Jump to content

RumRunnerI

Member
  • Posts

    74
  • Joined

  • Last visited

Posts posted by RumRunnerI

  1. 16 hours ago, ColonkinYT said:

    A month or so ago, I said that deflation is the path to the abyss for the game.
    They twisted me at the temple and said that I did not understand anything in economy games and was generally stupid.

     

    I have been saying this too, I totally agree. It's easy to think quanta is flooding into the game but taxes and schematics have kept me very poor and very much in the rat ace to stay afloat. The qunta faucets do not on average offset the sinks so less money circulating will bring prices down as ore sellers are desperate for buyers to pay for taxes else go bust so the price is chased down. 

  2. Yea this is frustrating and I feel your pain. My T1 flowers weren't making more money then the taxes on it and paying those kept me in a constant state of broke. I was never more than a few days of missing a tax bill. I was running missions but it takes too long and isnt fun so to survive, I pulled all of my miners, left my flowers to the dust bin of history and have been far richer since. It doesnt solve your problem but it is a bandaid until your issues are finally resolved. 

  3. On 12/17/2021 at 2:07 AM, Verliezer said:

    How to prevent that everybody can do everything?

    What I loved about this game and I really mean loved, is the fact I could start on a tile, mine the 4 basic rocks and turn that into a base, then that base could become a factory and start producing ship parts and I could build that ship and fly to space without ever leaving that tile. The only thing I would need is a core or 2 but really that's it. That concept is really attractive to me. 

     

    In a sense, I am self reliant and I honestly dont think that's an issue. It's the way I wanted to play before 0.23 and I dont want to be forced to play together. (I'm not opposed to it, just the forced play style)

     

    Either i can build "everything" myself or I wont play the game so is the game better off without me? Is NQ better off with one less sub? 

     

    The mistake NQ makes is looking across the whole game and making decisions that fit their way of playing instead of a case by case basis. 

     

    It really comes down to a player and if I want to build everything and I can't, is the game better without me? I'm not sure how it is but I'm sure many will disagree. 

  4. 8 minutes ago, Underhook said:

    If I understand this correctly:

    NQ gambled that they could threaten non playing (paying) players that if they didnt come back they would lose everything.

    The gamble failed as only a few came back.

    So NQ said OK, you called our bluff and they threw in their hand.

    So, they are going to let people keep their stuff in the hopes they come back when the game gets out of alpha.

    This is also the strongest indication that there will not be a full wipe when we leave alpha.  Even though I think its probably essential for the game.

    It also shows that NQ really has no plan that looks further than a week ahead.

    This exactly! Many including myself refused to come back despite the threat of losing everything but it seems, cooler heads at NQ finally woke up and confirmed at the same time that the bluff had little effect. 

     

    Oddly enough I was hoping to lose all this stuff so I could put this game to bed in my mind. 

  5. 18 hours ago, Roustabout said:

    The real takeaway here is that my money making active playtime has shifted from scanning and mining to babysitting autominers and picking up ground ore - both steps down in the level of fun and engagement.

    Great post. The defination of stupidity is not seeing the indirect and long term consequences of something and demeter fits that description. Your posts confirms that this change isnt fun. It has drastically changed your game time and priorities to constantly overcome the challenge of paying that *^%$ tax bill meanwhile your income per hour has dropped from 30M an hour to less than 7M. That's close to an 80% drop and that's with setting timers and alarms to log in and kick the mining cans. 

     

    Quite a chore for 20% of what you were making. 

     

     

     

     

  6. 8 hours ago, Sevian said:

    For me, my tiles will only allow 1 MU to be running at a time. Even though I own the tile, construct, and MU; it still says the "Owner is not allowing mining" or something along those lines.

     

    6 hours ago, vylqun said:

    There are several, ore pools that are 0 even tho no other MU is working on it, territories deemed inactive or offline even tho the paxes are paid, one has a rdms problem and doesnt accept the mining rights despote every adjacent territory having exactly the same setup. There's a lot.

     

    If only NQ had a test server to try thse out on before going live.......oh wait a second. :(

     

    I definitely see the pain here. Taxes are so high and with thse bugs, so many wont be able to keep up and people will start losing those tiles. This will be devastating for whomever is left playing this game right now. Crazy, you just can't make this stuff up.

