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Everything posted by Lethys
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CvC it won't happen IMHO, because suicide gankers ftw. with asteroids its even worse... so balance wise I don't think we will see it, not sure about NQ, but again: everythings possible pre-alpha
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with no collision damage implanted, nothing would happen really
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I don't see a problem with those big ass guns, when balanced right. the lock on fire system could be more of a problem: I just HATED Xcom2 for that whole probability chance thing. 95% with a minigun from 2m - miss. 5% with a shotgun from 45m - critical hit.
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Optimus prime approves of this post
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Your Stuff, cargo, base, ship..... griefers?
Lethys replied to Teklow82's topic in The Gameplay Mechanics Assembly
You can build shields to protect your stuff. They need resources to function though. That's no guarantee that your stuff won't be destroyed while you are offline.... This is an open world sandbox, be creative on how to secure your stuff. There are PLENTY of options -
Well yeah, there's only one thing....the safezone. P.s.: GrammarN.
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You have one resurrection node to start with but not a TU
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No, territory unit only flags that ground yours. You can then set rules for said ground (who can enter, mine, build, with combination of scripts...). You can add shields to your constructs (houses), which will require power to run. You can add turrets which will attack intruders automatically (but at a severely reduced rate - to force player driven content). Nothing will guarantee that your stuff is 100% safe, the balance is crucial here. The more effort you put into defending your stuff, the more forcefully the attacker has to push - but it will always be raidable. It's only REALLY safe around the arkship
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If you're outside the safezone then people like me will destroy your stuff and raid your base while you are offline. Yes
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I think in the beginning a cube will be as effective as a sleek ship, but who knows, maybe (depending on server load) they add more realistic aerodynamics.. Afaik jc said something like that in some interview. More sophisticated designs will definitely be prevalent, I will stick to pragmatic designs though
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If players annoy you, use that whole emergent gameplay to get rid of them. Single player won't happen, it's p2p and will be online only.
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It will be per avatar, like in eve. Everything. Spais ftw and you can only train one char at the same time.
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what? well I personally would love to see the extinction though....
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It makes sense in order to start the market 1) see my second point; big orgs will defend those veins, see former OTEC cartel in eve 2) same 3) hmmm....when I have a vein of that Gold I will definitly mine EVERYTHING I CAN GET because it's money
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tech development = skills rare resources: big orgs have plenty of those, they will hoard. So those arguments are not valid If the bonus while using this skill is too high -> people will abuse that and players with little time deem it unfair. So you have to make it small. Like lvl 1: mine 100 deposits. Lvl 2: mine 5000 deposits, Lvl 3: mine 100000 deposits. Or something like that. To prevent abuse and to prevent grinding for that. Your idea with that accelerated training is just bad, because there is a significant disadvantage for players who have a family, job and little free time to play this game.
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It won't disappear, the npcs could just buy from you and make a sell order with your iron. Another player can then buy from that NPC if he chooses to. Problems with your idea: - you would favor big orgs who can explore fast - you prevent small guys / small orgs to ever have access to such a deposit (because the big guys will defend it) - you prevent people in the early game to thrive and expand more quickly, because they have to mine everything by hand and can't collect money to help them build a ship for instance - some other reasons other players will state
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There won't be such weapons for obvious reasons
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As said before: It wouldn't be wise to allow grinding as a training factor for skills. Why would you want to piss off players with little time to play the game, while a powergamer can train 20/7 - THAT would suck. Carefully balanced skills which are trained offline have one major advantage: the introduce time. The devs can then roughly estimate when certain skills will be available to certain players. That ensures that big, badass ships/weapons, technologies won't be available from beginning, but with a delay.
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fixed that for you
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It's REbuilding. So that involves a lot of politics - e.g. communication
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So you enforce bots/scripts which will get people that double speed bonus, you favor jobless 24/7 gamers without a family and you definitely piss off people on longer vacation or with no time to play the game every day? 'Good' work
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Jc said somewhere (think it was ama pt 2), that those light blocks are real but they don't know if they give them to us