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ch3w8a

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Everything posted by ch3w8a

  1. Shield bleeding mean that a small portion of damage pass throught it we already have a mecanic for downgrading voxel to ensure they big L meta won't leave anymore the CCS ( to keep it simple : the more hp from voxel you add the less css is added to your construct) so to keep it simple for NQ to add a mec like this i think it's a good idea to play around things that already exist the shield should let some damage pass (just a very low amount maybe 2% for exemple) with that you won't play a no voxel ship! another mecanic which would be a real good addition to the game : let the css buff the shield the more ccs you have the more shield you have too it's a good way to allow a little bit of voxel design around the ship at last to equilibrate the meta the stasis weapon for now it's more effective to use a stasis with a small S core agaisnt ship bigger (s/m/l hauler or a bigger pvp) as we see in every show (series / film / games) the big ship can stasis smaller ones (star destroyer can stop the millenium falcon - uss discovery can stop the delta flyer) so we need that type of weapon to keep it simple too NQ can just invert the curves of efficiency for the stasis against mass and add a base value who depend on the mass of the attacker the more bigger the attacker is the more efficient stasis should be with a bonus from size of the weapon so a M core can keep an S core in his range and a L core can keep S and M core in range too with this 3 additions in the game the meta would change S core stay faster - cross sect advantage M core can tank a little and may be the equilibrate ship L core can really tank and with appropriate equipement can be efficient too
  2. the pvp ships are non-voxel ultra-low cross-section on live since the last part of beta nothing change with this patch no bleeding on shield not enough hp on voxel element cannot tank any damages cross section and mass remain the most important thing on a pvp ship no interest in building medium and big voxels pvp ship ... voxels is the core gameplay in dual please NQ allow pvp boyz to enjoy them again! no changes on alien cores mecanics is also a bad signal for pvp players and shields on astero is a shame too hard times for pvp gameplay - no changes - no interest
  3. Yes i will stay i have 190 days (4560 hours) of gameplay i take some pleasure playing - building - ship making - industry - pvp - mining for sure i will rebuild a base and an industry for sure i will builds ships pve and pvp for sure i will fight on asteroid and alien core reddit is also a salty bubble where much are complaining (at this rate it would be as toxic as twitter - cancel culture is a shame for humanity)
  4. the idea behind the weapon nerf is to be capable th handle one or two hit on weapon / big element (engine - shield - warp) actually if you have to vent your shield (L or M) it takes a long time and in combat you vent you loose .... with voxel upgrade we now should have bigger than nano ship that can stay alive more than 1 or 2 s without shield but the remaining problem is that weapon damage will destroy your element in seconds with the cross section problem all your element are packed and if you take a hit all low life ones die instant only L-weapon XL-engine can take a shot without instant dying
  5. I totally disagree cross section kill all design - only challenge is to pack the more in the less space instead of big borg we only have tiny little borg ccs is already the solution for big borg and massive tanky ships but cross section + mass nerf never allow to build big pvp ships a little s-core with low cross section and mass would just turn around you and no match you i try last week with my L core vs tobiwan S core and i only have 16% hit chance no way i can win 1L vs 1S it's not logic
  6. the new maths on honeycomb seem to go in the good direction but there is actually (same with new honeycomb value) no interest to build pvp ship with honeycomb on it i'ts more mass and no enough tankyness damage of weapon is clearly to high cross section destroy all possibility for design only small ship with the less C.Section could win fight as it enhance shield hp trought hit chance if your enemy has 25% hit chance or less and you have L shield then you have equivalent to 80 000 000 hp to get 80 000 000 hp-ccs with voxel (actually) you need about 65k iron honeycomb sorry wrong numbers here shield have 10M base so it would have 40M effective hp with 25% hit chance with same amout of gunner and actual cross section compact miniborgcube without (or just a litlle bit of) alwais win vs heavy armored ship this imply the same logic with designed ship
  7. I think the new value on voxels are nice ! The new speed systeme is also a good feature. but the cross-section as reference for hit chances seems unchanged... as long as this method stay, only ultra small nano ship (high G / low hit chances) will be played now we have mainly ultra low cross-section S / M core in fight since month voxels on pvp ships nerf so much your max-speed and capacity to pitch/yaw/roll L core are only used to carry M / S ship on batteground time to kill is also an issue actually with big L ship 100k voxels - 100m+ ccs in a fleet fight you can be done in a few minutes i keep in mind that dual universe best feature for me is voxel building (with V.P.T it's actualy the best building game i have ever played) So for more fun and to keep creativity as the most enjoying part of the game while you build (and use) PVP ships : - nerf weapon damage by about 50% - suppress cross section as a reference - re-implement lock by core as it was at the beginning of beta - keep weapon lock by core - also lock shield by core i think it won't be so difficult has all the change already exist or have existed in dual universe
  8. nope what walter said before is true (don't forget rate of fire etc and you'll see)
  9. so many feedback voxel nerf without keeping same ratio on pv / kg is absurd now you can do lithium borg L cube with 14G easy... (and with more pv than same weight iron / copper /silver /gold ship ?) shield need to be adjust maybe n-1 n+1 should apply so : xs core can take xs / s shield s core can take xs / s / m shield m core can take s / m / L shield L core can take m / L shield about shield another issue : they are ultra weak 45s -1min to down L shield with 6gunners (tested with lasers -1min 30s / 1min 45s with missiles) size of weapon .... enormous big gigantic nerf for design and optimisation railgun L ...... useless with less damage than xs cannon Another issue for PVP is fuel usage of engine (also for transport / asteroids mining / missions) reduce it by 30-40% to allow ship to manoevre more in fight (also allow to not loose money while trying low tier asteroids actually doing the mini game to discover one will cost much than ore value on it ) pts issue : lag on the serv made many of us unable to test things (some can't play) astéroids cycle seems to be a too low with one week respawn maybe it'll be better acurate on 3 days (more opportunity - more fights -more ore) astéroids cycle won't be regular (if not some time zone will never see any exotic / rare ones) FOR PVE BOYS WHO WANT GLASS COCKPIT ON PVP SHIP OPEN GOOGLE AND CHECK WARSHIPS (they are big metal blocks) - ( and think that spaceship would be more like submarine than yaght )
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