Jump to content

Doombad

Alpha Tester
  • Posts

    165
  • Joined

  • Last visited

Everything posted by Doombad

  1. Why are you waiting for a while and what “unfair advantage” impacts you or your org?
  2. Even if they remove schematics, just let us sell them back. Why would removing schematics necessitate a wipe?
  3. A partial wipe is happening with abandoned tiles and constructs. NQ needs to put a time limit for keeping HQ tiles around for unsubbed accounts. For beta accounts, they last a certain period of no-login. There is no "winning" in DU. Each person and org will make their own way in DU. Some will engage in warfare (assuming this comes out) and carve out areas of control. Some people will toil in safe zone areas building, crafting, etc.
  4. With the tile and ship abandonment features, NQ is essentially doing a soft wipe. Leave it at that.
  5. Who cares. Focus on the outcome. This is far better then what was proposed and workable.
  6. Is there any chance for a tool to auto calculate how many cores an individual and org has?
  7. AWS is not a cost effective way to host DU. That said, shifting the model, at this point, is probably cost prohibitive. I doubt NQ has the capital to build out a hosted solution.
  8. I am talking about change management. Not the 'what' or 'why' for the change. I am referring to 'how' change is introduced to players.
  9. For the record, I look forward to Power. I think that will bring a great dynamic to DU. That said, I have no faith NQ will effectively release power when, or if, the time comes.
  10. I think this best describes my take. The change is just so incredibly bad. On top of the terrible idea and impact it would have on DU, NQ continues to demonstrate a complete and total lack of understanding for change management. They introduce these radical changes and just toss them out there thinking people will, or can, digest the changes. It’s all done so poorly.
  11. This is still not enough for large operators and ship sellers. It also puts a ceiling for players. People will eventually hit the ceiling and then do what? DU is about BUILDING a new civilization….. up to a certain number of cores. How will Infinity’s spaceport continue? How about ODY? Other large many many core builds out there? Utopia station? This all becomes impracticable and not doable.
  12. It would be ironic and unsurprising if showcased ships can no longer be built post complexity limits. LOL!
  13. Hurry back with a response because this is an absolute game killer from my perspective. Personally, I would appreciate knowing sooner then later so I can determine how I move forward. I am sure others find themselves at similar crossroads with this proposed change.
  14. Makes absolutely no sense. A low core limit only limits the game. Everyone will run out eventually and then do what? Stop playing?
  15. I think it comes down to what outcome is NQ trying to achieve. Why do they need to massively restrict number of cores? To Hagbard’s point, I would happily pay more monthly to not have this restriction. This straight up kills DU for me and I am sure many other players.
  16. A lot of us will need to start tearing down our buildings, space stations, and getting rid of ships and maybe even drop our MUs.
  17. How does this change improve the game?
  18. This. What a shit change. How is this improving the game?
  19. You don’t have your talents, though. I forgo my talents and just use VR, wishing I didn’t invest in those talents.
  20. I like the idea of detectable ranges for core sizes. It enables some stealth and reason to build smaller core ships.
  21. This is what I ended up doing. I wish there was a consolidated list somewhere.
  22. Right. If DU targeted Minecraft players, it could generate significant growth. Draw 1% of the Minecraft crowed and watch the DU numbers bounce. The challenge is the starting experience is terrible right now. NQ needs to quickly address that, then do some targeted marketing.
  23. Well… a lot of kids who played Minecraft are now adults. Minecraft was released a decade ago.
  24. Completely disagree with your opinion on measure everything. Frankly, doing so only leads to no rudderless meandering with no strategy as you chase the number of the day. Establish KPIs, what’s important, and focus on those. KPIs should be oriented to the outcome you’re seeking individually or corporately. For NQ and DU, what’s their vision and which KPIs should they set to measure and focus. Then change, measure, change as they work to achieve their objective. This should evolve over time. You are right in that active players is anecdotal. That’s a number NQ will never share unless it is positive. I think it is pretty safe to say the metric is not going in the right direction given the latest exodus. That said, it is only anecdotal.
×
×
  • Create New...