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efchaos

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  1. Like
    efchaos reacted to Tekhamon in Discussions en cours   
    Noveans,
     
    Tout d’abord, nous tenons à remercier tout le monde pour tous vos commentaires et questions sur le sujet Faire la lumière sur une discussion interne de Novaquark.
     
    Nous voulions que tout le monde sache que les discussions internes sont toujours en cours et en cours avec tous les avantages et les inconvénients mentionnés dans le fil de discussion ci-dessus. C’est une décision importante et nous voulons faire ce qui est bon pour Dual Universe, ainsi que pour nos joueurs actuels et futurs.
     
    Nous avons lu tous vos commentaires et questions, et ils ont été extrêmement utiles dans nos discussions internes. Dès qu’une décision est prise, nous vous transmettrons cette information. Nous apprécions votre patience et votre soutien alors que nous continuons à explorer et à étudier les meilleures possibilités pour Dual Universe. Merci!
     
    De plus, nous aurons bientôt des informations sur les récompenses Kickstarter, ainsi que des DAC à partager, alors restez à l’affût de cela!
     
     

     
    Nouveau podcast communautaire
     
    Nous savons que vous avez beaucoup de questions sur de nombreux sujets dual universe dans votre esprit. La semaine prochaine, nous commencerons un nouveau podcast où nous apporterons vos questions à notre équipe Novaquark pour obtenir des réponses.
     
    Comment cela fonctionne-t-il ? Bonne question!
     
    Si vous avez une question sur Dual Universe (mécanique de jeu, lua, FTUE - ce ne sont que quelques exemples de sujets à poser), rendez-vous sur notre formulaire de soumission de questions de la communauté et entrez votre (vos) question (s) là-bas. Une fois soumis, il suffit d’écouter les podcasts à venir et votre question peut y être incluse. Nous sommes impatients d’avoir de vos nouvelles!
  2. Like
    efchaos got a reaction from Olivilo in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I would like to add that it is out of the question for me to return to mining the 6 million liters of each T1 and the almost 1 million of each T2 that it took me 18 months to acquire... 
     
    Because it wouldn't be right to take them from me either.
     
    Wipe will be équivalent to unsubscribe for me
     
     
     And concerning the quanta acquired with the missions you have the logs!!!!! so remove quanta from his missions if you wish
     
  3. Like
    efchaos got a reaction from Leppard in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I loved my debut in DU I found it funny to have to pick up stones and go sell them with a speeder scraping the ground.
    But what we have already done once, we do not want to do again. And I won't find it fun to do it again. For me it will be a nightmare.
    I've been in the game for about 18 months ... when I started I met other players with big ships that made me dream and therefore move forward. 
    But I was not jealous, nor envious of those already present before me!!!
    When I arrived on Alioth I installed myself ready for Alioth 13 because there was no place next to D6 and then D6 was nothing for me and yet I did not miss anything on the contrary there I had plenty of meganodes and not too much competition.
    I waited then one day I had my D6 ready tile because I was smart and patient. Because above all it allowed me to develop a larger factory. 
    But I was not jealous, nor envious of those already present before me !!! with their great construction ... 
    All this to tell you that wipe is not a good idea. No one wiped the world when you were born. You have made with this world. New players will too and we will have to help and welcome them, strangely we already do. Tell me if I'm wrong? 
    With 3 billion quanta or a hundred million it's the same why limit myself? fairer why? because I had to adapt (not without complaining) to a free world where we craft everything without paying in a trade world (which made my fortune) parts that I didn't even make?
    Isn't it just because I spent hundreds of hours mining meganodes? Isn't it just because I've been paying my subscription for 18 months?
     
