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Saul Retav

Alpha Tester
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  1. Like
    Saul Retav reacted to mrjacobean in Planets running out of resources?   
    I would not recommend 'selling' DACs early on, since the price will be WILD. If you find them at a really low price, buy them (their value only increases with time/player count)
  2. Like
    Saul Retav reacted to Lethys in Arkification   
    I'm not twerk (although many think I am) but yes
  3. Like
    Saul Retav reacted to Lethys in Ideology and Censorship in Organizations   
    With the history regarding that kind of thing in Europe, they said it won't be tolerated and definitely be punished. There will be an eula in place for that. Every other action/shape/construct/whatever will be up to players to react to
  4. Like
    Saul Retav reacted to Anaximander in Collision   
    The devs have commented in social media they consider ways of doing this without causing loads of calculatiosn to take place.
     
    Here's my suggestion for doign collisions. . It's lightweight and is in accord with the way the devs progprammed the game. The systme I propsed could be done, as it would not cause intese server clacualtions ,ti would only compare mass given an objects speed and how fast it decelerated. IF the decceleration is more ,the object suffers "structural damage" which means it loses a total HP value (which means if it reached zero, its fuel tanks explod. Which also means, a cheap made ship won't be able to accelerate at the same speeds a ship made of high structural integrity and lightweight materials would ,which also makes building even more complex and the market more vibrant.
     
    It also negates trollpedo ships for reasons I explained on the thread my suggestion is.
     
    Cheers.
  5. Like
    Saul Retav reacted to Cybrex in Euclideon engine for Dual   
    Allow me to interject here with some tech talk.
     
    You can't use this wibbly wobbly engine when NQ are already using a wobbly wibbly engine. It'd be like starting from scratch with a wizzle fomple. Besides those very radioactive apron machines (VRAM) can only put out so much eye magic, so I mean, not even a possible thingamabob here. Ya feel me?
     
    So what you're asking NQ to do is like cramming a flibflam in to a Pom Pom Knapsack. It just can't happen.
  6. Like
    Saul Retav reacted to Lord_Void in From Eve to DU - Endless Possibilities (article)   
    I love this article. I've read it several times. 
     
    Personally, I don't see EVE and DU quite as "competitors" (though in a strictly business sense, they are), rather, I see DU as sort of the continuation and fulfillment of the dream of EVE. I think it has long been the dream of gamers and game developers to build a space sim that was truly all encompassing, which allowed its players to fly ships and walk on planets. To explore and build and trade and fight. This dream is clearly visible in many of the videos that EVE has put out over the years, outlining their future vision. I think Dual Universe is the fulfillment of that dream.
     
    When EVE was first being developed in the late 90s, computer technology was limited. Between the game's need to not require a lot of computing power and CCP's small budget, the developers knew they had to do more with less. So they made a sandbox game set in space. It required few production assets and was graphically simple (you could play the game using a text based interface and not be disadvantaged). Thus, EVE was born. Over time technology improved and CCP gain more money, and they began to dream of a more immersive world. They dreamed of walking on stations, on planets, and on ships. They tried to implement some of that into EVE, but it has not gone well (*cough, cough* Incarna). Several tie-in games have been made or are in production to flesh out more of this dream of a unified universe. These include Dust 514 (shut down), EVE: Valkyrie (which according to steam has an average player count of 5.3), and Project Nova (a first person shooter to replace Dust 514, it is in development and does not have a release date, they've stopped releasing info on it and it is unclear whether it will ever make it past the prototype stage). The problem of this approach is that it is very difficult to develop and integrate a number of different modules built by different teams using different engines. Really, the only way for EVE to achieve it's dream is to start over with a new engine designed to accommodate all of the things they want included. 
     
    This is where I think DU comes in. DU has been built from the ground up on new technology to accommodate walking on planets, building ships, flying, fighting. It can be all those things. In this way, DU can carry on and complete the dream of EVE Online. More than just technically, I think the culture of EVE lives on in DU. Many people here have spent time in EVE and it has affected their mindset. Now, that is not to say that DU will be EVE v.2. DU will be a melting pot from many different communities and games, and will develop a culture of its own, but that will not form in a vacuum.
  7. Like
    Saul Retav got a reaction from Lord_Void in From Eve to DU - Endless Possibilities (article)   
    (I think I'm allowed to post this...  )
     
     
    If your not a veteran of Eve Online and you want to be even more super excited for Dual Universe, you should read this beautiful, heart-wrenching article about the classic sandbox MMO; it makes the possibilities for DU seem that much more incredible. 
     
