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norab7

Alpha Tester
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Everything posted by norab7

  1. Welcome to the forums, it's always nice to see people joining from all over the world. Nice of you to post both the original and the translation, being a person with only 1 language (which i hate, wish i knew more) i can only thank you for the 2 halves because looking at the first 50% of your post, it just looks like elvish text from LOTR or something to me But yeah, welcome to DU i hope you enjoy your stay, you will fit in nicely with all the rest of us poor excited souls nora,
  2. I'm loving your self promotion here mind Astro. No rest for the wicked sly poaching the new players is there ? ... hmmm...
  3. Welcome to DU and congratulations you are now one of us I want to add to what other people are saying, given that you don't have a 'max ship size' you also will need to build it, and it's been speculated that even just getting the required skills and materials to build your first ship could take a month, if you pull off building the biggest ship i will give you all the kudos you require But good luck with it, i will look forward to seeing what you can manage to make with the potentially unlimited size of ships and the universe. nora,
  4. I'm not sure what you suggest. The building will be freeform voxel based building, so you can build whatever shape you want with a limitation of 25cm square blocks. The elements, that are the predesigned parts the devs create, such as thrusters, cockpit, engine ect we don't know their sizes 100% yet but they will be attachable to any voxel based construct that you can think of. We don't know enough about the elements to know what we can do with them, we know that we won't be able to create them but we don't know if we can manipulate them in different ways yet so your idea of procedural (at least how i view it in the videos) could quite well happen in the future, we just don't know. Good idea though if it is possible, but i do wonder about the balance issue if you can resize and reshape all the elements, you may end up with someone whos entire construct is just one massive cannon or a players construct that is made up of the smallest possible variations of the elements giving him a small surface area in PvP combat. However, I do know that the place you put the elements onto the construct will make a difference when you fly it, eg. if you put all your thrusters on the front of the construct you will only be able to pitch your ship upwards as there will be no thrust powering it foward/backward ect. Given that you can create any shape you want out of voxel, i think there may already be enough freedom to create any shape of ship that you would desire without the procedural idea you have suggested, but it is a good idea nontheless if it can be incorporated Also, nice link here for building from the DevBlogs: https://devblog.dualthegame.com/2016/02/20/builder-gameplay-voxel-tools-elements/ nora,
  5. I have a hotas, but i choose not to use it as i find it gets in the way if the game is not 100% in cockpit flight. I got sick of having to move it back and forth when i wanted to fly/ walk. I would always prefer the Keyboard and mouse simply for ease of use and no need for any extra controllers, but I wouldn't be against the idea of implementing Hotas as it would give more ways to pilot ships, i just hope they don't neglect a part of the game to include it or make the keyboard and mouse worse because of it, as keyboard and mouse i would think is what the majority will use. nora,
  6. Well the beauty of that is that if they don't like a planet or want to terraform their own planet, they simply need to just keep flying .. But i don't think it's fair to restrict the players who play from the start simply because you are worried about how new people years after launch will take the game. I think the immediate starting people will make up the player base for the duration of the game and people joining later on will either think there is better alternatives or not want to join half way through a MMO. It's like joining WoW now, people who have played from the start are still playing, but by god if someone wants to start from new now, good luck to them continuing to play after a month or two, there are just better alternatives. I do hope that DU can survive longer than the WoW 10 years+ thought, it looks like the game to do it also, since you can do anything you like nora,
  7. norab7

    Hydro dynamics

    Don't know how well this will turn out because it's the first Tweet i've link, but - https://twitter.com/dualuniverse/status/742469491083317248 The actual liquid quote was in twitch i think as i can't seem to find it.
  8. norab7

