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Emptiness

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Everything posted by Emptiness

  1. I've heard that way back in Alpha, ship design actually involved paying attention to the interaction of Center of Thrust and Center of Mass. That kind of challenge? Because it's something I really wish was still in the game.
  2. I believe that your suggestion is confusing tedium with difficulty.
  3. Agreed. Edit: And now for my personal opinion: As a long time Kerbal Space Program and Space Engineers player, I think that the current element destruction/repair system is far too casual. However, this is said from the perspective of someone who has never lost a ship to a disconnect or crash, and has never crashed a ship on accident; only in deliberate testing. I understand that many people say they have had problems with crashes and disconnects and the 'ship continue moving' patch made it so they would have much harsher penalties. A potential solution to this whole mess would be to make the emergency controller (1) baseline to a ship core and (2) much better at emergency ship control.
  4. Oh, are we doing religious greetings here? Alright. Happy Sol Invictus, everyone.
  5. This. I come from Kerbal Space Program and Space Engineers, where a ship crash at speed means complete replacement is needed. Not this easy mode garbage where even a light-speed equivalent crash into a planet just means repair with magical scrap and fly away.
  6. Honestly, I think that all ore tiers should generate in equal quantities. The increased mining time already prevents their acquisition very fast (although I would not be adverse to higher tier ores mining time greatly reduced), and if someone wants to use a massive quantity of t3/t4/t5 for honeycomb for a creative project, the cost is prohibitive. 400kl of a t1 or even t2 for a lot of honeycomb? No problem. 400kl of a t5 for honeycomb? Currently, that's a colossal waste. Builders should not be punished for wanting to use interesting honeycombs.
  7. The below is part of the reason why some people are asking for a wipe: the unfair advantages accrued in the first week of Beta that only Alpha players could access. Also
  8. I wonder how easily the 'Destroy Them All' one could be cheesed. I suppose it depends if it requires x value of stuff to be destroyed, or just an arbitrary "5 'ships' (xs core is fine)" deal.
  9. Not admitting it is going to bury them. Now more than ever, we need open communication. This is like one of those ridiculous movies with over an hour's worth of drama just because people couldn't fess up to their mistakes. NQ needs to (1) admit what they did wrong and (2) administer punishment to the unjustly favored ones.
  10. Ahhahaha. Maybe. More realistically, the super orgs would make a non aggression pact to share them and all the smaller fry who tried to get some would get ganged up on by the supers.
  11. Yes. You will need to create an org and train the above skills, then tokenize each static construct and use the key you get for the org you created (r-click the key in your active inventory, expand the 'for org' submenu and click your org name).
  12. Quoting to save. What a gigantic %$*#up on NQ's part. We need transparency on this and a public NQ announcement admitting fault and poor judgement. @NQ-Naunet Could we get a word, please? This is obviously still affecting the ingame economy even ~4 months later.
  13. We don't need a 'guide'. Mining is the ONLY source of new quanta. I don't consider the daily login to be a statistically relevant quantity. 150k = 6k of T1 ore at 25q/l. Big whoop. Not. 6k of ore takes me a couple minutes at most to mine. We need missions already.
  14. From my perspective, you seem to be defending its poor performance. I say, its poor performance is inexcusable.
  15. You'll still have your memories of what you did. And we lose everything when we die IRL; does that mean the journey is also meaningless and a waste of time?
  16. The devs just didn't think about it. Just like they haven't really thought about the chat interface, or the notifications interface, or ...
  17. Find another game(s) to play for a few months and check back on DU in half a year. It's what I've decided to do. The current game just isn't worth wasting my time on.
  18. Or, a wipe could bring back all the people who quit because they would now feel they're on an even footing, rather than with all the exploiting megacorps and their insane stockpiles.
  19. It could also be because the devs are horribad at programming. CptLoRes said this in another thread and it seems relevant here.
  20. Quoting for truth. Perfect way to describe the existing 'system'...
  21. As I said in a different thread just now: NQ doesn't have customers. We're paying a pittance for access, and even the backers weren't that big of a percentage. NQ is only doing this for their investors. We are nothing. NQ has been toying with us from the beginning, and we really should wise up to it and find other games to play.
  22. NQ doesn't have customers. We're paying a pittance for access, and even the backers weren't that big of a percentage. NQ is only doing this for their investors. We are nothing. NQ has been toying with us from the beginning, and we really should wise up to it and find other games to play.
  23. If that B52 flies into a mountainside at 1000km/h, it's going to be catastrophically destroyed and be unrepairable. Having 3 lives for elements seems more than generous. As a long time Space Engineers / Kerbal Space Program player, I'd be happy with destroyed elements just vanishing (once they fix all the crash/disconnect bugs, anyway).
  24. Org creation and territory claim costs disagree with that 'advice'.
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