    And after reading about all of the incredible feats of leadership, skill, teamwork, and cunning... I'll probably end up a homeless hitchhiker bouncing around between territories... Oh well!

    (Maybe I'll write a book: Hitchhiker's Guide to Dual Universe) 
  8. Like
    Saul Retav got a reaction from Mr_Kamikaze in From Eve to DU - Endless Possibilities (article)   
    (I think I'm allowed to post this...  )
     
     
    If your not a veteran of Eve Online and you want to be even more super excited for Dual Universe, you should read this beautiful, heart-wrenching article about the classic sandbox MMO; it makes the possibilities for DU seem that much more incredible. 
     
    And after reading about all of the incredible feats of leadership, skill, teamwork, and cunning... I'll probably end up a homeless hitchhiker bouncing around between territories... Oh well!

    (Maybe I'll write a book: Hitchhiker's Guide to Dual Universe) 
  9. Like
    Saul Retav got a reaction from ForlornFoe in From Eve to DU - Endless Possibilities (article)   
    (I think I'm allowed to post this...  )
     
     
    If your not a veteran of Eve Online and you want to be even more super excited for Dual Universe, you should read this beautiful, heart-wrenching article about the classic sandbox MMO; it makes the possibilities for DU seem that much more incredible. 
     
    And after reading about all of the incredible feats of leadership, skill, teamwork, and cunning... I'll probably end up a homeless hitchhiker bouncing around between territories... Oh well!

    (Maybe I'll write a book: Hitchhiker's Guide to Dual Universe) 
  10. Like
    Saul Retav got a reaction from MinerMax555 in From Eve to DU - Endless Possibilities (article)   
    (I think I'm allowed to post this...  )
     
     
    If your not a veteran of Eve Online and you want to be even more super excited for Dual Universe, you should read this beautiful, heart-wrenching article about the classic sandbox MMO; it makes the possibilities for DU seem that much more incredible. 
     
    And after reading about all of the incredible feats of leadership, skill, teamwork, and cunning... I'll probably end up a homeless hitchhiker bouncing around between territories... Oh well!

    (Maybe I'll write a book: Hitchhiker's Guide to Dual Universe) 
  11. Like
    Saul Retav reacted to Lachenlaud in From Eve to DU - Endless Possibilities (article)   
    Lets face it... DU has quite a few possibilities that other 'similar games' don't offer... and I'm sure there's going to be features in those other 'similar games' that won't ever be found in DU... 
     
    The bottom line is this... it's an amazing concept with all sorts of possibilities and I, along with many of you I'm sure, are looking forward to exploring those possibilities. 
     
    There will always be trolls of some sort in any game... people's who's only goal is to annoy others... but there will also be those for whom the game becomes a profound and enriching experience of culture and delight.  The game will be what anyone makes of it for themselves, and what they allow others to make of it for them. 
     
    I've played Eve... I played in several of the larger Alliances and I ran a couple of different corporations which were quite successful.  I met some awesome people doing that, and I met a few who deserved to be at the wrong end of my guns.  
     
    But all in all, while I played, I for the most part enjoyed the experiences I had and I'm looking forward to seeing what experiences will await me in DU.  
     
    DU, like Eve, will be an evolving and changing Universe of emergent possibilities...  I can't wait to see things in action first hand!
  12. Like
    Saul Retav got a reaction from Kurock in From Eve to DU - Endless Possibilities (article)   
    (I think I'm allowed to post this...  )
     
     
    If your not a veteran of Eve Online and you want to be even more super excited for Dual Universe, you should read this beautiful, heart-wrenching article about the classic sandbox MMO; it makes the possibilities for DU seem that much more incredible. 
     
    And after reading about all of the incredible feats of leadership, skill, teamwork, and cunning... I'll probably end up a homeless hitchhiker bouncing around between territories... Oh well!

    (Maybe I'll write a book: Hitchhiker's Guide to Dual Universe) 
  13. Like
    Saul Retav got a reaction from Caprikel in From Eve to DU - Endless Possibilities (article)   
    True, I didn't consider how their whole economy is based on war. DU should be light-years ahead of EVE in its variety of activities and player motivations.
  14. Like
    Saul Retav reacted to Anaximander in From Eve to DU - Endless Possibilities (article)   
    You mean aside from the :
     
    1) skill training system
     
    2) combat damage calculations (transversals)
     
    3) player-ran economy
     
    4) player cultures
     
    5) territorial warfare and politics
     
    6) non-coded game features (being a scout for a hauler is not something you train for, it's something you do in-game for other peopel)
     
    Yeah, I can see only PLEX being the only thing between EVE and DU...
     