    So as we come back to earth with the subscription, I only have one life and it's too short to do things twice! I did not want to redo DU from the beginning because it will be without pleasure without discovery to try to regain what was taken from me so for me any form of wipe will be equivalent to canceling my subscription.
    This why? to hide a lack of renewal in the game? And after, the new ones who will arrive, those according to the old new players, what do we do ?we wipe the wipe in a loop?
    Why remove schematics? they are expensive so it takes playtime for the acquirers. This is the basis of MMOs "the  long time"!! maybe simplify them (an object = a schematic)... And still it's not an idea because already adults can't understand that selling your ore is more profitable than selling manufactured items for less expensive than the ore in it.
    Why remove broke  from elements? It was enough to place sanctuary and the markets in a non-collision zone and to drop the wreckage so that the less fortunate had solutions by recovering parts. But no, get out! because putting this in place when all the markets were lagging and skills were crashing was crashing our ships. So we grumbled
    why limit the number of cores which prevents the collection of ships? and so made the game work! It was enough to modify the Blueprint to spawn the chips in limited numbers on a platform of the player's tile as if he were taking his ship out of a garage and storing it (blueprint with the material) to take out another one from his collection. .. But no it is better to lose players !!!
    What could be better than a collection of ships to increase the interest of a game, trade, construction, exchange, manufacture of parts...!!! Possession of items a good way to retain players.
    Just a succession of bad choices that you at Novaquark have made !!!
      
    A Wipe will not weaken large organizations and you know it. They will "speedrun" the game and finally resume their place as before and all this will have been for nothing.
       
    Eventually even the most relentless and passionate players you will manage to make them leave !!! 
     
    NO WAY FOR WIPE !!!! 
     
    Nota : the worst is that you ruin my desire to play! so make up your mind !
  4. Like
    efchaos reacted to Emma Roid in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Although I could live with a partial wipe, I still don't see any reason for a wipe. The pros and cons given sound a bit contrived to me:

    New player experience
    If an MMO needs a wipe to attract new players, where are we a year later? You would need a wipe every year or so. The challenge is to make the game in such a way you can step in at any time I just did the new player experience on the test server, nice improvement. But I do not see how there being some big bases on Alioth or some rich players in space has any effect on the new players when I am setting up my base, start building and exploring. On the contrary: it gives something to explore and can be an inspiration to new builders in what is possible.
    Exploits
    Ok, so some players got rich using exploits. How does that effect other players?
    The example I know of is the guy that bought 100 warp beacon schematics for 8mil each and was willing to sell them for 700mil. But my warp beacons (I bought the proper schematic) normally sell within two weeks and with a 1500% (15 times the production cost) margin. So it seems to have no effect at all that I can see. Ok, so they can buy more expensive guns. So what? the advantage of that is not great, and most of these cheaters don't even play anymore. Some other examples: gates have a >100% profit, advanced engines > 100%, rare engines 800%. There is no problem with rich people pushing out regular players. You can buy a Gate XL schematic with half a day of T5 astroid mining with 2 guys, you don't need exploits to be able to make it. If there is a problem with the markets, it is not because of rich players, but a lack of destruction. An element once made stays in the game forever, except in PVP and in players leaving the game. That is not a recipe for a healthy economy but exploits have nothing to do with it. It is rather naive to think there will never be an exploit again: people will find ways to cheat and exploit with every change to the game. Are you going to wipe every time that happens? Just deal with it and undo some transactions or kick some players, like other MMO's do. removing schematics will indeed resolve the market issue: there will be no market. The schematics where introduced exactly for this reason. Of course people will complain about the cost: new players are used to games where you are in the end game in 10 days and they don't want to invest time and effort for a 2 year period to build a factory (like I did). Those are exactly the players NQ should not listen too: they are on to the next game in a month anyway. You need to listen to the players that stick around and are willing to build long-term: those are your money-makers.
    Partial wipe complexity
    There are many ways to do partial wipes, and clean up the database. Not all of them sound complex to me:
    You could let players mark up to 10 construct with a flag (like the headquarters) and then wipe the rest and reset the planets: the dynamics for planet reset and construct deletion are already there, and so is a 'tag construct' mechanism, so how is this complex? You could just remove the need for the schematics from the game and - like someone suggested in this forum - set up NPC buy orders for them. That makes refunding people real easy. And you don't need a wipe for that, could be done in a patch. You don't need to split communities if you want to start fresh and keep the current, you could make a gate/portal to a new solar system with its own currency where you can only take blueprints back and forth: that will be a bit more work I imagine, but only if you want new planets. you could also just copy this solar system and rename the current one 'legacy'. 
    All-in-all it seems to me that part of the devs in NQ just want a clean database and are looking for arguments to justify a wipe.
     
