Jump to content

Doombad

Alpha Tester
  • Posts

    165
  • Joined

  • Last visited

Posts posted by Doombad

  1. A partial wipe is happening with abandoned tiles and constructs. 

     

    NQ needs to put a time limit for keeping HQ tiles around for unsubbed accounts. For beta accounts, they last a certain period of no-login. 

     

    There is no "winning" in DU. Each person and org will make their own way in DU. Some will engage in warfare (assuming this comes out) and carve out areas of control. Some people will toil in safe zone areas building, crafting, etc. 

     

  2. 1 hour ago, Maxim Kammerer said:

    It's more likely that they have no choice. They must introduce limitations in order to save costs. I think they are well aware that players will leave and thereby forcing them to reduce the costs even further. There is no way out of this downward spiral. The question is how long it will take until they hit the ground.

    I am talking about change management. Not the 'what' or 'why' for the change. I am referring to 'how' change is introduced to players. 

  3. 17 hours ago, Durk23 said:

    I'm just absolutely astounded at the proposed core limit.  Assuming you have your talents maxed for org constructs, you get 25 plus your 15 personal.  I had guessed something like this was coming, but I imagined maybe a 100 core limit for orgs and only one personal org per player.  This is just astounding.  I really feel like I should be mad, but I'm so burnt out on taking what changes we are given and working around them that I just cannot muster anything other than shocked laughter.

    I think this best describes my take. The change is just so incredibly bad. 
     

    On top of the terrible idea and impact it would have on DU, NQ continues to demonstrate a complete and total lack of understanding for change management. They introduce these radical changes and just toss them out there thinking people will, or can, digest the changes. It’s all done so poorly. 

  4. 1 minute ago, EasternGamer said:

    Hmm, so I'm gonna throw my hat in the ring here with a suggestion that could be combined with others here, which I didn't really read yet.

    What if you get 25 or 50 or even a hundred assignable cores, but only you can only assign half of that to your own org. So, if we took the hundred example, you would have 50 cores in your own personal org with a couple of players and another 50 for other orgs that aren't directly owned by you.
    This means you would have 50 that you could sell to other orgs at a more reasonable price than the current limit. It would also solve most smaller org's issues of lacking players for their projects because they could buy those slots. Or just downscale a bit.

    Getting people to either donate or sell their constructs could actually be more viable with basically having more assignable but less assignable to a single entity.
     

    This is still not enough for large operators and ship sellers. It also puts a ceiling for players. People will eventually hit the ceiling and then do what? DU is about BUILDING a new civilization….. up to a certain number of cores.

     

    How will Infinity’s spaceport continue? How about ODY? Other large many many core builds out there? Utopia station? This all becomes impracticable and not doable.

  5. 3 minutes ago, NQ-Nyzaltar said:

    Hi everyone.

    Thanks a lot for all your feedback on the topic.

    We understand the current slot limitation is quite frustrating and we're transmitting all your feedback to the Game Design team.

    We'll try to come back ASAP with a reply from the team. Please be patient.

     

    Best Regards,

    Nyzaltar.

    Hurry back with a response because this is an absolute game killer from my perspective. Personally, I would appreciate knowing sooner then later so I can determine how I move forward.

     

    I am sure others find themselves at similar crossroads with this proposed change.

  6. 4 minutes ago, Hagbard said:

    i've been playing since alpha.
    i always tried to create content and give back a lot to the community via new fancy stuff ( like hagboards or boats etc.) and i operate a showroom with all ships on display and a marina where i try to keep a copy of each boat/sailboat using my lua for people to walk around in and enjoy the creations.
    additionally i have to make some money and operate mining units on around 20 cores. then i have an industry and need a LOT of cores for prototypes and my own ships.
    when i am selling tokens i often have to place new temporary cores.
    so with all this even after cleaning up every so often i operate around 260 cores in my construct org.
    even if i massively reduce stuff, i still would have to remove most of the stuff. so basically this would end my career in this game.
    even if NQ would reconsider and go to 100 cores it would be constant struggle of which stuff i would have to remove.
    i never used nested orgs ( which was basically more in those past mining days to claim tiles) but still i create content, i have a life in this game and i want to grow. so this could honestly be the final nail in the coffin for DU.
    NQ always talked about the visions where they create the plattform and we the players fill it with life and content. but HOW?

    If this is about server space or network traffic i would rather pay 1$ more per month to end this stupid plan.

     

    I think it comes down to what outcome is NQ trying to achieve. Why do they need to massively restrict number of cores? 
     

