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Lethys

Alpha Tester
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Everything posted by Lethys

  1. Well if you see that shield of some sort (like I imagine it now), then it would be pointless If its an invisible shield and lets say just a switch from "neutral Land" to "xyz's Land", then it can't be detected THAT easily (but nonetheless its not that hard)
  2. And that's the exact way it should be in a sandbox - YOU have to do something, YOU have to enhance your gameplay, YOU shape the universe/your surroundings/your playstyle. People always want to rely on OTHERS to do that kind of stuff for them (in implementing some crazy mechanics) but that's not the point of a sandbox. I agree that there HAS to be a safe zone for really young characters where they learn the first steps and can build up a bit. But it is CLEARLY VISIBLE AND UNDERSTOOD by all players that, once leaving the safe zone (you know, where all the fun is), any interaction with other players might happen. So no need for whiners and butt hurt people. There will be Orgs (like EveUni) who teach those newbros and tell them about the mechanics ("how to survive the first 500meter out of the safezone while pirates are camping there"). There will be players who gather newbros and they will assault those campers. But I can assure you: it will be like it always was. People will ignore all mechanics. People will ignore others who tell them it's dangerous out there. People will ignore the very basic preparations in order to go outside (like caring for enough food, better armor, shields, weapons). They will die horribly there and will start whining on the forums to "nerf griefers!", "pirates OP!", "there should be mechanics to avoid getting killed in order to play safe!". Been there, done it, saw it. Whiners never change
  3. I like being a jerk and messing around with people in sandboxes, that's the whole point of it: because they are the only games where I'm allowed to. An npc like police is nice, but iirc devs said no to them. I think they will come up with something similar to like high security space beyond those 20km radius around the arkship. Because those 20 are not much with thousands of players
  4. Well you tolerate the fact that they know there is a safe zone without PvP and once they wander outside, they automatically agree to any interaction with other players
  5. Nothing new, just another video
  6. Well, newbros have to learn quickly. Especially that a sandbox is NOT like the other games out there, where everything is restricted (you can't be scammed, killed, hilariously messed around with,...) - which is the whole point of a sandbox. As I stated somewhere (can't remember where): Scams are easily detected and if a new guy gets ripped off - well he won't do that mistake a second time. Nothing to get anyway from that player btw....well except salt. Yes there are ways to be the bad guy while not being malicious. But that's not the game some want to play. When I see a duel arena where people fight, then I'll be glad to start an all out war in that whole zone - just because I want to see it burn. Yeah I will die there, but at least I had fun in doing so - no f given. I don't like all that restrictions in orgs like "you can only attack other players here and there" - just not what I expect from the game. The fun part about DU is, that you can just edit the whole world. Like MadOverlord stated, building Walls around peoples homes, spaceships, digging them in, messing around with their environment....that's exactly what makes this game so wonderful and hilarious. We will see how it works out, but IMHO a sandbox is ONLY truly fun to play, when there is a balance between the guys who want order and police all around and the dudes that ruin peoples constructs and bring chaos.
  7. well not exactly lawless....just not that cosy, warm, hello kitty peaceful as the fluffy bears want it
  8. Why punish my playstyle? Because I don't play like you want me to? Because your way of playing is the only one allowed or best? These people nowadays.... Why not learn to avoid scamms (it's not that hard you know, all scamms are pretty obvious)? Why not learn how to defend yourself against pirates (it can push your gameplay a lot!)? Why not figuring out tactics to avoid 'unsafe' environment (it involves brain, work and curiosity...No f1 monkeys)? Yeah yeah I know, I'm Don Quixote here in saying such things
  9. I'd like more tech videos. How the single shard behaves in a real network with real clients (no simulated npcs) and how that awful lot of data us stored (everyone building stuff, mining, messing around with the landscape,...). Also a video on the lua part and the limits of it. In particular the 'factor human'. Like, will it be legit and possible to build a ship with a script on it, flying to the enemy fleet alone, starting the script which just sends thousands and thousands of commands to the server without doing anything real just to slow down/kill the server so the attackers can't do anything? How exactly (or with a demonstration) will the shard behave when 10/50/100 real players (or devs) play? These will be the most integral and new features of DU, so it's obvious that these should be covered up with videos to be transparent about it. Otherwise ppl will always doubt that they can do what they claim
  10. Well it would be a good idea to release such a demo NOW while the kickstarter is running..... to demonstrate that it's true what they claim DU to be
  11. Love it how people just throw around with arguments that they obviously didn't understood. Or compare a shed with a castle
  12. To me it reads a bit too restricted and overly managed. A lot of spreadsheets involved nothing for me but I wish you prosper....so some of us have cities to destroy and convoys to attack
  13. Why catch up when you can do everything without top skills? Newbros are always useful, even with low skills. Old players will always have an advantage.
  14. No, you said in your post that NQ makes money with YOUR work. Which isn't true as pointed out. And you implied that in order to make rl money users will build a black market, which I can't follow why one would think that.
  15. No. Just no. The alcubierre drive you described just bend space. No acceleration of the ship itself and no GeForces
  16. Well.....And where's the problem? So not all of us are going to play 24/7? Wow big deal, devs can't do shut about it. If someone has no life/work/wife/whatever and plays DU OF CoURSE HE will have an advantage. So someone can script better. Or build better. Or is smarter. Well that's life, isn't it? Just like in RL there will be trolls, ppl who can do stuff better and ppl who just don't care. Just like in rl those ppl will.get away with it, earn more money and be better than you. I don't see a problem
  17. You obviously didn't get it - yet again another ignorant player @andromeda
  18. Actually you don't accelerate at all, you just stand still. Space around you is bent
  19. Well if you take sci-fi engineer be a and a lot of fuel to a asp style like gravity, then most players will whine nonetheless because they just crash on the mün or other bodies. You need to get away from planet - piece of cake assuming engine and fuel is sci-fi. Then you have a escape velocity and fall towards the inner planet. You have to get apoaps in orbit and burn retrograde there (or use in combination with aerobraking) - all new players and non ksp players will fail hard here. Orbits would be very nice and jc said that there will be one. But please no too difficult model (like ksp though I wouldn't mind) and no too easy one which doesn't add anything
  20. This is not second life and I'm not referring to second life or any other game. This is DU. There will always be tyrants. With or without DAC. Take eve: when you know what to do you can make with ease 20bil+ per month with like 10min/day, a plex is around 1bil - you have to invest like 350€/month to get the same money. And 20bil/month is only the lower margin, you CAN do way way more.....
  21. If you insist of only being paid in DACs then YOU are forcing players to buy them. Then YOU are the one to blame that NQ makes money with YOUR work. Simply be paid with money and buy the DACs from the market Problem solved. You will never get rl money for your work in-game....called rmt you know Edit: works fine in Eve. Someone paid your sub, I see no problem there. NQ didn't make any extra profit except for those 2 or 3 euros per DAC, which is fine cause you can play for free and the other guy only converted real money in in-game money
  22. I think they have good people at NQ, they will figure things out
  23. Oh and btw in DU it's not about content in the way a wow player sees it.... It's about development of deeper and deeper mechanics of the game (ressources like breathing, food, life support on ships, ramming, new modules, new techiques for building, new meshes for using in constructs, new .....)
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