  5. Like
    efchaos got a reaction from SMALLVILLE in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I loved my debut in DU I found it funny to have to pick up stones and go sell them with a speeder scraping the ground.
    But what we have already done once, we do not want to do again. And I won't find it fun to do it again. For me it will be a nightmare.
    I've been in the game for about 18 months ... when I started I met other players with big ships that made me dream and therefore move forward. 
    But I was not jealous, nor envious of those already present before me!!!
    When I arrived on Alioth I installed myself ready for Alioth 13 because there was no place next to D6 and then D6 was nothing for me and yet I did not miss anything on the contrary there I had plenty of meganodes and not too much competition.
    I waited then one day I had my D6 ready tile because I was smart and patient. Because above all it allowed me to develop a larger factory. 
    But I was not jealous, nor envious of those already present before me !!! with their great construction ... 
    All this to tell you that wipe is not a good idea. No one wiped the world when you were born. You have made with this world. New players will too and we will have to help and welcome them, strangely we already do. Tell me if I'm wrong? 
    With 3 billion quanta or a hundred million it's the same why limit myself? fairer why? because I had to adapt (not without complaining) to a free world where we craft everything without paying in a trade world (which made my fortune) parts that I didn't even make?
    Isn't it just because I spent hundreds of hours mining meganodes? Isn't it just because I've been paying my subscription for 18 months?
     
    So as we come back to earth with the subscription, I only have one life and it's too short to do things twice! I did not want to redo DU from the beginning because it will be without pleasure without discovery to try to regain what was taken from me so for me any form of wipe will be equivalent to canceling my subscription.
    This why? to hide a lack of renewal in the game? And after, the new ones who will arrive, those according to the old new players, what do we do ?we wipe the wipe in a loop?
    Why remove schematics? they are expensive so it takes playtime for the acquirers. This is the basis of MMOs "the  long time"!! maybe simplify them (an object = a schematic)... And still it's not an idea because already adults can't understand that selling your ore is more profitable than selling manufactured items for less expensive than the ore in it.
    Why remove broke  from elements? It was enough to place sanctuary and the markets in a non-collision zone and to drop the wreckage so that the less fortunate had solutions by recovering parts. But no, get out! because putting this in place when all the markets were lagging and skills were crashing was crashing our ships. So we grumbled
    why limit the number of cores which prevents the collection of ships? and so made the game work! It was enough to modify the Blueprint to spawn the chips in limited numbers on a platform of the player's tile as if he were taking his ship out of a garage and storing it (blueprint with the material) to take out another one from his collection. .. But no it is better to lose players !!!
    What could be better than a collection of ships to increase the interest of a game, trade, construction, exchange, manufacture of parts...!!! Possession of items a good way to retain players.
    Just a succession of bad choices that you at Novaquark have made !!!
      
    A Wipe will not weaken large organizations and you know it. They will "speedrun" the game and finally resume their place as before and all this will have been for nothing.
       
    Eventually even the most relentless and passionate players you will manage to make them leave !!! 
     
    NO WAY FOR WIPE !!!! 
     
    Nota : the worst is that you ruin my desire to play! so make up your mind !
  6. Like
    efchaos got a reaction from Messaline in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I loved my debut in DU I found it funny to have to pick up stones and go sell them with a speeder scraping the ground.
    But what we have already done once, we do not want to do again. And I won't find it fun to do it again. For me it will be a nightmare.
    I've been in the game for about 18 months ... when I started I met other players with big ships that made me dream and therefore move forward. 
    But I was not jealous, nor envious of those already present before me!!!
    When I arrived on Alioth I installed myself ready for Alioth 13 because there was no place next to D6 and then D6 was nothing for me and yet I did not miss anything on the contrary there I had plenty of meganodes and not too much competition.
    I waited then one day I had my D6 ready tile because I was smart and patient. Because above all it allowed me to develop a larger factory. 
    But I was not jealous, nor envious of those already present before me !!! with their great construction ... 
    All this to tell you that wipe is not a good idea. No one wiped the world when you were born. You have made with this world. New players will too and we will have to help and welcome them, strangely we already do. Tell me if I'm wrong? 
    With 3 billion quanta or a hundred million it's the same why limit myself? fairer why? because I had to adapt (not without complaining) to a free world where we craft everything without paying in a trade world (which made my fortune) parts that I didn't even make?
    Isn't it just because I spent hundreds of hours mining meganodes? Isn't it just because I've been paying my subscription for 18 months?
     
