Jump to content

Zarcata

Member
  • Posts

    644
  • Joined

  • Last visited

Posts posted by Zarcata

  1. 7 minutes ago, Atmosph3rik said:

    If other games that also faced the same technical limitations, like World of Warcraft, or EVE, have been successful.   I don't see any reason why it can't work in this game.

     

    However, it should be mentioned in the case of World of Warcraft, which is one of the most successful players on the market, that you can completely do without PvP as a player in the game if you don't feel like it. As a result, there are no restrictions on not getting something from the professions (materials). The only thing PvP players have is their own PvP armor, a small share of the achievement system and rewards there (titles, pets, mounts,style).

    In DualUniverse, the PvP players want to have a much larger share of the game and also claim the best items in the game just for themselves.

     

  2. 35 minutes ago, Zarcain said:

    This is just a suggestion, not a fix to the problem: 

    Spend your time now building a copy of the ship you own, then make a core BP out of that. 

    He cannot make a copy of a ship he bought with drm. Copying voxel areas is also not possible.
    There are not many who have sold a ship drm free.

  3. 8 hours ago, Maliciouss1 said:

    nq'S fumbling and inept disregard for what an mmo is, is mind-numbing   and excruciating to witness.a game called dual universe with one solar system.........sham comes to mind

     

    What exactly do you mean? The MMO is a given in DualUniverse. Massively Multiplayer Online
    It doesn't say how big a game or game world is. It also doesn't say anything about how much content is available to players.
    Actually, it just says that you're not in a singleplayer game running around there solo, but in a game where there are multiple real players sharing that game world.
    It also doesn't assume if these players have to/can play together, that's up to each of these players how they use the game.

  4. 1 hour ago, PleiJades said:

    A lot of people did that. And DU population is now rather small. I am not sure if this advice is really helpful for DU or is actually killing it, but OK.

    It's not like that many players came from Eve or returned there. Especially all the builders certainly didn't go into the Eve game. In the end, it will be seen how many players remain active in DualUniverse and form the player core and, if this number is then sufficient to keep DualUniverse alive. Unfortunately, it is a very special game that has also been implemented in a very special way. It will probably never be enough to attract the masses permanently.

  5. 4 hours ago, CousinSal said:

     

    The base shield doesn't protect ships. So you can't dock and live on that base. 

    on a basis you can live without problems if you want. You can also ask friends, who then start a shuttle service or cab company.

    But it would also be great if you couldn't attack ships in a hangar, but then had to attack the hangar first.

  6. 6 hours ago, Walter said:

    If it was not fun we in Legion would not be eager to have again such a fight.


    It would certainly be an interesting survey, who really plays the alien cores for fun and who out of pure boredom or because they want the valuable plasma.

  7. On 6/10/2022 at 5:16 PM, Metsys said:

    The whole fight around Gamma Alien Core had around 150 constructs involved.

    and how many real players? much less - tendency currently due to lack of interest and the wipe always decreasing.

     

  8. On 6/10/2022 at 1:16 PM, Walter said:

    Like in the Gamma Fight

    What exactly was fun about it? Looking at marker icons for hours, announcing the main target in Discord, everyone clicking on it -identify-shoot click and if target dead, repeat.

    Sure, you can also spend an hour with ships and max speed to keep the alien core in phase again and again...drags the whole thing out enormously.

    Who dies, is revived on a nearby point, sits down in a spare ship - or, if these are not available, one revives 350su on Alioth again and spends to consider whether one now flies for hours to the fight or logs out.

    Sure, it looks great when 5-10-30 blue markers suddenly pop up in the dark space and you can still see your own blue markers at the same time, the whole view becomes much more interesting. It doesn't matter if the ships look great - no one sees them anyway at combat distances of up to 2su.

    How PvP works in space with ships in Dualuniverse is boring for me. There is nothing dynamic about it. Add to that the enormously poor performance - ships bounce from point to point and you guess where it could really be or hope the hit chance recognizes the position of the enemy.

