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ChobitsCrazy

Alpha Tester
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Everything posted by ChobitsCrazy

  1. So close, my 500 is ready to go!
  2. We should see an open cockpit entity with or without hover craft. It would give us the ability to make our own cockpits.
  3. Space Engineers already has this as a basic model. Calculating the mass of the ship and the amount of thrust and power consumption at any given point.
  4. This entire topic is literally a double edged sword lol. So I can see the Arc zone being a safe haven parking lot, in much the same way the Tower is in Destiny or any Major city in any MMO (just a bunch of people sitting around) Think about WoW with everyone just trying to be on the biggest mount they have and taking up as much space as possible. I can see that in the same light as a parking lot (only everyone including offline will be there) BUT I can also see the safe zone just being one person's construct taking up the entire area after a certain amount of time.
  5. That looks awesome, I can't wait to see it myself!
  6. So many valid points here, I would also like to see what they want to do about people in the Arc safe-zone that are literally flying around and hindering peoples construction.
  7. This would be awesome, a great way to give explorers something to profit from! As an organization that focuses on building and exploring I would love to see this.
  8. This would be awesome, any type of mecha would be awesome. Though I've yet to see/hear anything about moving parts for constructs in the game.
  9. What I got from this was that in-game organizations would be able to pay NQ real money to advertise their in-game products. I think this is good idea, personally I would add a restriction on the types of pictures people can use like only in-game screen shots.
  10. Space Engineers for now, I also frequent Empyrion and KSP. Also anime, lots of anime.
  11. In case you missed it the Dev team posted new info yesterday and this was included: So I wanted to break it down a bit: 1. Copy/Paste Tool - This would be interesting in a live environment but there would need to be some sort of limitation if you want to incorporate it without a build mode. 2. Undo - Yes please, if not undo then a way to easily remove recently placed blocks without a resource deficit 3. Smoother - With Voxels this will be a must otherwise there will be some janky ships out there as well as frustration. 4. Voxel Elements - This would be the limitation of the copy paste, would need to see it in action depending on the types of things you can make. 5. Visual Aids - As I stated in another post it would be great to have an overlay of information that you can access as a "New View" type of thing. With Voxels not sure how a grid will look, but with frames and even holograms this would be cool. Also I really want a block count for your structures, both for the overall and as you place rows of blocks would be awesome!
  12. Ah if only we can live the future now! So much potential, so much theory!
  13. This aspect of the game I think will be really worked out after the Alpha, once they have the live environment with people mucking it up, they'll really be able to see how fast/often people drill/mine into planets and if it's too excessive then they will plan accordingly (hopefully). I think we won't really know the nitty gritty until the alpha is in testing. For now, in my opinion, just leave it as non regenerative and we'll see what happens.
  14. I'm curious to how that will look. I wonder if you have to dig through interfaces to actually see.
  15. That kind of detail in a game like this would be awesome, maybe in 50 years lol.
  16. THIS, this we need this. It creates the market.
  17. Could even be an entity on it's own that's a hacking device that you need to place, not necessarily a LUA script that has to be run.
  18. I really want this to be a thing. To be able to bring Orgs together in making decisions for the universe, or settle disputes. I think it would bring some flavor into the game if we can all create a neutral ground.
  19. Btw since I haven't seen it yet, this picture is in their art gallery so I assume they will make it:
  20. This is a great tool to start with Voxels, good jump start on how the technology works. Still working on a Space Engineers project ATM but I'm gonna take a look at it heavily once that is complete.
  21. If it has any aerodynamics at all gonna need precice symmetry.
  22. What I was thinking personally that could def work would be a type of overlay during gameplay for creative works. Once you go into the overlay it would provide information about the construct your working on size, number of blocks/entities, etc. and hopefully a way to be able to move around without hindrance.
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