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huschhusch

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  1. orginal[ ich fand die Scanner im Film "Prometheus – Dunkle Zeichen" toll. 3 von denen will ich auch haben! Sie scannen nur Oberflächen und stellen sie über Funk auf einem Computer 3D dar. Sie machen einen Infrarotscan, aber können nicht interagieren. ]orginal google-englisch[ I found the scanners in the movie "Prometheus - dark signs" great. 3 of those I will have! They only scan surfaces and display them wirelessly on a 3D computer. They make an infrared scan but can not interact. ]google-englisch mfG Die Waldfee
  2. orginal[ und wer holt die Flaschenpost ab um es zu bestätigen? ]orginal google-englisch[ And who gets the bottle mail to confirm it? ]google-englisch mfG Die Waldfee
  3. orginal[ Hallo Antiker, ich freue mich über deine Beteiligung und deinen Ideereichtum. Vieleicht werden ja Teile deiner Ideen umgesetzt. Aber wie Kurosawa richtig bemerkt hat währe es schön wenn alle deine Ideen mitverfolgen könnten. Wie Du an diesem post siehst schreibe ich auch in deutsch, aber lasse meine Texte durch google übersetzen. Das klappt vom deutsch ins englische (wenn der deutsche Text ohne Rechtschreibfehler) ist, ganz gut (Tipp: eine Rechtschreibprüfung in einem externen Editor ist hilfreich). Umgekehrt weniger (englisch ist nicht gleich englisch). Daher habe ich mir erlaubt deinen Text von google übersetzen zu lassen (ich hoffe Du bist damit einverstanden, wenn nicht, entferne ich wieder). ]orginal google-englisch[ Hello Antiker, I am glad about your participation and your idealsichtum. Many parts of your ideas are implemented. But as Kurosawa has correctly noticed it would be nice if all your ideas could follow. As you see on this post I also write in German, but let my texts translate by google. That folds from German to English (if the German text without spelling mistakes), is quite good (Tip: a spelling check in an external editor is helpful). Conversely less (English is not equal to English). Therefore, I have allowed to translate your text by google (I hope you agree, if not, I remove again). ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hello, I am an Antiker a future player of this game Since I have always been a fan of space games and generally the universe, I wanted to present a few ideas to the Dual Universe Team, and at the same time I would like to know whether these ideas can be implemented at all. Since I am a huge fan of Sinse Fiction, I have of course also played a lot of movies and games in this area, besides, I am myself in training for the 3D Gamedesigner, which is why I would like to try to present real ideas that might also be possible with the Dual Universe engine etc Could work. Long story short, I'm starting now. In many games I have played so far, the imagination and the possibilities in such Open World space MMORPGs often very disappointed me. Therefore, I now have a set of interesting ideas that you might (hopefully I) possibly implement. 1: Transportequipment to put back long distances: In many games, they already exist, the hyperspace drive or similar known speeds to bridge long distances. Exactly here, one can change properly well designed. Instead of having a fast drive like in many games you should have many different drives to choose from. e.g. The classic hyper-drive of spaceships, where I would even recommend different strengths or fast drives, so that the game is even more interesting. For example, One would be different in one place depending on how well one has improved its drive. Then there would be another goal. Similar to the stargate from the series "Stargate". Place a gate on a planet or all with a dial ID that is NOT changeable. So something could cause a lot of problems, if several players want to build something like this. To do so, one could first make the construction and the exploration of such a gate difficult and limit the number of gates on a planet or all, in a certain radius. In addition, they should be powered with energy modules and the gate that you select does not need any energy but you can only travel in that direction as long as the gate to that address is open. However, andersherrum it should not work. In addition, the gate remains open for a certain period of time. And the simultaneous selection of a point is not possible. (Addition: if it were possible to change the size of the gate, that would be excellent.) The dialing ID should have 8 numbers, which you type in SELF and which can be seen on each respective gate. This means you can only select one gate if you know the target. Then there would still be the wariante of chance or anomaly. e.g. A black hole that