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lunaprey

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Posts posted by lunaprey

  1. 100% agree. Game is as good as it will ever be. Server limitations mean the game will never get better. The players playing the game right now are the only players who will ever play. The idea of launch is just a fantasy. Only hardcore lego lovers play this game. It's not a MMO. When they do the wipe, they will go bankrupt all so they can have hope that may be new players will come when they "launch".

  2. I find that since I played before the limits on how many cores you can have, I purchased TONS of components to a point that I never run out. There is no need to manufacture or mine or do anything besides build ships and tear down old ones due to the limits.

     

    My bank balance never changes since I never have to buy anything. I have thought about selling it all on the market though but meh. I also have most of my wealth in gold as a backup currency in case Quanta ever inflates

  3. To me, PVP is not really worth the risk because they get to keep all your stuff. Most Pirates are already MEGA rich, and I am not super interested in handing them more spare parts. They have years of experience using this non-intuitive janky system and I doubt I can catch up. The only way to win is to not play until a more even playing field exists. It is not realistic that you get to keep an entire ship you just destroyed.  Would be better if only the non-destroyed components were repairable when taking over an enemy ship you just faught.

     

    I could be wrong, but I am not interested in losing a billion quanta while learning how to pvp-- You need those super expensive high tier weapons to compete.

  4. This is a really interesting topic for me since I feel I am quite rich in the game. 

     

    I would not mind restarting if it meant the game would be fun, but I feel like the devs have not exactly mastered the game-play loop to make it so fun as to want to do the boring grind to regain my lost wealth.  

     

    I think devs should first master the game play loop, worry about wipes later when the game is good and inequality is all that remains as an issue.

  5. At first when I logged in afte rthe client update, it said 

     

    "Disconnected by the server! 

     

    You have been disconnected by the server. (Disconnected by the anticheat system)

    You will be able to reconnect after 58 seconds.

     

    It has been about 10 minutes now, and each login attempt first does CONNECTION QUEUED: 1, and then after about 15 seconds, I get SYSTEM_ERROR(REQUEST_TIMEOUT(ERROR:2)

     

    I went ahead and closed any random apps I had running in the background incase the Anticheat is finding a false positive but that hasn't helped. I submitted a ticket too.

  6. I 100% agree. I play this game to have fun with a single account, not to turn it into a full time job with multiple accounts.

     

    By designing the game such that multi accounts are given a huge advantage, DU is hurting themselves by stabbing their own small and loyal player base in the back

     

    NPC delivery missions are the same way. It's totally meant to encourage alts. I know someone who has 40 alt accounts and is so rich. It's disgusting and infuriating. 

  7. The game is not dead.

     

    This is a technology problem. A single server with thousands of players each creating their own objects.

     

    It will be difficult for the game to die since technically this game does not require other players to play it. You can solo and do your own thing and essentially you are just playing legos in the cloud.

     

    The future of the game though needs to encourage players to join together to take on common challenges.

  8. This exploit can be abused. 

     

    Players can deny tiles by setting up a TU, building a mining unit, starting mining, and then deleting it. They can then delete their TU and any future owners will not be able to mine the tile.

     

    I think this is game breaking and needs to be handled ASAP.

  9. I think all this depends on how big their marketing budget is. They will need to market to a player base so large that it justifies knocking out the work of all existing players.

     

    And I think the marketing budget will be determined on how much promise they think the game has. 

     

    The game will not be ready, though, until it's playable-- meaning there needs to be conflict over territory and a reason to join organizations. 

  10. I look forward to the changes. We need more reasons for player interaction in the game. We need reasons to go to other planets. Right now the entire economy is on Alioth and there is little financial sense to leave unless you are a miner. After all, sales are done on Alioth, so you may as well produce there.

     

    By allowing automated mining and making resources exclusive to certain planets, a variety of geostrategicly valuable locations are created throughout the system. Long time mining operations will now be established on all the planets, and production will move off Alioth as the real estate becomes expensive to use.

     

    There will be quite a bit more encounters for PVP, and in the future I look forward to entire wars over geostrategically valuable locations on distant planets.

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