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laberet

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  1. Like
    laberet reacted to Aaron Cain in Demeter 0.27 Release - Discussion Thread   
    Mining outcome is much too low, picking up rocks is much more efficient but kills the urge to play.
    An expected NQ induced incentive on using the MU with callibration will probably be to stop people from being able to grab surface rocks, I would urge to reconcider as this will really kill off any starter or casual player. To be honest ores per tile are about a factor 10 to 100 to low per hr to make DU pass a year into existence, let alone grow in player numbers, nobody can PvP Or PvE on current materials per day. The only reason people still play is for their ore reserves, give it a month or two and those are gone and we are at breaking point.
  2. Like
    laberet got a reaction from Zireaa in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    So the meta is no longer mining and now salvaging?  Is the new point system the tears and rage of people who supporting your game early on?  I'm really struggling to find anything in the recent changes that are fun or enjoyable.  Taxes and reduced resources are not it...
  3. Like
    laberet got a reaction from antanox in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    So the meta is no longer mining and now salvaging?  Is the new point system the tears and rage of people who supporting your game early on?  I'm really struggling to find anything in the recent changes that are fun or enjoyable.  Taxes and reduced resources are not it...
  4. Like
    laberet got a reaction from Zarcata in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    So the meta is no longer mining and now salvaging?  Is the new point system the tears and rage of people who supporting your game early on?  I'm really struggling to find anything in the recent changes that are fun or enjoyable.  Taxes and reduced resources are not it...
  5. Like
    laberet reacted to Virtualburn in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    I've been offline for a while and moved to another planet due to all the Org players quitting the game.  I want to come back but was waiting for a lot of the issues to be addressed and improvements to be implemented.  Am I right in thinking then that that actual weeks of work mining and constructing these bases on territories will firstly empty my bank account with tax then make all my buildings and equipment available for looting?

    This is the first thing about this game that has truly put me off coming back if I lose all the hard work and innovation I put into this game.  I have stored 1000's of voxels ready to come back and complete a range of ships and buildings semi complete.

    If this tax system is limited to Orgs then fine, but if you are forcing players to play your game or lose everything then this isn't a tactic I'm comfortable with.
  6. Like
    laberet reacted to Leniver in Gathering your questions for the Q&A on Wednesday, December 1st   
    Why T1 ore has been removed from Jago, Lacobus, Symeon, Ion?
    By doing this, you prevent people from having their base on these planets.

    Are you playing the game?
    I ask that because a lot of small improvement could be done to improve the player experience.

    Have you tested the "new player" experience of the game with the new patch?
    Testing that take ~3h, because you will see very fast that after 3h you have nothing to do but harvesting and waiting that your MU give your ore.
    We want to have new player in the game, this is a way to keep the game alive. If someone that have 5h a Sunday afternoon to test the game, don't enjoy it, he will not play it anymore.

    What will you do to improve Org management? 
    The game is missing a lot of feature if you want to manage correctly. With Demeter you have not added anything for the orgs.
    No ingame calendar, taxes on mission for orgs, only 3 type of member, etc...

    Why I can subscribe an account for 6 month and put only 13 weeks in reserve for my tile?
    This is absurd, if I pay for an account I should be able to protect my assets for the time being.
    I am not saying that it should be automatically protected, but I should be able to put enough money for the upkeep. 

    When the Lua API for Mining Unit will be implemented?
    There is no data we can get from the Mining Unit, would be nice to be able to track the status via Lua.

    Why there is no way to track the calibration charge we have without a Mining Unit?
    The only way to know how many charge we have is to activate a Mining Unit. We should be able to know that without having to activate a Mining Unit.
  7. Like
    laberet reacted to antanox in Gathering your questions for the Q&A on Wednesday, December 1st   
    Q: is NQ still considering single ( non Org) gameplay feasable beyond sancturary and are you planning anything to make this gameplay stile worth while again?
  8. Like
    laberet reacted to antanox in Gathering your questions for the Q&A on Wednesday, December 1st   
    just exactly that.
     
    are you planning to make this new mining system less a "work" instead of a game?
    with the current system we need to loging regulary to not waste charges, calibratio, profit
     
    this is not fun!
     
    if you still want this to be a sandbox, give us back control over mining and remove the timer based, daily login need, based gameplay!
  9. Like
    laberet reacted to Novean-61810 in Gathering your questions for the Q&A on Wednesday, December 1st   
    I don't play anymore but I'll jump in on this discussion.
     
    End game right now in DU seems to focus on Asteroids, but that's basically out of reach for a new player within a reasonable timeframe.  Yes I'm aware that there are public DSAT's out there but that doesn't fix the issue.  A player still needs a ship to be able to reach said asteroid but sometimes you reach the asteroid and all ore is gone.  It has already been stripped so you've wasted x amount of time getting somewhere just to feel completely demoralised once you arrive.  That combined with that fact that roids only spawn once per week is a kick in the teeth if you can't play the game on a weekend.  Most if not all safe zones roids are gone typically by the end of the weekend.
     
    So what other options do new players have, Setup on Sanc, deploy auto miners and mine surface rocks until your fingers fall off?
     
    I understand this was all done to improve performance, but at the detriment of actually being able to progress.  This game was fun, but it became a job one which we are paying for, something strangely odd with that concept!
     
    Some obvious fixes.
     
    1.  Increase mining output of units.
    2.  Increase No. of calibrations stored or increase the duration that a calibrated machine lasts for as the mini game is soul destroying!
    3.  Increase the volume of surface rocks, add variety.  20L per rock when clearly they are all different sizes doesn't make sense.
    4.  Mining talents should affect surface rocks
    5.  Remove schematics from anything that can be made in the nanocrafter or better yet anything T1.
    6.  Adjust Territory tax so it's a sliding scale, 1m for T1 and the same for higher tiers makes no sense at all.
    7.  Dynamic spawning of asteroids, several times per week or even everyday.  You know like in EVE where roids actually work!
     
     
  10. Like
    laberet reacted to sHuRuLuNi in Gathering your questions for the Q&A on Wednesday, December 1st   
    Where is the fun?
  11. Like
    laberet reacted to Mucus in Gathering your questions for the Q&A on Wednesday, December 1st   
    Do you really think that a completely random mining calibration mini game grind is FUN ?
     
     
    Why, if this was a performance improvement do we still get pending ops when transforming the surface?
     
     
  12. Like
    laberet reacted to CptLoRes in Gathering your questions for the Q&A on Wednesday, December 1st   
    Please explain your vision for how new and casual players and solo builders should be able to find an enjoyable game loop with Demeter.
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