  7. 9 hours ago, Warlander said:

    And the whole premise of salvaging dead constructs is pointless for the most part if you are litterally kicking people out of the game that NQ needs subs to keep going. Its the dumbest thing you can do if you want players to come back at some point if the game starts turning around

    Some studios have a knack for making simple things fun for example, NQ on the other hand has a knack of doing something and it has the opposite effect they want. It's really uncanny. They need more subs to keep the lights on quite likely so they drop demeter which only nails the coffin shut on my friends ever returning. If our tiles and constructs are gone, noone is coming back. 

     

    What would help is NQ has an internal development meeting, record decisions and ideas as a result and then implement the exact opposite. That might be a game worth playing if it happened over a long enough period of time.

  8. 16 hours ago, Xennial said:

    Proposal : Keep the core 3 planets and moons and drop the rest of the planets for now

    This would fit the trend since 0.23, remove content, eliminate game play loops and take things out of the game rather than add content.

     

    I dont think it's a great idea, more NQ resources thrown away to add nothing of value. 

     

    On the other hand, if we remove planets we might as well remove ship elements needed to get into space and limit flying to atmospheric only. Then the ppl who are left in game we "feel" like the last planet has more people playing. NQ would probably save money on server costs. :)

  9. So this was one of the awesome *NOT* nerfs a year ago in 0.23. There were some "abusing" this and instead of a sensible limitation so someone couldn't move a ship over a large distance, the limitation now hits those with scanning ships. We all complained but it doesnt seem this was ever adjusted since 0.23. Agreed it's a problem but it wont be adjusted since NQ already "fixed" it. 

  10. 8 minutes ago, Warlander said:

    In reality the numbers are abysmally worse and some tiles I have seen with sanning are seemingly unsustainable unless you sold everything you produced just to cover taxes and still likely be in the red.

    Agreed, I realize you were using best case numbers to start which are really not achievable so reality would sadly tell the true story as you did above. I assumed there was a good chance on many tiles that your production would go to taxes with nothing or very little left over. Knowing NQ since "beta" I can say there is very little chance we will see a meaningful rollback, at best they will "listen" to us and increase some mining outputs but nothing meaningful.

  11. On 11/21/2021 at 6:14 PM, Warlander said:

    Lets say 300 is the best you will ever see top end. First lets consider the minigame and say with max talents you can get 10 charges every 35 hours. With 168 hours a week and 208.6 max charges per month and a max of 5kl per mini-game the best you can hope for per month that route is 1,043,000 liters of T1 ore via the mini-game if you dont miss using a single charge, hit the efficiency perfectly, and get the 5kl spawn perfectly thats all you can ever hope to get.

     

    If you consider that 300l/h from the auto miners themselves will produce 7,200L per day, and 216,000L a month with no tile bonus. with 7 tiles with the outer 6 you can produce 1,296,000 and the middle tile producing 365,000 with the x6/60% bonus for a grand total of a cluster being 1,551,000L. With the mini game the best you will ever get per cluster using all 208.6 cahrges, not missing a day, and hitting max efficiency is 2,704,000 or 14.083 L containers (with PD's) per month per cluster for T1 ore. Any higher tier gets abysmally worse from there.

    I really enjoyed your post and have read it a couple of times. Each time I feel the itch to resub I read this over again and realize it just doesnt sound fun. I do wonder what numbers you are seeing now that demeter has dropped assuming you play anymore? 

     

    I do wonder if so many people have to mine now to pay for taxes (yes I know there are missions and asteroids but that doesnt fit everyone's playstyle), who is buying all of the ore? There are no bots from what I can tell so we all are suppose to sell to each other? I dont see myself ever buying ore so who do we sell to?

  12. 14 hours ago, miaminice said:

    Right now it is like log on 30 days for 5 minutes every day to calibrate and 1 day gaming with the material mined in that 30 days -.-

    That's what the industry calls a glorified mobile game, log in to get your bonus, kick the cans and log out untill you progress enough to stop "playing" for 5 min and progress over weeks and months to playing 30 min and then an hour. Fun!

