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Tional

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Posts posted by Tional

  1. 1 hour ago, Knight-Sevy said:

    Description bug for Stasis L (i think)

     

    Not really a bug, so much as a missing paragraph break.

     

    Also, this says nothing about the differences in allocatable resist points between the variants, which were demonstrated on the live stream:

     

    Variants:

    • The Active variant will now have the hit points bonus.
    • The Variable variant will now have the mass bonus.
    • The Capacitor variant will now have the Volume bonus.
    • Variant values have been adjusted.

     

    Edit: I guess they're still the same as before, except adjusted by some amount? Unclear.

     

  2. 6 hours ago, MissingPackage said:

     

     

    We don't need more ways for the rich to get richer. They're doing just fine on their own. 

     

    Also, TU warfare doesn't exist. 

     

    Now if you wanted to propose a research tool for the general public, that'd be something else entirely. Eve has various systems that feature that.

  3. 32 minutes ago, MissingPackage said:

    Research Unit 

    • Static core unit only  
    • Requires all the plasmas or some of them 
    • Made with all exotic items 
    • Feed it items outputs originals or feeding input items or possible scrap of that tier of item (You can also set the inputs to give different tier of original schematic and option to have it consume all the items with no output to increase chances of higher tier)
    • Item is not claimable by someone else if tile is stolen in TU warfare 
    • Original schematics can run in factory but is fraction of copies that can be made of it done in the research unit 
    • talents for improving tier chances 

    This system would be an element that can be made and used to create original schematics. It would help to cut down the costs for factory's but still requires players to make the items and participate in the market and PVP 

    No.

     

  4. 2 hours ago, Ruthgar said:

    Your right, orgs can't claim hexes.  BUT their members can, and I believe if the DRMS are set correctly org members can mine for the ORG on the Haven/Sanctuary tiles and if they're next to other members of their Org, they MIGHT be able to get the MU mining bonuses.  But this is not something that I have tested due to most of my Org being inactive waiting on updates/launch.  This is a potential bonus for Org members to settle next to each other on Haven & Sanctuary, not definate though.

     

    You can believe whatever you want, it doesn't make it true. You're also wrong. Hex ownership is all that matters.

  5. 59 minutes ago, Wyndle said:

    The building event starts at 14:00 UTC on Tuesday the 6th of September and runs continuously until 14:00 UTC on September 22nd.  That gives a span of just over two weeks the event will be active

     

    The PvP event starts at 14:00 UTC on Friday the 16th of September and runs continuously until 14:00 UTC on September 19th.  That gives a span of a long weekend where the event will be crushing the server.

     

    That's not what the text said at the time (quoted), but thank you all the same. It's been fixed.

     

    And the event will be crashing clients, and probably the server as well. Plus there's the ammo thing.

     

  6. 3 hours ago, Ruthgar said:

    I believe some of the higher backers might be getting 2 STUs, could be wrong though.  Though if you nestle altogether with your org and set the perms right, I could be wrong again, but perhaps mega org mining flower?

     

    None of that is true. Orgs can't claim hexes on Haven or Sanctuary. Nobody can claim more than one hex on either. And the owner of the hex determines the adjacency bonuses, if any.

  7. How will _you_ prepare for the reset, NQ?

     

    This list keeps growing. Will that trend continue until/after launch?


     

    Known Issues
    
    • Ammunition related talents are not working correctly.
    
    • There are some icon inconsistencies in the Talent Menu.
    
    • We have identified localization issues in the UI.
    
    • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
    
    • We have temporarily removed the industry tutorial due to several issues.
    
    • Air Delivery and Space Delivery challenges may become blocked when delivering items in multiple trips
    
    • We have identified an issue related to the recomputing of honeycomb on constructs following the honeycomb mass change, specially with blueprints and existing constructs. To resolve this issue, you can simply remove and replace the honeycomb in chunks across a construct to recompute the mass manually. It is likely this issue will remain until the launch.

     

  8. 2 hours ago, Distinct Mint said:

    Am I understanding this correctly:

     

    Everyone starts on Haven, and so gets a tax-free tile to run autominers on there.

    Backers (those with a free Sanctuary Territory Unit) can also claim a tax-free tile on Sanctuary, and run autominers for free there too?

     

    So Backers can save 500q/week on automining (tile tax) fees for T1 ore?

     

    With no adjacency bonuses, so who cares, really? 

  9. 21 hours ago, Gillwin said:

    Couple questions i have.

    do we start with any TU?  they are tier 5 to make so will be difficult to get after wipe?

     

    TUs are not tier 5, regardless of what the item description says. They're easy to make, and are tier 2. Apparently they're size XL now, even though they're made in medium machines, but still... tier 2.

     

    Cost is 20k per schematic (batch of 5). image.png.4a4ef1c7d38c2212e907cb56fddcc934.png

     

    image.thumb.png.c5d144d8e02845eca396e9a836452529.png

  10. I really thought the design team would know that M wings and ailerons (thanks Friday) are the largest available. And I was hoping someone would acknowledge walls of Atmo engines are really unattractive. 

     

    But nope.

     

    Secure trading of DAC for quanta in-game seems like it should be one of the highest priorities out there, because RMT are important. Trusting people to give you money in-game for some transaction on a website seems like an absolutely horrible plan. Hopefully someone in charge can see that.

     

    We can and will continue building giant player markets with hundreds/thousands of dispensers, because you don't think player opinions matter on the subject and it won't benefit enough people. Stop by Gottmart or Midway Station sometime, for some examples. You talk about performance issues, we create performance issues.

