Emptiness
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Posts
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Joined
Posts posted by Emptiness
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4 hours ago, Ven said:
and very few talents trained
Was interested until I read that. If they were decent crafting / technician characters, I would be very interested; but without talents? Meh.
I would be interested in the accounts, if only to hold onto for you until you inevitably decide to come back. It's easy to say you're done forever, but things change.
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37 minutes ago, Mordgier said:
just yesterday they asked a guy why he was asking for the 2nd ship TP in less than an hour
Finally they're starting to grow a semblance of a backbone. Should've happened a few weeks ago. Some of those requests are ludicrous.
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2 hours ago, Zabba_MacCracken said:
I think these calculations are just completely wrong? interesting how you make 55kl pure carbon out of 50kl coal ore... and that's just one mistake I guess?
Whoops, thank you for catching that. Seems to have been the only typo; that line ended with "88 iron, 44 carbon, 84 steel output"
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From the official discord (and no, this was not as an announcement; merely a random byline in #duscussion):
https://discordapp.com/channels/184691218184273920/304455542162587649/762765739307827200
One wonders why exactly they had to delay it, and why they didn't want to announce this to everyone.
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Some people have suggested the following fix to the bot order situation, while leaving them ingame.
What if the bot order prices were based on a rolling 7 day average of player order prices? Buy orders would be 25%, sell orders would be 400%. This would allow items not sold by players to still be obtained, albeit at a premium, while ensuring one couldn't buy from player orders and make a profit selling to the bots. For voxels, the bot order prices would be based on the lowest buy / highest sell price for any voxel of a type.
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12 hours ago, Zireaa said:
The core is to high I can not reach it to enter build mode
Did you not automatically enter build mode when you placed it? Usually when a core is placed, build mode is automatically entered. By using the move element tool, the core may be moved within the build area wherever desired, even near an edge or corner.
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Until I read this thread, I did not realize derails could be perfected into an art form. {sarcastically} Congratulations, @FryingDoom
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49 minutes ago, HangerHangar said:
Those are still wimp numbers compared to what most other MMOs generate.
Are there other mmos that allow purchasing ore/materials from players for market price, doing stuff with the materials, and selling to npcs for a profit?
I'm very curious what those mmos are.
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Currently, mega industrialists with good crafting skills are crafting various intermediaries and voxels, and selling them to bot orders for a profit. For example: Basic components, connectors, screws, or pipes, or steel voxels / honeycomb.
Let's take a close look at Steel honeycomb.There are roughly 100 different varieties of steel honeycomb, and a significant fraction have bot buy orders. Let's take a look at .. galvanized beige steel. Every single market in game has a buy order for roughly 200,000 of this voxel, at prices varying from 338.84 to 361.11 per m3. For the purposes of this exercise, we will assume a sale price of 361.11 per m3.
We start with Hematite and Coal.
Given 100kl of Hematite (23q/l, 2.3m quanta), and 50kl of Coal (21q/l, 1.05m quanta), with level 4 refining skills, that becomes 65 * 0.88 input, 45 * 1.12 output, for 88.112% efficiency.We get 88,112l Pure Iron and
55,056l44,056l Pure Carbon. Now, for steel refining. Level 4 skills, 100 * 0.88, 50 * 0.88 inputs, 75 * 1.12 output, for 88 iron, 44 carbon, 84 steel output.We now have 84,107l steel. Now, for honeycomb refining. Base honeycomb refining is 100l for 10m3. Steel honeycomb refining skills at level 4 give: 100 * 0.8, 10 * 1.2, for 80 steel input, 12 m3 output.
We now have ~12,600m3 of steel honeycombs. Let's go back to that bot buy order. 361.11q per m3, 200k quantity. We sell the 12,600m3 of steel honeycomb to the bot buy order, deleting those materials from the game, and getting ~4.55 million quanta injected into the economy from nowhere. At 3.35 million ore costs, that's quite a profit.
At level 5 skills, this profit becomes even more absurd, at ~5.7 mil. Even via crafting something like basic pipes, 3.3 mil of ore gets deleted/converted to 5.4 mil quanta...
Does anyone else think this is a problem?
TLDR: Good crafting skills lets you convert ore to parts and sell them to bot orders for crazy profits and also delete that ore from the game. Probably 20 million liters of t1 are being deleted per day, or more, and 500 million quanta added to the economy. Also, expect to see T1 ore prices rise to at least 35q per liter before people stop doing this.
- Zamiel7, WildChild85 and Moosegun
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On 10/10/2020 at 10:22 PM, Maxnano said:
There is currently no way for anything thats mined to die or vanish.
Actually, there is, and it's huge. People are making intermediary components and then selling them to bot orders for a profit. Also steel voxels are another crazy way to make money. Hematite and coal can rise to ~35 quanta a liter and mega bot order exploiters will still be making money.
People are deleting probably tens of millions of t1 ore a day via this (and inflating the quanta to meaninglessness). Maybe as much as a hundred million.
