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Emptiness

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Posts posted by Emptiness

  1. On 9/29/2020 at 6:28 AM, blazemonger said:

    The problem is NQ has rushed to open beta because they needed the funding and thus have left so many gaping holes in the game mechanics that we will be seeing exploits like these (and worse) for some time to come.

    Off topic, but is this true? If so, I'm not sure how a $20/3month (~$7/month) sub will seriously help.

  2. Did noone on NQ's dev team actually test these things to see if they're fun to listen to or even bearable when active?

     

    I have 4 active in a factory line and I have to stay at least 15-20m away or I feel like I'm being ear raped. I don't normally use that r word and don't feel like it's appropriate 99% of the time, but in this case, it's literal truth.

     

    NQ, Please fix the 3D printer sound.

  3. 3 hours ago, Sparklepuss said:

    When we say people cannot see higher than 60FPS

    Try waving your mouse around on a 60fps monitor compared to a 120 or 144 fps monitor. 60 fps, clear gaps between draws. 120/144? Much smoother, smaller gaps.

    And that only takes a few seconds to see and only requires an OS install.

     

    For a better understanding, see this "test-ufo" site. Or the top level. Take a look at the various things there (if your monitor can support them). And then ask if you still believe that the human eye cannot see more than 60fps and notice that more than 60fps is smoother.

     

    For a different comparison, take the fastest human sprinter. 10m/s, 100m in 10s. At 60fps, that would be 1 frame every 16 centimeters. It's quite obvious eyes don't work on an fps basis.

     

    Or driving on the highway at 80km/h. If in a game, it would be 1 frame every ~.37m, yet looking out the window and one can focus on details perfectly. Try doing that in a game.

  4. 1 hour ago, Anderson Williams said:

    Pvp is fun. I do not believe currently there are any actual Pirates in DU .. more roleplayers.... 

     

    I am a Tactical Asset Aquistion specialist for the All Father. And Buisness is a booming. Pray to the All Father or he will command the purging of your wild.. wicked heretical ways

     

    Even as a pve carebear, this is a philosophy I can understand.

     

    Gankers that just talk about 'doing it for the lulz' and 'feeding on tears' though...

  5. 17 hours ago, dmitrynest said:

    Those. for the player it all becomes very easy, and thus he ceases to appreciate the complexity of construction (and not only construction, but also ore mining). Plus, he can also buy a drawing in the future, then he doesn't need to bother at all. And this seems to me a big minus, although I could be wrong.

    Serious question: how much have you actually played the game? I'm playing solo, and in about ~100 hours of game time I've managed to get a decent cargo ship and a basic industry hub in an S core.

    Also, good ship design is hard. Especially voxelmancy.

  6.  

    On 9/20/2020 at 4:53 PM, GoldStingr said:

    Add a split stack option in the right click menu in a container and your nanopack.

    Shift-drag
     

    On 9/20/2020 at 4:53 PM, GoldStingr said:

    Show rotation axis of objects.

    This would actually be nice.

    On 9/20/2020 at 4:53 PM, GoldStingr said:

    Allow for default ship controls to be changed from keyboard only to keyboard and mouse in the key bindings menu instead of only in the right click menu.

    Agreed

    On 9/20/2020 at 4:53 PM, GoldStingr said:

    While in build mode, allow for player to travel in the direction the mouse is facing including up and down instead of using the jetpack up and down keys.

    I like using the jetpack up/down keys for that.

    On 9/20/2020 at 4:53 PM, GoldStingr said:

    Allow windows while piloting such as seat controller and fuel to be rearranged on screen when in mouse mode.

    Yeah, would be nice.

     

    On 9/20/2020 at 4:53 PM, GoldStingr said:

    Building tools

    • Combine deploy voxel tool and deploy element tool. Functionality is determined by what is selected on quick access bar.
      • If an item in the quick access bar runs out, remove the item from the quick access bar.

     

    Hard No. You're suggesting that instead of 9 elements and 9 voxel types equipped, I'd have to choose which I wanted? Yikes. And no to removing.

     

    On 9/20/2020 at 4:53 PM, GoldStingr said:

    Make the Directional Detector another tab on the Scanner tool along with long range and short range.

    Ew. No. What are you thinking?
     

    On 9/20/2020 at 4:53 PM, GoldStingr said:

    Make the Harvest tool act as the Mining tool when the reticle is on an ore deposit

    Uh, no. Mining tool already has two modes, create tunnels/mine ore and place planetary soils.

    On 9/20/2020 at 4:53 PM, GoldStingr said:

    Make a Terraform tool that combines the Flatten tool, Planet Smooth tool

    No
     

    On 9/20/2020 at 4:53 PM, GoldStingr said:

    If an item in the quick access bar runs out, remove the item from the quick access bar.

    I can't imagine why one would want that.

    On 9/20/2020 at 4:53 PM, GoldStingr said:

    Combine the Deploy Construct tool and the Deploy Ground Element tool. Functionality is determined by what is selected on the quick access bar.

    Ew, no.

    Not going to bother to reply to the rest of that.

  7. 1 hour ago, Vintersol said:

    o is there a way I could deactivate my ships and keep them for display in my tile?

    If you bury the cores in elements and/or enclose the ship in large glass windows and then abandon the ship, people could view it but not repair/claim and it wouldn't count towards your limit anymore.

  8. 7 hours ago, JohnnyTazer said:

    why you backed a game

    Back? hardly. $20 is a pittance especially for 3 months of game time. It's sandbox/factory building has provided decently entertaining so far, and even if I quit playing it tomorrow, I'd look back fondly on my time and consider that well spent.

  9. 50 minutes ago, BaconofWar said:

    Bluntly based on the lore of the game no pirates would have made the trip. I mean they would send the best people from Earth if they had to send anyone and people whose sole ambition in life is to steal other peoples stuff just wouldn't have been allowed near the ark ships period. So lore-wise pirates based on the colonist sent to out should not exist. There's no lore to support them at all as all pirates would have been the first to get burned alive when Earth blew up or what not.

     

    Knowing humans and how they think I am pretty sure lore-wise Earth would have sent an existing government entity to help settle the colony and police it. Who else built all the markets - those government folks sent to run the colonies.

     

    Where PvP should exist is between Organizations which would have people actively supporting their beliefs in the direction the new colonies should go. So PvP should exist but only between Org members and only during Org sanctioned events mainly due to a FFA would bring the ire of the colony government and offending parties would be banned from the markets - easy enough, the offender's claims would be relinquished because humans like to take "bad guy's" things, and their rep would be at a point where if they showed up armed in colony space they'd be reacted to as a criminal threat.

     

    So lore-wise PvP should be an exception and not a FFA affair.  The current state of PvP is an offence against the current lore.

    Completely agreed.

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