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Varsolc

Alpha Tester
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  1. Like
    Varsolc got a reaction from Doombad in Ongoing Discussions   
    very disappointed 
     
  2. Like
    Varsolc got a reaction from Novidian in Ongoing Discussions   
    very disappointed 
     
  3. Like
    Varsolc got a reaction from space_man in Ongoing Discussions   
    very disappointed 
     
  4. Like
    Varsolc got a reaction from Ziggy_SD in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I can imagine it's hard to sell a wipe to the community and reading the lines about NQ's explanations it's clear that you are going for a wipe, there was no real debate, it was focused on arguing the wipe. Having reached this point i would like to add my opinion to this: Only a FULL WIPE is acceptable, nothing remains and block anything that is from the old game including blueprints and i don't know how you can manage this but it's not my job to know, so you figure it out, block all existing lua scripts from working. You are talking about resetting the economy, then it's not really fair to maintain anything from the old game
    Delete all LUA with the possibility that it won't be copied over to the new game: WHY: Why some people spent they game-time making LUA for ships/PVP/industry/aso others spent they game-time mining. If resource like ore's will be deleted then LUA should be to! Blueprint: same here, dont carry them over. While other are building ships and having they quanta from from selling ships others mined ore, why should they keep they blueprints and others will loose they ore ? (ore/industrie units/anything else)  Any physically localized game asset (like ore, processed ores, elements, aso): You already stated that you want to wipe this Quanta:  You already said that this to will be wiped to reset the economy. SP: Skill points would certainly be wiped, as you said Anything else that i have not mentioned: If it's a wipe it should be an FULL WIPE, everything, no one should have any advantage in carrying over they resource (LUA/Blueprint/Ore/Element/Quanta) to the new game, dont make exception and favorize some groups over the others   
    My final thoughts are this. Why dont keep eveything and Discover a new solar system with new resources with alien currency instead of quanta, aso .... The reason that the game should be more appealing to new players stands for 2-4 week only. In that time all good spots on every planet will be claimed already... 
     
  5. Like
    Varsolc got a reaction from Olivilo in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    It would be unfair that you get your blueprint back and everyone else looses they assets like Ore/elements/mining setup aso.... 
     
  6. Like
    Varsolc got a reaction from Olivilo in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    If you can read between the lines than NQ has already announced it's final decision, it will be a wipe for sure (unless community outrage is so huge that they have to backtrack) 
    They are probably not announcing it officially so player base wont go down to zero before launch
  7. Like
    Varsolc reacted to Trakkur in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Well said. It's almost like my situation at my job with the developers. The most successful changes are those that involve the developers, engineers, DBAs, support, management. If only one team is involved in the change without the input of the others it usually ends up being a total disaster.
     
  8. Like
    Varsolc got a reaction from Hagbard in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    The question: is the a DU or DIE thing for the game? Truth is there could have been different design choices that could be applied before reducing the core count drastically 
    a) Why not make miners be able to be placed on same core but different territory?
    b) Why not make a score system for cores, and lets say you can have 25 heavy loads, 50 medium and 100 light. It not the same having 1 core with miner + container as having 1 S hauler as having 1 LCore 1800 element industry 
    c) Why not give us options do dismantle with right-click and 1 option, rather then having to do it slowly manually, this would help us free older constructs
    d) Let us first have an option to dismantle abandoned constructs. I have for months someone crashed ship near my base, nothing i can do about it 
    e) I'm sure there are other options to 
    EDIT: Give us storage space inside Aphelia location (Markets, Mission givers, aso) that we can manage with RDMS to give access to specific people. Let us store items there so we dont have to clutter the locations with container constructs 
     
  9. Like
    Varsolc reacted to Hagbard in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    What i wish NQ would do when changing basic core mechanics or limits like it is the case for each update lately:
    instead of throwing something out in a devblog to all, then receiving the hell of a shitstorm and then react and go back to the design table and leaving the playerbase wounded and demotivated.
    Talk to us first,  i bet if you would have asked any senior player about the core limit , you could have avoided the shitstorm.
    if you want constructive feedback let us now what the problem is you are trying to solve. you have a lot of game knowledge out there. we are the ones playing the game more than probably most of the NQ employees. so we might have good ideas. but to come out with potential solution ideas we need the problem statement first.
    is it about server storage costs?
    is it about network trafic?
    is it about client limitations when rendering?
    what are the problems, what is the data behind it.

    i bet there are a lot of players like me who would happily think about it and come up with ideas. but just asking for feedback on an upcoming core limitation does not give me enough data to properly think about the problem itself and propose good potentiality working ideas.

    So pls involve us. use us. but put a bit more on the table and preferable before creating damage by coming up with something that first sound like a final decision.
  10. Like
    Varsolc reacted to TonyTones in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Really gonna go and make it that much harder to build big things. You falsely advertise populated cities in your videos but are making it impossible. [filtered]ing joke 
  11. Like
    Varsolc reacted to Xugo in pre release wipe   
    From what I undestand Beta is being treated essentially as a soft-launch so a wipe is not expected for the Official Release and whatever you create will remain in some form or fashion.
     
    Novaquark has stated they are planning an upgrade to the planet after Beta that may require some constructs to be removed, but they will be returned to you in the form of "magic blueprints" with everything included and will allow you to respawn your constructs as soon as the server is restarted.

    Reference:
     
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