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How about: No.
- DarkAster, Talonclaw, OrionSteed and 1 other
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49 minutes ago, Maxnano said:
there is a mechanic now to catch up, kinda, but its costly
Skill injectors made Eve pay-to-win. One can roll as many alts as they can afford, take their skill points and give them to their main.
https://massivelyop.com/2016/02/15/eve-player-uses-28000-of-skill-injectors-to-create-max-character/
Do you really want the same for DU?
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4 hours ago, Jey123456 said:
since my game simply crash whenever i press N.
I hope you report every single one of those crashes. I'm up to 2000 and it noticeably lags for a couple seconds before showing the window.
I agree that there should be a way to select notifications by category or otherwise and mass delete. There's no reason to keep all these random crafting ones from weeks ago..
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I am not a dev, but I do agree that elements damaged by weapon fire should either not be fully repairable or require some extra effort to repair fully. Such extra effort might involve requiring use of a Repair Unit and relevant parts as repair material.
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I encounter this frequently when returning to my base, and a couple times at market. All other constructs become invisible and intangible and care must be taken to relog away from any suspect construct positions.
I even once had a docked ship become invisible when travelling ~2km away from my main ship and returning.
Players sometimes become invisible as well...
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36 minutes ago, BaconofWar said:
Essentially anyone who does multiboxing can run both the pilot seat and the gunner seat at the same time.
Seems like a valid point. Ignore the person with the donkey avatar; they're a known troll / 'pvp' (read: enjoys ganking defenseless targets) enthusiast.
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17 minutes ago, Iorail said:
How did you landed without having cockpit control or a way to speed/stop it?
Is English your native language?
26 minutes ago, Emptiness said:I used the maneuver tool to position the L container (with attached elements) flat against the voxel top of my cargo ship.
26 minutes ago, Emptiness said:I used the maneuver tool to position
26 minutes ago, Emptiness said:I used the maneuver tool to position
Not sure how much more clear this can be. The remote control was only to 'prove ownership' and to let gravity smoosh the two together.
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3 minutes ago, Iorail said:
I still want to know how you say you docked a core and container only using a remote control tho, cause this don’t work on my end for 2 reasons. One elements don’t dock, and second, how do you fly a core and container only without propulsion or a cockpit?
I used the maneuver tool to position the L container (with attached elements) flat against the voxel top of my cargo ship. I then used the remote control attached to the container, let it settle, exited the remote control, and it was docked. I was able to use the maneuver tool to move the cargo ship around and the docked L container stayed with it.
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1 hour ago, Iorail said:
You say my statement is false but you need to read what you wrote.
1 hour ago, Iorail said:both with positioning being exclusively via maneuver tool.
note the word 'positioning'.
11 hours ago, Iorail said:You can’t use the maneuvering tool at all to guide the Child
You said this. I said, and proved, it was false.
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1 hour ago, Iorail said:
You can’t use the maneuvering tool at all to guide the Child to dock it into the Parent.
False. I have docked two ships to my hauler, one a scout ship and one a test, both with positioning being exclusively via maneuver tool.
The scout ship has 3 xs landing gear and I maneuver tooled it to the top of the cabin (voxel roof), landed it, got into the seat, toggled gear twice (probably unnecessary), and left, and it was docked.
The test involved a 'ship' consisting of an xs core, an L container, and a remote control. I assembled it, landed the L container flat on the voxel top of the cargo ship, used the remote control then escaped with ctrl+backspace, and the container was docked.
So basically, we can only dock stuff to tops of ships when in atmo, and all it requires is controlling it in some way for a second at most once it's contacting the parent (to allow gravity to settle it etc).
47 minutes ago, blazemonger said:hauling containers for customers by maneuvering them on your ship and off again at the destination
this still works; just need a remote control now and no docking to sides/underneath.
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Just trying to browse recipes in peace here; not get visually assaulted.
flash. Flash. FLASH. runs away while screaming
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On 10/3/2020 at 6:37 AM, Moosegun said:
I only ever have to lift around 200t max
200t is only 40kl of hematite. I can haul 800kl of hematite at a time. Or 1500kl of any of the other T1 ores.
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4 hours ago, Moosegun said:
Here is the readout showing the element is 86% obstructed, which suggests that you conclusion that voxels do not effect element performance might be a little wide of the mark.
It says that it's obstructed, but have you done flight tests to confirm an actual degradation of performance?
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8 hours ago, ExPLiCiT said:
From doing some calculations it looks to me on average the practical maximum amount of weight you can get off of Alioth with on a ship made with a medium core is going to be under 1000 tons.
lol. my new M-core cargo ship can get 6kt total to orbit with 1.3kt ship+fuel weight, no agg. That's with 50% technician boosts and 10-30% piloting boosts, though.
And it's only two L atmos tall at most.
RIP Market 15
in General Discussions
Posted
Seems there was a heist of the century.
Screenshots from the reddit post
And someone on the discord went there and took this screenshot:
So. That happened.