    The best part of PvP is probably the ship building itself. You can design it however you want, play ping pong with the stats and the elements, and make calculations about what makes more sense in combat in what situation. The combat itself is tiring and boring, sometimes just time-consuming.

    This is what DualUniverse is supposed to represent? This is what a meta-company really wants to present? 

  9. 43 minutes ago, Zeddrick said:

    This is one of the only reasons to even make cities at the moment and an NQ made hub just takes people to that instead.

    The game has proven several times that cities do not work at all. What you will find here in the game are villages, anything above that only manages to pull performance down abysmally, to the point of dc.
    I would be very interested if we could build real cities and then fill them with life. Lots of residents, vendors, merchants...lots of interactions - it's just a dream though.
    Ever tried to build a building that has 20 apartments in it as an example? Why should players buy apartments when everyone can build a house by themselves? What's the point of having a house at all, if most of it is just to contain the industrial facilities? Real "housing" has no meaning or use at all.
    The gameplay itself is not designed for real roleplay at all, but seems rather sterile and monotonous.

  10. 3 hours ago, Zeddrick said:

    Talking about the physical size of the PvP area is obviously silly.  Instead talk about what is in that area.  The PvP area is mostly empty.  There are some asteroids and 10 alien cores.  That's it.  The non PvP area has all the planets and moons and all the markets.

    Then why are PvP players crying? You can just as well build your bases in the much larger PvP area and defend them? How many PvP players have their space base in the PvP area?
    You are not forced to build in the PvE area - you can also do that in the PvP area.

    You can build a player market in the PvP area as well, what's stopping you? You as PvP players could create this area the way you want it. Get together, create your own RP rules and then make sure that the PvP players follow them. Build a common pirate marketplace that all PvP players guard. Build your own organization space bases and fight each other. You want to PvP - what's stopping you? You don't need T3,4,5...you can create, experience and have fun with PvP even with T1-T2 engines and weapons.

    It is simply wrong if a PvP player always needs something special to get PvP ambitions. Look at PvE cities, they just pop up without needing to reward PvE players.

    If the outer planets lose their protection, you own even far more, most of the planets then too...and still people would keep crying.

  11. What is it with you guys and "PvP is too small and only visible at the edges"? PvP is the largest area in the game, so this small safe zone is hardly worth mentioning. 
    The problem is not the size of the zone, but that there are too few interested PvP players. But that's not the fault of the PvE players.
    What prevents PvPers from building up space bases in PvP and then simply defending them? That's right, you could lose them, which is why PvPers also prefer to build in the safe zone....

     

  12. I miss information about character creation. The pure coloring of the equipment and the male/female selection as the only characteristic I feel for a mmo with such great ambitions as very daring.
    So should this stay like this or are we still getting a proper character editor in DualUniverse? (I mean at release, not "sometime maybe later").

  13. 20 hours ago, Catarix said:

    I was flying today all day from my base to Alioth market 6 and I've seen 1 player for all day! on main market in single server MMO!!!

    For what reason should players invest time in the game now? I don't currently spend time in the game either, but in other games, it's fun. I will only invest time in DualUniverse again (maybe) after the wipe and release. 

  14. 3 hours ago, Hazaatan said:

    but you have to realize the game is dying.


    That this game is dying is not because of the players or a possible wipe or not wipe. The game is dying because of NQ's policies and rowing back and forth with no real plan of where to go.
    The game is dying because there don't seem to be enough customers attracted and engaged by the content in the game to fill their valuable free time with DualUniverse.

    The game will not get better with a wipe or by taking away earned items and values in the game. It will just get emptier, and the planets or moons aren't even designed to be lively or interesting. I think that many of the new players will stay for 1-3 months and then leave the game again. 
    You just have to look at the game market, what is offered to you there in terms of leisure activities. Value for money is a magic word, but so is exactly what you get for your free time. The standard gamer comes home after work/school/training and has limited time to recover and play....

     

  15. 1 hour ago, Hazaatan said:

    So, your ok with being surrounded be the 99% of players who cheated there way to the top?  Think of all the work you did, then realize you were surpassed by cheaters who did one tenth of the work you did.  