    EVE's economy revolves around a game design feature called "Game Loop". And this is EVE more or les:
     
    1) Buy ship
     
    2) 1. Explode enemy ship 
     
    or
     
    2) 2. Get exploded by enemy ship.
     
    3) Get more money by selling a wreck's parts.
     
    4) Reach a money level where you can default to a 1) but at a higher price entry of a ship and 2) 1. becomes easier or 2) 2. becomes less hurtful.
     
     
    But that is not DU's gaming loop - if it has any to begin with, it's a sandbox, you do whatever you want.
     
    But DU, like EVE, is all about PvP. That includes trading. If you don't like cutthroat capitalism and mob tactics in markets, you can just give up on DU's trading NOW, cause you won't last long.
     
    If you don't like being targeted and having your haulers burned and forced to sell territory cause "you can't compete here", then give up on the industrial idea on the spot.
     
    EVE, like DU, is all about RISK AND REWARD. Watch this video of JC, interviewed by Markeedragon, the person with a bounty in in EVE of over 200 Billion Isk (3000+++ Euro in conversions ). In fact, JC says in the interview.
     
    Slightly paraphrasing :
     
    "The only other game with this much complexity on the background. is of course as you know, EVE Online, which illustrates this complexity, which is not to say DUAL Universe IS exactly like EVE Online - they are in fact very much different - but we are big fans of EVE Online and we like a lot of the ideas, and they are much the same in that regard, they are one world, one single-shard, with all these different political events and big battles and there's a bit of that we want to capture".
     
    In another point, Markeedragon ( a person who got that 3000+++ Euro bounty on his head by being very ballsy to remind you and the top reseller of PLEX in EVE, an official reseller of PLEX, not black market) asks JC :
     
    "Is DUAL Universe, about "Risk and Reward" (Time-stamped part of the interview).
     
    And JC replies (paraphrasing for the sake of brevity) "Yes, but there's a big difference between EVE and DU, that markets in DU are built BY the players, which can lead to specialised markets" (something that in EVE exists, but only for the NPC empires). 
     
    If you don't like talking to people and having to relent on a negotiation, you better give up on the idea of setting up a trade station, cause EVE's politics are more or less Mob tactics - which is what makes EVE a strong community of people, cause everyone sees their side as "the good guys".
     
    What? You think NQ will intervene if someone rolls a fleet at your station and says "you give up 40% of your revenue and we don't break your station" ? No, they won't. You think NQ will care if a person hires 100 people to stalk you across a system and blowing up your hauler the moment you land on grid from Warp? No they won't. They will intervene though if "JohnyTheKiller" sends you messages calaiming he'll eat your dog if you don't quit the game - cause that's harrassment.
     
    Now guess what EVE players (99% of them) don't do... that's right, they won't claim they'll eat your dog. They will send after you people to grief you until you pack your stuff up and move to another part of the server, cause in EVE, if you talk shit, yo uget beat, it's a game that ALLOWS people to execute justice as they see fit.
     
    A person this past christmas bitched about not getting a nice skin for a ship from his secret santa, and people mailed that person Carbon (useless item without value), clogging his contracts list, because he raged at the newbro who didn't knew a Purifier skin is not that much impressive, but DID participate in the PLAYER-ORGANISED SECRET SANTA EVENT. Yeah, that was player-ran as an event.
     
    I guess what you say is that all those people who defended the newbro who was raged at were evil people. All 5000 of them.
     
    If you don't like Risk & Reward, don't blame EVE's meta-game to avoid ousting yourself as a carebear "tough-guy". This is not the Star Citizen community, this is not a community about a game without Risk & Reward and NPC empires, and NPC "epic space-kek" quests. So please, stop hating on EVE. Unlike Star Citizen, it actually has depth - the same depth as DU has.
     
     
    A person in EVE told me once that : "Fortune favors the brave or stupid, because some risks people take in EVE to make money are borderline stupid - like putting 90% of their assets on the line to make 5 times the money. Many times, that bet doesn't pay off."
     
    But hey, if YOU personally don't want to take risks, you are free to stay in a safezone forever. You can be an artsy designer type and selling your buildings' blueprint copies for people to deploy in their cities, but do not expect to have the same rewarding experience as a person that hauled 10000000 m3 of gold from one system to another one 500 Lightyears away. Or the same memories as a person that took aprt in a 12000 players battle.
     
    Cause like it or not, DU and EVE have the same mentality at their core :
     
    Make your own Fortune.
     
