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  1. From my point of view , without necessary agree or disagree with any of you guys , I saw a beta game implementing from start . I got "wiped" a lot of times and choose to continue playing and having fun. We all knew we are joining a beta game and there will be changes and this is where I have to give the green light to NQ . I dont mind wiped at all cause I saw that a game got better with the changes and how a game is getting better in beta state .Tell it balfa i dont mind .But got better . Got better because it is way more balanced in terms of performance and gameplay than before. Such a big game is really need to change and get better ofc. And I was after all happy and satisfied witnessing it. The whole transformation of the game. In where I want to point out what you could expect in this game is that it had weapons from start , and so pvp . This means that the pve gameplay only by it self is not a sustainable kind of game. You will eventually get bored after some time. Where if there is pvp the game will continue to provide fun to the players and more over sustainability as a game .(Balanced economy and money sinks). Well ofc now that we are expecting a wipe (which havent been decided yet , but is more likely to happen ) the interest of the game is declining. But the barebone of the game is there -after all that partially wipes - and it will improve more after release I think. Also there is more content coming and more to come after that , and so... I dont expect to have all my stuffs before planet revamps geometry resets or basic barebone game design like schematic removal because of exploits . I dont like bugged constructs neither . The core game is what you brought you here and what it will continue to hook you around. Which yes it has changed a lot but it was necessary to do so in order to be somehow ready for release but more over sustainable as a game .
  2. Yes they need to increase rewards in missions. + 1/3 for speed nerf = for more time to finish mission + 1/3 for speed nerf = for more risk reward ratio so a mission that gives now 7 mil should give now 11-12 mil This way you board your alts and you can make it worth it. Also availability of all missions was better before than only selected missions are available during the day .
  3. At the release there will be so much changes in design that most of the blueprints will be useless. Now is the radar change ( which was not a planned one- neither we had any information about it ), next is the brake change maybe which havent been applied yet (but we somehow have been informed ) , and then who knows ...something else will be obstructed. maybe your retros adjustors and so on... The game is still in progress so.
  4. Btw If you use archhud you can (alt+8) turn off ground stabilization and then you can underwater flight .
  5. We like podcasts ! Podcasts are always welcome. Also I understand that this is a difficult decision to make. We are expecting a great game afterall ...
  6. Hi I find that the new FTUE is good. I imagine piloting , starting shipbuilding and basic tool usage should be the first things new players should go threw .Which starting shipbuilding involves also money making , nanocrafting or industry, trading , ship building knowledge - stats , pilot scripts ,(or ship buy) tools (maneuver , refuel , repair ) and more piloting ! Hope that helps .
  7. 1- Nice skybox & new map ✔️ 2- Better lighting & glossy voxels - better visuals ✔️ 3- Colliding passed ! Only moved 3 elements out of 20 ships ✔️ 4- Blueprint preview awesome ( just needs the alignment thing for static or space megastructures ) ✔️ 5- Nice new containers ( needs rethinking on stats ) ✔️ 6- Exotic parts & engines ✔️ 7- New shields ✔️ 8- Alien Cores ✔️ 9- FTUE & Awesome outposts ✔️ 10- Speed nerf = Missions nerf ❌ 11- Warp graphics too dizzy ❌ 9 out of 11 for ME ONLY
  8. Ah yeah , I was meant a player who is a bit more trained like more piloting skills , some mining for some extra income ,maybe a bit industry , and some basic other talents. But yeah lvl 3 in 7days is what it takes. Maybe lvl 1 in a few minutes . why not . And if you are in a good org you get your handling buffs .
  9. ...And here is where I disagree . Multi accounts IS pay to win. A new player with only one account can replace his pvp ship (in case of a loss) in a week with missions for example where a new player with 10 accounts can replace his ship in half a day . A new player with only one account will go out to pvp cause of talents in a year or so where a new player with 10 accounts will go out in a couple of weeks ? Also depth of fight is not the same. A new player with one account will fight for 1 hour and then next week and a new player with 10 accounts will fight for months until ammo - fuel - warp cells run out. My example goes for a new player . If you have farmed for a couple of years with 10 accounts and then you switch to 1 account its not the same.
  10. Nice Map ! Also nice structure management filter . Was waiting for it . Thank you 🙂
  11. Hi ! I agree with you. Also i made a similar post but I didnt read this before making it . Thankfully is a bit different than yours one as it describes economy and fearness . I think they should think of making DU a single player game , allowing players to operate only one account . But that is just me.
  12. Glad you got the point . Thought you were trolling lol . tbh i enjoy pvp . The whole game basically. I do literally all things in game Fairness has to do with all things economy , pvp , the whole staff. I am not yelling nor bad arguing just suggesting an single account type of game here. Which will bring more players in and will be more populated than the dead alts thing.
  13. I dont need anyone 's mercy since i am not competing , i am enjoying ... yeah like as as said
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