brings a randomly at random speed into a random section of the universe or galaxy. However, what requires high technology to overcome the gravity of the black hole and remain a risk. The black hole can transport one with a very low probability back to the entry point. Thus, strategic profit can also be gained from such "anomalyn" and the game happening even better. This is a couple of different ways to move around the universe, where the black hole is not a worthwhile transport. So we come to my 2nd point, the energy. It should be with a major share of all! For electricity, weapons, shields, transport etc. In many games, using energy is much too simple and clumsy, with a huge pool of possibilities. On the one hand, there would be permanent energy production, e.g. Solar energy, wind energy, water energy, etc. Then we would still have storable energy that does not have to be permanently activated but stored as a battery. (Which can be done with the above-mentioned energies, but the energies mentioned above are not designed for, which means that the storable energy is more eficient, but also has its disadvantages.) This means that one has to invent one or several raw materials, which can not be used raw and must filter them into modules, capsules or containers. The advantage in contrast to renewable energies is that this energy stores and delivers much more and longer energy. What could bring more possibilities of technology. However, the disadvantage is that the energy once consumed is NOT refillable and you only have to create a new energy storage for the raw material. The 3rd possibility would be something like black matter or otherwise a fictitious raw material of VERY dyed and if in the game radioactivity or similar dangers exist, must be observed. The 3rd possibility, offers almost unlimited energy, but it often needs to be maintained since this energy destroys the material it blocks, and in energy, destroyed after a time. If the energy is released, EXPLODE with a large radius. This energy has a lot of power, but it does not make it invincible, because it would otherwise lead to unfair battles in PvP. Thus, the energy becomes unstable when gunfire is attacked on shields that are hit by this energy or anything that makes the energy overload. The other energies would automatically adjust so that a normal PvP would not be a problem. Only the 3rd need an energy buffer to tranzport the energy, since it is the best but also the most dignified energy source. Quasi rather an energy source for a city than for a war ship. The most common energies: 1: Renewable energies that can be used throughout without a memory but deliver only a weak energy. 2: Storageable energies obtained from certain raw materials and filtered in containers, etc. This energy provides a huge amount of energy, but it is limited and if used is no longer usable. 3: Dangerous energy, which offers almost endless energy, but many risks such as explosions or radiations, depending on the Dual Universe diseases, dangers etc. bring along. And of course we must not forget the technologies. What a universe without technology. Many games have made the mistake and simply designed a levellimit or a book where you just need the experience and end up EVERYTHING. Sounds a lot for the first few days, weeks, months quite well, but in the long run not! My suggestion would be to have a basic technology for the basics. Then further technologies from books of other civilizations or similar. And join the "forgotten" technologies that are very rare and often difficult to find in places. Of course, these technologies are not divisible, except the player allows in the game to share this knowledge. This method has the advantage that one is not afraid that someone simply steals his own knowledge and at the same time brings a balance in the game. Because then knowledge is power and some factions are superior to others. What does not mean that you are quasi eternally weaker. At the moment, however, there is another technology that is even rarer in technology, which can affect its enemy. Then I will say to the guns. Many games make the mistake of using ammo for weapons. I think this is good, for a week or so .... The problem is, if everyone has the same weapons, everyone does the same damage. That's boring, is not it? I have the solution! Energy! Modify your weapons with energy. Which means that you can increase your weapons and shields depending on how much energy you have. Of course weapons need shields rather less, a certain energy CAP, otherwise one would roast the weapons ^ ^. The advantage is an individual non-estimable life in the game. That can change a lot in battles. The disadvantage is that it pulls on the