  13. 3 hours ago, miaminice said:

    Yeah, i see they work offline. So its nearly 2k ore per day. Also i can mine all 3 secs 20L of T1 ore by hand mining. So thats 400l every min if i dont fall a sleep regarding of boring gameplay. 

    Before Demeter i mined around 4k ore all 5 minutes with cool gameplay. Scanning and so on. Now i am a stupid slave that is dump enough to press left mouse button all 3 secs? Sorry that is no kind of gameplay. That is something i will call work, not gaming. 

    I do have sympathy for new players. I also dont understand the point of even having auto miners on sanctuary if the limit is 2000 measly liters a day. That's 5 min of surface rocks which if I was new, I would just mine surface rocks. What's the point of autominers starting out on sanctuary? 

     

    All the work for autominers that contributes 5min of surface rock harvesting tells me I am either missing something or NQ firmly remains as the most incompetent studio I have ever seen. 

  14. 3 hours ago, Jake Arver said:

    There just is no argument to be made in that regard and no, "what if I get deployed for 6 months and can't play" is not an argument here, just like you do not go on a vacation and not ask a neighbor to look after your cat.

    I may not understand what you are saying here but there are those who were deployed well AFTER demeter was announced so in this case, some find themselves on vacation and cant call any neighbors about the cat.

  15. 3 hours ago, Vhaeyne said:

    FFXIV encourages its players to take breaks. "Go play other games for a month or two. Come back fresh and enjoy your time in this game."-basically Yoshi-p 

    This is really interesting perspective, too bad NQ thinks just the opposite. 

     

    NQ seems to have a knack for discovering the most tedious and polar opposite of what FUN should be. 

     

    Lets design a game that is similar to sailing a boat with many holes. You have to spend most of your time plugging the leaks and bailing the water (ie paying taxes). If you dont do this consistently, the ship goes down. If you dont have enough time to plug the holes and bail water, the ship goes down. IF you bail out all of the water, NOW you can start playing but wait, the water never stops coming in so sooner or later, its back to bailing water. Some of us may not have enough time unless this balanced correctly and at 1M per week, per tile, I can tell you my kids will hate me for playing this tax simulator. 

     

    Considering that 0.23 took out a huge chunk of players and NQ didnt revert those changes but pushed on, I imagine the same will happen here. Perhaps the taxes will be adjusted down but they will persist and keep the chance long term. I dont want to renew and have my sub counted as a returning player so things are looking up. I'll hold me breath, wait for all my progress to sink with the unpaid taxes and then there wont be any reason to come back. 

     

    Thanks for breaking my heart again NQ. 

  16. 19 hours ago, Dracostan said:

    HQ tiles are still taxed and will need paying to have industry and MU's running - it just means any tile designated as an HQ will not go abandoned if you don't pay your taxes.

    How do you designate a tile as HQ? I wonder if it defaults to the claimed tile that is the oldest or do we need to resub for 3 months to log in for 5 min and pick one?

  17. On 11/13/2021 at 10:14 AM, Jake Arver said:

    Another cost cutting operation which IMO is counterproductive to progressing.. 6 month internships in rather key positions fo ractually development work.

    This is a really clear sign of the shape NQ is in atm. Internships, though are attractive because they seem "cheap" are not going to yield the results NQ desperatly needs right now and its insult to injury that's it for 6 months. No intern in 6 short months will do anything meaningful, it takes a junior engineer 6 months to learn the software development process, company culture let alone the game they are coding for.

     

    On 11/13/2021 at 11:04 AM, Jake Arver said:

    It's just astonishing to me NQ so far have not ever even tried to engage their most prolific and available resource in helping them get the game in a better place.

    I suppose this is th reason that I keep.comong back to the forums despite not playing for a year. How can a company in seemingly poor financial shape and staff leaving and being let go, somehow trip over their potentially best resource. 

     

    If the ship is sinking and everyone is jumping off, how do you miss a player driven lifeboat along side attempting to plug the holes and bail the water. 

     

    It does keep me coming back to the forums to watch because it's quite unbelievable. 

  18. 6 hours ago, blundertwink said:

     

    I get you, not trying to be the EULA-police....but if you do actually impact performance, they will possibly ban you.

     

    I think a ban is unlikely, but somehow I doubt you'd care all that much lol. 

