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Everything posted by decom70
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Frage zum Spiel (komischer Speicherverbrauch)
decom70 replied to SubZero1980's topic in Allgemeine Diskussionen
Geh mal ingame in deine generellen Einstellungen. Falls du dort Voxel Logs aktiviert hast, kann es gut sein, das deine Logs so riesig werden. Einfach dekativieren, und Spiel neustarten. Die logs kannst du löschen. -
In-game reporting now available - Discussion thread
decom70 replied to NQ-Pann's topic in General Discussions
Offensive shape/look ? Am I gonna get banned for building flying space dicks now? -
You have to pay in three days? Impossible. Everyone got a 14 day Tax break at the beginning. All my Units said at the beginning, that Taxes are due in 14 days. Or does this not apply to newly placed Territory Units? Besides, you can claim these Tiles as a player, and then set them as HQ Tiles. Then they will not be abandoned when you run out of money.
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I scanned for 2-3 hours yesterday evening before going to bed. Guess what? Its all Bauxite (and a lil Quartz). And terrible rates around 300-400 too. Wheres all the other ore, especially the other T1's? Resources on tiles seem so rare now...
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DEVBLOG: MINING UNITS 101 - Discussion Thread
decom70 replied to NQ-Deckard's topic in General Discussions
What the majority of the playerbase on the forum thinks, is a strong Indicator for the entire rest of the playerbase. You cannot blame anyone for going against a silent majority, if they refuse to speak up. Yes, players who agree always have a reason to come here. As with literally every single update, there are people liking certain features, and not others. This also gets discussed on discord, which would not only be another indicator for them that this is being discussed, but it is also another place where NQ reads feedback. Same balance of opinions there, everytime I had lurked through it. You are right with that first sentence, I must have mixed your comment up with someone elses. People are always angry, no matter what NQ does. At this point, it is impossible for them to not get a mixed reaction, no matter what they do. And it, in parts, loops back to my second argument. And with the majority of players wanting it gone, well, that too, loops back to my first point. If the majority of Forum users are against it, that is a major Indicator for the Rest of the playerbase. If not? Then NQ cannot be faulted for speaking up, or listening to feedback. Only for changing their decision so late. -
DEVBLOG: MINING UNITS 101 - Discussion Thread
decom70 replied to NQ-Deckard's topic in General Discussions
Even the mere likes on the posts in this thread, approving of the removal of scans, show that more people that peruse these spicy threads agree with the removal of scans, then disagree. Besides, you first claimed that most people disagree with this change, so the burden of proof lies on with you. There were sufficient discussions about the removal of scans here on the Forum, and that it should be done. More players wanted them gone, and also brought better arguments, at least in NQ's Opinion (and mine obviously). If you suddenly stop partaking in the forum, aka don't voice your opinion on it, and other peoples opinions, that is a you problem. -
DEVBLOG: MINING UNITS 101 - Discussion Thread
decom70 replied to NQ-Deckard's topic in General Discussions
NQ did the one thing that we, as players, kept asking them to do. Listen to our Feedback and implement it. After the MAJORITY of players wanted them to remove old scans, they listened to our Feedback, and now you are complaining about them listening to the majority feedback of the community, and even lying that the majority did not want scans to have to be redone. -
DEVBLOG: MINING UNITS 101 - Discussion Thread
decom70 replied to NQ-Deckard's topic in General Discussions
DU Players be like: "NQ, communicate more!" Also DU Players: "NQ, shut the hell up." -
I'd prefer a third option too. Either, as said, a very low tax rate Or, Taxes only when a Persons subscription is inactive. Because, in the End, we DO need a way to clear out inactive tiles and player constructs.
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INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread
decom70 replied to NQ-Deckard's topic in General Discussions
You can still perfectly build underground, nothings changed about that. You still own your Territories, you just gotta pay a little rent. You can still Terraform on large scales. You lose Independence? Not really. Read the change log and watch the Q&A before you type something that has already been answered/disproven. -
Nope. You got the info? Do share ^^
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This isn't a Problem of Dual Universe or the genre mix, its a Problem with the Players themselves. Some want maximum challenge, like the PVPers, the others want all challenge removed, like certain people in this thread. These debates have spanned over many years, over all kinds of games. Besides, no, this mix of genres works well. Just look at other games that mix those two, like Space Engineers and Empyrion.
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Judging from the announcement post here on the forum, I presume it is a small amount of quanta and talent points.
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DEVBLOG: INSIDE ARES, PART TWO - Discussion Thread
decom70 replied to NQ-Deckard's topic in General Discussions
So now, people not only have to pay tons of money for warp cells, but also throw even more money down the drain to fast travel to a nearby planet, instead of slow boating there for a few hours? Hell no, that is just straight up a terrible Idea. Warp Beacons will be fought over strategic points eventually, WITHOUT forcing them to be the only points available for warp travel. Your suggestion would just be unecessary and annoying for every player that does not make profit off of these beacons. -
DEVBLOG: INSIDE ARES, PART TWO - Discussion Thread
decom70 replied to NQ-Deckard's topic in General Discussions
Again, than warping would be pointless. Not only are beacons extraordinarily expensive, but most people wan't to warp between Planets. Removing that ability would make warping in general nearly Pointless. And if you place warp beacons next to planets, then woohoo, removing warping to planets has become absolutely pointless ^^ -
If you are not willing to participate in PVP, then: Do Not Enter The PVP Zone Simple as that.
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I agree. Simply having a button to enable/disable it at will would be a nice feature.
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Way to be overly dramatic ^^
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That is the dumbest thing in this thread I have read so far. May as well just remove PVP altogether, and then shut the game down fully. If you can't take a bloody nose, stay in the safezone.
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DEVBLOG: INSIDE ARES, PART TWO - Discussion Thread
decom70 replied to NQ-Deckard's topic in General Discussions
You what? Why? That would make warping absolutely pointless?? It is a fast travel mechanic. If you can't warp to planets, it is utterly pointless.