Jump to content

Yoarii

Member
  • Posts

    272
  • Joined

  • Last visited

Everything posted by Yoarii

  1. Perhaps, or it was the simplest, most low-cost alternative they could come up with. Throwing TW into the mix takes the whole thing in a different direction entirely. Adding TW to existing planets after release is probably going to be pretty hard on the builder community that have no interested in pvp - unless they publish a roadmap clearly stating that planets outside the current safe zone *will* become TW-enabled.
  2. I know you jest, but if I can pew-pew the dwarfs, the hell yeah! Permanent mining outposts is not an engaging game play. Game loops should be just that, loops. Mining units are not loops, they are linear game play with never ending profit, as long as you pay the tile tax. Mining and searching for the ore should be engaging and rewarding, not a game of waiting for a timer.
  3. First thing we'll all do is to remove our left arm so it doesn't get in the way in build mode
  4. Yes, yes!, Lots and lots of things like what you suggest are needed, but to be frank, the entire UI needs to be revamped into a more modern and leaner variant with less modal windows.
  5. This is definitely something to keep an eye on.
  6. I've lost count of how many times I've moved, undone, moved, undone my ~80 wings on my hauler to work around this problem. The issue reappears a day or two later.
  7. Others have already pointed out how out-of-touch this change is, but I have to add my voice too. Really, NQ? Can we please have some semblance of reality in the relation between the HC types? This cookie-cutter version is just....sad. Welcome to DU where we build space ships in concrete, wood and carbon fibre!
  8. Yeah...sounds like someone has played Eve (but I do agree with the mechanics, give us something akin to a Cyno).
  9. This is such a stupid mechanic. It needs to be pointed to, shamed and buried asap. Frankly, the entire DSAT mechanics needs to be revamped. As has already been pointed out numerous of times, flying between a few points to click a button in a UI is not engaging game play, it is as bad as the AFK-loop of long distance hauling. What DU needs is more active game play for asteroid mining, not timers and broadcasted asteroid locations (if you want a part of the cake, work for it or have someone give you the coordinates!). DU needs game loops that are engaging and with a reward balanced against the risk. The above suggestions sounds like a really good start. Oh, re. cosmetic changes. Yes, please let us retract the DSAT disc. Also, please reduce the physical size of the element, it is horrendously large. Keep the mass, but reduce the size by half. Lastly, when do we get ship-mounted mining lasers?
  10. Good question. I just wanted to make sure you had the option to.
  11. You can buy game time to get the pioneer packs for that account too. Not via NQ/Xsolla though as they don't sell more than 12 months, but via Markee Dragon or another seller, if there is one.
  12. This was the part that broke the camels back for me. Never did I think that they would wipe the *only* thing that is of real value on an account, something that can't be restored other than waiting for another ~year real time, depending on if you get the pioneer packs or not. And yeah, the pioneer packs are nothing but a money grab for some extra revenue on release - you don't pay for rewards. I'll play post-wipe, but NQ lost so much goodwill with this move.
  13. Here's some additional psuedo-names for APIs I'd like to see: * x.AsJson() - parses the content as Json using the C++ backend so we don't have to do it in with dkjson etc (or even better - make Json parsing available without Lua throughout) * x.AsCSV(delimiter_char) - parses the content as CSV and returns a list of lines * x.SetContent(...) sets the content of the database.
  14. Except the size, this sounds just like another data bank? What is the use case you want to solve? Edit: Personally, I'd like to extend the databank or a new element that you can paste/copy larger text data to/from, like you can do with a programming board.
  15. NQ could nick another thing from Eve - wormholes. In its first iteration they could be instanced semi-short lived systems. These could be used for both exploration, resource gathering and PvP....endless possibilities. In case NQ takes this idea - finding wormholes should be done through active game play and there needs to be enough to go around. (No, DSAT mechanics do not count as active!) We're getting off topic so I'll stop there
  16. I know that. Didn't say it would be easy. I'm part of SVEA, you might have heard of us in-game. We run (sorry, *ran*) a shop with hundreds upon hundreds of dispensers. I know full well they are not adequate for actual layer markets, but a few additions on them would go a long way towards something more usable as discussed in another post on this forum. This would give NQ time to properly design, build and test actual market units.
  17. Remove the markets completely and make good on the promise on player markets with a proper Lua API!
  18. Same for us. It got more noticeable when they fixed the propagation of links to others in build mode on the same construct in one of the minor patches iirc.
  19. Maybe it already has been suggested, but can we please have the UTC/local time of when schematics are ready in addition to, or instead of, the time required to make the copies?
  20. I posted this very idea a long time back, but another thread for added visibility doesn't hurt +1
  21. Thank you for putting into text what I, and likely the rest of the community, thinks. Wasn't the Panacea patch meant to be the turning point with actual engagement from NQs side? Or did I just dream that?
  22. Yoarii

    DRM transfer

    Can we please have a mechanism where the current DRM owner can transfer the DRM rights to another entity, i.e. change the "creator" tag on Core Blueprints? This would open up for more trade via commissions as well as preserving constructs owned by orgs going defunct etc.
  23. I just copy/pasted an L core, from one to the other to transfer the DRM from an old Org to myself. They were just beside each other and that was a pain. I can't imagine how boring this must have been.
×
×
  • Create New...