     

    IMO, the best form of protest is to simply cancel your sub. I'll give Demeter an honest chance once it lands, but won't be holding my breath. 

    In game protests will be tough since not everyone here has an active sub. :) (aka me)

     

    The only protest that will be impactful is the one that can be felt which is un subbing. Since the shortest sub is 3 months and it tempting to resub so move stuff, these "new" subs will be used to affirm and vouch for demeter and show how well it's doing for not 1 month but 3.

     

    Everyone unsub. If noone plays, the message will be sent and those inevitable decisions will finally be unavoidable. 

  19. 23 hours ago, Creator said:

    When NQ removes the safezone around Alioth, Thades and Madis... or simply makes the safezone Alioth and Sanct only. Why?

    Getting back to the OP, if there is a change here, it does make playing more difficult when large changes keep impacting the gaming environment. I dont care if we call this alpha, beta, gamma, gold or dead, this is making a substatnial change that has a massive impact on how everyone is playing. If changes of this scale are on the table, I'd wait to put any serious time into it or we will constantly be pivoting. 

     

    Real life example, if I am starting a business and 6 months later, the rules change to make that business now in a downtown area with a massive tax, I have to pivot and costs time and money. If things aren't stabilized, that's fine but it would have been nice to know.

  20. 6 hours ago, Maxim Kammerer said:

     

    But it gets harder and harder to guess what this "certain way" is. For a long time it looked like building pretty constructs is part of it. Now the builders get punished with a tax or expropriation. If everything that players do might finally be turned against them than they will stop playing at all.

    Agreed and well said. They give a wink and a nod to "team up or play solo, do whatever you want, build a civilization in space without restrictions" (or something to that affect) and then they set out to drive a narrow playstyle that is so boring the dev's don't even play. 

     

    In a sense, even NQ doesn't know the "certain way", they have a general idea but players always find a unique playstyle to make the game bend to their will and then NQ says, no no no, that's not how you play and then they change the rules. This cycle repeats over and over.

     

    My kids do the same thing to each other, the younger never plays "the right way" so the older changes the rules and this cycle repeats until the younger quits, the older gets frustrated and everything explodes. 

     

    Bottom line, noones wants to be controlled. 

     

    We are nearing the explosion stage.

  21. 12 hours ago, Warlander said:

    this new normal is a lame escuse for somekind of gaming model for nothing more than the lamest of cash grabs ever ettempted for no real form of gameplay other than what you would expet from some kind of EEE studio trather than AAA

    Exactly. I do question why our "real world" framework and thinking, whether you agree with it or not, should be a template to follow in any game environment. Case in point....

    "Well we have taxes on real life so we should have them in game!" I escape to the warm embrace of DU because I can travel the stars, design a spaceship and then fly it in the same day, scratch my industry and entrepreneur pitch and so many other things I want to do in space in RL. I want a sandbox game so I can do things I cant in RL, wouldn't making it the opposite of reality instead of a mirror make more sense? It shouldn't be a hard and fast rule but keeping things simple, it makes some sense. 

     

    9 hours ago, Creator said:

    I did make a major mistake though, I loved it for what I thought it could be, accepted it at the time for what it was, not for the reality of what it will become at this point.

     Beautifully said. I made this mistake and a bigger one, I still.love the game though havent played since 0.23 and I still cant let go. I wish I could buy a copy of the game before 0.23 and play that by myself and I may throw all my other games away. How can I move on? Lol

  22. 10 hours ago, Warlander said:

     

    Its not hard to comprehend that the more you put down into a tile the more value it adds and the higher tax you should be expected to pay compounded with the number of connected tiles under an org owns and the collective value of the area it makes up by the rings of tiles that makes up the 6x bonus for inner tiles.

     

    I can answer my own question here but i do wish that we answer the following question before we find complex and novel approaches to taxes and that is: What problem are we trying to solve with taxes?

     

    I know what NQ would say but let's start with what problem we are solving rather than iterating on a bad solution. Once someone states the problem clearly which I can do too but next lets ask, is taxes the beat idea to fix that problem? Are there any alternatives? I think many will say no let's redirect attention to novel solutions because tweaking a horrible solution is still a horrible solution. 

×
×
  • Create New...