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Lau2356

Alpha Tester
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Everything posted by Lau2356

  1. Welcome aboard ! I'm sure you'll be an awesome builder .
  2. I think a solution to this problem would be that the kind of service that offers teleportation for a new player, would be a one time service so it's easier for the new player to be with his friends. After that, players will have to use taxis and other such services or travel with their own ships.
  3. I'm starting to really like the idea of pipes! It makes me think of Elon Musk's Hyperloop. It could indeed be very usefull the way you described it and it would be a great alternative to teleportation from an area of a base to another. Maybe we'll have ourselves some kind of Elon Musk to realize all this in DU!
  4. Trains do seem to be a good solution! I'd like to see how that would work in DU, maybe I'll try to build such a system. Thanks for your comment . Now I see that the general idea is that teleportation would not be fit to DU's narrative or immersion.
  5. Thanks for replying, I get what you mean by designing a construct as convenient as possible. However, I think that passed a certain point, when your base is big enough, even if it is designed in a convenient way, there will be some places that will take time to access with normal ways of movement. I was thinking of teleportation in an efficient way for travelling inside a base (like an elevator), which can make the design more convenient in terms of efficiency in movement. I also agree that teleportation should not be too much a big part of movements because it will affect the immersion, so if it was to be used, it would be restricted to an elevator type of teleportation (it could be the solution to the problem of getting around a large base and you could have a restricted amount of transportation units in your base). Tell me if you agree with the elevator idea or if you still think teleportation has no place in DU.
  6. Thanks for your reply! I really like the idea of futurama pipes. Basically, now that I read your comment and that I think of it, the teleportation units could be a sophisticated type of elevator that would not take too much space, and could be used inside your base, moving between floors etc. Just like you explained .
  7. I had feared this has been discussed already, thanks for pointing it out! I do agree with the stargates concept, but I still find that teleportation units would be practical inside a construct. Fast travelling stations on large bases or space stations is what I was thinking about when I wrote about the units inside a base etc. Thanks for your comment ostris. Thanks for pointing this out. I did not explore the immersive aspect, and I do agree with you that's it would be more immersive the way you said it.
  8. Thanks for your insight ! I didn't think about the power usage until reading your comment, it is true it could take lots of power. However, we have to see how much power can be provided to a ship In-game and if it is sufficient enough to make ship to planet teleportation work. I do know there will be docking ports, I simply thought the teleportation method could be a little faster, if it's possible to make it happen in the game of course.
  9. Hello fellow forum members. I don't know if this has been discussed or not but I'd like to share my ideas on teleportation. When I say teleportation, I don't mean ship teleportation like a Tardis-like ship that can go anywhere in space (and time but that's irrelevant in this post) in an instant. My idea of teleportation is more like the transporter in Star Trek. I am proposing some type of unit that would be capable of teleporting you from your ship to the surface of a planet. This could be done by having another teleportation unit on the planet, which could be accessed by the unit on the ship. The transporter in Star Trek can beam you down on any given coordinates of a planet's surface but I'm not sure if this would be this useful in DU since some areas will be protected and teleporting to certain coordinates is quite insignifiant if you are visiting a new planet, you should land on the unvisited planet with your ship to try and establish your base or settlement on that new planet (except if your ship is too big, then teleport to surface). The best use I find in having those transporter/teleportation units is the following one : Let's say there is a big trading/economical hub in space, and you want to go there to do some trading etc. Well, since there is not that much space to land your ship, especially if there is lots of players at the hub and if the hub is situated in space, it would be practical to have a teleportation unit inside the hub, which would be accessible from the teleportation unit inside your ship. Of course, you could access your ship from the hub's unit after your business. It could be a cool thing to have in your base too. For example, if you have a huge base, and you want to go from an extremity to another and don't want to lose time in movement, you could have some transporter units in strategical areas of your base to travel from one to another in an instant. These units could also be programmed to be accessible to only a certain organization's members and so on. Maybe you could even transport items inside those units. So if you have to build some ships or other things, you could access your ressources from the unit, without having to fetch them in your storage department which could be far in your base from where you are building. Anyway, those are my ideas on teleportation in DU. Leave a comment, I'd like to know if you agree or disagree, and how we can improve this idea. Have a good one ! -Lau2356
  10. I recently discovered that boosters are an addiction and that you need to control yourself with them hahaha .
  11. Yeah grindstone is in the new set but drafting it would be a lucky shot .
  12. I started playing a couple months ago, I now play daily with some friends, it's quite a fun game ! Do you remember what kind of decks you used to play ?
  13. Hey does anyone here plays mtg ? Any thoughts on Aether Revolt's cards and mechanics ?
  14. That's a great game idea, I don't have the time to participate but I'll be looking for updates and how it plays out . Have a great day !
  15. Finite or infinite universe, this stuff is interesting.
  16. I agree, it's still pretty entertaining .
  17. This thread is more interesting than the USA's elections.
  18. The idea is quite interesting, aliens or intelligent civilizations would be a great aspect for DU, it would add some cool stuff to the NPC side of the game.
  19. Well paterns or not, DU will be enjoyable that's for sure ^^.
  20. Interesting concept. Good luck with your organization.
  21. Thanks for taking the time to share those videos! It is much appreciated.
  22. Oh wow thanks a lot haha that's an awesome reward!
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