    You don't have twinks, but you're ok with being surrounded by twinks, You didn't cheat but your ok with a game that is mostly cheaters... because you played legit?  Does that make sense?

    You are ok with those cheaters causing new players to leave, at launch?

    You are ok with NQ catering the game to mostly cheaters, because you didn't cheat?

    This all makes sense to you?  How?  What reasoning do you give yourself to play a game where you are one of the very few not cheating?

    How is that better than starting over with no ill-gotten gains to try and save the game itself?

     

     

     

    I think of all the work I have done, at the same time all the time I have invested. Do other players do things better? Certainly! Does that affect how I play in a sandbox game with no objective? NO! 
    It doesn't matter if someone else has built 500 constructs and I have only 20. It doesn't matter if I have saved 20million and someone else has 500 billion. It doesn't have much of an impact on it being war deciding. Whether other players used 20 twink accounts or 20 players joined together to accomplish the same thing. (the 20 players are still stronger in PvP). 

    It's a game without a goal, without a line to cross first. The one who runs the fastest is not first and gets a trophy. He is the first at the end, where boredom appears.
    You keep talking about "most players are cheaters", is there a source or statement from NQ that would back up that statement?
    I rather have the feeling that most players play fair, they also tend to play for themselves and are not negatively influenced by other players. There will always be cheaters, but it seems to be more of a minority that is not significant in the overall economy.

     

  16. 14 minutes ago, Hazaatan said:

    How? Explain.  Do the mean words hurt that much?  If I take the mean words out, will you give me heart?

    I didn't buy any wrong schemes, I don't have any twinks and I didn't do any other irregular things. So I worked out everything myself, spent many hours collecting ores, whether on planets or on asteroids. Then I always traded, bought cheap things, sold expensive on other markets.

    And now? I am also against a wipe.

  17. 3 hours ago, Catarix said:

    70% of technology and skills about war.

     How do you arrive at 70%, or was the figure thrown into the room at random?

     

    3 hours ago, Catarix said:

    I don't think devs have spent 6 years for creating subscription based building simulator for 1000 players. 


    The 1,000 farmers would certainly be too few, but the 200 PvPers would also be too few.

  18. 2 hours ago, Catarix said:

    in every game one should do something to protect his position.

    Of course, that's how many games have been structured so far...so it's time for something new. You don't have to include PvP in any game just to make the game "work". 
    You don't have to give rewards or more valuable resources/ore to PvP players who are really interested in PvP just to get them interested in PvP. (So that would not be an interest in PvP, but in the rewards).
    There can of course be a game without destruction, as well as without PvP. Whether that then pleases many or enough players to keep the game alive financially is another issue.

     

  19. 24 minutes ago, Walter said:

    People like different things like it seems you like Gundam from your Profile Picture and for me these the most ugly mechs in existence but me not going to a Mecha Anime Forum to complain about these and make them to be removed

    That would also not be purposeful. Here in DualUniverse it is worth discussing, because the development of the game itself is still very shaky and the main contents don't seem to be fixed yet.
    What I find funny from the story, everyone who "dies" through their avatar is uploaded back into a new avatar. This starts from the main unit, the colonial ship. Means for me but also that you could at any time with renegade settlers delete this data or prevent the new upload into a new avatar and thus build a peaceful society.

  20. It depends on what kind of PvP you like. I don't like DualUniverse PvP either. It's just not fun for me.

    What I did enjoy was PvP battles in WoW, whether it was arenas or battlegrounds or openpvp.
    I found the battles in GW2 just as interesting and fun. The best I felt, however, Archeage, not only the class diversity itself in PvP, but also the ships, the equipment and the possibilities to use all systems there - first-class and provides many evenings of excitement and fun.

  21. 2 hours ago, CousinSal said:

     

    For this supply lines and "military force" as a last option if diplomacy fails means pvp needs to be everywhere.  You understand that right? What you wrote literally advocates removing all safe zones but haven.

    If all Safe Zones were removed, the game would disappear from the AMrkt faster than it came. But go ahead, you can see how many players are really interested in PvP or even full lootpvp play.

×
×
  • Create New...