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RightBigToe

Alpha Tester
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Everything posted by RightBigToe

  1. I was wondering if anyone had found/seen any information about the ability to transfer power/data between constructs using any sort of mechanism. Whether it is ethereal like the connections between a programming board and programmable elements, or if there is a sort of docking mechanism or wire/pipe connection that will allow the transfer of power/data between constructs?
  2. @Francis @Lord_Void Considering its a press release, its possible that they are referring to the US Fiscal Year Q4 which ends at the end of September. Unlikely, but possible.
  3. To add to @Kael, don't forget that you could always chuck a bunch of Screen Units together to make a bigger screen, even if they only come in pre-defined sizes. It will be interesting to see if the kind of interactions we saw in the DevDiary like the game would be usable by players if the owner of that element is not nearby to activate it.
  4. to add to @Alex_Rogan's response, they have also mentioned previously that the dream is that larger spaceships will require several players to control because each person will have a specialized role (think Star Trek bridge), and while you can automate some actions such as weapons and thrusters, the mantra is to ensure that a human controlling the same will always be more efficient.
  5. Your question gets jumped around several times in the DU Explorers Interview last year (https://dualuniverse.gamepedia.com/Archive:DU_Explorers_Interview_(Sep_17,_2016)). From briefly reading through the relevant sections (i searched for the word "build"), it sounds like the plan is to definitely have manufacturing elements/facilities possible, which likely means refining to be able to create an assembly line. He also talks about power generation and how you will need to generate power on-site to build all these things. So in theory you would need your own space to create this assembly line or factory, as well as a nuclear power planet or a solar farm maybe? Check it out, lots of info hidden in the wiki's archive (https://dualuniverse.gamepedia.com/Archive)
  6. The reasoning behind my argument was based on one big assumption: the information written in the community portal is self-regulated. Meaning that it is also self- promotional. The purpose behind having a community wiki or equivalent outlet is to have a source of neutral information about player organizations, cities, etc. In my opinion, a wiki format is perfect for this sort of endeavour because it allows by default anyone to add or edit pages, but it's incredible easy to review that work, and selectively undo edits that people make. What that means to me is yes of course you would have people trying to turn their pages into advertisements to say they are the greatest organization in the universe, and others trying to delete entire pages, but all of that is tracked and can be undone at the click of an administrator. I don't think anyone has an intention of trying to replace the community portal's function of providing a home for every organization to self-organize, recruit, and such. The community wiki is intended to serve as an addition to both the community portal and official wiki. The community wiki pages will link back to the community portal and there will be obvious banners and such explaining that it's unofficial community content, while providing a link to the official wiki.
  7. https://discord.gg/J9WrGB, Realistically, no reason to not use this for collaborating across both wikis
  8. Yama, we'll have to chat about this, I'd like to help work on the technical aspects at the very least
  9. The test pages have been marked for deletion and I am moving to work on other aspects of the wiki. My only hope is more people are now interested in contributing to the wiki. Please contact myself or @ATMLVE if anyone needs help with the somewhat awkward syntax of wiki pages.
  10. That argument doesn't make sense to me because the parts of the game that are developed are also going to change over time. This game does not have any true content without the players and not including that severely limits the ability of the wiki to be a useful resource. It would be the equivalent of the EVE wiki not discussing the empires or what empire space is. All the wiki would be is a dry reappropriation of the in-game tutorial with some extra pictures.
  11. So again, my idea was never to include a list of every organization or space ship a player makes, that'd be assine. My idea was that key aspects of player-created content, such as major organizations, deserve to have a page on the wiki because it's content players in general are interested in a neutral viewpoint of. It doesn't make any sense to me to exclude things just be because they aren't created by NQ because the vast majority of the game won't be created by NQ. A fair compromise as is mentioned above is to say only more abstract player creations like major cities, landmarks, and such would have pages on the wiki. Explicit player creations such as organizations, ships, and players themselves can be linked back to the community page, where appropriate. I still think that it is an appropriate location for a neutral description of major organizations, but agree it would not be simple to maintain.
  12. I agree with your argument, I just went a step further along that train of thought to think that if a major city is being discussed, it would be difficult to avoiding talking about who operates/owns the city, how the city is organized politically, etc.
  13. More or less, this is essentially my point. That there are some things that are important to playing the game because players make them that way. With Dual Universe, in my opinion, its exacerbated because there is so little content developed, no empires no missions, etc. As a result, the interactions between players become even more important and are virtually unavoidable. I agree that it is somewhat silly to specifically include organizations on the wiki in such an infant stage, but nothing on the wiki is real unchanging information, its all vague observations based on something someone said or showed once or twice. My intent is not to have the wiki replicate the community page, but supplement the pure game mechanics & concepts with information about "important" player creations. How you decide what is important is conjecture, but I vehemently disagree that it should be completely disallowed from being included on the wiki. To repeat my previous post, there is no sense in creating more sources of information for players it just makes things confusing unnecessarily. It is not difficult to have different sections of a wiki are label them as such. Its even easier to have a banner at the top of every page focused on player-created content as a disclaimer or equivalent.
  14. While this would be an idea, it's a disservice to the community to separate information to two websites just because it feels better. Having a single source of useful information is better than multiple. Wikis are designed to have disparate, changing, and adaptable information.
  15. Don't forget doors (i.e. pivot/sliding elements)!
  16. NQ already addressed this in the devblog on territory control (https://devblog.dualthegame.com/2015/07/24/territory-control/) To simplify the process of planetary territory creation and definition, we have adopted the usual way of partitioning the surface of the planet with a large number of hexagonal tiles (note that you’ll also marginally have 12 pentagons in the lot: there is no way to have an isotropic uniform tiling of a sphere). Tiles are about 1km large
  17. The comments they made in the DU Explorers interview are a much better reference for this discussion: https://dualuniverse.gamepedia.com/Archive:DU_Explorers_Interview_(Sep_17,_2016)#Claiming_Safe_Zone_Territory
  18. Why do you say that we would all have a territory tile on Alioth? It is only supposed to be a 100km planet, and claiming a territory will not be a simply task. I haven't done the math yet, but if its 100km diameter planet, then there will be approximately 320 territory tiles wrapping the planet at the equator (each tile is 1km wide).
  19. NQ has stated multiple times that the game will be localized. I see no reason to dissuade people who are interested and don't speak English.
  20. The more scriptors the better Welcome aboard, join the discord (discord.me/dualuniverse) to chat with folks
  21. Alioth Information Distributors (AID) Always Searching ----------------------------------------------------------------------------------------- Who? Reporters, Researchers, Engineers, Scientists, and Explorers Why? To distribute information to the general public for the advancement of the human race. What? Daily News Bulletin Weekly Newsletter AID Book of Records AID Mapping Service In-Game Library of History, Blueprints, and News Out-of-Game Wiki Contributions How? Operating Revenue from advertisements, donations, and market sales. Hiring employees and independent contributors to provide reports, news articles, blueprints, and more. Interested? Currently searching for like-minded individuals and inter-organizational contacts & agreements. Contact Right Big Toe on the forums (below or PM), or on discord (discord.me/dualuniverse)
  22. Come join the conversation on Discord! (discord.me/dualuniverse)
  23. The key thing to remember, is that while people will be mining all over the place and making huge messes, each planet is very very big. A standard 200km planet has a circumference of 630km (~400 miles), which is a ridiculous amount of space for a game, let alone a single game location. NQ has stated previously that if we tried to, it would take thousands of players decades to mine out an entire planet.
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