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Kurock

Alpha Team Vanguard
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Everything posted by Kurock

  1. I prefer more sugar in my irish coffee. Except for the "sometimes safe-zone" part, I can get behind this idea. Also just a minor detail, once through a shield, why not remove your stealth suite so you can see who is whom and then put it on again quickly? What prevents a stealth ninja also being a hackzor and taking off their suite once through the bubble and then disguising himself to "blend in". Once target is acquired flips back to stealth suite to do the deed (sabotage/assassination etc?) Last step is optional.
  2. Workaround: click on the pretty image in my signature. It gets you to the community site
  3. Depends where everyone wants to put down their rez node.
  4. You don't have to be the best. Just be all you can be. Your friends will help you the rest of the way.
  5. Welcome and I look forward to seeing you in the alpha.
  6. Welcome Eminio Don't let others deter you from what you believe in. Or entice you with delicious candies.
  7. I never said that the resources NQ currently has planned should not deplete. These will still drive people to move to other planets and systems. Additional replenishing resources will have a similar drive: to find specific planet types or planets with specific conditions and setup shop. The amount produced at a time could be quite small but it can be produced. It will keep old planets slightly relevant but they will not replace the need to expand to get those depleted resources. It also depends on the usefulness of the resource. Like how useful will wood really be? If these resources are just cosmetic, would people have a problem with them replenishing? I agree on the power. Having large fields of solar panels sounds like a brilliant way to get energy, and in safe zones it should be, but outside it becomes impractical to shield all of them.
  8. Solar would probably only look at the orientation of the planet and not at shadows... Which could lead to weirdness like underground solar. But let's say shadows of voxels do make solar panels stop working, then it would be easier to park a massive ship in the way.
  9. The more I read this response the more I think only the title was read and not the contents. Edit: added "additional" to the thread title to make this more obvious. I am not advocating that mined resources should *not* deplete. I am not advocating that renewables cover all the non-renewable resources. I am advocating special renewables that require specific conditions to fulfill. Even trees need the proper planet to grow on. Some of these renewables might not even become available until a special factory/collector is built to collect it. Solar and wind *can* work. It is done by making the power obtained by these sources exceptionally small. Wind can only work on a planet with atmosphere so that is already limited. Solar only works in the rays of the sun. It is much more efficient and reliable using non-renewable resources for power. But having solar or wind available for a small relay tower makes more sense than wiring it to a nuclear reactor. TLDR: Read OP.
  10. Resources gathered from mining will deplete. Eventually, after enough people have scoured a planet, it will be devoid of its mineral bounty. One way to mitigate this is to have has some resources be renewable. The simplest example is trees. Having plantations of trees ensures that there will always be a supply of wood. When people think of farming, they think of crops and livestock. When people think of renewable power they think, solar and wind. Can we do better? What about mineral crystal farms? These might require the soil of a specific biome and through a process that requires quite a bit of time and power (with lazors!), constructs a mineral crystal which can be harvested. This mineral could be quite scarce if not rare to mine normally. Another renewable resource could come from collecting the atmosphere of a particular planet. This gas might be difficult to find otherwise. Creating the elements to collect the gas might be quite expensive to create and require power of their own to run. Renewable power could be thermal energy power collected by a specific element from heat deep inside a planet. Planets that do not have a hot core, will not be able to sustain these type of machines. Maybe a coolant would be required or the thermal power element overheats and shuts down. If these renewable resources/power are spread over different planet types, it encourages trade from those high density points to places where there is less. Can you think of more?
  11. If you could prioritize the next few features in DU, what would you choose? Let's assume the features listed in the Kickstarter starting goal are already in, what would you like after that? (in order of preference) Please make a single post with your list; the idea box is for discussing the different features. also feel free to come back and edit your list as your priorities change. CvC In game voice (chat to others within 20m, hail other ships) tracks/tracked element for elevators/trains Salvage constructs Star-maps Stargates Replenishable resources: Tree growing/Farming Some Cosmetic elements (e.g. cat ears for player models) Moving parts: joints, rotors and pistons Edit: Feel free to add your own, it is not limited to just this list
  12. Thanks Warden. Are you sure you don't want to join CSYN in a more official capacity? You certainly have the knack to be a Jedi Master Magistrar Or as a member organisation? Even if not, I am sure we will have many happy dealings in the future. To answer this, we are drawing up plans, but nothing is set in stone yet. Some of it depends on the uses and limitations of the RDMS (alpha and beta will give some idea of what is viable). What I can say is there will be residential areas, market areas and industrial areas, all of which we hope to hire/sell to those that are interested. There will be some battle arenas, schools of learning and quest areas of which many of these will be aimed at newcomers, but there will also be something for more experienced players as well. Emberstone will be a neutral city, so anyone with anything to sell or quests to give can come and put them up. Will it be the Capital? I never considered that. Time will tell. All I can say is that it will be a massive undertaking that I hope to see to beautiful completion. Aided by some of the most awesome people in DU. Will you come build with me?
  13. The plans for the neutral city of Emberstone are being drawn up. This will be a large project involving multiple organisations. You don't have to be a CSYN member organisation to help build a city that will be a home for many and a first stop for those new to DU. Drop me a PM if you are interested. Also we are looking for people to join CSYN directly. We believe in fulfilling dreams. We all have them in DU. Let us help you make your dream a reality. Kurock CSYN Chief of Development
  14. I will rephrase my question: How many square kilometers is a territory tile? A ) 1 km2 B ) 0.5 km2 (short diameter is 1 km) C ) 0.62 km2 (long diameter is 1 km) D ) 2.5 km2 (edge is 1 km)
  15. To say we are happy is an understatement.
  16. Your link to your org page is broken. It looks like it might be this one: https://community.dualthegame.com/organization/the-phoenix-confedericy
  17. Should have left the power beams on so we can more easily see who is doing what, even if they are going to be replaced later. That is my only problem with the whole thing.
  18. Lethys is correct, it would be impossible to care for all orgs equally, especially ones that do not care to discuss such newbie advertising. That said, CSYN will create advertising for its member organizations (as well as some select others) in its well maintained newbie orientation area. Anyone is free to approach us for more information. Kurock CSYN Chief of Development
  19. What is a 1km hexagon? Is it 1km from vertex to vertex (along an edge) or is it 1km from one edge through the middle to the other edge? One is much larger than the other.
  20. And there will be organizations that will provide new players the information needed to make those first tough choices and to teach the basics with player made tutorials. This will happen. It won't happen immediately (sorry new players at launch) but it will happen as soon as possible. Kurock CSYN Chief of Development
  21. No, you are correct. There is no way currently to know which organisation is working with which one, is included in another or is virtually at war with yet another. At least not before the game begins Should there be? I am sure there will be someone will make a graph at some point. Like the one over here, but for relationships not numbers.
  22. Also the arcship safe-zone will not have resources under it... at least not the good stuff. So someone still has to go out there and mine. And someone has to protect them.
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