energy, therefore one should separate energy between drive and shield and weapons, otherwise one consumes them and has a space ship without electricity and defense. Specially, I would then like to conclude my first proposals still a very interesting and from hardly to non game realized weapon system. The defense satelite: The defensive satelite is to be a satellite for the defense of a planet or as a trump card in a battle. How do you ask? Well, you build a large satellite, which is supposed to use stored energy and BUNNEL it into a large LASER cannon which has a HUGE range and precision. The satellite is thus to bundle the energy of many memories into a weapon, which has no buffer and overloads itself as a LASER. This LASER can cause MASSIVE damage to objects and break through weak shields and pierce a ship. Does this sound pretty exaggerated at first? Yes, if you do not build weaknesses, then yes. In return, the satellite can use as much energy from his memory as he wants, he can not have any shields and needs a long time to recharge his shot. Approximately 10 minutes are reasonable. I'm talking about a satelite that is roughly equivalent to the power of a Death Star from Star Wars. (Not so bad now that it destroys a planet) So basically, this satellite should be able to destroy small to large ships with a well targeted shot if these ships do not have a good shield. The LASER should be able to meet VERY far distant targets. And multiple targets can drill through. In return, the satellite has no shields and a long recharge time. Thus, a strategic battle that seems lost can still be turned. Or enemies destroying a planet. The satellite has, in contrast to ships, a radar scanner with higher ranges, which reveals a huge area and ships which are also very far away and can not yet shoot at the satellite. That's it for now, I hope these ideas can inspire you and maybe you can see some of the ideas of a day in Dual Universe. mfg. Antiker ]google-englisch mfG Die Waldfee
  4. orginal[ Spiegel wären toll. ]orginal google-englisch[ Mirrors would be great. ]google-englisch mfG Die Waldfee
  5. orginal[ wenn ich es richtig verstanden habe, setzt die TCU nur das RDMS-System auf dem Hexfeld inkraft. Die TCU ist offsichtlich kein Schutz vor Angriffen. Der Schutz vor Angriffen wird wohl durch die Kuppel über der ARK gebildet und durch die Verhinderung des Waffengebrauchs in diesem Bereich. ]orginal google-englisch[ If I have understood correctly, the TCU only sets the RDMS system on the hex field. The TCU is obviously no protection from attacks. The protection against attacks is probably formed by the dome over the ARK and by the prevention of the weapon use in this area. ]google-englisch mfG Die Waldfee
  6. orginal[ Erosion durch Wasser, das andere Teile des Gebiets umlagert, durch Regen, Flüsse oder Gewässer. Unterirdisch Bauten sollten dann besser wasserdicht sein! ]orginal google-englisch[ Erosion by water that surrounds other parts of the area, by rain, rivers or waters. Underground buildings should then be better waterproof! ]google-englisch nfG Die Waldfee
  7. orginal[ du machst wohl keine halben Sachen?! ]orginal google-englisch[ You probably do not do half things? ]google-englisch mfG Die Waldfee
  8. orginal[ Ich denke schon das NQ über dieses Sytem einen Weg findet ein Bild wie im untenstehenden Bild zu vermeiden. Mit dem Recht auf einen Startpunkt, meinte ich nur ein Hexagon das jeder Spieler belegen kann. Natürlich fangen wir alle in der ARK an. ]orginal google-englisch[ I think the NQ over this system a way to find a picture as in the picture befor to avoid. With the right to a starting point, I meant only a hexagon that every player can occupy. Of course, we all start in the ARK. ]google-englisch mfG Die Waldfee
  9. orginal[ ok ich habe gefunden, wenn Du das Meinst. RDNS (Rights & Duties Management System) ]orginal google-englisch[ Ok I have found, if you mean. RDNS (Rights & Duties Management System) ]google-englisch mfG Die Waldfee
  10. orginal[ Hallo Lethys, ich habe das Forum nach RDMS durchsucht, aber nichts gefunden. Leider bin ich in Abkürzungen nicht so bewandert wie Du. Bitte kläre mich auf. ]orginal google-englisch[ Hello Lethys, I searched the forum for RDMS, but found nothing. Unfortunately, I am not as versed as you are in abbreviations. Please, enlighten me. ]google-englisch mfG Die Waldfee