     

    Your creative director's newsletter made it sound like the energy system was coming soon, and your Q&A made it sound like it's months away. You should really have a meeting.

     

    And of course nothing about a release plan, or a date, or any other reason we should be playing right now. So many of us aren't. Subscriptions are getting cancelled across the board, but I'm sure your accounting department can tell you all about that.

     

  11. Edit: I had a Legate go rogue and train to 425. Also, math is hard. And we need a way to tell whose legate talents are being applied to things like this. The moment I realized my mistake was when I went into VR (erasing my talents) and my primary org still had 425 max-cores available, but the other two had zero. The other legate I mentioned is only a legate in the primary org, not the other two.

    Edit: 5/3 is 350, not 425. 

     

    Thank you,

    Tional

     

     

  12. On 2/3/2022 at 1:34 AM, Carnegie said:

    All the tiles on the planet I am on seem to have approximately the same total value of all the ore rates.

     

    Not sure what planet you're operating on, but once you get out of the safe zone, there are hot zones scattered throughout each of the planets with higher/only quantities of specific ores (T2,3,4,5). The T5s can only be found on a few planets. T4s are similarly only available on certain planets. And so on.

     

  13. I'd really like to know how many talents points / days are required to train the Organization Construct Management talents, which determine the maximum number of cores that can be donated to an org. This has been requested/mentioned many times, but never clearly described in a way that will allow us to plan accordingly.

     

    You are refunding points currently spent in the tree, which is great.

     

    You are expanding the benefits of re-training the same tree, for the Legates/Super Legates that choose to do so. (up to 1,625).

     

    But at what cost?

     

  14. 5 hours ago, Shredder said:

    So…. Switch to large ones? Your counter argument is incredibly dumb 

     

    Your argument was that 25 large cores was a lot of space.

     

    If 10 cores are Medium dynamic ships, and 5 are large space cores, and the other 10 are L static cores on various planets, that's still 25 cores used.

     

    If all 25 are used for tiny little Star Wars ships, that's still 25 cores used.

     

    So 25 is a trivial number when applied to people actually playing the game.

     

    Have a nice day, somewhere else.

  15. 2 hours ago, Juvenius Drakonius said:

    Do we have a transition period or is it cold turkey? for the organization and personal core limitations

     

    Have you read ... anything? Even the disastrous first version of this made it clear there was at least a month before stuff started getting destroyed, and now it's 2-3 months at least, in the very post you're replying to.

     

  16. On 1/30/2022 at 1:12 PM, Shredder said:

    I preferred the original core numbers, the success of the game is driven by the ability to invest in new context, so that should be prioritised.

     

    Also, 25 large cores is a huge amount of space, bigger than any building game I’ve played before (other games tend to have different types of limitations in place) and would have been fine, if people hadn't been spoilt with near infinite cores. 

     

    I suspect if there is a wipe they will drop it further then.

     

    25 xs cores count the same. Your argument is invalid.

  17. 51 minutes ago, P4rty_Boy said:

    Before rolling out this change, would you consider implementing Tools to help player transit to that update? With this new constraint, we will need to dismantles constructs, and/or merge constructs that were on separate cores - because of older contraints (like the parenting before it was fixed). It is a lot of boring work, for no plus value for the players (other than conforming to Panacea). You can help make that transition less painfull by:

    - Add tools to disassemble a construct in the current container, instead of removing everything 1 by 1

    - Increase the copy-paste volume size if possible

    - Enable copy-paste of elements

    - A tool to offset everything in the building zone

    - A way to align constructs, especially when using blueprints

    - Would you consider a tool to "upgrade" i.e. replace a core with a larger one?

    - Would you consider XL cores or cores with different shapes? A lot of our constructs are just tarmacs, ramps, parking space, voxel libraries, etc. They barely contains elements. Because of the small core, a lot of us endup with a box-style base. We used other smaller cores to build outside the base itself, just for aesthetic - and mitigate the box-like base. With more room, we can still keep the same base, but integrate the aestetic extras inside the same core.

     

    With all these tools, we could rearrange things around, and reduce the core counts (which is the intended goal). Please notice, that a lot of times, we are stuck with a higher core count because of previous game limitations. Example: We created parking space very far away from each other, with multiple core inbetween because of the bad parenting (that is now fixed - thank you). 

     

     

    The forums won't let me like any more posts today, so I'll just quote yours instead. 95% agree. XL cores aren't coming any time soon (NQ has said repeatedly it's a technical limitation).

     

    Also, adding the ability to 'compactify' dynamic constructs, ships, regardless of size/elements, while maintaining their volume and mass, would be a huge improvement. And was requested repeatedly yesterday. Even if it doesn't happen with Panacea, it would be really nice to acknowledge the request and consider it for the future. 

  18. 4 hours ago, wokka1 said:

    The best / easiest way to fix the issue with number of cores is to go with your original thoughts.  Limit number of orgs a single toon can be a super legate of, and just turn off any ability to nest.  I realize this will hurt a lot of large orgs, but it would create a limit and stop the talents of  a single toon in maxing out multiple orgs.

     

    Simply turn off the nesting and limit a toon to being a super legate of one org.

     

    SL has nothing to do with maxing out multiple orgs. Many of us adjusted our SL assignments months ago (a year?) after they proposed the restriction that you could only be SL of one org. And that each org required a unique SL. And then they changed their minds.

    But one character can still, and has always been able to, provide their buffs to multiple orgs. As a legate, not a SL.

     

     

     

    image.png.a5099d335495fc10a9bc2edb8c111154.png

     

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