Jump to content

Kurock

Alpha Team Vanguard
  • Posts

    848
  • Joined

  • Last visited

Everything posted by Kurock

  1. This will work as a short term solution but what happens once the backing portal closes? A potential long term solution that allows anyone to create organisations as well as taking it out of the Community Managers hands is to appoint Moderators that approve of an organisations creation. Some may still slip through though, so a moderator can mark these as problems and either have the legates fix it or have the community manager put it in quarantine. I am not saying this is *the* solution. But it is *a* solution.
  2. And roads tend to be less bumpy than the surrounding hills.
  3. Whelp. An elevator is an element. There is that sorted then. Or is it? We will see when DU rolls around.
  4. I believe it has to be in the non-mobile form for it to be automatically picked up and displayed. So it looks like this:
  5. As Falstaf said, DU is made to have ships in ships and people in those ships. Also a better showing of the same link
  6. If people deface the planet (which will happen) can at least the surface be easily restored with voxel tools? Will the plants grow back naturally on exposed dirt? If neither of these happen there is still another option: Leave the planet. There is a pristine planet out there. But if you don't want to leave, its time to create the DU-Eco-Rangers.
  7. For crops and animals, there is no getting away from designing them. Animals will need to be included in the random generation of a planet but field crops will not need to necessarily. A way to get field crop seeds is to search/destroy a patch of misc plants in a biome and have a chance of getting seeds of field crops based on that biome. After the seeds are obtained, the actual growing of the seeds can be done in multiple ways, although abstracted planter elements that grow everything inside the element is the easiest to implement since it does not affect any voxels outside the element. These are ideal for space. First prize would be terrestrial farming which could be quite involved. Here the plant growth is outside the elements used. And each element has a range of effect so it can be used in a static construct to do the same area over and over again or a ship to tend multiple fields. For example: A tiller element which prepares the soil for planting, planter element which plants seeds, optional growth enhancing elements (sprayers/lamps), Harvester element to take in the plants. This was just quick off the top of my head.
  8. Ahem... DICE is actually planning: - Racing games (like mario cart hovercraft racing including racing leagues) - Arena games (capture the flag, team deathmatch, etc) - Mazes - Scavenger hunts - Ball games (like rocket league with hovercraft) in that order of priority. as well as the - Gambling games (like what DICE is planning to do) hmmm I think adding boardgames to the list is a great idea too. I can see people playing little in game THUD! Disclaimer: These are pending DU game mechanics and do not reflect what is actually possible inside DU. DICE does not take responsibility for lost limbs or loot in the unlikely event of unforseen accidents. What I would like to see is an org (like Stars) creating in game concerts with singers and musicians. Because, why not?
  9. Did someone say "player run insurance"?
  10. Give me a hinge and I can move Alioth.
  11. Yup. I do mean those pipes. Though they look more like fuel/power couplings. While they could be used for connecting containers, we don't know how they will actually work yet. Honestly, I'd be happy with any system, each have their own pros and cons.
  12. In Space Engineers (SE) , conveyors (basically pipes) are used to connect different containers and functional blocks (e.g. Assemblers and refineries) together. If a construct is properly conveyer end up, a player can access items in any container from any other container. SE also has connectors which allows to different constructs to dock and then all the connected storages can be shared between the two constructs. This is great for loading/unloading. They can't really be used over large distances since each conveyor block also requires power to keep it running and while on the cheaper end, they still require some resources to build. So while its technically possible to make a cross continental pipe, to keep it running assumes power stations along the way and that it is protected from attack along its entire length. Which is really only feasible in creative mode. Also in SE power is automatically transferred to all switched on blocks in a single construct and power can even be shared through a dock connection. In Dual Universe, we know there are cable elements, but we don't know what they do yet. How containers in a single construct are connected is still a question. If actual pipe elements are used, this would make connecting up a huge space station a very interesting endeavor. Also there is the question on how two constructs can dock and load/unload goods. Or whether all of the loading/unloading will have to be done manually. I realise now that this is a good question to ask JC at the next AMA.
  13. Outside the safezone there will be fighting and violence. Inside there will be more indirect competition. Regardless, it will be glorious.
  14. Unfortunately (or fortunately) only NQ has the mighty power of deletion.
  15. Cinderfall does play DICE

  16. Wait. You have enemies already? Good job, the game has not started yet Adding a youtube clip is as simple as just pasting in the link... like so: The end result: And for images use the image icon which requires a link from outside the forums, like so: [img=https://cdn.discordapp.com/attachments/228610714254835712/282843169853538304/hovercraft2_sexy.png] The end result: other files (like pdfs) you can upload directly. Hope that helps a little.
  17. Nope. Go for it. Though it might take some doing to match yamas number of orgs
  18. This is doable with the voxels we have seen so far though that would mean they are not functional. Perhaps a mix of functional elements and voxels can probably be done to make it a tad cheaper.
  19. But if everyone watches the videos and reads the dev blogs, our usefulness as educators will be at an end.
  20. Food is not being considered till after release (perhaps it will come in the obligatory farming expansion). I would be surprised if the nanoformer is not used to collect all the resources, and to date we have not seen anything else. There are images of storage containers for liquids, gasses and solids, so presumably the collected goods will be able to be placed into these storages. It currently looks like similar resources stack, though what the limits will be in players inventory and in the containers is unknown.
  21. Kurock

    Trade

    To expand on what Lethys said, the result of having goods that need to be moved is that there will be players that can be payed to haul the goods for you ( if you don't want to pick it up yourself). It's not entirely known how it will work exactly but it is most likely giving the hauler the rights to pick up the goods and then pay the hauler when the goods are delivered. Of course this requires trust from both sides to actually work, though I expect some organizations to build the required trust.
  22. Interesting. I would like to see how these are different to all the idea threads. Keep 'em coming.
  23. Novaquark will not be hosting a black tie sit down dinner with JC Baillie and your favorite Novaquark employees in the street outside Novaquark headquarters in Paris. We do not request the pleasure of your company. Where: Not on the street outside Novaquark headquarters in Paris. When: Not on 1 April 2017, 19:00 Catering: The three course meal will not be catered for by Olivier Amestoy and his talented chefs from the nearby Auxria Restaurant. RSVP: Do not RSVP. Instead of paying for the ticket to this dinner, the cost of renting/buying formal wear, and the cost of travel and potentially an hotel for one night (shared or not), consider purchasing a Dual Universe pledge of equal value here: https://community.dualthegame.com/pledge
×
×
  • Create New...