    So as we come back to earth with the subscription, I only have one life and it's too short to do things twice! I did not want to redo DU from the beginning because it will be without pleasure without discovery to try to regain what was taken from me so for me any form of wipe will be equivalent to canceling my subscription.
    This why? to hide a lack of renewal in the game? And after, the new ones who will arrive, those according to the old new players, what do we do ?we wipe the wipe in a loop?
    Why remove schematics? they are expensive so it takes playtime for the acquirers. This is the basis of MMOs "the  long time"!! maybe simplify them (an object = a schematic)... And still it's not an idea because already adults can't understand that selling your ore is more profitable than selling manufactured items for less expensive than the ore in it.
    Why remove broke  from elements? It was enough to place sanctuary and the markets in a non-collision zone and to drop the wreckage so that the less fortunate had solutions by recovering parts. But no, get out! because putting this in place when all the markets were lagging and skills were crashing was crashing our ships. So we grumbled
    why limit the number of cores which prevents the collection of ships? and so made the game work! It was enough to modify the Blueprint to spawn the chips in limited numbers on a platform of the player's tile as if he were taking his ship out of a garage and storing it (blueprint with the material) to take out another one from his collection. .. But no it is better to lose players !!!
    What could be better than a collection of ships to increase the interest of a game, trade, construction, exchange, manufacture of parts...!!! Possession of items a good way to retain players.
    Just a succession of bad choices that you at Novaquark have made !!!
      
    A Wipe will not weaken large organizations and you know it. They will "speedrun" the game and finally resume their place as before and all this will have been for nothing.
       
    Eventually even the most relentless and passionate players you will manage to make them leave !!! 
     
    NO WAY FOR WIPE !!!! 
     
    Nota : the worst is that you ruin my desire to play! so make up your mind !
  7. Like
    efchaos got a reaction from Doombad in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I loved my debut in DU I found it funny to have to pick up stones and go sell them with a speeder scraping the ground.
    But what we have already done once, we do not want to do again. And I won't find it fun to do it again. For me it will be a nightmare.
    I've been in the game for about 18 months ... when I started I met other players with big ships that made me dream and therefore move forward. 
    But I was not jealous, nor envious of those already present before me!!!
    When I arrived on Alioth I installed myself ready for Alioth 13 because there was no place next to D6 and then D6 was nothing for me and yet I did not miss anything on the contrary there I had plenty of meganodes and not too much competition.
    I waited then one day I had my D6 ready tile because I was smart and patient. Because above all it allowed me to develop a larger factory. 
    But I was not jealous, nor envious of those already present before me !!! with their great construction ... 
    All this to tell you that wipe is not a good idea. No one wiped the world when you were born. You have made with this world. New players will too and we will have to help and welcome them, strangely we already do. Tell me if I'm wrong? 
    With 3 billion quanta or a hundred million it's the same why limit myself? fairer why? because I had to adapt (not without complaining) to a free world where we craft everything without paying in a trade world (which made my fortune) parts that I didn't even make?
    Isn't it just because I spent hundreds of hours mining meganodes? Isn't it just because I've been paying my subscription for 18 months?
     
    So as we come back to earth with the subscription, I only have one life and it's too short to do things twice! I did not want to redo DU from the beginning because it will be without pleasure without discovery to try to regain what was taken from me so for me any form of wipe will be equivalent to canceling my subscription.
    This why? to hide a lack of renewal in the game? And after, the new ones who will arrive, those according to the old new players, what do we do ?we wipe the wipe in a loop?
    Why remove schematics? they are expensive so it takes playtime for the acquirers. This is the basis of MMOs "the  long time"!! maybe simplify them (an object = a schematic)... And still it's not an idea because already adults can't understand that selling your ore is more profitable than selling manufactured items for less expensive than the ore in it.
    Why remove broke  from elements? It was enough to place sanctuary and the markets in a non-collision zone and to drop the wreckage so that the less fortunate had solutions by recovering parts. But no, get out! because putting this in place when all the markets were lagging and skills were crashing was crashing our ships. So we grumbled
    why limit the number of cores which prevents the collection of ships? and so made the game work! It was enough to modify the Blueprint to spawn the chips in limited numbers on a platform of the player's tile as if he were taking his ship out of a garage and storing it (blueprint with the material) to take out another one from his collection. .. But no it is better to lose players !!!
    What could be better than a collection of ships to increase the interest of a game, trade, construction, exchange, manufacture of parts...!!! Possession of items a good way to retain players.
    Just a succession of bad choices that you at Novaquark have made !!!
      