  11. orginal[ Hallo Lethys, nun das Problem ist das Gebiet um die ARK, außerhalb sollten alle Freiheiten gelten. Daher beziehen sich meine Vorschläge nur auf diesen Bereich. Mit Angriffen meine ich das unterminieren oder überbauen von Strukturen anderer Spieler oder Organisationen (kein PEW PEW). Wenn eine Art Recht neue Spieler ermöglicht einen Startpunkt zu setzen, ist dies meiner Meinung nach nur fair. ]orginal google-englisch[ Hello Lethys, Now the problem is the area around the ARK, outside should apply all freedoms. Therefore, my proposals only relate to this area. With attacks I mean, to undermine or build structures around, from other players or organizations (no PEW PEW). If a kind of right new players allows a starting point to put, this is my opinion only fair. ]google-englisch mfG Die Waldfee
  12. orginal[ Hallo Lethys, ja man kann große Löcher graben, aber nur Eins pro Spieler in der Sicherheitszone und dann werden die meisten es wieder schließen! Es geht ja um den Anfang des Spiels, da spielen TCUs überhaubt keine Rolle, man muß sein Gebiet schon verteidigen. Als Einzelspieler wird es ohne einen Schutz vor gegnerischen Grabungen nicht gehen. Die Steuer schützen dich kaum, wie Du ja selbst schreibest ist es ja nur eine Sache des Geldes. Damit haben aber neue Spieler einen entscheidenten Nachteil. ]orginal google-englisch[ Hello Lethys, Yes you can dig big holes, but only one per player in the security zone and then most will close it again! It is about the beginning of the game, because TCUs do not play any role, one must defend his area already. As a single player it will not go without protection from enemy excavations. The tax does not protect you, as you yourself write it is only a matter of money. However, new players have a decisive disadvantage. ]google-englisch mfG Die Waldfee
  13. orginal[ Hallo Lethys, es geht wohl darum, das um die ARK kein schweizer Käse entsteht. Wenn nun aber jeder Spieler nur ein Hexagon innerhalb der Sicherheitszone belegen darf, wird er nicht immer nur ein Loch produzieren. Andererseits muß man es ihm auch nicht verbieten. Aber es ist pro Spieler dann auch nur ein Loch (innerhalb der Sicherheitszone). Die Zusammenlegung von Geländen macht aus Organisatorischengründen für Organisationen durchaus Sinn. Damit Organisationen nur soviel Gebiet belegen können wie Sie Mitglieder haben, sollte es eine Regelung geben die Spieler daran hindert Gebiete in mehreren Organisationen innerhalb der Schutzzone zu belegen (obiger Post war eine Idee). Die Größe des Gebietes, kleiner als ein Hexagon kann eine Präsens der Organisation in Gebietsgröße flexiebler gestallten. Mehrere Spieler belegen ein Hexagon, können dann aber auch Teile eins anderen Hexagons belegen (Gemeinschaftsicherheit). ]orginal google-englisch[ Hello Lethys, It is probably about the ARK no Swiss cheese is created. But if each player can only occupy 1 hexagon within the safety zone, hi will not always produce only an hole. On the other hand, it must not be forbidden. But it is per player then only one hole (within the security zone). The pooling of sites makes sense for organizations. In order for organizations to occupy as much territory as you have members, there should be a rule which prevents players from occupying areas in several organizations within the protection zone (above post was an idea). The size of the area, smaller than a hexagon can create a present of the organization in area size flexible. Multiple players occupy a hex, but can then also parts of another hexagon (community security). ]google-englisch mfG Die Waldfee
  14. orginal[ Machen wir es doch wie früher, jeder Spieler steckt sein Gebiet ab und darf nur in seinem oder in einem freien Gebiet außerhalb der Schutzzone graben/ernten. Die maximale größe des Geländes, die ein Spieler im Schutzgebiet beanspruchen kann, sollte auf ein Hexfeld beschränkt sein. Organisationen können nur durch ihrer Mitglieder, und deren Übereignung, Gebiete besetzen (war wohl auch so von DU beschrieben). Dazu müßen die Mitglieder ihr Gebiete der Organisation übereignen, aber verlieren dadurch die Möglichkeit ein neues Gebiet im Schutzbereich zu besetzen. Es wird sicher Streit über den Besitz von Gebieten geben, aber hierzu können einfache Regelen aufgestellt werde. zum Beispiel: Organisationen können Gebiete, die in oder an ihrem zusammenhängendem Gebiet ihrer Mitglieder liegen mit einem gleichgroßen Gebiet am Rand ihres Gebiets tauschen. Nur Organisation die ein größeres zusammenhängedes Gebiet besitzen, als das Sie beanspruchen, haben die Möglichkeit an Spieler oder Organisationen diese Forderung zu stellen. Außerdem muß das geforderte Gebiet an diese große Gebiet angrenzen oder es umschliessen. Verlässt ein Mitglied, welches sein Gebiet übereignet hat, die Organisation, verliert die Organisation am Rand des Teritoriums Gebiet (wo bestimmen die Chefs), in der Größe die das Mitglied eingebracht hat. Der Spieler hat nun die Möglichkeit ein neues Gebiet innhalb des Schutzgebiets zu beanspruchen. Wird ein Spieler oder Organisation zwangsversetzt haben