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jtroberts01

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  1. Just a thought - communicating basic combat commands in languages dissimilar to English may well throw off anyone happening to listen in. You could really have an advantage there.
  2. Now trade, I understand that. Resources need transporting; less transport costs less. Trade will inevitably spring up around dedicated spaceports, much like real harbours. Just don't expect any order to residential zones - remember, everybody wants that three-storey mansion, and in a sandbox game, everybody can have it.
  3. In a virtual world, the placement of buildings and shops is restricted only by the time it takes to get there, not human fatigue, and even this could be circumvented if the game uses teleporting facilities. Expect cities to spread wherever they want, whenever they want. After all, no player would restrict themselves to a flat in a skyscraper unless they're really pushed for funds and resources. There is no ideal order when it comes to the urban sprawl.
  4. Question here, will the game include technology to set a position for orbit automatically for the new players, or will we have to experiment?
  5. To be fair, the DU universe contains humans from the cultures of this world, so the Hello Kitty branding would be feasible - albeit practically ancient, given the timeframe.
  6. I have to say, I've never seen an organisation quite like this. I hope you can fill that niche in the market, Guardian.
  7. Believe me when I say I have no faith in the internet to do that.
  8. I think NQ isn't going to be very lenient with any irl politics, let alone f***ing nazis, if the forum is anything to go by.
  9. This universe has a defined centre - the spawn. Closer to the centre means more influence over new players. I'd say that's a useful asset.
  10. Yes, maybe, but where would we be without all these puns?
  11. For this, I envision a system in which a special functional voxel is used to join two structures together when powered. If the power fails, e.g. in the event of a ship attack, or is switched off manually, the structures detach. This could be used to make the scenario you're proposing. For real though, if you're being attacked by pirates and you detach your cargo bays, you're serving them loot on a platter. You need a defense system capable of dealing with threats like that.
  12. Don't know about you, but I kinda like Unionists. Not personal or anything, of course not, just sounds good.
  13. Looks good. Nice to see that the Syndicate as a whole is actually growing like a government entity or organisation would.
  14. Um, yes. An important thing you should keep in mind is not to hurt members of the Union.
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