    A Wipe will not weaken large organizations and you know it. They will "speedrun" the game and finally resume their place as before and all this will have been for nothing.
       
    Eventually even the most relentless and passionate players you will manage to make them leave !!! 
     
    NO WAY FOR WIPE !!!! 
     
    Nota : the worst is that you ruin my desire to play! so make up your mind !
  8. Like
    efchaos reacted to D4nkkn1ght in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Hey another thing to consider. We veteran player regularly lift up newer player by giving them quanta, ships, territory and resources. When u take all that away we won't give two shits about the pricks that cost us all our hard earned stuff and will hoard the resources we would have freely given them to help them start the game
     
     
  9. Like
    efchaos reacted to Leniver in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't think giving people the schematics of their creation is enough.
    A ton of people have not created construct but have supported creators by buying their creation and for that they have spend a lot of hours gathering quanta. These player will loose everything.

    That's also something against a full wipe.
  10. Like
    efchaos reacted to Leniver in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I am against a full wipe for many reason:
    The first thing we ear in the trailer is that this game is about building a new civilization. What sort of civilization can be created if every x time you are doing a wipe? Because doing one time open the opportunity to do it again. From the beginning we have been told that there would not be any wipe. We have spent time creating structure and cities that will never been recreated.
    I have multiple current project on which I have spent a ton of hours: Factory (1 month to build it, ~2 months to farm and increase it) Statue of liberty (25% done and already more than 1000h) Atlas Museum (at least 100h spent by Infidel and 20h by me) keep track of the incredible creations that have been made A wipe will not solve any issue, it will just delay the current issues by some months. A wipe will promote casual player ( I have nothing against them ), because why will you spend a ton of time in a game that can be reset anytime. A wipe will remove instantly all creation from https://du-creators.org/  All the history of DU (good or bad) will be reset. A lot of friendship will be lost, some people connecting time to time will no more connect. Content creator will have nothing to show on their video and so a lot of promotion for the game will be lost.  
    "Unsatisfying for players wanting to discover the game and start with a more polished version of the game."
    Someone that want to discover the game always enjoy to see big thing that can be done in the game and if he become more advanced in the game, the game experience will not change from what we have now.
     
    "Does not allow to remove Schematics properly."
    You can remove them, no worry we will be able to handle our factories. I will make our life 10x easier. And for those people that have spend a ton of money (as me) in schematics, we have at least already our factory ready.
     
    "Does not allow to revamp the old planets properly."
    The old planets are OK like they are, just add more planet in between them. That will increase activity between the planets that are too far away from each other. (~4h travel time from Ion to Alioth who will become longer with the new speed mechanism for hauler ~6h)
     
    "Does not allow the rebalancing of the economy properly."
    You can remove all quanta it will not change the game mechanism, your mission system is broken. A wipe will not change it, it will still be broken.
     
    "Potentially keeping bugs related to very old Constructs."
    I am pretty sure that the quantity of very old construct that "bug" is limited, you should be able to contact their creator or put a timer on them as you do when we park in Aphilia tile.
     
     
    If a full wipe append I want to have an opportunity to be refund for all months I will not play (because I will not play the game anymore)

    King regards


  11. Like
    efchaos got a reaction from Koffye in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    Hi All 
     
    For future development I propose two ideas.
     
    On my tile I have a dozen ships that are useless ... why not create a virtual garage on his HQ tiles where we could store useless ships (like pocketable but in a virtual garage). We would spawn them when needed.
     
     I also, like many players, have 2 or 3 library voxel cores that could very well be in "Hide" mode when I'm not using it.
     
     
    Thinking
     
    Regards,
    efchaos
  12. Like
    efchaos reacted to Kormolos in Why I'm Leaving DU...   
    je n attends rien d interessant d une personne qui se fait appeler mega boss lord..... soigne ton ego mec, t es juste un trou du cul comme tout le monde.
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