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mrjacobean

Alpha Team Vanguard
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Posts posted by mrjacobean

  1. on the other side of that i think itd be an awesome idea to be able to steal uniforms for disguise purposes

    this being especially useful when sneaking onto larger ships

    That is only to look the part. In order to fool the system, you would need a hacked ID (so you don't come up as hostile or neutral to those whom you are sneaking past).

  2. That's the plan. Well, sorta. Given how the devs have explained it, you gather mineral ores, you smelt them, you create materials, each of them having different properties. Kevlar? Very High resistance to EM damage, Average Thermal, High Kinetic and Low on Explosive (or w/e the damge types may be in ratios, I am not a chemist to say for sure).

     

    This way, if you find a vein of Rhenium, you bet it's gonan sell higher, as Rhenium can be turned into Rhenium Diborides by combining it with Borax, whic makes it one of the most resilient alloys on the planet. It is used in jet engines. Those thigns are VERY, VERY HOT.

     

    So yeah, that's the gist of it really, materials having different stats, like weight, durability and resistances that extend said durability dependng on the damage it faces, so, you may see the challenge in buildign a ship. You can build a battleship that's 100% immune to EM damage or Thermal, or Kinetic, but it's gonna be paper tanked when it faces different damage types, IF one was that silly to build a one type tank ship.

    What I think OP was going for was the same ore (and the refined material) having different quality levels. You could have an iron that is more durable than another iron, but that iron is more conductive, etc.

  3. The community does think its a great idea (Sources: Other Threads Similar to This), but it would pose a challenge for the server as it has to remember ore quality for every piece of ore.

    Your inventory could store the item as data with metadata of the stats. You could also force-stack two different quality ores to average the stats out.

  4. And risking copyright issues... *slowclap*

    I don't get it why people have to copy something. You have the opportunity to build whatever you want and you choose a triangle. Wow. Gj on creativity there.

    You have to start from somewhere. Build something you know (like a star destroyer) to get used to the tools available and to improve your ability to transfer drawing to construct. Then, once you have more experience, you can create ships of your own design. Otherwise we will have brick-ships everywhere.

  5. Make it a partial recovery and ask for a killmail on the construct of an insured client and store insurances in the form of jobs (that way insurance needs refreshing and you can't be scammed ) :P

    Does DU have killmail in the same fashion as EVE? Because I don't see a way that would work given the vast amount of things you can do to a construct (board and kill the crew, steal it from dock, damage it slightly, etc.).

  6. I thin that everyone will know that you are building one, not like it, and blow it up. A grand federation of all nations will not allow it, pirates will see it as a very nice target, enemies will never sit by whilst it is being built. How people will find out about it? Well, let's just say that is what I do.

  7. snip

    Now that makes more sense (and kind of what I was going for). Makes it possible to use the overlay, but when you want to build something massive (dreadnought) then you need additional training.

  8. My quote:

    - If a BP is just some kind of overlay/UI thing -> more difficult imho because the boxship of doom is lurking in the shadows here

    The Boxship of doom is the same as the boxhouse of ergh in minecraft. They will exist. We shouldn't be getting rid of tools so that "less experienced" builders can't use them as that hurts the builders of the monuments and megatowers. As a compromise, we could have the ghost image ability locked behind a skill tree, just as you would keep knives out of reach of toddlers.

  9.  

    snip

    Just to remind you that you could have a ghost image of it when not in the simulator. Whether you are the only one who can see it, if your friends can see it, or everyone can see it, is a matter of preference.

  10. Depending on how permissions work... what permissions are available to work in safe zones and outside... it could also prevent such safe zones being used as warehouse space... Which I'm ambivalent about. 

     

     

    Safe zones are there for people who want to build really cool buildings, like monuments or public works. These places do not need to be secure from intrusion, as they are supposed to be looked at/used. For trade stations, people wouldn't have access to inventories, but they will be able to wonder around. Maybe you could have low level security for things like housing, but there would be a limit on how secure you can make your facility against hackers. These rules won't apply to non-ark safe zones, as they can be disabled via blockading the area (run out of power). By using an arkification token, you effectively disable all pvp and you downgrade security levels within the hexagonal tile.