diese die Möglichkeit sich ein Gebiet ihrer ursprüglich Größe am Rand (Gebiet der übernehmemden Organisation) der übernehmemden Organisation auszusuchen und es werden alle Dinge von dem ursprünglichen Gebieten getauscht (Entwickler) beziehungsweise entschädigt. Damit sollte eine interesante Dynamik im Spiel entstehen. Die Größe des Schutzgebietes kann von den Entwicklern angepast werden. ]orginal google-englisch[ Let us do it as before, each player will be deprived of his territory and may only dig or harvest in his or her free area outside the protection zone. The maximum size of the terrain that a player can claim in the protected area should be limited to a hex field. Organizations can occupy areas only by their members, and their appropriation (was probably also described by DU). To this end the members have to surrender their areas of the organization, but lose the possibility to occupy a new area in the protection area. There will certainly be a dispute over the ownership of territories, but simple rules can be laid down for this. for example: Organizations may exchange areas located in or within their related area of their members with a region of equal size at the edge of their territory. Only an organization that has a larger related area than you claim has the ability to make this demand to players or organizations. In addition, the required area must be adjacent to or encircle this large area. If a member who has passed his territory leaves the organization, the organization loses at the edge of the territory territory (where the bosses), in size the The Member has introduced. The player has now the possibility to claim a new area within the protected area. If a player or organization has forcibly displaced this the possibility of becoming an area of their original size on the edge (territory of the adopting organization) of the Organization and all things are exchanged from the original territories (developer) or compensated. This should create an interesting dynamic in the game. The size of the protected area can be adapted by the developers. ]google-englisch nfG Die Waldfee
  15. Orginal[ Treibstoff, elektrische Energie, Antimaterie oder etwas neues für Überlichtgeschwindigkeit, braucht Behälter. Daher finde ich, das am Anfang des Spiels auf solche Dinge verzichtet werden sollte, da diese ohne Probleme später integriert werden können. Einfach Energie zum betreiben aller Antriebsarten. Die Eigenschaften der Antrieb hängt ja an den Antrieben. Am Anfang könnte man ja Energie auch als Zahlungsmittel verwenden, damit entfällt auch der Behälter für Energie. Die Sonnenenergie könnte geerntet werden, so wie es auf der Erde von Bauern gemacht wird. Die erlösen aus ihren Erträgen auch Zahlungsmittel. Fosieleenergie wird direkt in Energie umgewandel. Damit können auch komplexere Methoden später eingeführt werden. Es muß an Anfang nicht immer gleich eine perfekte Simmulation sein! ]Orginal google-englisch[ Fuel, electric energy, antimatter or something new for super light speed, needs containers. Therefore, I find that at the beginning of the game on such things should be omitted, since these can be integrated without problems later. Simple energy to operate all drive types. The characteristics of the drive depends on the drives. In the beginning you could use energy also as a means of payment, so the container for energy also does not apply. The solar energy could be harvested, as it is made on the earth by farmers. They also receive cash from their income. Fosiele energy is converted directly into energy. This allows even more complex methods to be introduced later. It does not always have to be a perfect simmulation at the beginning! ]englisch mfG Die Waldfee
  16. Hallo Wraden, eine tolle Idee, aber gleich einen Staat ? Eine deutschsprachige Straße die, wenn sie von der ARK in das neue Universum führt, ja auch eine Struktur darstellt und verwaltet werden muß, sehe ich als praktischer. Dabei würde ich die gemeinsame Sprache deutsch und nicht die Nationalität als Bedingung sehen. mfG Die Waldfee
  17. Die Idee in seiner Muttersprache sich mit allen Spielern auszutauschen finde ich großartig! So könnte dieser Text unter einem "Versteckknopf" mit der Bezeichnug [Orginal] liegen und der automatisch übersetzte Text darunter mit der Bemerkung [Googletranslate] angezeigt werten. Die vom Spieler im Setup ausgewählte Sprache dient als Vorgabe. Damit hat der Leser bei missverständlicher Übersetzung die Möglichkeit das Orginal zu überprüfen. Hätte ich diesen Text in englisch geschieben, würde ihn wahrscheinlich keiner verstehen! So muß ich alle Texte hier erstmal von Google übersetzen lassen. Die Waldfee
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