances his own mmorpg, but has never worked on one himself. Instead, he has filled key positions with industry vets who tell him what is feasible in his mind. And the best part: He listens. And communicate with transparency. Hrafnkell Oskarsson was hired as many gaming news sites mentioned that for DU: https://www.pcgamesn.com/dual-universe/dual-universe-recruits-eve-online-designer Just check his public linkedin profile and look for how long the guy worked for NQ. Now we have a guy called Toni who I
  10. The biggest problem I have with the whole thing is that it has a jobs section on https://www.dualuniverse.game/, which in turn links to this page: https://www.welcometothejungle.com/en/companies/novaquark I wouldn't call 94 employees a small indie studio tbh. Unless the numbers don't add up. And if they're not right, why not?
  11. The rat tail goes on longer than the generalisation, as I am not a big fan of it. However, I can't elaborate on one point because I am under ATV NDA. But the point is this - if you don't get confirmation in your organisation (I'm talking about the big orgs here), on the forum, meme server, or anywhere else, and you stand alone with a handful of people, then you have the community against you - because the people who don't comment on it - but read it anyway - agree with the majority with their silence.
  12. Originally, early access should have started last November / December. Since all tools and engines are developed in-house, I have no doubt that they know what they are doing. They are very down to earth, have always communicated excellently. As I am in closed alpha, I have also always been pleased to be able to show things as they are in the game, as there was no NDA. I expect there will be a big rush in June. I'll give a real conclusion after 2 weeks. But since they don't overhype things like No Man Sky, I see no reason for it to be bad. Everything they've shown in v
  13. NQ themselves decided to turn away from the vision 2 years ago when they said they would not release AvA at launch - an argument that for an unknown number of people was the reason why they invested money in the kickstarter campaign and have enabled investors and other players to become aware of the game. The community laughed at the people who remarked that something was wrong and this is an issue. Instead, the community said that everything was fine and there was no need to get upset. Instead, you should drink your Kool Aid and put on your rose-coloured glasses. But here's the pl
  14. To be fair, even Space Engineers has PvE with Wolves, Spiders and Pirate Ships.
  15. For 20 euros you can buy a subscription package for 3 months. Whether you want to do it or not is up to you. Neither rose-coloured glasses nor arguments based on facts can take this decision away from you. If you have any further questions, don't hesitate to ask.
  16. The next one who shoots himself in the knee and considers valid arguments as crying. Too bad, I would have read through your arguments. Not like this. Skip!
  17. Just to put the facts on the table for a moment: We got 600k income from players and about 3 million from investors. In the end, a few years ago, it was 20 million. So I don't understand what that has to do with ks.
  18. I can only agree with this. I scold DU, but I don't want to be in NQ's shoes either. I hope for their sake that they find a solution. The customer will decide in the end if the product is worth spending money on.
  19. The last time they disagreed with me was when they released 0.23 patch anyway. Edit: It is amusing the valid arguments you refer to as "scream and cry". But by now I'm not used to anything else from you here, if I keep reading your posts.
  20. I mean, we don't even have to discuss it much. If your customer doesn't want to play your product and would rather go to the competition, then I would wonder what's wrong with the product. The last time people talked that bad about a game was New World in Alpha, when they decided to change from a PvP focused game to a PvE game, but without having PvE elements. They literally delayed the game for 1 1/2 years. I would like to remind people here that DU is getting no publicity and hardly any media attention so far. DU would be torn apart in its current state. You don't hav
  21. No one here has ever called himself an expert. I don't do this professionally, but have been in the modding scene since UT99 (Unreal Tournament) with the Unreal Engine 1.5 at the time and then a few years later with the Unreal Engine 3 as a level designer. I made a few mods for games like Ark, Skyrim, Space Engineers (wrote own programmable blocks in c#) and then ran a modded Minecraft server for a very long time, where I wrote the plugins myself. I was even more shocked when I saw that NQ tolerates calculated mining on PTS, because the ore seed is the same with the live server, which you don'
  22. Something I have wanted for several years. Apparently "scale = 0.5" is a difficult parameter for a model. Just like halving the values.
  23. I'm not going to give you an answer to the last question because I don't want anyone to chalk me up for always talking bad about DU or scaring people away. So I'll keep it short: You are an adult, it's your money you invest in. If you don't enjoy it, you'd better look for something else. There is no point in doing something just because you have invested time and energy. This is the typical fallacy of the sunk cost. We have provided long and lots of ammunition here on the DU forum to change or improve something in development. The customer has spoken up and said what
  24. "Push mission system to 0.24 patch, make it part 1, later say it comes with 0.25 and it comes later again." - My thoughts when I read the news. Thank you that I'm probably not the only one who thinks this way. I think we might just be playing patch roulette, when mission system comes. That seems to be more predictable.
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