  11. That would be incredibly useful just for laying out the design of a ship.  In Landmark I had to constantly use the selection tool as a ruler to measure things out.

     

    What the OP suggested is an excellent idea.  There is so much math in designing things on a grid.  Being able to set the dimensions of the building tools and the selection tool by entering numbers would be really useful.  

     

    ...

     

    Also being able to set the location of elements and voxel selections in the world using an x,y,z coordinate would be amazing.

    Maybe have it as a ghost image? Remember, there is a 'creative mode' of sorts, but it can only used to create blueprints, and is better for ships than organic land bases.

  12. Oh okay, so, the idea is not for the radars to detect "volume" but "mass". In other words, if your cruiser, weighs as much as a frigate, then you won't be detected by the gravitometers on the array. Likewise, if  your frigate weighs as much as a cruiser, then it will still be detected on the gravitometer.

    You could also have it so that approaching from or through a gravity well will reduce your chances at detection, whereas being stealthy in dark space is harder due to less interference.

     

    Though, a gravitometer will only be able to detect if something is there and it's mass, not what it is or who it belongs to (thats more of a ladar signature). You could have two different objects with identical mass and not be able to tell the difference.

  13. - the fact that organizations use safe zones abusively as invulnerable headquarters

    (but for this, we have already a few other ideas of game mechanics to dissuade the use of safe zones for this purpose).

    Might this be the inability to restrict access to non-members (lack of guns/PvP and no door locks)? It would be fine for trade ports, not so good for headquarters due to infiltration.

     

    I am sure there will be organisation embassies on Alioth and other natural safe zones that give you safe areas to interact with others and sign on to an org. In my mind, headquarters are there to be the most secure facility you own (hence why mine will be a cloaked capital ship that hangs out in the dark space between planets or on a system's outer edge). Whether the HQ is also your main munitions dump or your main shipyard/dock is up to the org themselves.

  14. "

    My, my. The Hill lives...Now this leaves me in a tight spot. The Hill can eat people, but I still want to live this planet. Oh, well. 

     

    I climb the Hill and sit down...again. At least, if I die, I'll resurrect before too long. 

     

    Don't you eat me Hill. I'll mow your grass.

    "

    call it a symbiotic relationship

  15. I feel that the community team may have quite a bit of work on their hands with all the "HE DONE GRIEF ME" reports. Lets just hope they don't get a shoddy automated system to deal with it.

     

    In terms of the definition of certain actions (robbery at sea = piracy, killing someone is murder, etc.), none of them will be against the rules as NQ has no rules for ingame activity. It's when you start doing things whilst not in character (like verbal harassment in chat or disclosing where you live and threatening to kill you irl) is when NQ becomes involved. Yes, your character can vow revenge against their character. No, you cannot threaten/blackmail them with irl information (especially if it is personal or sensitive).

     

    As a butler once said, some people (griefers) just want to watch the world burn. As long as it does not spill into real life (or bypass ingame systems, like a bug), then NQ does not need to do anything.

  16. "

    As you sit on the Hill, I sneak up behind you and knock you unconscious with a piece of the chair in my hands.

     

    "Karma, man. Karma. I only want survive." I say, pushing you down the Hill. "It's nothing personal!" I shout after you.

     

    Then, I take my seat, shifting from side to side to avoid being caught in my blind spot. 

     

    The Timer resets again and I sigh. "This is going to take a while..."

    "

    I disguise myself as a travelling salesman. I offer you some water (that is drugged), that you accept due to extreme thirst.

    You fall unconscious and roll down the hill.

     

    I am now the King of the Hill

  17. Well maybe the mystical pirate powers only involves a lighter....But who am I to not play this game as you want :)

     

    I push you off the hill and now I'm the king

    I sneak up behind you and Vulcan Death Grip you to death.

     

    I am now the King of the Hill

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