    In every sense of the word Fortune.
     
    So please, stop being a hater on EVE. The devs and we the EVE players know it's not the perfect game, but NQ has put a lot of thought on how to refine those EVE mechanics and make them better. If something good like DU is to come out of EVE, that's awesome, DU can be the "WoW" to EVE's "Everquest"
     
     
     
     
     
    Cause god knows Star Citizen looks like the "Freelancer" to Freelancer's "Wing Commander". 
     
    Now that's deep commentary.
  15. Like
    Saul Retav reacted to Sunrider44 in From Eve to DU - Endless Possibilities (article)   
    Raise your shields as soon as you hear the prox alert cry ... And have a Gunpowder tea.
     
    @Saulretav: thx for the link.
     
    To me, EVE is basically a corrupted economy of war: it's a Nash equilibrium. The gameplay aim to use free market as a weapon between corporations, which run the market as cartels willing to reach hegemony. But free market theorycally reject this. The Ideal goal of a free market is to find prosperity with "free" competition and fair prices.
     
    As the only economical activity inside the game is war, the ultimate goal of all industries is to build bigger warships and more powerful weapons...Finally it doesn't make any sense to me.
    Even if EVE hype is built around the sweet "bro in arms" hype, it's only the tiny piece of gold in a sad dirt hole. Every group trying to prove it has the best strategy and the smartest stat tool... Social behaviours on EVE medias are closer to legit bullying and iron fist mods than a friendly bro thing. Not my idea to spend good time.
     
    Anyway, I didn't get it during the time trial...So I don't care about EVE now.
     
    As far as I know, and fortunately, DU is not going on the same path. Until now, PLEX system is the only EVE almost-exclusive feature in DU (the link between PLEX and DAC systems was confirmed by NQ). It seems to me that various games are inspiring NQ devs (SE, Avorion, SS13, Minecraft, KSP, and many others).
     
    To me, exploring and building are the 2 most exciting aspects ^^... Wait and see...
     
  16. Like
    Saul Retav reacted to Anaximander in From Eve to DU - Endless Possibilities (article)   
    EVE is an excellent example of AMAZING ideas, but terrible implementations.

    Most of the problems EVE has, have been dealt with by the DU Devs so far with non-automated mining, non-automated industry (for the most part from what it has been said on the subject), no automated turrets on ships, and of course, no more slugfests, as ships can use asteroids as cover if possbile, or, even better, other ships.

    DU could benefit a lot by taking concepts from other games, like having Guild Wars 2's crafting system ( a system that can be improved further on by the devs ) , or having the death mechanics from games like Lord of the Rings Online, where when a person dies they get a temporary debuff on their efficiency in combat.

    But the reality is, DU has been greatly inspired by two games, Minecraft and EVE. And Minecraft is not a single server MMO - EVE is. There's a reason eVE is still going, even though it has a tenth of WoW's population - on paper at least ( and EVE doesn't even charge for expansions, so you an assume they make al ot of money to not bother charging for expansions).

    And sadly, what keeps EVE from being truly incredible, is its devs clinginess to trying to make a Sandbox Theme Park - it doesn't really work. Which is what I hope DU won't end up in the end, a fragmented server with people being rewarded for taking no risks, by doing PVE inside safezones, or instances, like many PVErs do in EVE.
  17. Like
    Saul Retav got a reaction from Sunrider44 in From Eve to DU - Endless Possibilities (article)   
    (I think I'm allowed to post this...  )
     
     
    If your not a veteran of Eve Online and you want to be even more super excited for Dual Universe, you should read this beautiful, heart-wrenching article about the classic sandbox MMO; it makes the possibilities for DU seem that much more incredible. 
     
    And after reading about all of the incredible feats of leadership, skill, teamwork, and cunning... I'll probably end up a homeless hitchhiker bouncing around between territories... Oh well!

    (Maybe I'll write a book: Hitchhiker's Guide to Dual Universe) 
  18. Like
    Saul Retav got a reaction from yamamushi in From Eve to DU - Endless Possibilities (article)   
    (I think I'm allowed to post this...  )
     
     
    If your not a veteran of Eve Online and you want to be even more super excited for Dual Universe, you should read this beautiful, heart-wrenching article about the classic sandbox MMO; it makes the possibilities for DU seem that much more incredible. 
     
    And after reading about all of the incredible feats of leadership, skill, teamwork, and cunning... I'll probably end up a homeless hitchhiker bouncing around between territories... Oh well!

