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CousinSal

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Everything posted by CousinSal

  1. Your [filtered]ing crazy. Just look at EvE everything exists in the pvp zone. But if your active you don't lose your shit while offline because you have timers to your station, or NPC stations in some areas. But player stations give bonuses so not use them. No one wants to lose their shit offline where is the fun in that. But losing your stuff while online? That's just good gameplay. And if you own a player stations and Don't log on for 1 month and have no friends or Corp mates to watch over it that's on you. It's why most player stations are run by groups to ease the burden. But its all about choices. EvE gives you choice DU does not. I'd h Gladly Live full time in a pvp zone if there were more benefits then some stupid plasma and also I could Park my ships and not lose them while I'm at work. I've heard arguments like yours since day 1 of du kick starter and the are the dumbest of the dumb.
  2. Exactly, unless you have real system wide pvp, territory control, and real constant player interaction this game is better suited for servers they rent out like space engineers. As the game stands I don't see any real point at all for single shard. It's a detriment to all other mechanics, which can be fine if the focus is on player interaction but this game is all about build your own ship, your own land, then beg people to come see it in VR or post screen shots some where. It's boring and this won't be sustainable as a subscription mmo.
  3. Maybe with such a huge core breach and explosion all elements should be destroyed. Only makes sense.
  4. Exactly, people joined this game because it was pitched player driven. But if NQ pops up at every turn say "no you can't do that" it's not player driven at all. My guns shouldn't magically stop working if I pass a random point in space. There should be no aphelia market at all (except maybe xs parts for newbies at haven) orgs should he able to own planets and set taxes they feel appropriate, not pay aphelia. It's all bad all around and game won't be here very soon because of this.
  5. Remember performance only got better because they lost so many players after initial launch. They NEVER have had the numbers they during first month of release. People already started leaving before 0.23
  6. That's fine in a game like EvE, but DU has hardly any content so of course most people do some factory stuff. That's why 0.23 so many people left. And it shows just how lacking DU is in sustainable content.
  7. Either pvp everywhere except Sanctuary like what was promised, or just remove it completely.
  8. The base shield doesn't protect ships. So you can't dock and live on that base.
  9. And a way where we can risk some bases without losing them while we sleep. I've had my EvE bases destroyed on multiple occasions, but because of the timers I was able to be there to try to defend. Sometimes successfully Sometimes not But the fun is in trying an experiencing the battle.
  10. Wrong on every level. People don't want to lose them OFFLINE. EvE online has every player base in a pvp zone. But we can store ships and loot and factories there. But there is timers. People have lives and can't play a video game 24/7 yo guard base. Bases die daily in eve look at zkillboars. But I don't expect you to understand this simple concept judging by other posts I've read of yours.
  11. Huge safe zones where you can't wage war. Pvp pushed to the edges for a a few niche plasma 99% of the player base doesn't care about. No player markets, and now NQ making showrooms and exchange because captains customs and all the countless others weren't good enough? This game has 0 npcs or real pve content and was marketed as player driven, yet every patch they restrict what a player can do in the universe. I don't see this game lasting 6 months past "release".
  12. What about captains customs, or the many other places that had showrooms. I guess [filtered] player driven content.
  13. So much for player driven. Is this what NQ spends their time on? Something inferior to that players have already created years ago?
  14. The thing with EvE tho is everyone exists in the "pvp world". When you undock your ship you consent to pvp, verbatim from the devs at CCP. That matters. It means the whole game world is pvp. But I do agree it needed it's pve also, but once again, it's pve exists within the pvp world. As shown by the millions that have played eve over 20 years and the 150 people that pvp in DU...that matters. It's everything.
  15. What you described Is more activity then they currently have so that's an upgrade. And to answer your last question, I would say the same thing about DUs current state. They're aren't enough builders and people who calibrate automated mining to sustain this game, anyone who's played mmos can see that.
  16. That makes literally no sense what you wrote. I see it as progress and only way to accomplish actually gameplay that you spoke about. Pvpers don't "want to see the world burn" they want a game where they can have freedom and pvp and player driven content like NQ promised us. If the world burned then there wouldn't be a game. Get your shit together.
  17. For this supply lines and "military force" as a last option if diplomacy fails means pvp needs to be everywhere. You understand that right? What you wrote literally advocates removing all safe zones but haven.
  18. Bad game design then. NQs fault. And 30 ships is INSANELY LOW. I was in a small lowsec alliance in eve, and we could field 150 for a timed fight.
  19. To answer your questions the Developers don't have experience, or at the very least those making the decisions. Some people believe the reason for lack of pvp around the game world and planets is because NQ knows the tech doesn't work, which was the heart of their sales pitch so for that to fail would be disastrous. Which has some merit as mostly all of beta has been ways to curtail players abilities to do things in the game world.
  20. People could go fight for alien cores right now and have that same fun experience, pretty much daily. But they don't. All that needs to be said really.
  21. That Gama fight was so great that no one does it again....hahahahah. Amazing mental gymnastics you people have to do to keep telling yourself how good DU pvp is. There is pvp every second in EvE for the last 18 years, but happens once every 6 months in DU. Such a great experience that you do it once since Athena then never again. Amazing.
  22. There is only 1 way to save the player driven part, but NQ doesn't have the balls to do it. First you remove warp. 2nd you remove all bots. 3rd you remove 4 planets (12 is too many). With the remaining 8 planets you reorganize them so 3 starter alioth/madis/thades are around 30-40min travel at 30k baseline. Then take 4 other planets that are around 1.5 hour distance on average. Then make 1 distant planet like 2.5 hours away. Now move alien cores appropriately. Redo the ores that are on planets. Alioth/madis/thades only have T1 and T2. The 4 intermediate planets will have 2 T3 ores each, + some T1. T4 and T5 will be asteroid mining. Now you have to actually move shit around, actually fly your ship, but most flights will be in acceptable travel times. 1 org can't dominate the solar system with only 50 pilots. Force projection is solved. Logistics matter. It's quite simple but NQ doesn't know how to make an open world pvp game.
  23. They are done and this last patch was the last one before release. What you see now is what is gonna go to "release". They have stated that as such, so don't waste your time thinking they are gonna read your post or one's like that and be like "wow what a good idea we should start development on that".
  24. Ok so even if yours did, most don't. Not everyone in game is gonna make a trading outpost. So then that means 99.9% of people's static structures just hold their stuff in containers. Sure you can build it up to look nice or something but it serves no other purpose other than holding your assets or running your factory. Don't need walls or floors or ceilings. That's why I've always said the building and voxels are the worst part of this game.
  25. While SC definitely isn't finished and is even by CIG fully still in alpha, one thing is undeniable. SC is making money. Profit. And has 1000x times more exposure and interest and bigger community. Sure we could debate it sucks or whatever but that's not my point. SC has more people interested and has continued to get money, which is half a billion now for its 10 years. DU has been around 8 years and only generates about 3mil in kickstarter and the rest was 20-30mil from venture capitalists. On a good day there is 40 people watching DU on twitch. SC can be 3k -4k on a average day when certain steamers are on. If you had to chose one game which "might" be something someday, SC is definitely the better bet.
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