    Hydro dynamics

    Confirmed to have Liquid water (and different types of water) by Nyz on both twitch during E3 and on Twitter. However water physics are still early in development and they are unsure of how far into it they can do. But water will be liquid. As for the economy, there will be a 'Market Element' that you can setup 'wherever' you like that can act as a normal market place you would find on any other game, but it's supposed to be networked so you can have several different types or market or markets in different locations. For example you could have a central market on Alioth for all the major trading and then smaller markets on the outskirts with all different prices giving you the option to play the market, Buy cheap at the outskirts and sell for more in the centre. There are countless gamemechanics that we super users on the forums are not even aware of, we just know the basics i think in what DU will become or is planned to be. So any small mechanics that you want to stay on a planet and do, i imagine that you will have your time full trying to do them all nora,
  9. Welcome, I'd have to say personally i'm looking for the building freely wherever i like and being able to fly wherever i like in the universe. Not many games have both universe scale maps and building like DU is going to have. SE was the closest but just felt like it stopped developing and didn't really grasp the universe. nora,
  10. Welcome to DU, glad you could join us, Normally I'd write a nice new 'Greetings' response.... but well.. Astro kinda sums it up best i think
  11. I'm liking the new Signature, much slimmer and better looking i think
  12. I don't know if there is any other information about the Alpha Team Members but i would suggest having a quick read through the first post in this thread, it explains a couple of things you might be interested in Link: https://board.dualthegame.com/index.php?/topic/336-members-selected-for-the-alpha-team/
  13. Understandable, but if there is enough of the RP'ers playing the game you could ban together and make a RP planet where you all are based. If you set the rules there and someone comes in to attack then they are breaking your laws and every RP'er could rally to help or defend. I understand your concerns about the 'RP Hunters' but everyone will have that person/group that is just out to get them given that they do something they don't agree with. It is still early to say what will happen in the game, but if there is ever a problem like that i'm sure there are people you could 'employ' to get revenge or assist you in defending yourself. Other than defending/employing defense, I'm not sure how you would counter the 'RP Hunters' as you couldn't ask for special privileges as their RP might be hunting you. Like 'DD' says, who's RP wins? How would you like for the 'RP Hunters' to be dealt with or how would you like the system to work to protect you? Given that you cannot restrict other peoples actions by implementing it. Ideas for protection or changes to how the game is played are constantly being taken on board by the Devs so if you think of any way to help RP in the game, it might be listened to. nora,
  14. This sounds like an interesting idea, and doesn't exactly need to be locked to RP, unless i'm misinterpreting it. What your saying is to have a player managed newspaper or information device that people can populate with their own information, with the potential of linking it to the market units and other elements in the game? This could be interesting actually, it could be like setting up a new "/group" channel but more RP based, where you would need to setup a base with a antenna that broadcasts your News/Information to anyone who wants it. Like a visual radio, you tune in your 'News Device' and what is displayed is down to the user who manages it. You could add a ingame subscription to the 'News Device' too so if you have enough information and are popular enough you could make it your ingame job to update the people playing the game. I don't know if i've fully understood what you said, but is it something like that ? If it is, there is nothing been mentioned about something like that yet, or not exactly like it (there are radio devices been requested) but i like this 'News/Information Device' idea better nora,
  15. Ha, your name, I think the 'Spaghetti Monster' would fit nicely into the DU universe given that DU universe is supposedly infinite, you could be hiding anywhere. As for the Alpha/Beta. There is already a selected Alpha Team that was part of the original people over a year ago to find the game that have a confirmed place in the Alpha when it's out, but other than that it's been speculated that once the kickstarter is live you will be able to get into the alpha through that in early 2017. Can't remember if that's been confirmed or not to be through the kickstarter, but it's certainly early 2017 for Alpha/Beta. nora,
  16. Welcome, both, to the forums. Noticed your first posts .. I enjoyed your little story there, made me think of the DevBlogs Lore, I don't know if you read it but it could fit quite well with it. If you haven't see the DevBlogs Lore i suggest you read through it here: https://devblog.dualthegame.com/2015/07/31/dual-universe-part-1/#more-481 I found it to be a good read and kind of hope for more or it in the future nora,
  17. Well I don't know if it's 'Zero Multiplayer' but i know that you can't do anything like grouping or spawning on friends and such, i think it's just 'Here have a random spawn, good luck'.. I don't think i've seen anything about what happens if you manage to be on the same planet as someone else at the same time. But my understanding is that there is no way so far to 'organize a way to do this'. It's basically just a single player game with the potential to 'meet' other players. But like yourself, I stopped following it, after the multiplayer stuff came out, so this might all be old news now but doesn't change my thoughts on it either way now as DU will wipe the floor with it. nora,
  18. This ^ But i'd like to add to the RP side of things here. If you want to RP a escort mission and don't want to get attacked by pirates or other players then you will have to 'RP a Protection Service'. You will have to sort out the aspect of getting someone or a group of people to follow your escort to and from it's destination and protect it in case of other players. In my mind the whole game is one big RP game. The players need to decide the rules, the players need to make the cities, the players need to design the ships, the players almost make up/ design everything but the planets and Arkships. If you really really don't want people to attack you when you are RP'ing a escort mission, or any RP event for that matter, then you can create you own game laws to account for this. The only thing is you will need to back up your law with punishments ect like real world laws creating a whole level of politics to your RP now. However like 'DD' said, if you want a totally 'free to RP as you like' situation without worrying about other players i'm afraid you might be out of luck. The only restricted PvP area that we know about is the starting Arkship that you spawn on (and potentially Alien Ruins, but that's not confirmed) and i hope it stays that way. I'm all for RP, but RP that is created through the systems in place using the emergent gameplay idea of Laws and Politics ect. any dedicated system would be immersion breaking for me. nora,
  19. This is almost the exact feeling I have towards the likes of Dayz ect. I just don't see the point in wandering around gathering when theres nothing to build/do with the things you have other than basic survivaly things. No Mans Sky shot itself in the foot straight away with the way it's handled the multiplayer side of things.. Or the way it hasn't handled it. No Multiplayer just turned me from excited to bored in an instant. nora,
  20. I like the way you are thinking about things here. I'm not sure how rouge planets work, but i'm sure it could be difficult to find again unless you know where it is
  21. Well DU doesn't seem to be a exploration simulator, so it's got a advantage straight out the gate
  22. I sat with my wallet in my hands just in case of Kickstarter.. But alas there was unfortunately one..
  23. Welcome to DU, I hope you enjoy your stay. I'll let you in on a little secret, you can chance your name to less than 6 characters in your profile settings...... but keep it a secret .. ha.. nora,
  24. Welcome, Noticing your first post I think it's been said somewhere that Mac is potentially planned but they either if they get the desired kickstarter goal or interest, but i wouldn't hold me on that, it's been a while since i've read anything about Mac, I know that there is no Console planned yet, but Mac i'm not 100% nora,
  25. One can only hope... and then throw wallet at the screen
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