    (Maybe I'll write a book: Hitchhiker's Guide to Dual Universe) 
  19. Like
    Saul Retav reacted to Kurock in Bounty System: fun, fair and less abusable   
    For those that have read this far, kudos.
     
    This thread is about bounty hunting, not a law system. Sure, bounty hunting could be used to "enforce" a law system and it is difficult to talk about one without the other, but I think that a law system is a more than large enough topic for its own thread. (Any takers?)
     
    Everyone is entitled to their own opinions no matter how misguided they may be. Please make an attempt at a minuscule amount of civility.
     
     
    P.S. Preach it, Twerk
  20. Like
    Saul Retav reacted to Anaximander in Bounty System: fun, fair and less abusable   
    Yeah, you see, "PK" doesn't cover things like smuggling ,which are not "hard-coded" things like a player-kill, nor does it cover "cloak & dagger" or "shadey politics".
     
    If a person is not trash-talking, they won't get a bounty. If a person goes and trash-talks the equivalent in DU of the Emperor from Star Wars, then the Emperor should have a very good reason to send an army of mercenaries to burn that person's and EVERY LAST OF THEIR FRIENDS' houses down. Why? Cause that person chose to talk shit, so they got burned.
     
    The very idea that "anyone can place a bounty on you" if nothing, it enforces the idea of "be polite, make a lot of friends, cause if someone is gonna set a boutny on you, people will come and protect you".
     
    In EVE, we got "Standing Fleets", which are groups of people from your alliance / coalition that go around and repair your ship, or come and bring you ammo, but primarily, PROTECT THE BORDERS, so the Standing Fleet is more or less, a hot-line for the Player-Ran police.
     
    There's no "PvP" zone in EVE, only one giant sandbox. People enter our territory? They are blown to bits before they can even come near our guys from the border control. People get near your location? Standing Fleet will alert "hostiles sighted at J-5 (name of a system) " so you can pack up your things from mining and go back inside, or any hauler in the area to get to the nearest Citadel and dock up.
     
    ESO, Lineage 2, they are THEME PARK MMOs. DU is a Sandbox. A sandbox is about players agaisnt players, no NPCs. You don't like PVP? STAY INSIDE THE SAFEZONE.
     
    If I want to have my competition as a trader, brutally and repeatedly obliterated, I should have the choice to place a bounty on them.
     
    Also, you said "in the PVP zone in ESO people attack you". O RLY? In the PVP zone, people attack you?! Where should they attack you? In the PVE Dungeon? Well, why did you even enter the PVP zone if you didn't want people to attack you?? 
     
    DU is a full PVP outside of Safezones. If you don't like PVP, stay inside the arkship's safezones. 
     
    PVP goes beyond "Mad Crits", it's about market PVP, Industry PVP, sabotage. What? Should all solo players out there go screw themselves because you don't want to have people attack people who talk shit without commiting PK?
     
    If you don't want to PVP, again,
     
    STAY INSIDE A SAFEZONE.
  21. Like
    Saul Retav got a reaction from Caprikel in Secret Organizations/Societies (or lack thereof)   
    Okay. I am not the Illuminati, obviously. I shouldn't have even mentioned secret societies (as that illicits preconceived notions of the purpose of my post).

    Let me word it differently:
     
    It would be great if orgs hosted on the community portal could choose to not display all of their member's names, right? That way it would be easier for people to be involved in controversial orgs without advertising their involvement.
     
     
    Disregarding the definition of a "secret society," this was the essence of my post:
     
  22. Like
  23. Like
    Saul Retav got a reaction from Veln in Secret Organizations/Societies (or lack thereof)   
    So it would seem. A job that I am obviously not cut out for. 
  24. Like
    Saul Retav reacted to mrjacobean in Cosmetic Armour Poll   
    It would technically be the same for the level/specialisation of tool your using. Some tools may increase efficiency, others may decrease crafting time. Try to make a crafting profession as deep as a combat profession. Have not just skill level but factors like material quality, crafting precision, build speed and power drain all a part of things to consider when crafting.
     
    For example, when creating a warp drive component, you could either make as many as possible at an average quality (faster to build and less power drain when building) or focus on making a few/one precisely (which will take longer and consume more power to make). Each of these circumstances would be better with specialist tools built for the task, and these tools would include workstations, suits, specialist nanoformers, etc., which are also made of components which themselves could be built to give variable bonuses.
  25. Like
    Saul Retav reacted to Lethys in Secret Organizations/Societies (or lack thereof)   
    I may or may not know that there are already several groups at work in secrecy. If the DU community site don't give you the proper tools, just use your own (which you should have anyway, secret spai stuff..And stuff)
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