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Posts
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Everything posted by ChobitsCrazy
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So close, my 500 is ready to go!
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We should see an open cockpit entity with or without hover craft. It would give us the ability to make our own cockpits.
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Space Engineers already has this as a basic model. Calculating the mass of the ship and the amount of thrust and power consumption at any given point.
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This entire topic is literally a double edged sword lol. So I can see the Arc zone being a safe haven parking lot, in much the same way the Tower is in Destiny or any Major city in any MMO (just a bunch of people sitting around) Think about WoW with everyone just trying to be on the biggest mount they have and taking up as much space as possible. I can see that in the same light as a parking lot (only everyone including offline will be there) BUT I can also see the safe zone just being one person's construct taking up the entire area after a certain amount of time.
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Another gem from Twitter. A look at Alioth.
ChobitsCrazy replied to Hotwingz's topic in General Discussions
That looks awesome, I can't wait to see it myself! -
So many valid points here, I would also like to see what they want to do about people in the Arc safe-zone that are literally flying around and hindering peoples construction.
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Interactive Maps: The Foundation of the Explorer Role
ChobitsCrazy replied to Code24's topic in Idea Box
This would be awesome, a great way to give explorers something to profit from! As an organization that focuses on building and exploring I would love to see this. -
This would be awesome, any type of mecha would be awesome. Though I've yet to see/hear anything about moving parts for constructs in the game.
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How Dual Universe can Generate More Money
ChobitsCrazy replied to Kuritho's topic in General Discussions
What I got from this was that in-game organizations would be able to pay NQ real money to advertise their in-game products. I think this is good idea, personally I would add a restriction on the types of pictures people can use like only in-game screen shots. -
515000 Euro
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What will you be playing until DU launch ?
ChobitsCrazy replied to Shadanwolf's topic in General Discussions
Space Engineers for now, I also frequent Empyrion and KSP. Also anime, lots of anime. -
I am hoping as well =]
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Somehow I missed this video thanks!
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In case you missed it the Dev team posted new info yesterday and this was included: So I wanted to break it down a bit: 1. Copy/Paste Tool - This would be interesting in a live environment but there would need to be some sort of limitation if you want to incorporate it without a build mode. 2. Undo - Yes please, if not undo then a way to easily remove recently placed blocks without a resource deficit 3. Smoother - With Voxels this will be a must otherwise there will be some janky ships out there as well as frustration. 4. Voxel Elements - This would be the limitation of the copy paste, would need to see it in action depending on the types of things you can make. 5. Visual Aids - As I stated in another post it would be great to have an overlay of information that you can access as a "New View" type of thing. With Voxels not sure how a grid will look, but with frames and even holograms this would be cool. Also I really want a block count for your structures, both for the overall and as you place rows of blocks would be awesome!
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Ah if only we can live the future now! So much potential, so much theory!
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consequences of non-regenerating planets and ressources
ChobitsCrazy replied to Molgor's topic in Builder Forum
This aspect of the game I think will be really worked out after the Alpha, once they have the live environment with people mucking it up, they'll really be able to see how fast/often people drill/mine into planets and if it's too excessive then they will plan accordingly (hopefully). I think we won't really know the nitty gritty until the alpha is in testing. For now, in my opinion, just leave it as non regenerative and we'll see what happens. -
I'm curious to how that will look. I wonder if you have to dig through interfaces to actually see.
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That kind of detail in a game like this would be awesome, maybe in 50 years lol.
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THIS, this we need this. It creates the market.
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Could even be an entity on it's own that's a hacking device that you need to place, not necessarily a LUA script that has to be run.
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I really want this to be a thing. To be able to bring Orgs together in making decisions for the universe, or settle disputes. I think it would bring some flavor into the game if we can all create a neutral ground.
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Btw since I haven't seen it yet, this picture is in their art gallery so I assume they will make it:
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[Video Tutorial] Prototype your constructs with MagicaVoxel
ChobitsCrazy replied to Danger's topic in Builder Forum
This is a great tool to start with Voxels, good jump start on how the technology works. Still working on a Space Engineers project ATM but I'm gonna take a look at it heavily once that is complete. -
If it has any aerodynamics at all gonna need precice symmetry.
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What I was thinking personally that could def work would be a type of overlay during gameplay for creative works. Once you go into the overlay it would provide information about the construct your working on size, number of blocks/entities, etc. and hopefully a way to be able to move around without hindrance.