    To Hagbard’s point, I would happily pay more monthly to not have this restriction. This straight up kills DU for me and I am sure many other players.

  7. 1 hour ago, Zarcata said:

    The organisation itself has 0 (ZERO !!!!)
    This means that a player must first "give or sell" places to the organisation, only then can the organisation go through many players up to the corelimit mentioned.

    A player will therefore become extremely important for organisations that want to build large projects. At the same time, solo players will be punished extremely severely, as an organisation no longer offers core places and you only have the places of your character.

    @NQ-Deckard Should I start tearing down all my buildings?

    A lot of us will need to start tearing down our buildings, space stations, and getting rid of ships and maybe even drop our MUs.

  8. 30 minutes ago, Endstar said:

    Have at it! 

     

    If we get 50 core slots with max talents that would be right. If NQ started with that we would all ask for 100. 

     

    Love the change the amount will sort itself in time! 

     

    How does this change improve the game?

  9. 10 minutes ago, DevilsOwn said:

    this core limit is defiantly going to kill the game for single players and small orgs ... Impossible to run anything on a total of 40 cores 

    no ships on display, no cores for mining units on planets where you don't have your base ... 

     

    If the number of org cores is the issue, we need more personal cores... Large orgs can still get cores from players... and keep large amount of cores... but us single players will constantly run into core limitations... = we likely will just quit.. cus there are other games that don't give the amount of headaches this game is starting to give... I regret that I prepaid 2 years .... Where can I get a refund??   

    This. What a shit change. How is this improving the game?

  10. 10 hours ago, Underhook said:

    OK, So you have to be there in person?  No VR. 

    EDIT:  I just tried it in VR and it worked fine even without skill.  I guess it depends how far your calibration goes down.  Anyway thanks for the tip it will save time.

    You don’t have your talents, though. I forgo my talents and just use VR, wishing I didn’t invest in those talents.

  11. 3 hours ago, Gunhand said:

    Simply take a screenshot, open it in a graphics editor and sample the colours with an eyedropper tool.

    This is what I ended up doing. I wish there was a consolidated list somewhere.

  12. 1 hour ago, blundertwink said:

     

    That's not actually true -- there are over 120 million active Minecraft players every month (as of 2021) and the average player is likely a 20+ year old male. 

     

    If active Minecraft players were their own nation, they'd be the 12th most populated nation on the planet, just behind Japan. 

     

    There are far more adults in the population than children (only about 22% of the population is children in the US), so with such a generally popular game, it would be difficult for kids to be the main demo. 

     

    Minecraft is obviously very popular with kids, but they definitely aren't the majority. 

    Right. If DU targeted Minecraft players, it could generate significant growth. Draw 1% of the Minecraft crowed and watch the DU numbers bounce.

     

    The challenge is the starting experience is terrible right now. NQ needs to quickly address that, then do some targeted marketing.

  13. 6 hours ago, le_souriceau said:

     

    Ultra unlikely.

     

    Majority of MC players are kids, who... do I need to explain why they totaly not interested in DU? And never be as long they are kids? 

     

    Bit older dudes likely end up in some surivaval games if MC spark that nerve.

     

    Only category that can be remotely interested in DU -- serious builders, BUT they usualy work around YT chanells and has things somewhat motenized, will never bother with so unknown game, when they can farm thousands of views with MC scene.

    Well… a lot of kids who played Minecraft are now adults.

     

    Minecraft was released a decade ago.

  14. 17 minutes ago, Physics said:

    Measurements can influence the opinion of right or wrong. However unless you measure every scenario and choice possible that is all a measurement result is, an influence on an opinion.
     

    You say DU is bleeding players but again is this solely based on this topic or other factors in play? Are the other factors also drawing in new players? I truly don’t know these answers and I can take a guess neither do you. While on the subject of measurements NQ has far better data on what the current state is. Let that data influence their choices. 

    Completely disagree with your opinion on measure everything. Frankly, doing so only leads to no rudderless meandering with no strategy as you chase the number of the day.

     

    Establish KPIs, what’s important, and focus on those. KPIs should be oriented to the outcome you’re seeking individually or corporately. For NQ and DU, what’s their vision and which KPIs should they set to measure and focus. Then change, measure, change as they work to achieve their objective. This should evolve over time.

     

    You are right in that active players is anecdotal. That’s a number NQ will never share unless it is positive. I think it is pretty safe to say the metric is not going in the right direction given the latest exodus. That said, it is only anecdotal.

     

     

×
×
  • Create New...